1,708 research outputs found

    Rapid Generation of Pronunciation Dictionaries for new Domains and Languages

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    This dissertation presents innovative strategies and methods for the rapid generation of pronunciation dictionaries for new domains and languages. Depending on various conditions, solutions are proposed and developed. Starting from the straightforward scenario in which the target language is present in written form on the Internet and the mapping between speech and written language is close up to the difficult scenario in which no written form for the target language exists

    Low-rank and Sparse Soft Targets to Learn Better DNN Acoustic Models

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    Conventional deep neural networks (DNN) for speech acoustic modeling rely on Gaussian mixture models (GMM) and hidden Markov model (HMM) to obtain binary class labels as the targets for DNN training. Subword classes in speech recognition systems correspond to context-dependent tied states or senones. The present work addresses some limitations of GMM-HMM senone alignments for DNN training. We hypothesize that the senone probabilities obtained from a DNN trained with binary labels can provide more accurate targets to learn better acoustic models. However, DNN outputs bear inaccuracies which are exhibited as high dimensional unstructured noise, whereas the informative components are structured and low-dimensional. We exploit principle component analysis (PCA) and sparse coding to characterize the senone subspaces. Enhanced probabilities obtained from low-rank and sparse reconstructions are used as soft-targets for DNN acoustic modeling, that also enables training with untranscribed data. Experiments conducted on AMI corpus shows 4.6% relative reduction in word error rate

    Linguistically-motivated sub-word modeling with applications to speech recognition

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    Thesis (Ph. D.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 2009.Includes bibliographical references (p. 173-185).Despite the proliferation of speech-enabled applications and devices, speech-driven human-machine interaction still faces several challenges. One of theses issues is the new word or the out-of-vocabulary (OOV) problem, which occurs when the underlying automatic speech recognizer (ASR) encounters a word it does not "know". With ASR being deployed in constantly evolving domains such as restaurant ratings, or music querying, as well as on handheld devices, the new word problem continues to arise.This thesis is concerned with the OOV problem, and in particular with the process of modeling and learning the lexical properties of an OOV word through a linguistically-motivated sub-syllabic model. The linguistic model is designed using a context-free grammar which describes the sub-syllabic structure of English words, and encapsulates phonotactic and phonological constraints. The context-free grammar is supported by a probability model, which captures the statistics of the parses generated by the grammar and encodes spatio-temporal context. The two main outcomes of the grammar design are: (1) sub-word units, which encode pronunciation information, and can be viewed as clusters of phonemes; and (2) a high-quality alignment between graphemic and sub-word units, which results in hybrid entities denoted as spellnemes. The spellneme units are used in the design of a statistical bi-directional letter-to-sound (L2S) model, which plays a significant role in automatically learning the spelling and pronunciation of a new word.The sub-word units and the L2S model are assessed on the task of automatic lexicon generation. In a first set of experiments, knowledge of the spelling of the lexicon is assumed. It is shown that the phonemic pronunciations associated with the lexicon can be successfully learned using the L2S model as well as a sub-word recognizer.(cont.) In a second set of experiments, the assumption of perfect spelling knowledge is relaxed, and an iterative and unsupervised algorithm, denoted as Turbo-style, makes use of spoken instances of both spellings and words to learn the lexical entries in a dictionary.Sub-word speech recognition is also embedded in a parallel fashion as a backoff mechanism for a word recognizer. The resulting hybrid model is evaluated in a lexical access application, whereby a word recognizer first attempts to recognize an isolated word. Upon failure of the word recognizer, the sub-word recognizer is manually triggered. Preliminary results show that such a hybrid set-up outperforms a large-vocabulary recognizer.Finally, the sub-word units are embedded in a flat hybrid OOV model for continuous ASR. The hybrid ASR is deployed as a front-end to a song retrieval application, which is queried via spoken lyrics. Vocabulary compression and open-ended query recognition are achieved by designing a hybrid ASR. The performance of the frontend recognition system is reported in terms of sentence, word, and sub-word error rates. The hybrid ASR is shown to outperform a word-only system over a range of out-of-vocabulary rates (1%-50%). The retrieval performance is thoroughly assessed as a fmnction of ASR N-best size, language model order, and the index size. Moreover, it is shown that the sub-words outperform alternative linguistically-motivated sub-lexical units such as phonemes. Finally, it is observed that a dramatic vocabulary compression - by more than a factor of 10 - is accompanied by a minor loss in song retrieval performance.by Ghinwa F. Choueiter.Ph.D

