162 research outputs found

    Comparison Among Ambiguous Virtual Keyboards For People With Severe Motor Disabilities

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    This paper presents an exhaustive study on the different topologies of ambiguous soft keyboards, analyzing the text entry average time per character and the average number of user inputs necessary for its creation. Various topologies and design criteria are investigated. In addition, an analytical model is also proposed. This model allows one to compare among different topologies and estimate the sensitivity that different keyboards offer when compared with dictionary hit rates. It has been found that ambiguous keyboards, with six keys, are better to us

    Ambiguous keyboards for AAC

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    Purpose – “Ambiguous keyboards” and “disambiguation processes” are becoming universally recognised through the popularisation of “predictive text messaging” on mobile phones. As this paper shows, although originating in the AT and AAC fields, these terms and techniques no longer appear to be widely understood or adopted by practitioners or users. The purpose of this paper is to introduce these techniques, discussing the research and theory around them, and to suggest them as AT and AAC strategies to be considered by practitioners and users. Design/methodology/approach – This is a conceptual paper that describes the use of ambiguous keyboards and disambiguation. The hypothesis of the paper is that ambiguous keyboards and disambiguation processes offer potential to increase the efficiency and effectiveness of AAC and should thus be considered further in research and practice. Findings – The two broad methods for removing the ambiguity from the output of an ambiguous keyboard are presented. A summary of the literature around the use of disambiguation processes provided and the use of disambiguation processes for AAC discussed. Originality/value – This paper suggests that ambiguity should be adopted as a characteristic of an AAC keyboard as should the method of removing ambiguity – namely either coding or a disambiguation process

    A Human−Computer Interface Replacing Mouse and Keyboard for Individuals with Limited Upper Limb Mobility

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    People with physical disabilities in their upper extremities face serious issues in using classical input devices due to lacking movement possibilities and precision. This article suggests an alternative input concept and presents corresponding input devices. The proposed interface combines an inertial measurement unit and force sensing resistors, which can replace mouse and keyboard. Head motions are mapped to mouse pointer positions, while mouse button actions are triggered by contracting mastication muscles. The contact pressures of each fingertip are acquired to replace the conventional keyboard. To allow for complex text entry, the sensory concept is complemented by an ambiguous keyboard layout with ten keys. The related word prediction function provides disambiguation at word level. Haptic feedback is provided to users corresponding to their virtual keystrokes for enhanced closed-loop interactions. This alternative input system enables text input as well as the emulation of a two-button mouse

    Investigating the effects of corpus and configuration on assistive input methods

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    Assistive technologies aim to provide assistance to those who are unable to perform various tasks in their day-to-day lives without tremendous difficulty. This includes — amongst other things — communicating with others. Augmentative and adaptive communication (AAC) is a branch of assistive technologies which aims to make communicating easier for people with disabilities which would otherwise prevent them from communicating efficiently (or, in some cases, at all). The input rate of these communication aids, however, is often constrained by the limited number of inputs found on the devices and the speed at which the user can toggle these inputs. A similar restriction is also often found on smaller devices such as mobile phones: these devices also often require the user to input text with a smaller input set, which often results in slower typing speeds. Several technologies exist with the purpose of improving the text input rates of these devices. These technologies include ambiguous keyboards, which allow users to input text using a single keypress for each character and trying to predict the desired word; word prediction systems, which attempt to predict the word the user is attempting to input before he or she has completed it; and word auto-completion systems, which complete the entry of predicted words before all the corresponding inputs have been pressed. This thesis discusses the design and implementation of a system incorporating the three aforementioned assistive input methods, and presents several questions regarding the nature of these technologies. The designed system is found to outperform a standard computer keyboard in many situations, which is a vast improvement over many other AAC technologies. A set of experiments was designed and performed to answer the proposed questions, and the results of the experiments determine that the corpus used to train the system — along with other tuning parameters — have a great impact on the performance of the system. Finally, the thesis also discusses the impact that corpus size has on the memory usage and response time of the system

    Designing Text Entry Methods for Non-Verbal Vocal Input

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    Katedra počítačovĂ© grafiky a interakc

    Efficient tongue-computer interfacing for people with upper-limb impairments

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    A concept-environment for computer-based augmentative and alternative communication founded on a systematic review

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    Introduction: locked-In Syndrome is admittedly the worst case of motor and speech impairment, it seriously damages the ability of oral and gestural communication of patients. In recent years, alternative and augmentative communication technology has provided resources to restore these patients' ability to communicate. Methods: in order to relate and classify the main methods with that purpose, this work conducted a systematic review on several journal databases. Results: we found 203 related papers and 55 of them were selected to compose the study. After that, we classified them into three major groups and we identified the main difficulties when using each approach. Conclusion: in order to overcome these difficulties, we propose a new system concept to develop an adaptive, robust and low cost communication environment. The proposed system is composed of five modules: data entry, communication, aid to the caregiver and external interaction

    Predictive text-entry in immersive environments

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    Virtual Reality (VR) has progressed significantly since its conception, enabling previously impossible applications such as virtual prototyping, telepresence, and augmented reality However, text-entry remains a difficult problem for immersive environments (Bowman et al, 2001b, Mine et al , 1997). Wearing a head-mounted display (HMD) and datagloves affords a wealth of new interaction techniques. However, users no longer have access to traditional input devices such as a keyboard. Although VR allows for more natural interfaces, there is still a need for simple, yet effective, data-entry techniques. Examples include communicating in a collaborative environment, accessing system commands, or leaving an annotation for a designer m an architectural walkthrough (Bowman et al, 2001b). This thesis presents the design, implementation, and evaluation of a predictive text-entry technique for immersive environments which combines 5DT datagloves, a graphically represented keyboard, and a predictive spelling paradigm. It evaluates the fundamental factors affecting the use of such a technique. These include keyboard layout, prediction accuracy, gesture recognition, and interaction techniques. Finally, it details the results of user experiments, and provides a set of recommendations for the future use of such a technique in immersive environments
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