1,833 research outputs found

    Arrays, bounded quantification and iteration in logic and constraint logic programming

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    We claim that programming within the logic programming paradigm suffers from lack of attention given to iteration and arrays. To convince the reader about their merits we present several examples of logic and constraint logic programs which use iteration and arrays instead of explicit recursion and lists. These programs are substantially simpler than their counterparts written in the conventional way. They are easier to write and to understand, are guaranteed to terminate and their declarative character makes it simpler to argue about their corr

    Formulas as Programs

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    We provide here a computational interpretation of first-order logic based on a constructive interpretation of satisfiability w.r.t. a fixed but arbitrary interpretation. In this approach the formulas themselves are programs. This contrasts with the so-called formulas as types approach in which the proofs of the formulas are typed terms that can be taken as programs. This view of computing is inspired by logic programming and constraint logic programming but differs from them in a number of crucial aspects. Formulas as programs is argued to yield a realistic approach to programming that has been realized in the implemented programming language ALMA-0 (Apt et al.) that combines the advantages of imperative and logic programming. The work here reported can also be used to reason about the correctness of non-recursive ALMA-0 programs that do not include destructive assignment.Comment: 34 pages, appears in: The Logic Programming Paradigm: a 25 Years Perspective, K.R. Apt, V. Marek, M. Truszczynski and D.S. Warren (eds), Springer-Verlag, Artificial Intelligence Serie

    Formulas as programs

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    A multi-paradigm language for reactive synthesis

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    This paper proposes a language for describing reactive synthesis problems that integrates imperative and declarative elements. The semantics is defined in terms of two-player turn-based infinite games with full information. Currently, synthesis tools accept linear temporal logic (LTL) as input, but this description is less structured and does not facilitate the expression of sequential constraints. This motivates the use of a structured programming language to specify synthesis problems. Transition systems and guarded commands serve as imperative constructs, expressed in a syntax based on that of the modeling language Promela. The syntax allows defining which player controls data and control flow, and separating a program into assumptions and guarantees. These notions are necessary for input to game solvers. The integration of imperative and declarative paradigms allows using the paradigm that is most appropriate for expressing each requirement. The declarative part is expressed in the LTL fragment of generalized reactivity(1), which admits efficient synthesis algorithms, extended with past LTL. The implementation translates Promela to input for the Slugs synthesizer and is written in Python. The AMBA AHB bus case study is revisited and synthesized efficiently, identifying the need to reorder binary decision diagrams during strategy construction, in order to prevent the exponential blowup observed in previous work.Comment: In Proceedings SYNT 2015, arXiv:1602.0078
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