129 research outputs found

    Statistical Piano Reduction Controlling Performance Difficulty

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    We present a statistical-modelling method for piano reduction, i.e. converting an ensemble score into piano scores, that can control performance difficulty. While previous studies have focused on describing the condition for playable piano scores, it depends on player's skill and can change continuously with the tempo. We thus computationally quantify performance difficulty as well as musical fidelity to the original score, and formulate the problem as optimization of musical fidelity under constraints on difficulty values. First, performance difficulty measures are developed by means of probabilistic generative models for piano scores and the relation to the rate of performance errors is studied. Second, to describe musical fidelity, we construct a probabilistic model integrating a prior piano-score model and a model representing how ensemble scores are likely to be edited. An iterative optimization algorithm for piano reduction is developed based on statistical inference of the model. We confirm the effect of the iterative procedure; we find that subjective difficulty and musical fidelity monotonically increase with controlled difficulty values; and we show that incorporating sequential dependence of pitches and fingering motion in the piano-score model improves the quality of reduction scores in high-difficulty cases.Comment: 12 pages, 7 figures, version accepted to APSIPA Transactions on Signal and Information Processin

    Music Information Retrieval Meets Music Education

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    This paper addresses the use of Music Information Retrieval (MIR) techniques in music education and their integration in learning software. A general overview of systems that are either commercially available or in research stage is presented. Furthermore, three well-known MIR methods used in music learning systems and their state-of-the-art are described: music transcription, solo and accompaniment track creation, and generation of performance instructions. As a representative example of a music learning system developed within the MIR community, the Songs2See software is outlined. Finally, challenges and directions for future research are described

    Gesture Prediction Model for the Guitar Fingering Problem

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    In this thesis we provide a method for finding the fingering of a music piece on any type of guitar using a hand model. Adapting to the real world conditions by deploying a model of the user's hand, and considering the constraints of the guitar and the music notes is what makes our method more realistic. We have modeled the movements of the user's hand in such a way that the thumb does not play any role, and the movements of the other four fingers are modeled using a set of kinematics equations. We use two sets of constraints derived from the guitar and the music notes in order to include the playing techniques, which are required by the music piece and the guitar. The guitar is considered to be a separate entity in our model having its own properties, resulting in a method independent of the type and tuning of the instrument. Since we are using the hand model for generating the fingering of the music piece, the results of the method are gestures generated for the notes, and the final outcome will be an animation for the entire sheet of music.  M.S

    A Functional Taxonomy of Music Generation Systems

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    Digital advances have transformed the face of automatic music generation since its beginnings at the dawn of computing. Despite the many breakthroughs, issues such as the musical tasks targeted by different machines and the degree to which they succeed remain open questions. We present a functional taxonomy for music generation systems with reference to existing systems. The taxonomy organizes systems according to the purposes for which they were designed. It also reveals the inter-relatedness amongst the systems. This design-centered approach contrasts with predominant methods-based surveys and facilitates the identification of grand challenges to set the stage for new breakthroughs.Comment: survey, music generation, taxonomy, functional survey, survey, automatic composition, algorithmic compositio
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