606 research outputs found

    Architectural Scene Reconstruction from Single or Multiple Uncalibrated Images

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    In this paper we present a system for the reconstruction of 3D models of architectural scenes from single or multiple uncalibrated images. The partial 3D model of a building is recovered from a single image using geometric constraints such as parallelism and orthogonality, which are likely to be found in most architectural scenes. The approximate corner positions of a building are selected interactively by a user and then further refined automatically using Hough transform. The relative depths of the corner points are calculated according to the perspective projection model. Partial 3D models recovered from different viewpoints are registered to a common coordinate system for integration. The 3D model registration process is carried out using modified ICP (iterative closest point) algorithm with the initial parameters provided by geometric constraints of the building. The integrated 3D model is then fitted with piecewise planar surfaces to generate a more geometrically consistent model. The acquired images are finally mapped onto the surface of the reconstructed 3D model to create a photo-realistic model. A working system which allows a user to interactively build a 3D model of an architectural scene from single or multiple images has been proposed and implemented

    Variable Resolution & Dimensional Mapping For 3d Model Optimization

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    Three-dimensional computer models, especially geospatial architectural data sets, can be visualized in the same way humans experience the world, providing a realistic, interactive experience. Scene familiarization, architectural analysis, scientific visualization, and many other applications would benefit from finely detailed, high resolution, 3D models. Automated methods to construct these 3D models traditionally has produced data sets that are often low fidelity or inaccurate; otherwise, they are initially highly detailed, but are very labor and time intensive to construct. Such data sets are often not practical for common real-time usage and are not easily updated. This thesis proposes Variable Resolution & Dimensional Mapping (VRDM), a methodology that has been developed to address some of the limitations of existing approaches to model construction from images. Key components of VRDM are texture palettes, which enable variable and ultra-high resolution images to be easily composited; texture features, which allow image features to integrated as image or geometry, and have the ability to modify the geometric model structure to add detail. These components support a primary VRDM objective of facilitating model refinement with additional data. This can be done until the desired fidelity is achieved as practical limits of infinite detail are approached. Texture Levels, the third component, enable real-time interaction with a very detailed model, along with the flexibility of having alternate pixel data for a given area of the model and this is achieved through extra dimensions. Together these techniques have been used to construct models that can contain GBs of imagery data

    Combining single view recognition and multiple view stereo for architectural scenes

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    ©2001 IEEE. Personal use of this material is permitted. However, permission to reprint/republish this material for advertising or promotional purposes or for creating new collective works for resale or redistribution to servers or lists, or to reuse any copyrighted component of this work in other works must be obtained from the IEEE.This paper describes a structure from motion and recognition paradigm for generating 3D models from 2D sets of images. In particular we consider the domain of architectural photographs. A model based approach is adopted with the architectural model built from a “Lego kit” of parameterised parts. The approach taken is different from traditional stereo or shape from X approaches in that identification of the parameterised components (such as windows, doors, buttresses etc) from one image is combined with parallax information in order to generate the 3D model. This model based approach has two main benefits: first, it allows the inference of shape and texture where the evidence from the images is weak; and second, it recovers not only geometry and texture but also an interpretation of the model, which can be used for automatic enhancement techniques such as the application of reflective textures to windowsDick, A.R., Torr, P.H.S., Ruffle, S.J., Cipolla, R

    Photometric Depth Super-Resolution

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    This study explores the use of photometric techniques (shape-from-shading and uncalibrated photometric stereo) for upsampling the low-resolution depth map from an RGB-D sensor to the higher resolution of the companion RGB image. A single-shot variational approach is first put forward, which is effective as long as the target's reflectance is piecewise-constant. It is then shown that this dependency upon a specific reflectance model can be relaxed by focusing on a specific class of objects (e.g., faces), and delegate reflectance estimation to a deep neural network. A multi-shot strategy based on randomly varying lighting conditions is eventually discussed. It requires no training or prior on the reflectance, yet this comes at the price of a dedicated acquisition setup. Both quantitative and qualitative evaluations illustrate the effectiveness of the proposed methods on synthetic and real-world scenarios.Comment: IEEE Transactions on Pattern Analysis and Machine Intelligence (T-PAMI), 2019. First three authors contribute equall

