2,995 research outputs found
When Things Matter: A Data-Centric View of the Internet of Things
With the recent advances in radio-frequency identification (RFID), low-cost
wireless sensor devices, and Web technologies, the Internet of Things (IoT)
approach has gained momentum in connecting everyday objects to the Internet and
facilitating machine-to-human and machine-to-machine communication with the
physical world. While IoT offers the capability to connect and integrate both
digital and physical entities, enabling a whole new class of applications and
services, several significant challenges need to be addressed before these
applications and services can be fully realized. A fundamental challenge
centers around managing IoT data, typically produced in dynamic and volatile
environments, which is not only extremely large in scale and volume, but also
noisy, and continuous. This article surveys the main techniques and
state-of-the-art research efforts in IoT from data-centric perspectives,
including data stream processing, data storage models, complex event
processing, and searching in IoT. Open research issues for IoT data management
are also discussed
Pattern Matching Techniques for Replacing Missing Sections of Audio Streamed across Wireless Networks
Streaming media on the Internet can be unreliable. Services such as audio-on-demand drastically increase the loads on networks; therefore, new, robust, and highly efficient coding algorithms are necessary. One method overlooked to date, which can work alongside existing audio compression schemes, is that which takes into account the semantics and natural repetition of music. Similarity detection within polyphonic audio has presented problematic challenges within the field of music information retrieval. One approach to deal with bursty errors is to use self-similarity to replace missing segments. Many existing systems exist based on packet loss and replacement on a network level, but none attempt repairs of large dropouts of 5 seconds or more. Music exhibits standard structures that can be used as a forward error correction (FEC) mechanism. FEC is an area that addresses the issue of packet loss with the onus of repair placed as much as possible on the listener's device. We have developed a server--client-based framework (SoFI) for automatic detection and replacement of large packet losses on wireless networks when receiving time-dependent streamed audio. Whenever dropouts occur, SoFI swaps audio presented to the listener between a live stream and previous sections of the audio stored locally. Objective and subjective evaluations of SoFI where subjects were presented with other simulated approaches to audio repair together with simulations of replacements including varying lengths of time in the repair give positive results.</jats:p
Indexing, browsing and searching of digital video
Video is a communications medium that normally brings together moving pictures with a synchronised audio track into a discrete piece or pieces of information. The size of a “piece ” of video can variously be referred to as a frame, a shot, a scene, a clip, a programme or an episode, and these are distinguished by their lengths and by their composition. We shall return to the definition of each of these in section 4 this chapter. In modern society, video is ver
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Multimedia delivery in the future internet
The term “Networked Media” implies that all kinds of media including text, image, 3D graphics, audio
and video are produced, distributed, shared, managed and consumed on-line through various networks,
like the Internet, Fiber, WiFi, WiMAX, GPRS, 3G and so on, in a convergent manner [1]. This white
paper is the contribution of the Media Delivery Platform (MDP) cluster and aims to cover the Networked
challenges of the Networked Media in the transition to the Future of the Internet.
Internet has evolved and changed the way we work and live. End users of the Internet have been confronted
with a bewildering range of media, services and applications and of technological innovations concerning
media formats, wireless networks, terminal types and capabilities. And there is little evidence that the pace
of this innovation is slowing. Today, over one billion of users access the Internet on regular basis, more
than 100 million users have downloaded at least one (multi)media file and over 47 millions of them do so
regularly, searching in more than 160 Exabytes1 of content. In the near future these numbers are expected
to exponentially rise. It is expected that the Internet content will be increased by at least a factor of 6, rising
to more than 990 Exabytes before 2012, fuelled mainly by the users themselves. Moreover, it is envisaged
that in a near- to mid-term future, the Internet will provide the means to share and distribute (new)
multimedia content and services with superior quality and striking flexibility, in a trusted and personalized
way, improving citizens’ quality of life, working conditions, edutainment and safety.
In this evolving environment, new transport protocols, new multimedia encoding schemes, cross-layer inthe
network adaptation, machine-to-machine communication (including RFIDs), rich 3D content as well as
community networks and the use of peer-to-peer (P2P) overlays are expected to generate new models of
interaction and cooperation, and be able to support enhanced perceived quality-of-experience (PQoE) and
innovative applications “on the move”, like virtual collaboration environments, personalised services/
media, virtual sport groups, on-line gaming, edutainment. In this context, the interaction with content
combined with interactive/multimedia search capabilities across distributed repositories, opportunistic P2P
networks and the dynamic adaptation to the characteristics of diverse mobile terminals are expected to
contribute towards such a vision.
Based on work that has taken place in a number of EC co-funded projects, in Framework Program 6 (FP6)
and Framework Program 7 (FP7), a group of experts and technology visionaries have voluntarily
contributed in this white paper aiming to describe the status, the state-of-the art, the challenges and the way
ahead in the area of Content Aware media delivery platforms
Intrusion Detection in Industrial Networks via Data Streaming
Given the increasing threat surface of industrial networks due to distributed, Internet-of-Things (IoT) based system architectures, detecting intrusions in\ua0 Industrial IoT (IIoT) systems is all the more important, due to the safety implications of potential threats. The continuously generated data in such systems form both a challenge but also a possibility: data volumes/rates are high and require processing and communication capacity but they contain information useful for system operation and for detection of unwanted situations.In this chapter we explain that\ua0 stream processing (a.k.a. data streaming) is an emerging useful approach both for general applications and for intrusion detection in particular, especially since it can enable data analysis to be carried out in the continuum of edge-fog-cloud distributed architectures of industrial networks, thus reducing communication latency and gradually filtering and aggregating data volumes. We argue that usefulness stems also due to\ua0 facilitating provisioning of agile responses, i.e. due to potentially smaller latency for intrusion detection and hence also improved possibilities for intrusion mitigation. In the chapter we outline architectural features of IIoT networks, potential threats and examples of state-of-the art intrusion detection methodologies. Moreover, we give an overview of how leveraging distributed and parallel execution of streaming applications in industrial setups can influence the possibilities of protecting these systems. In these contexts, we give examples using electricity networks (a.k.a. Smart Grid systems).We conclude that future industrial networks, especially their Intrusion Detection Systems (IDSs), should take advantage of data streaming concept by decoupling semantics from the deployment
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