1,548 research outputs found
Survey of image-based representations and compression techniques
In this paper, we survey the techniques for image-based rendering (IBR) and for compressing image-based representations. Unlike traditional three-dimensional (3-D) computer graphics, in which 3-D geometry of the scene is known, IBR techniques render novel views directly from input images. IBR techniques can be classified into three categories according to how much geometric information is used: rendering without geometry, rendering with implicit geometry (i.e., correspondence), and rendering with explicit geometry (either with approximate or accurate geometry). We discuss the characteristics of these categories and their representative techniques. IBR techniques demonstrate a surprising diverse range in their extent of use of images and geometry in representing 3-D scenes. We explore the issues in trading off the use of images and geometry by revisiting plenoptic-sampling analysis and the notions of view dependency and geometric proxies. Finally, we highlight compression techniques specifically designed for image-based representations. Such compression techniques are important in making IBR techniques practical.published_or_final_versio
Compression of topological models and localization using the global appearance of visual information
Data-driven depth and 3D architectural layout estimation of an interior environment from monocular panoramic input
Recent years have seen significant interest in the automatic 3D reconstruction of indoor scenes, leading to a distinct and very-active sub-field within 3D reconstruction. The main objective is to convert rapidly measured data representing real-world indoor environments into models encompassing geometric, structural, and visual abstractions. This thesis focuses on the particular subject of extracting geometric information from single panoramic images, using either visual data alone or sparse registered depth information. The appeal of this setup lies in the efficiency and cost-effectiveness of data acquisition using 360o images. The challenge, however, is that creating a comprehensive model from mostly visual input is extremely difficult, due to noise, missing data, and clutter.
My research has concentrated on leveraging prior information, in the form of architectural and data-driven priors derived from large annotated datasets, to develop end-to-end deep learning solutions for specific tasks in the structured reconstruction pipeline.
My first contribution consists in a deep neural network architecture for estimating a depth map from a single monocular indoor panorama, operating directly on the equirectangular projection. Leveraging the characteristics of indoor 360-degree images and recognizing the impact of gravity on indoor scene design, the network efficiently encodes the scene into vertical spherical slices. By exploiting long- and short- term relationships among these slices, it recovers an equirectangular depth map directly from the corresponding RGB image.
My second contribution generalizes the approach to handle multimodal input, also covering the situation in which the equirectangular input image is paired with a sparse depth map, as provided from common capture setups. Depth is inferred using an efficient single-branch network with a dynamic gating system, processing both dense visual data and sparse geometric data. Additionally, a new augmentation strategy enhances the model's robustness to various types of sparsity, including those from structured light sensors and LiDAR setups.
While the first two contributions focus on per-pixel geometric information, my third contribution addresses the recovery of the 3D shape of permanent room surfaces from a single panoramic image. Unlike previous methods, this approach tackles the problem in 3D, expanding the reconstruction space. It employs a graph convolutional network to directly infer the room structure as a 3D mesh, deforming a graph- encoded tessellated sphere mapped to the spherical panorama. Gravity- aligned features are actively incorporated using a projection layer with multi-head self-attention, and specialized losses guide plausible solutions in the presence of clutter and occlusions.
