229 research outputs found

    Lego Based Computer Communication for Business and Learning

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    Improving a New Digital Content Creation Line of Study in Adult Education College

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    The topic of the research is digitalization and digital competence frameworks and competence in the digitalized world and programming. Research methods in the thesis are the qualitative research, the review of literature and case study. Used methods in case study are interviews, questionnaire and observation. Research group in the case study are the new Digital Content Creation line of study students. The new Digital Content Creation line of study was designed according to the Digital Competence Framework 2.0 from European Commission. With the questionnaires, students evaluated their digital skills in the beginning of the studies, in the middle of the study year and at the end of the studies. Review of literature was made in researching digitalization and digital frameworks and competence in digitalization and programming. The goal of the action research process was to improve the Digital Content Creation line of study curriculum and programming teaching. According to interviews, the students think that their digital skills have improved very much during the study year. Students have gained good basics to begin to learn more about programming. As a conclusion according to the research and the case study, basic civic skills that everyone should master are determined. Determined skills are: understanding technology, digital tools, privacy and security, communicating through digital technologies, problem solving, updating digital skills, computational thinking, searching and filtering digital information and giving specific instructions

    Application of LEGO Mindstorms Kits for Teaching Mechatronics Engineering

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    One of the major educators’ challenges is to teach the theoretical lessons with practical examples that can be taught in the classroom or teaching laboratories. The application of these examples will face a major problem for students in engineering: the difficulty of understanding and seeing how a mechatronic device works in everyday life. This requires the use of tools that enable the construction of different low cost prototypes to assist in student learning. Another challenge to educators is the need to motivate students during the lessons and to present models that students can make and develop on their own. Within this context this paper presents a pedagogic proposition based on the use of LEGO Mindstorms kits to teach practical lab activities in a mechatronics engineering course. The objective is to develop teaching methodologies with the use of these LEGO kits in order to motivate the students and also to promote a higher interdisciplinarity, by proposing projects that unify different disciplines. Thus, the paper is divided into three parts according to the educational experiences implemented in the course of mechatronics engineering at the Federal University of Uberlândia, Brazil. The first part presents the use of the kits in robotics discipline. The second part presents the use of the virtual kits in the Computer Aided Design discipline with zero-cost. The third part presents a multi-disciplinary project EDROM in mechatronics using LEGO kits

    Designing Hands-On Robotics Courses for Students with Visual Impairment or Blindness

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    School laboratories let students playfully experience the fundamentals of, for example, robotics, computer science, and technology-related topics. By working with LEGO Mindstorms, secondary school students get a chance to learn on a cognitive, emotional, and haptic level and gain experiences with the aid of even more advanced robotics. However, due to an impairment or lack of sight, it is hardly possible for some students to fully participate in a programming process or in building a robot. To overcome this unintentional discrimination, the interdisciplinary student laboratory “RoboScope” at RWTH Aachen University has teamed up with a group of experts to develop a barrier-free robotic course. Since then, the course has been tested and implemented based on concurrent evaluations and frequently held at RWTH and several other German schools. The presented work covers an overview of different kinds of visual impairment and lab settings and the development cycle of the courses at RWTH from design to testing, implementation, and further development regarding the evaluations. Evaluations show that students who are visually impaired or blind appreciate the opportunity to participate in the field of robotics. An insight into the evaluation concept that differs from “regular” courses in the “Roboscope,” as well as the results are used for further development

    Independent State School Partnerships (ISSP): impact of and lessons learnt

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    E-Learning

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    Technology development, mainly for telecommunications and computer systems, was a key factor for the interactivity and, thus, for the expansion of e-learning. This book is divided into two parts, presenting some proposals to deal with e-learning challenges, opening up a way of learning about and discussing new methodologies to increase the interaction level of classes and implementing technical tools for helping students to make better use of e-learning resources. In the first part, the reader may find chapters mentioning the required infrastructure for e-learning models and processes, organizational practices, suggestions, implementation of methods for assessing results, and case studies focused on pedagogical aspects that can be applied generically in different environments. The second part is related to tools that can be adopted by users such as graphical tools for engineering, mobile phone networks, and techniques to build robots, among others. Moreover, part two includes some chapters dedicated specifically to e-learning areas like engineering and architecture

    SCCharts: The Mindstorms Report

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    SCCharts are a visual language proposed in 2012 for specifying safety-critical reactive systems. This is the second SCCharts report towards the usability of the SCCharts visual language and its KIELER SCCharts implementation. KIELER is an open-source project which researches the pragmatics of model-based languages and related fields. Nine case-studies that were conducted between 2015 and 2019 evaluate the pros and cons in the context of small-scale Lego Mindstorms models and similar projects. Par-ticipants of the studies included undergraduate and graduate students from our local and also external facilities, as well as academics from the synchronous community. In the surveys, both the SCCharts language and the SCCharts tools are compared to other modeling and classical programming languages and tools
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