200 research outputs found

    Autonomous golf ball picking robot design and development

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    The golf ball picking task is a daily that requires human intensive labor. This document presents the hardware developing process of an autonomous golf ball picking robot which aims to efficiently perform this task. It has a maintenance capacity of a 25,000 m2 practice field. Compared to a similar device in the market this robot has twice the maximum speed and three times more container capacity.QREN GOLFmINHO nº1583, FCt - Fundação Ciência e Tecnologia

    Optimal paths in multi-stage stochastic decision networks

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    This paper deals with the search of optimal paths in a multi-stage stochastic decision network as a first application of the deterministic approximation approach proposed by Tadei et al. (2019). In the network, the involved utilities are stage-dependent and contain random oscillations with an unknown probability distribution. The problem is modeled as a sequential choice of nodes in a graph layered into stages, in order to find the optimal path value in a recursive fashion. It is also shown that an optimal path solution can be derived by using a Nested Multinomial Logit model, which represents the choice probability at the different stages. The accuracy and efficiency of the proposed method are experimentally proved on a large set of randomly generated instances. Moreover, insights on the calibration of a critical parameter of the deterministic approximation are also provided

    Mathematical formulations and optimization algorithms for solving rich vehicle routing problems.

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    Objectives and methods of study: The main objective of this work is to analyze and solve three different rich selective Vehicle Routing Problems (VRPs). The first problem is a bi-objective variant of the well-known Traveling Purchaser Problem (TPP) in which the purchased products are delivered to customers. This variant aims to find a route for which the total cost (transportation plus purchasing costs) and the sum of the customers’s waiting time are simultaneously minimized. A mixed integer bi-objective programming formulation of the problem is presented and tested with CPLEX 12.6 within an ǫ-constraint framework which fails to find non-dominated solutions for instances containing more than 10 nodes. Therefore, a heuristic based on relinked local search and Variable Neighborhood Search (VNS) is proposed to approximate the Pareto front for large instances. The proposed heuristic was tested over a large set of artificial instances of the problem. Computational results over small-sized instances show that the heuristic is competitive with the ǫ-constraint method. Also, computational tests over large-sized instances were carried out in order to study how the characteristics of the instances impact the algorithm performance. The second problem consists of planning a selective delivery schedule of multiple products. The problem is modeled as a multi-product split delivery capacitated team orienteering problem with incomplete services, and soft time windows. The problem is modeled through a mixed integer linear programming formulation and approximated by means of a multi-start Adaptive Large Neighborhood Search (ALNS) metaheuristic. Computational results show that the multi-start metaheuristic reaches better results than its classical implementation in which a single solution is build and then improved. Finally, an Orienteering Problem (OP) with mandatory visits and conflicts, is formulated through five mixed integer linear programming models. The main difference among them lies in the way they handle the subtour elimination constraints. The models were tested over a large set of instances of the problem. Computational experiments reveal that the model which subtour elimination constraints are based on a single-commodity flow formulation allows CPLEX 12.6 to obtain the optimal solution for more instances than the other formulations within a given computation time limit. Contributions: The main contributions of this thesis are: • The introduction of the bi-objective TPP with deliveries since few bi-objective versions of the TPP have been studied in the literature. Furthermore, to the best of our knowledge, there is only one more work that takes into account deliveries in a TPP. • The design and implementation of a hybrid heuristic based on relinked local search and VNS to solve the bi-objective TPP with deliveries. Additionally, we provide guidelines for the application of the heuristic when different characteristics of the instances are observed. • The design and implementation of a multi-start adaptive large neighborhood search to solve a selective delivery schedule problem. • The experimental comparison among different formulations for an OP with mandatory nodes and conflicts

    Designing Overlapping Networks for Publish-Subscribe Systems

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    From the publish-subscribe systems of the early days of the Internet to the recent emergence of Web 3.0 and IoT (Internet of Things), new problems arise in the design of networks centered at producers and consumers of constantly evolving information. In a typical problem, each terminal is a source or sink of information and builds a physical network in the form of a tree or an overlay network in the form of a star rooted at itself. Every pair of pub-sub terminals that need to be coordinated (e.g. the source and sink of an important piece of control information) define an edge in a bipartite demand graph; the solution must ensure that the corresponding networks rooted at the endpoints of each demand edge overlap at some node. This simple overlap constraint, and the requirement that each network is a tree or a star, leads to a variety of new questions on the design of overlapping networks. In this paper, for the general demand case of the problem, we show that a natural LP formulation has a non-constant integrality gap; on the positive side, we present a logarithmic approximation for the general demand case. When the demand graph is complete, however, we design approximation algorithms with small constant performance ratios, irrespective of whether the pub networks and sub networks are required to be trees or stars