The benchmarks on publicly available data show that all three methods provided significant improvements over the state-of-the-art
Videos in Context for Telecommunication and Spatial Browsing
The research presented in this thesis explores the use of videos embedded in panoramic imagery to transmit spatial and temporal information describing remote environments and their dynamics. Virtual environments (VEs) through which users can explore remote locations are rapidly emerging as a popular medium of presence and remote collaboration. However, capturing visual representation of locations to be used in VEs is usually a tedious process that requires either manual modelling of environments or the employment of specific hardware. Capturing environment dynamics is not straightforward either, and it is usually performed through specific tracking hardware. Similarly, browsing large unstructured video-collections with available tools is difficult, as the abundance of spatial and temporal information makes them hard to comprehend. At the same time, on a spectrum between 3D VEs and 2D images, panoramas lie in between, as they offer the same 2D images accessibility while preserving 3D virtual environments surrounding representation. For this reason, panoramas are an attractive basis for videoconferencing and browsing tools as they can relate several videos temporally and spatially. This research explores methods to acquire, fuse, render and stream data coming from heterogeneous cameras, with the help of panoramic imagery. Three distinct but interrelated questions are addressed. First, the thesis considers how spatially localised video can be used to increase the spatial information transmitted during video mediated communication, and if this improves quality of communication. Second, the research asks whether videos in panoramic context can be used to convey spatial and temporal information of a remote place and the dynamics within, and if this improves users' performance in tasks that require spatio-temporal thinking. Finally, the thesis considers whether there is an impact of display type on reasoning about events within videos in panoramic context. These research questions were investigated over three experiments, covering scenarios common to computer-supported cooperative work and video browsing. To support the investigation, two distinct video+context systems were developed. The first telecommunication experiment compared our videos in context interface with fully-panoramic video and conventional webcam video conferencing in an object placement scenario. The second experiment investigated the impact of videos in panoramic context on quality of spatio-temporal thinking during localization tasks. To support the experiment, a novel interface to video-collection in panoramic context was developed and compared with common video-browsing tools. The final experimental study investigated the impact of display type on reasoning about events. The study explored three adaptations of our video-collection interface to three display types. The overall conclusion is that videos in panoramic context offer a valid solution to spatio-temporal exploration of remote locations. Our approach presents a richer visual representation in terms of space and time than standard tools, showing that providing panoramic contexts to video collections makes spatio-temporal tasks easier. To this end, videos in context are suitable alternative to more difficult, and often expensive solutions. These findings are beneficial to many applications, including teleconferencing, virtual tourism and remote assistance
Map Building and Monte Carlo Localization Using Global Appearance of Omnidirectional Images
In this paper we deal with the problem of map building and localization of a mobile robot in an environment using the information provided by an omnidirectional vision sensor that is mounted on the robot. Our main objective consists of studying the feasibility of the techniques based in the global appearance of a set of omnidirectional images captured by this vision sensor to solve this problem. First, we study how to describe globally the visual information so that it represents correctly locations and the geometrical relationships between these locations. Then, we integrate this information using an approach based on a spring-mass-damper model, to create a topological map of the environment. Once the map is built, we propose the use of a Monte Carlo localization approach to estimate the most probable pose of the vision system and its trajectory within the map. We perform a comparison in terms of computational cost and error in localization. The experimental results we present have been obtained with real indoor omnidirectional images
Design of Immersive Online Hotel Walkthrough System Using Image-Based (Concentric Mosaics) Rendering
Conventional hotel booking websites only represents their services in 2D photos to show
their facilities. 2D photos are just static photos that cannot be move and rotate. Imagebased
virtual walkthrough for the hospitality industry is a potential technology to attract
more customers. In this project, a research will be carried out to create an Image-based
rendering (IBR) virtual walkthrough and panoramic-based walkthrough by using only
Macromedia Flash Professional 8, Photovista Panorama 3.0 and Reality Studio for the
interaction of the images. The web-based of the image-based are using the Macromedia
Dreamweaver Professional 8. The images will be displayed in Adobe Flash Player 8 or
higher. In making image-based walkthrough, a concentric mosaic technique is used
