46,421 research outputs found
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Editorial -Special issue on adaptive multimedia computing
In recent years, there is an emerging research area in multimedia computing, with the increasing number of related work in scalable video, adaptive multimedia documents, adaptive multimedia services, to name just a few. This new trend comes about partly due to the increasing use of mobile media devices where media requirements could change among users and devices and at different times of reception or presentation, and partly due to the changing network conditions, where best-effort service is the general practice. Any change in Quality of Services (QoS) could imply a change in the delivery or scheduling of media contents. To complicate the matter, user interruptions or requirement changes during the communication process could also occur; for example, a user may not be satisfied with the current media quality and decide an upgrade in real time. The status quo is that this new research paradigm is beginning to take shape while no effort has been made to draw a roadmap for it. We could see some major research work missing, for example, formal methods or modeling of adaptive multimedi
QoS Contract Negotiation in Distributed Component-Based Software
Currently, several mature and commercial component models (for e.g. EJB, .NET, COM+) exist on the market. These technologies were designed largely for applications with business-oriented non-functional requirements such as data persistence, confidentiality, and transactional support. They provide only limited support for the development of components and applications with non-functional properties (NFPs) like QoS (e.g. throughput, response time). The integration of QoS into component infrastructure requires among other things the support of components’ QoS contract specification, negotiation, adaptation, etc. This thesis focuses on contract negotiation. For applications in which the consideration of non-functional properties (NFPs) is essential (e.g. Video-on-Demand, eCommerce), a component-based solution demands the appropriate composition of the QoS contracts specified at the different ports of the collaborating components. The ports must be properly connected so that the QoS level required by one is matched by the QoS level provided by the other. Generally, QoS contracts of components depend on run-time resources (e.g. network bandwidth, CPU time) or quality attributes to be established dynamically and are usually specified in multiple QoS-Profiles. QoS contract negotiation enables the selection of appropriate concrete QoS contracts between collaborating components. In our approach, the component containers perform the contract negotiation at run-time. This thesis addresses the QoS contract negotiation problem by first modelling it as a constraint satisfaction optimization problem (CSOP). As a basis for this modelling, the provided and required QoS as well as resource demand are specified at the component level. The notion of utility is applied to select a good solution according to some negotiation goal (e.g. user’s satisfaction). We argue that performing QoS contract negotiation in multiple phases simplifies the negotiation process and makes it more efficient. Based on such classification, the thesis presents heuristic algorithms that comprise coarse-grained and fine-grained negotiations for collaborating components deployed in distributed nodes in the following scenarios: (i) single-client - single-server, (ii) multiple-clients, and (iii) multi-tier scenarios. To motivate the problem as well as to validate the proposed approach, we have examined three componentized distributed applications. These are: (i) video streaming, (ii) stock quote, and (iii) billing (to evaluate certain security properties). An experiment has been conducted to specify the QoS contracts of the collaborating components in one of the applications we studied. In a run-time system that implements our algorithm, we simulated different behaviors concerning: (i) user’s QoS requirements and preferences, (ii) resource availability conditions concerning the client, server, and network bandwidth, and (iii) the specified QoS-Profiles of the collaborating components. Under various conditions, the outcome of the negotiation confirms the claim we made with regard to obtaining a good solution
QoS Contract Negotiation in Distributed Component-Based Software
