1,539 research outputs found
A multi-agent system in education facility design
This paper deals with a multi-agent system which supports the designer in solving complex design tasks. The behaviour of design agents is modelled by sets of grammar rules. Each agent uses a graph grammar or a shape grammar and a database of facts concerning the subtask it is responsible for. The course of the design process is determined by the interaction between specialised agents. Space layouts of designs are represented by attributed graphs encoding both topological structures and semantic properties of solutions. The agents work in parallel on the common graph, independently generating layouts of different design components while specified node labels evoke agents using shape grammars. The agentsâ cooperation allows them to combine a form-oriented approach with a functional-structural one in the design process, where the agents generate the general 3D form of the object based on design requirements together with the space layout based on the functional aspects of the solution. Based on the given design criteria, the agents search for admissible solutions within the design space that constitutes their operating environment. The proposed approach is illustrated by the example of designing kindergarten facilities
AI Methods in Algorithmic Composition: A Comprehensive Survey
Algorithmic composition is the partial or total automation of the process of music composition
by using computers. Since the 1950s, different computational techniques related to
Artificial Intelligence have been used for algorithmic composition, including grammatical
representations, probabilistic methods, neural networks, symbolic rule-based systems, constraint
programming and evolutionary algorithms. This survey aims to be a comprehensive
account of research on algorithmic composition, presenting a thorough view of the field for
researchers in Artificial Intelligence.This study was partially supported by a grant for the MELOMICS project
(IPT-300000-2010-010) from the Spanish Ministerio de Ciencia e InnovaciĂłn, and a grant for
the CAUCE project (TSI-090302-2011-8) from the Spanish Ministerio de Industria, Turismo
y Comercio. The first author was supported by a grant for the GENEX project (P09-TIC-
5123) from the ConsejerĂa de InnovaciĂłn y Ciencia de AndalucĂa
Self-Adaptive Communication for Collaborative Mobile Entities in ERCMS
International audienceAdaptation of communication is required for maintaining the connectivity and the quality of communication in group-wide collaborative activities. This becomes challenging to handle when considering mobile entities in a wireless environment, requiring responsiveness and availability of the communication system. We address these challenges in the context of the ROSACE project where mobile ground and flying robots have to collaborate with each other and with remote human and artificial actors to save and rescue in case of disasters such as forest fires. This paper aims to expose a communication component architecture allowing to manage a cooperative adaptation which is aware of the activity and resource context into pervasive environment. This allows to provide the appropriate adaptation of the activity in response to evolutions of the activity requirements and the changes in relation with the communication resource constraints. In this paper, we present a simulation of a ROSACE use case. The results show how ROSACE entities collaborate to maintain the connectivity and to enhance the quality of communications
Proceedings of the ECCS 2005 satellite workshop: embracing complexity in design - Paris 17 November 2005
Embracing complexity in design is one of the critical issues and challenges of the 21st century. As the realization grows that design activities and artefacts display properties associated with complex adaptive systems, so grows the need to use complexity concepts and methods to understand these properties and inform the design of better artifacts. It is a great challenge because complexity science represents an epistemological and methodological swift that promises a holistic approach in the understanding and operational support of design. But design is also a major contributor in complexity research. Design science is concerned with problems that are fundamental in the sciences in general and complexity sciences in particular. For instance, design has been perceived and studied as a ubiquitous activity inherent in every human activity, as the art of generating hypotheses, as a type of experiment, or as a creative co-evolutionary process. Design science and its established approaches and practices can be a great source for advancement and innovation in complexity science. These proceedings are the result of a workshop organized as part of the activities of a UK government AHRB/EPSRC funded research cluster called Embracing Complexity in Design (www.complexityanddesign.net) and the European Conference in Complex Systems (complexsystems.lri.fr). Embracing complexity in design is one of the critical issues and challenges of the 21st century. As the realization grows that design activities and artefacts display properties associated with complex adaptive systems, so grows the need to use complexity concepts and methods to understand these properties and inform the design of better artifacts. It is a great challenge because complexity science represents an epistemological and methodological swift that promises a holistic approach in the understanding and operational support of design. But design is also a major contributor in complexity research. Design science is concerned with problems that are fundamental in the sciences in general and complexity sciences in particular. For instance, design has been perceived and studied as a ubiquitous activity inherent in every human activity, as the art of generating hypotheses, as a type of experiment, or as a creative co-evolutionary process. Design science and its established approaches and practices can be a great source for advancement and innovation in complexity science. These proceedings are the result of a workshop organized as part of the activities of a UK government AHRB/EPSRC funded research cluster called Embracing Complexity in Design (www.complexityanddesign.net) and the European Conference in Complex Systems (complexsystems.lri.fr)
Engineering Automation for Reliable Software Interim Progress Report (10/01/2000 - 09/30/2001)
Prepared for: U.S. Army Research Office
P.O. Box 12211
Research Triangle Park, NC 27709-2211The objective of our effort is to develop a scientific basis for producing reliable
software that is also flexible and cost effective for the DoD distributed software domain.
This objective addresses the long term goals of increasing the quality of service provided
by complex systems while reducing development risks, costs, and time. Our work focuses on
"wrap and glue" technology based on a domain specific distributed prototype model. The key
to making the proposed approach reliable, flexible, and cost-effective is the automatic
generation of glue and wrappers based on a designer's specification. The "wrap and glue"
approach allows system designers to concentrate on the difficult interoperability problems
and defines solutions in terms of deeper and more difficult interoperability issues, while
freeing designers from implementation details. Specific research areas for the proposed
effort include technology enabling rapid prototyping, inference for design checking,
automatic program generation, distributed real-time scheduling, wrapper and glue
technology, and reliability assessment and improvement. The proposed technology will be
integrated with past research results to enable a quantum leap forward in the state of the
art for rapid prototyping.U. S. Army Research Office P.O. Box 12211 Research Triangle Park, NC 27709-22110473-MA-SPApproved for public release; distribution is unlimited
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