    Approximating Connected Facility Location Problems via Random Facility Sampling and Core Detouring

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    We present a simple randomized algorithmic framework for connected facility location problems. The basic idea is as follows: We run a black-box approximation algorithm for the unconnected facility location problem, randomly sample the clients, and open the facilities serving sampled clients in the approximate solution. Via a novel analytical tool, which we term core detouring, we show that this approach significantly improves over the previously best known approximation ratios for several NP-hard network design problems. For example, we reduce the approximation ratio for the connected facility location problem from 8.55 to 4.00, and for the single-sink rent-or-buy problem from 3.55 to 2.92. We show that our connected facility location algorithms can be derandomized at the expense of a slightly worse approximation ratio. The versatility of our framework is demonstrated by devising improved approximation algorithms also for other related problems

    ANT COLONY ALGORITHM APPLIED TO AUTOMATIC SPEECH RECOGNITION GRAPH DECODING

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    International audienceIn this article we propose an original approach that allows the decoding of Automatic Speech Recognition Graphs by using a constructive algorithm based on ant colonies. In classical approaches, when a graph is decoded with higher order language models; the algorithm must expand the graph in order to develop each new observed n-gram. This extension process increases the computation time and memory consumption. We propose to use an ant colony algorithm in order to explore ASR graphs with a new language model, without the necessity of expanding it. We first present results based on the TED English corpus where 2-grams graph are decoded with a 4-grams language model. Then, we show that our approach performs better than a conventional Viterbi algorithm when computing time is constrained and allows a highly threaded decoding process with a single graph and a strict control of computation time and memory consumption

    Approximating connected facility location problems via Random facility sampling and core detouring

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    We present a simple randomized algorithmic framework for connected facility location problems. The basic idea is as follows: We run a black-box approximation algorithm for the unconnected facility location problem, randomly sample the clients, and open the facilities serving sampled clients in the approximate solution. Via a novel analytical tool, which we term core detouring, we show that this approach significantly improves over the previously best known approximation ratios for several NP-hard network design problems. For example, we reduce the approximation ratio for the connected facility location problem from 8.55 to 4.00 and for the single-sink rent-or-buy problem from 3.55 to 2.92. We show that our connected facility location algorithms can be derandomized at the expense of a slightly worse approximation ratio. The versatility of our framework is demonstrated by devising improved approximation algorithms also for other related problems

    Solving school bus routing and student assignment problems with heuristic and column generation approach.

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    In this dissertation, we solve a school bus routing problem of transporting students including special education (handicapped) students and assigning them in Oldham county education district. The main contribution of this research is that we consider special education students (Type-2) along with other students (Type-1) and design a comprehensive school bus schedule to transport both kinds of students at the same time. Also, a student assignment mathematical model is presented to optimize the number of bus stops in use as well as one important measure of service quality, the total student walking distance. Comparing to the classic clustering methods, heuristic methods, or other methods from previous literatures, a mathematical optimization model is developed to solve a student assignment problem and to obtain the global optimal solution. The modeling constraints include budget limit, travel time limit, equity, school time window, and etc. Especially, the main difference between our model and other models is that it takes Type-2 students into consideration along with critical constraints accordingly, and solves the resulting more complex problem. Moreover, the school bus routing model in this work is one of the most general optimization models representing the school bus routing problem. On the other hand, similar to all existing models, the developed model considers the total system cost as the objective function value to minimize, different bus capacities, and common vehicle routing constraints such as flow conservation on routes and subtour elimination. Furthermore, another main difference is that the bus scheduling and school time window is also considered and solved in the model. With two different types of students, both Type-1 and Type-2, the time restrictions are varying, resulting in more complexity and additional constraints. The results in this work present the difficulties of meeting the requirement of Type-2 student riding time limit and school time window simultaneously. Also, the constraints regarding service equity and quality are provided and they can be used by decision makers if necessary. Either densely populated urban areas or sparsely populated rural areas, the school bus routing problem is difficult to solve due to a large number of students or long travel distance. The school bus routing problem falls under vehicle routing problem (VRP) with additional requirements because each student represents one unit of capacity. In this dissertation, we present a modeling framework that solves a student assignment problem with bus stop selection, and subsequently a school bus routing problem with school time window constraints. We demonstrate the efficacy of heuristic methods as well as a column generation technique implemented to solve the problems using real data
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