1,914 research outputs found
Digitally interpreting traditional folk crafts
The cultural heritage preservation requires that objects persist throughout time to continue to communicate an intended meaning. The necessity of computer-based preservation and interpretation of traditional folk crafts is validated by the decreasing number of masters, fading technologies, and crafts losing economic ground. We present a long-term applied research project on the development of a mathematical basis, software tools, and technology for application of desktop or personal fabrication using compact, cheap, and environmentally friendly fabrication devices, including '3D printers', in traditional crafts. We illustrate the properties of this new modeling and fabrication system using several case studies involving the digital capture of traditional objects and craft patterns, which we also reuse in modern designs. The test application areas for the development are traditional crafts from different cultural backgrounds, namely Japanese lacquer ware and Norwegian carvings. Our project includes modeling existing artifacts, Web presentations of the models, automation of the models fabrication, and the experimental manufacturing of new designs and forms
Reflectance Transformation Imaging (RTI) System for Ancient Documentary Artefacts
This tutorial summarises our uses of reflectance transformation imaging in archaeological contexts. It introduces the UK AHRC funded project reflectance Transformation Imaging for Anciant Documentary Artefacts and demonstrates imaging methodologies
The XII century towers, a benchmark of the Rome countryside almost cancelled. The safeguard plan by low cost uav and terrestrial DSM photogrammetry surveying and 3D Web GIS applications
“Giving a bird-fly look at the Rome countryside, throughout the Middle Age central period, it would show as if the multiple city
towers has been widely spread around the territory” on a radial range of maximum thirty kilometers far from the Capitol Hill center
(Carocci and Vendittelli, 2004).
This is the consequence of the phenomenon identified with the “Incasalamento” neologism, described in depth in the following
paper, intended as the general process of expansion of the urban society interests outside the downtown limits, started from the half
of the XII and developed through all the XIII century, slowing down and ending in the following years. From the XIX century till
today the architectural finds of this reality have raised the interest of many national and international scientists, which aimed to study
and catalog them all to create a complete framework that, cause of its extension, didn’t allow yet attempting any element by element
detailed analysis. From the described situation has started our plan of intervention, we will apply integrated survey methods and
technologies of terrestrial and UAV near stereo-photogrammetry, by the use of low cost drones, more than action cameras and reflex
on extensible rods, integrated and referenced with GPS and topographic survey. In the final project we intend to produce some 3D
scaled and textured surface models of any artifact (almost two hundreds were firstly observed still standing), to singularly study the
dimensions and structure, to analyze the building materials and details and to formulate an hypothesis about any function, based even
on the position along the territory. These models, successively georeferenced, will be imported into a 2D and 3D WebGIS and
organized in layers made visible on basemaps of reference, as much as on historical maps
3D scanning of cultural heritage with consumer depth cameras
Three dimensional reconstruction of cultural heritage objects is an expensive and time-consuming process. Recent consumer real-time depth acquisition devices, like Microsoft Kinect, allow very fast and simple acquisition of 3D views. However 3D scanning with such devices is a challenging task due to the limited accuracy and reliability of the acquired data. This paper introduces a 3D reconstruction pipeline suited to use consumer depth cameras as hand-held scanners for cultural heritage objects. Several new contributions have been made to achieve this result. They include an ad-hoc filtering scheme that exploits the model of the error on the acquired data and a novel algorithm for the extraction of salient points exploiting both depth and color data. Then the salient points are used within a modified version of the ICP algorithm that exploits both geometry and color distances to precisely align the views even when geometry information is not sufficient to constrain the registration. The proposed method, although applicable to generic scenes, has been tuned to the acquisition of sculptures and in this connection its performance is rather interesting as the experimental results indicate
From pixel to mesh: accurate and straightforward 3D documentation of cultural heritage from the Cres/Lošinj archipelago
Most people like 3D visualizations. Whether it is in movies, holograms or games, 3D (literally) adds an extra dimension to conventional pictures. However, 3D data and their visualizations can also have scientic archaeological benets: they are crucial in removing relief distortions from photographs, facilitate the interpretation of an object or just support the aspiration to document archaeology as exhaustively as possible. Since archaeology is essentially a spatial discipline, the recording of the spatial data component is in most cases of the utmost importance to perform scientic archaeological research. For complex sites and precious artefacts, this can be a di€cult, time-consuming and very expensive operation.
In this contribution, it is shown how a straightforward and cost-eective hard- and software combination is used to accurately document and inventory some of the cultural heritage of the Cres/Lošinj archipelago in three or four dimensions. First, standard photographs are acquired from the site or object under study. Secondly, the resulting image collection is processed with some recent advances in computer technology and so-called Structure from Motion (SfM) algorithms, which are known for their ability to reconstruct a sparse point cloud of scenes that were imaged by a series of overlapping photographs. When complemented by multi-view stereo matching algorithms, detailed 3D models can be built from such photo collections in a fully automated way. Moreover, the software packages implementing these tools are available for free or at very low-cost. Using a mixture of archaeological case studies, it will be shown that those computer vision applications produce excellent results from archaeological imagery with little eort needed. Besides serving the purpose of a pleasing 3D visualization for virtual display or publications, the 3D output additionally allows to extract accurate metric information about the archaeology under study (from single artefacts to entire landscapes)
Heritage and technology: novel approaches to 3D documentation and communication of architectural heritage
In the past few years we have seen a drastic increasing of image-based modeling (IBM) techniques to get
high quality reality-based 3D models. The low costs of these techniques as well as their attractive visual
quality have lead many researchers and professionals to invest their energies and resources in several tests.
The use of IMB in the field of cultural heritage is mostly exploited in applications such as documentation,
digital restoration, visualization, inspection, planning, AR/VR, conservation and design.