    Acoustic Modelling for Under-Resourced Languages

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    Automatic speech recognition systems have so far been developed only for very few languages out of the 4,000-7,000 existing ones. In this thesis we examine methods to rapidly create acoustic models in new, possibly under-resourced languages, in a time and cost effective manner. For this we examine the use of multilingual models, the application of articulatory features across languages, and the automatic discovery of word-like units in unwritten languages

    Language technologies for a multilingual Europe

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    This volume of the series “Translation and Multilingual Natural Language Processing” includes most of the papers presented at the Workshop “Language Technology for a Multilingual Europe”, held at the University of Hamburg on September 27, 2011 in the framework of the conference GSCL 2011 with the topic “Multilingual Resources and Multilingual Applications”, along with several additional contributions. In addition to an overview article on Machine Translation and two contributions on the European initiatives META-NET and Multilingual Web, the volume includes six full research articles. Our intention with this workshop was to bring together various groups concerned with the umbrella topics of multilingualism and language technology, especially multilingual technologies. This encompassed, on the one hand, representatives from research and development in the field of language technologies, and, on the other hand, users from diverse areas such as, among others, industry, administration and funding agencies. The Workshop “Language Technology for a Multilingual Europe” was co-organised by the two GSCL working groups “Text Technology” and “Machine Translation” (http://gscl.info) as well as by META-NET (http://www.meta-net.eu)

    Say-it: Design of a Multimodal Game Interface for Children Based on CMU Sphinx 4 Framework

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    Nowadays, computer games are involved in a child’s education as tools for learning or practicing some academic skills. However, most educational games are designed without any considerations about children with motor system difficulties. Thus, the main benefit of multimodal interfaces is to allow for inclusive design, which will enable children with motor disabilities to use the same applications other children use. Since focus and concentration are major skills for children in the learning process, many physical games can be performed with assist from parents or teachers to practice these skills. This project aims to explore the effectiveness and the use of multimodal applications as computer-based exercises by implementing a multimodal system that offers an inclusive design for three interactive games to practice the skill to focus. In this project, Say-it is implemented as a functional multimodal prototype to demonstrate the value of multimodal interfaces in the education of young children. It is designed to provide the advantages of both current physical games and computer exercises and make these exercises available for children with wide rang of abilities. Also, Say-it can be considered as an experimental prototype to explore the performance of using CMU Sphinx 4 framework as an underlying speech recognition tool for the application. The results of using Say-it show that multimodal games can be designed using the existing speech recognition technologies, such as CMU Sphinx 4 framework. Also, using different input modalities in the proposed prototype makes the games more enjoyable and challenging for children

    Automatic Speech Recognition for Low-resource Languages and Accents Using Multilingual and Crosslingual Information

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    This thesis explores methods to rapidly bootstrap automatic speech recognition systems for languages, which lack resources for speech and language processing. We focus on finding approaches which allow using data from multiple languages to improve the performance for those languages on different levels, such as feature extraction, acoustic modeling and language modeling. Under application aspects, this thesis also includes research work on non-native and Code-Switching speech

    A comparison of standard spell checking algorithms and a novel binary neural approach

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    In this paper, we propose a simple, flexible, and efficient hybrid spell checking methodology based upon phonetic matching, supervised learning, and associative matching in the AURA neural system. We integrate Hamming Distance and n-gram algorithms that have high recall for typing errors and a phonetic spell-checking algorithm in a single novel architecture. Our approach is suitable for any spell checking application though aimed toward isolated word error correction, particularly spell checking user queries in a search engine. We use a novel scoring scheme to integrate the retrieved words from each spelling approach and calculate an overall score for each matched word. From the overall scores, we can rank the possible matches. In this paper, we evaluate our approach against several benchmark spellchecking algorithms for recall accuracy. Our proposed hybrid methodology has the highest recall rate of the techniques evaluated. The method has a high recall rate and low-computational cost
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