Currently, several mature and commercial component models (for e.g. EJB, .NET, COM+) exist on the market. These technologies were designed largely for applications with business-oriented non-functional requirements such as data persistence, confidentiality, and transactional support. They provide only limited support for the development of components and applications with non-functional properties (NFPs) like QoS (e.g. throughput, response time). The integration of QoS into component infrastructure requires among other things the support of components’ QoS contract specification, negotiation, adaptation, etc. This thesis focuses on contract negotiation. For applications in which the consideration of non-functional properties (NFPs) is essential (e.g. Video-on-Demand, eCommerce), a component-based solution demands the appropriate composition of the QoS contracts specified at the different ports of the collaborating components. The ports must be properly connected so that the QoS level required by one is matched by the QoS level provided by the other. Generally, QoS contracts of components depend on run-time resources (e.g. network bandwidth, CPU time) or quality attributes to be established dynamically and are usually specified in multiple QoS-Profiles. QoS contract negotiation enables the selection of appropriate concrete QoS contracts between collaborating components. In our approach, the component containers perform the contract negotiation at run-time. This thesis addresses the QoS contract negotiation problem by first modelling it as a constraint satisfaction optimization problem (CSOP). As a basis for this modelling, the provided and required QoS as well as resource demand are specified at the component level. The notion of utility is applied to select a good solution according to some negotiation goal (e.g. user’s satisfaction). We argue that performing QoS contract negotiation in multiple phases simplifies the negotiation process and makes it more efficient. Based on such classification, the thesis presents heuristic algorithms that comprise coarse-grained and fine-grained negotiations for collaborating components deployed in distributed nodes in the following scenarios: (i) single-client - single-server, (ii) multiple-clients, and (iii) multi-tier scenarios. To motivate the problem as well as to validate the proposed approach, we have examined three componentized distributed applications. These are: (i) video streaming, (ii) stock quote, and (iii) billing (to evaluate certain security properties). An experiment has been conducted to specify the QoS contracts of the collaborating components in one of the applications we studied. In a run-time system that implements our algorithm, we simulated different behaviors concerning: (i) user’s QoS requirements and preferences, (ii) resource availability conditions concerning the client, server, and network bandwidth, and (iii) the specified QoS-Profiles of the collaborating components. Under various conditions, the outcome of the negotiation confirms the claim we made with regard to obtaining a good solution
The State of Network Neutrality Regulation
The Network Neutrality (NN) debate refers to the battle over the design of a regulatory framework for preserving the Internet as a public network and open innovation platform. Fueled by concerns that broadband access service providers might abuse network management to discriminate against third party providers (e.g., content or application providers), policymakers have struggled with designing rules that would protect the Internet from unreasonable network management practices. In this article, we provide an overview of the history of the debate in the U.S. and the EU and highlight the challenges that will confront network engineers designing and operating networks as the debate continues to evolve.BMBF, 16DII111, Verbundprojekt: Weizenbaum-Institut fĂĽr die vernetzte Gesellschaft - Das Deutsche Internet-Institut; Teilvorhaben: Wissenschaftszentrum Berlin fĂĽr Sozialforschung (WZB)EC/H2020/679158/EU/Resolving the Tussle in the Internet: Mapping, Architecture, and Policy Making/ResolutioNe
An extension to the CORBA Audio/Video Streaming Service: A QoS adaptive middleware
The CORBA audio/video (A/V) Streaming Service has been designed to implement and integrate open distributed multimedia applications. In this paper, a set of impairments resulting of the original A/V service are identified. To overcome such limitations, we propose an extension to the specification of the A/V Streaming Service. It defines a flexible architecture creating a framework that simplifies the implementation of applications handling audio/video flows. To evaluate our service extension we develop middleware objects of an application to control and manage uncompressed video data flows with strict time restrictions. Empirical results obtained by executing this application are also presented and discussed.This work has been supported by project grant TEC2007-67966-01/TCM (CON-PARTE-1) and it is also developed in the framework of “Programa de Ayudas a Grupos de Excelencia de la RegiĂłn de Murcia, de la FundaciĂłn SĂ©neca, Agencia de Ciencia y TecnologĂa de la RM”
Incentive Mechanisms for Participatory Sensing: Survey and Research Challenges
Participatory sensing is a powerful paradigm which takes advantage of
smartphones to collect and analyze data beyond the scale of what was previously
possible. Given that participatory sensing systems rely completely on the
users' willingness to submit up-to-date and accurate information, it is
paramount to effectively incentivize users' active and reliable participation.