One of the strengthen of multi-view stereo techniques is the possibility to capture millions of points in a very
short time and to get a 3D textured polygonal model that can be easily used for visualizing and
communicating digital assets.
Currently, we can distinguish between desktop and web based packages. If the first one needs a high
performance computer for data processing, the second one use the power of cloud computing to carry out a
semi-automatic data processing instead of considerably slowing-down the computer. The aim of this study is
to compare two of the most known IBM packages (Agisoft Photoscan and Autodesk Recap) in applications
dealing with architectural heritage.
The comparison among the chosen packages are typical user-oriented parameters such as: visual
completeness/detail of the 3D model; ratio between images resolution/number of images/time processing;
number of used/discharged images (useful to optimize the images network); metric accuracy; learning
curve/usability
3D photogrammetric data modeling and optimization for multipurpose analysis and representation of Cultural Heritage assets
This research deals with the issues concerning the processing, managing, representation
for further dissemination of the big amount of 3D data today achievable and storable with
the modern geomatic techniques of 3D metric survey. In particular, this thesis is focused
on the optimization process applied to 3D photogrammetric data of Cultural Heritage
assets.
Modern Geomatic techniques enable the acquisition and storage of a big amount of data,
with high metric and radiometric accuracy and precision, also in the very close range
field, and to process very detailed 3D textured models. Nowadays, the photogrammetric
pipeline has well-established potentialities and it is considered one of the principal
technique to produce, at low cost, detailed 3D textured models.
The potentialities offered by high resolution and textured 3D models is today well-known
and such representations are a powerful tool for many multidisciplinary purposes, at
different scales and resolutions, from documentation, conservation and restoration to
visualization and education. For example, their sub-millimetric precision makes them
suitable for scientific studies applied to the geometry and materials (i.e. for structural and
static tests, for planning restoration activities or for historical sources); their high fidelity
to the real object and their navigability makes them optimal for web-based visualization
and dissemination applications. Thanks to the improvement made in new visualization
standard, they can be easily used as visualization interface linking different kinds of
information in a highly intuitive way. Furthermore, many museums look today for more
interactive exhibitions that may increase the visitors’ emotions and many recent
applications make use of 3D contents (i.e. in virtual or augmented reality applications and
through virtual museums).
What all of these applications have to deal with concerns the issue deriving from the
difficult of managing the big amount of data that have to be represented and navigated.
Indeed, reality based models have very heavy file sizes (also tens of GB) that makes them
difficult to be handled by common and portable devices, published on the internet or
managed in real time applications. Even though recent advances produce more and more
sophisticated and capable hardware and internet standards, empowering the ability to
easily handle, visualize and share such contents, other researches aim at define a common
pipeline for the generation and optimization of 3D models with a reduced number of
polygons, however able to satisfy detailed radiometric and geometric requests.
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This thesis is inserted in this scenario and focuses on the 3D modeling process of
photogrammetric data aimed at their easy sharing and visualization. In particular, this
research tested a 3D models optimization, a process which aims at the generation of Low
Polygons models, with very low byte file size, processed starting from the data of High
Poly ones, that nevertheless offer a level of detail comparable to the original models. To
do this, several tools borrowed from the game industry and game engine have been used.
For this test, three case studies have been chosen, a modern sculpture of a contemporary
Italian artist, a roman marble statue, preserved in the Civic Archaeological Museum of
Torino, and the frieze of the Augustus arch preserved in the city of Susa (Piedmont-
Italy). All the test cases have been surveyed by means of a close range photogrammetric
acquisition and three high detailed 3D models have been generated by means of a
Structure from Motion and image matching pipeline. On the final High Poly models
generated, different optimization and decimation tools have been tested with the final aim
to evaluate the quality of the information that can be extracted by the final optimized
models, in comparison to those of the original High Polygon one. This study showed how
tools borrowed from the Computer Graphic offer great potentialities also in the Cultural
Heritage field. This application, in fact, may meet the needs of multipurpose and
multiscale studies, using different levels of optimization, and this procedure could be
applied to different kind of objects, with a variety of different sizes and shapes, also on
multiscale and multisensor data, such as buildings, architectural complexes, data from
UAV surveys and so on
3D MODELS FOR ALL: LOW-COST ACQUISITION THROUGH MOBILE DEVICES IN COMPARISON WITH IMAGE BASED TECHNIQUES. POTENTIALITIES AND WEAKNESSES IN CULTURAL HERITAGE DOMAIN
Nowadays, 3D digital imaging proposes effective solutions for preserving the expression of human creativity across the centuries, as
well as is a great tool to guarantee global dissemination of knowledge and wide access to these invaluable resources of the past.
Nevertheless, in several cases, a massive digitalisation of cultural heritage items (from the archaeological site up to the monument
and museum collections) could be unworkable due to the still high costs in terms of equipment and human resources: 3D acquisition technologies and the need of skilled team within cultural institutions. Therefore, it is necessary to explore new possibilities offered by growing technologies: the lower costs of these technologies as well as their attractive visual quality constitute a challenge for researchers. Besides these possibilities, it is also important to consider how information is spread through graphic representation of knowledge. The focus of this study is to explore the potentialities and weaknesses of a newly released low cost device in the cultural heritage domain, trying to understand its effective usability in museum collections. The aim of the research is to test their usability, critically analysing the final outcomes of this entry level technology in relation to the other better assessed low cost technologies for 3D scanning, such as Structure from Motion (SfM) techniques (also produced by the same device) combined with dataset generated by a professional digital camera. The final outcomes were compared in terms of quality definition, time processing and file size. The specimens of the collections of the Civic Museum Castello Ursino in Catania have been chosen as the site of experimentation
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