    Digital reconstruction of District Six architecture from archival photographs

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    Word processed copy.Includes bibliographical references (leaves 88-92).In this thesis we present a strategy for reconstructing instances of District Six Architecture from small sets of old. uncalibrated photographs that are located in the District Six Museum photographic archive. Our reconstruction strategy comprises two major parts. First, we implement a geometry reconstruction framework. based on work by Debevec et al. [1996]. This is used to reconstruct the geometry of a building given as little input as a single photograph. The approach used in this framework requires the user to design a basic model representing the building at hand. using a set of geometric primitives, and then define correspondences between the edges of this model and the edges of the building that are visible in the photographs. This approach is effective, as constraints inherent III the geometry of architectural scenes are exploited through the use of these primitives. The second component of the reconstruction strategy involves texturing the reconstructed models. To accomplish this, we use a combination of the original textures extracted from the photographs, and synthesized textures generated from samples of the original textures. For each face of the reconstructed model, the user is able to use either the original texture material. synthesized material, or a combination of both to create desirable results. Finally, to illustrate the effectiveness of our reconstruction strategy, we consider three example cases of District Six architecture and their reconstructions. All three examples were reconstructed successfully, and using findings from these results, critical analyses of both aspects of our strategy are presented

    Deep Learning for Vanishing Point Detection Using an Inverse Gnomonic Projection

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    We present a novel approach for vanishing point detection from uncalibrated monocular images. In contrast to state-of-the-art, we make no a priori assumptions about the observed scene. Our method is based on a convolutional neural network (CNN) which does not use natural images, but a Gaussian sphere representation arising from an inverse gnomonic projection of lines detected in an image. This allows us to rely on synthetic data for training, eliminating the need for labelled images. Our method achieves competitive performance on three horizon estimation benchmark datasets. We further highlight some additional use cases for which our vanishing point detection algorithm can be used.Comment: Accepted for publication at German Conference on Pattern Recognition (GCPR) 2017. This research was supported by German Research Foundation DFG within Priority Research Programme 1894 "Volunteered Geographic Information: Interpretation, Visualisation and Social Computing

    Advances in 3D reconstruction

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    La tesi affronta il problema della ricostruzione di scene tridimensionali a partire da insiemi non strutturati di fotografie delle stesse. Lo stato dell'arte viene avanzato su diversi fronti: il primo contributo consiste in una formulazione robusta del problema di struttura e moto basata su di un approccio gerarchico, contrariamente a quello sequenziale prevalente in letteratura. Questa metodologia abbatte di un ordine di grandezza il costo computazionale complessivo, risulta inerentemente parallelizzabile, minimizza il progressivo accumulo degli errori e elimina la cruciale dipendenza dalla scelta della coppia di viste iniziale comune a tutte le formulazioni concorrenti. Un secondo contributo consiste nello sviluppo di una nuova procedura di autocalibrazione, particolarmente robusta e adatta al contesto del problema di moto e struttura. La soluzione proposta consiste in una procedura in forma chiusa per il recupero del piano all'infinito data una stima dei parametri intrinseci di almeno due camere. Questo metodo viene utilizzato per la ricerca esaustiva dei parametri interni, il cui spazio di ricerca Š strutturalmente limitato dalla finitezza dei dispositivi di acquisizione. Si Š indagato infine come visualizzare in maniera efficiente e gradevole i risultati di ricostruzione ottenuti: a tale scopo sono stati sviluppati algoritmi per il calcolo della disparit… stereo e procedure per la visualizzazione delle ricostruzione come insiemi di piani tessiturati automaticamente estratti, ottenendo una rappresentazione fedele, compatta e semanticamente significativa. Ogni risultato Š stato corredato da una validazione sperimentale rigorosa, con verifiche sia qualitative che quantitative.The thesis tackles the problem of 3D reconstruction of scenes from unstructured picture datasets. State of the art is advanced on several aspects: the first contribute consists in a robust formulation of the structure and motion problem based on a hierarchical approach, as opposed to the sequential one prevalent in literature. This methodology reduces the total computational complexity by one order of magnitude, is inherently parallelizable, minimizes the error accumulation causing drift and eliminates the crucial dependency from the choice of the initial couple of views which is common to all competing approaches. A second contribute consists in the discovery of a novel slef-calibration procedure, very robust and tailored to the structure and motion task. The proposed solution is a closed-form procedure for the recovery of the plane at infinity given a rough estimate of focal parameters of at least two cameras. This method is employed for the exaustive search of internal parameters, whise space is inherently bounded from the finiteness of acquisition devices. Finally, we inevstigated how to visualize in a efficient and compelling way the obtained reconstruction results: to this effect several algorithms for the computation of stereo disparity are presented. Along with procedures for the automatic extraction of support planes, they have been employed to obtain a faithful, compact and semantically significant representation of the scene as a collection of textured planes, eventually augmented by depth information encoded in relief maps. Every result has been verified by a rigorous experimental validation, comprising both qualitative and quantitative comparisons
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