while image mosaicing technique is applied in panoramic-based walkthrough. A
comparison of the both walkthrough is compared. The study is also focus on the
comparison between number of pictures and smoothness of the walkthrough. There are
advantages of using different techniques such as image-based walkthrough is a real time
walkthrough since the user can walk around right, left, forward and backward whereas
the panoramic-based cannot experience real time walkthrough because the user can only
view 360 degrees from a fixed spot
Event-based Vision: A Survey
Event cameras are bio-inspired sensors that differ from conventional frame
cameras: Instead of capturing images at a fixed rate, they asynchronously
measure per-pixel brightness changes, and output a stream of events that encode
the time, location and sign of the brightness changes. Event cameras offer
attractive properties compared to traditional cameras: high temporal resolution
(in the order of microseconds), very high dynamic range (140 dB vs. 60 dB), low
power consumption, and high pixel bandwidth (on the order of kHz) resulting in
reduced motion blur. Hence, event cameras have a large potential for robotics
and computer vision in challenging scenarios for traditional cameras, such as
low-latency, high speed, and high dynamic range. However, novel methods are
required to process the unconventional output of these sensors in order to
unlock their potential. This paper provides a comprehensive overview of the
emerging field of event-based vision, with a focus on the applications and the
algorithms developed to unlock the outstanding properties of event cameras. We
present event cameras from their working principle, the actual sensors that are
available and the tasks that they have been used for, from low-level vision
(feature detection and tracking, optic flow, etc.) to high-level vision
(reconstruction, segmentation, recognition). We also discuss the techniques
developed to process events, including learning-based techniques, as well as
specialized processors for these novel sensors, such as spiking neural
networks. Additionally, we highlight the challenges that remain to be tackled
and the opportunities that lie ahead in the search for a more efficient,
bio-inspired way for machines to perceive and interact with the world
Mobile graphics: SIGGRAPH Asia 2017 course
Peer ReviewedPostprint (published version
Recommended from our members
Camera positioning for 3D panoramic image rendering
This thesis was submitted for the degree of Doctor of Philosophy and awarded by Brunel University London.Virtual camera realisation and the proposition of trapezoidal camera architecture are the two broad contributions of this thesis. Firstly, multiple camera and their arrangement constitute a critical component which affect the integrity of visual content acquisition for multi-view video. Currently, linear, convergence, and divergence arrays are the prominent camera topologies adopted. However, the large number of cameras required and their synchronisation are two of prominent challenges usually encountered. The use of virtual cameras can significantly reduce the number of physical cameras used with respect to any of the known
camera structures, hence adequately reducing some of the other implementation issues. This thesis explores to use image-based rendering with and without geometry in the implementations leading to the realisation of virtual cameras. The virtual camera implementation was carried out from the perspective of depth map (geometry) and use of multiple image samples (no geometry). Prior to the virtual camera realisation, the generation of depth map was investigated using region match measures widely known for solving image point correspondence problem. The constructed depth maps have been compare with the ones generated
using the dynamic programming approach. In both the geometry and no geometry approaches, the virtual cameras lead to the rendering of views from a textured depth map, construction of 3D panoramic image of a scene by stitching multiple image samples and performing superposition on them, and computation
of virtual scene from a stereo pair of panoramic images. The quality of these rendered images were assessed through the use of either objective or subjective analysis in Imatest software. Further more, metric reconstruction of a scene was performed by re-projection of the pixel points from multiple image samples with
a single centre of projection. This was done using sparse bundle adjustment algorithm. The statistical summary obtained after the application of this algorithm provides a gauge for the efficiency of the optimisation step. The optimised data was then visualised in Meshlab software environment, hence providing the reconstructed scene. Secondly, with any of the well-established camera arrangements, all cameras are usually constrained to the same horizontal plane. Therefore, occlusion becomes an extremely challenging problem, and a robust camera set-up is required in order to resolve strongly the hidden part of any scene objects.
To adequately meet the visibility condition for scene objects and given that occlusion of the same scene objects can occur, a multi-plane camera structure is highly desirable. Therefore, this thesis also explore trapezoidal camera structure for image acquisition. The approach here is to assess the feasibility and potential
of several physical cameras of the same model being sparsely arranged on the edge of an efficient trapezoid graph. This is implemented both Matlab and Maya. The quality of the depth maps rendered in Matlab are better in Quality
- …