1,833 research outputs found
Arrays, bounded quantification and iteration in logic and constraint logic programming
We claim that programming within the logic programming paradigm suffers from lack of attention given to iteration and arrays. To convince the reader about their merits we present several examples of logic and constraint logic programs which use iteration and arrays instead of explicit recursion and lists. These programs are substantially simpler than their counterparts written in the conventional way. They are easier to write and to understand, are guaranteed to terminate and their declarative character makes it simpler to argue about their corr
Formulas as Programs
We provide here a computational interpretation of first-order logic based on
a constructive interpretation of satisfiability w.r.t. a fixed but arbitrary
interpretation. In this approach the formulas themselves are programs. This
contrasts with the so-called formulas as types approach in which the proofs of
the formulas are typed terms that can be taken as programs. This view of
computing is inspired by logic programming and constraint logic programming but
differs from them in a number of crucial aspects.
Formulas as programs is argued to yield a realistic approach to programming
that has been realized in the implemented programming language ALMA-0 (Apt et
al.) that combines the advantages of imperative and logic programming. The work
here reported can also be used to reason about the correctness of non-recursive
ALMA-0 programs that do not include destructive assignment.Comment: 34 pages, appears in: The Logic Programming Paradigm: a 25 Years
Perspective, K.R. Apt, V. Marek, M. Truszczynski and D.S. Warren (eds),
Springer-Verlag, Artificial Intelligence Serie
A multi-paradigm language for reactive synthesis
This paper proposes a language for describing reactive synthesis problems
that integrates imperative and declarative elements. The semantics is defined
in terms of two-player turn-based infinite games with full information.
Currently, synthesis tools accept linear temporal logic (LTL) as input, but
this description is less structured and does not facilitate the expression of
sequential constraints. This motivates the use of a structured programming
language to specify synthesis problems. Transition systems and guarded commands
serve as imperative constructs, expressed in a syntax based on that of the
modeling language Promela. The syntax allows defining which player controls
data and control flow, and separating a program into assumptions and
guarantees. These notions are necessary for input to game solvers. The
integration of imperative and declarative paradigms allows using the paradigm
that is most appropriate for expressing each requirement. The declarative part
is expressed in the LTL fragment of generalized reactivity(1), which admits
efficient synthesis algorithms, extended with past LTL. The implementation
translates Promela to input for the Slugs synthesizer and is written in Python.
The AMBA AHB bus case study is revisited and synthesized efficiently,
identifying the need to reorder binary decision diagrams during strategy
construction, in order to prevent the exponential blowup observed in previous
work.Comment: In Proceedings SYNT 2015, arXiv:1602.0078
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