71 research outputs found

    Path deviations outperform approximate stability in heterogeneous congestion games

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    We consider non-atomic network congestion games with heterogeneous players where the latencies of the paths are subject to some bounded deviations. This model encompasses several well-studied extensions of the classical Wardrop model which incorporate, for example, risk-aversion, altruism or travel time delays. Our main goal is to analyze the worst-case deterioration in social cost of a perturbed Nash flow (i.e., for the perturbed latencies) with respect to an original Nash flow. We show that for homogeneous players perturbed Nash flows coincide with approximate Nash flows and derive tight bounds on their inefficiency. In contrast, we show that for heterogeneous populations this equivalence does not hold. We derive tight bounds on the inefficiency of both perturbed and approximate Nash flows for arbitrary player sensitivity distributions. Intuitively, our results suggest that the negative impact of path deviations (e.g., caused by risk-averse behavior or latency perturbations) is less severe than approximate stability (e.g., caused by limited responsiveness or bounded rationality). We also obtain a tight bound on the inefficiency of perturbed Nash flows for matroid congestion games and homogeneous populations if the path deviations can be decomposed into edge deviations. In particular, this provides a tight bound on the Price of Risk-Aversion for matroid congestion games

    The Price of Anarchy in Routing Games as a Function of the Demand

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    Most of the literature on the price of anarchy has focused on worst-case bounds for specific classes of games, such as routing games or more general congestion games. Recently, the price of anarchy in routing games has been studied as a function of the traffic demand, providing asymptotic results in light and heavy traffic. In this paper we study the price of anarchy in nonatomic routing games in the intermediate region of the demand. We begin by establishing some smoothness properties of Wardrop equilibria and social optima for general smooth costs. In the case of affine costs we show that the equilibrium is piecewise linear, with break points at the demand levels at which the set of active paths changes. We prove that the number of such break points is finite, although it can be exponential in the size of the network. Exploiting a scaling law between the equilibrium and the social optimum, we derive a similar behavior for the optimal flows. We then prove that in any interval between break points the price of anarchy is smooth and it is either monotone, or unimodal with a minimum attained on the interior of the interval. We deduce that for affine costs the maximum of the price of anarchy can only occur at the break points. For general costs we provide counterexamples showing that the set of break points is not always finite.Comment: 22 pages, 6 figure

    Incentives in dynamic markets

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    In this thesis, we consider a variety of combinatorial optimization problems within a common theme of uncertainty and selfish behavior. In our first scenario, the input is collected from selfish players. Here, we study extensions of the so-called smoothness framework for mechanisms, a very useful technique for bounding the inefficiency of equilibria, to the cases of varying mechanism availability and participation of risk-averse players. In both of these cases, our main results are general theorems for the class of (lambda,mu)-smooth mechanisms. We show that these mechanisms guarantee at most a (small) constant factor performance loss in the extended settings. In our second scenario, we do not have access to the exact numerical input. Within this context, we explore combinatorial extensions of the well-known secretary problem under the assumption that the incoming elements only reveal their ordinal position within the set of previously arrived elements. We first observe that many existing algorithms for special matroid structures maintain their competitive ratio in the ordinal model. In contrast, we provide a lower bound for algorithms that are oblivious to the matroid structure. Finally, we design new algorithms that obtain constant competitive ratios for a variety of combinatorial problems
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