In this paper, we survey existing literature on incentive mechanisms for
participatory sensing systems. In particular, we present a taxonomy of existing
incentive mechanisms for participatory sensing systems, which are subsequently
discussed in depth by comparing and contrasting different approaches. Finally,
we discuss an agenda of open research challenges in incentivizing users in
participatory sensing.Comment: Updated version, 4/25/201
Dynamic CPU management for real-time, middleware-based systems
technical reportMany real-world distributed, real-time, embedded (DRE) systems, such as multi-agent military applications, are built using commercially available operating systems, middleware, and collections of pre-existing software. The complexity of these systems makes it difficult to ensure that they maintain high quality of service (QoS). At design time, the challenge is to introduce coordinated QoS controls into multiple software elements in a non-invasive manner. At run time, the system must adapt dynamically to maintain high QoS in the face of both expected events, such as application mode changes, and unexpected events, such as resource demands from other applications. In this paper we describe the design and implementation of a CPU Broker for these types of DRE systems. The CPU Broker mediates between multiple real-time tasks and the facilities of a real-time operating system: using feedback and other inputs, it adjusts allocations over time to ensure that high application-level QoS is maintained. The broker connects to its monitored tasks in a non-invasive manner, is based on and integrated with industry-standard middleware, and implements an open architecture for new CPU management policies. Moreover, these features allow the broker to be easily combined with other QoS mechanisms and policies, as part of an overall end-to-end QoS management system. We describe our experience in applying the CPU Broker to a simulated DRE military system. Our results show that the broker connects to the system transparently and allows it to function in the face of run-time CPU resource contention
Dynamic CPU management for real-time, middleware-based systems
Journal ArticleMany real-world distributed, real-time, embedded (DRE) systems, such as multi-agent military applications, are built using commercially available operating systems, middleware, and collections of pre-existing software. The complexity of these systems makes it difficult to ensure that they maintain high quality of service (QOS). At design time, the challenge is to introduce coordinated QOS controls into multiple software elements in a non-invasive manner. At run time, the system must adapt dynamically to maintain high QOS in the face of both expected events, such as application mode changes, and unexpected events, such as resource demands from other applications. In this paper we describe the design and implementation of a CPU Broker for these types of DRE systems. The CPU Broker mediates between multiple real-time tasks and the facilities of a real-time operating system: using feedback and other inputs, it adjusts allocations over time to ensure that high application-level QOS is maintained. The broker connects to its monitored tasks in a non-invasive manner, is based on and integrated with industry-standard middleware, and implements an open architecture for new CPU management policies. Moreover, these features allow the broker to be easily combined with other QOS mechanisms and policies, as part of an overall end-to-end QOS management system. We describe our experience in applying the CPU Broker to a simulated DRE military system. Our results show that the broker connects to the system transparently and allows it to function in the face of run-time CPU resource contention
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Distributed video coding in wireless multimedia sensor network for multimedia broadcasting
Recently the development of Distributed Video Coding (DVC) has provided the promising theory
support to realize the infrastructure of Wireless Multimedia Sensor Network (WMSN), which composed of autonomous hardware for capturing and transmission of quality audio-visual content. The implementation of DVC in WMSN can better solve the problem of energy constraint of the sensor nodes due to the benefit of lower computational encoder in DVC. In this paper, a practical DVC scheme, pixel-domain Wyner-Ziv(PDWZ) video
coding, with slice structure and adaptive rate selection(ARS) is proposed to solve the certain problems when applying DVC into WMSN. Firstly, the proposed slice structure in PDWZ has extended the feasibility of PDWZ to work with any interleaver size used in Slepian-wolf turbo codec for heterogeneous applications. Meanwhile,
based on the slice structure, an adaptive code rate selection has been proposed aiming at reduce the system delay occurred in feedback request. The simulation results clearly showed the enhancement in R-D performance and perceptual quality. It also can be observed that system delay caused by frequent feedback is greatly reduced, which gives a promising support for WMSN with low latency and facilitates the QoS management
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