13,813 research outputs found
Unobtrusive and pervasive video-based eye-gaze tracking
Eye-gaze tracking has long been considered a desktop technology that finds its use inside the traditional office setting, where the operating conditions may be controlled. Nonetheless, recent advancements in mobile technology and a growing interest in capturing natural human behaviour have motivated an emerging interest in tracking eye movements within unconstrained real-life conditions, referred to as pervasive eye-gaze tracking. This critical review focuses on emerging passive and unobtrusive video-based eye-gaze tracking methods in recent literature, with the aim to identify different research avenues that are being followed in response to the challenges of pervasive eye-gaze tracking. Different eye-gaze tracking approaches are discussed in order to bring out their strengths and weaknesses, and to identify any limitations, within the context of pervasive eye-gaze tracking, that have yet to be considered by the computer vision community.peer-reviewe
3D Face tracking and gaze estimation using a monocular camera
Estimating a userās gaze direction, one of the main novel user interaction technologies, will eventually be used for numerous applications where current methods are becoming less effective. In this paper, a new method is presented for estimating the gaze direction using Canonical Correlation Analysis (CCA), which ļ¬nds a linear relationship between two datasets deļ¬ning the face pose and the corresponding facial appearance changes. Afterwards, iris tracking is performed by blob detection using a 4-connected component labeling algorithm. Finally, a gaze vector is calculated based on gathered eye properties. Results obtained from datasets and real-time input conļ¬rm the robustness of this metho
Age-related changes in matching novel objects across viewpoints
Peer reviewedPreprin
Fine-Grained Head Pose Estimation Without Keypoints
Estimating the head pose of a person is a crucial problem that has a large
amount of applications such as aiding in gaze estimation, modeling attention,
fitting 3D models to video and performing face alignment. Traditionally head
pose is computed by estimating some keypoints from the target face and solving
the 2D to 3D correspondence problem with a mean human head model. We argue that
this is a fragile method because it relies entirely on landmark detection
performance, the extraneous head model and an ad-hoc fitting step. We present
an elegant and robust way to determine pose by training a multi-loss
convolutional neural network on 300W-LP, a large synthetically expanded
dataset, to predict intrinsic Euler angles (yaw, pitch and roll) directly from
image intensities through joint binned pose classification and regression. We
present empirical tests on common in-the-wild pose benchmark datasets which
show state-of-the-art results. Additionally we test our method on a dataset
usually used for pose estimation using depth and start to close the gap with
state-of-the-art depth pose methods. We open-source our training and testing
code as well as release our pre-trained models.Comment: Accepted to Computer Vision and Pattern Recognition Workshops
(CVPRW), 2018 IEEE Conference on. IEEE, 201
Machine Analysis of Facial Expressions
No abstract
Side-View Face Recognition
Side-view face recognition is a challenging problem with many applications. Especially in real-life scenarios where the environment is uncontrolled, coping with pose variations up to side-view positions is an important task for face recognition. In this paper we discuss the use of side view face recognition techniques to be used in house safety applications. Our aim is to recognize people as they pass through a door, and estimate their location in the house. Here, we compare available databases appropriate for this task, and review current methods for profile face recognition
An original framework for understanding human actions and body language by using deep neural networks
The evolution of both fields of Computer Vision (CV) and Artificial Neural Networks (ANNs) has allowed the development of efficient automatic systems for the analysis of people's behaviour.
By studying hand movements it is possible to recognize gestures, often used by people to communicate information in a non-verbal way.
These gestures can also be used to control or interact with devices without physically touching them. In particular, sign language and semaphoric hand gestures are the two foremost areas of interest due to their importance in Human-Human Communication (HHC) and Human-Computer Interaction (HCI), respectively.
While the processing of body movements play a key role in the action recognition and affective computing fields. The former is essential to understand how people act in an environment, while the latter tries to interpret people's emotions based on their poses and movements;
both are essential tasks in many computer vision applications, including event recognition, and video surveillance.
In this Ph.D. thesis, an original framework for understanding Actions and body language is presented. The framework is composed of three main modules: in the first one, a Long Short Term Memory Recurrent Neural Networks (LSTM-RNNs) based method for the Recognition of Sign Language and Semaphoric Hand Gestures is proposed; the second module presents a solution based on 2D skeleton and two-branch stacked LSTM-RNNs for action recognition in video sequences; finally, in the last module, a solution for basic non-acted emotion recognition by using 3D skeleton and Deep Neural Networks (DNNs) is provided.
The performances of RNN-LSTMs are explored in depth, due to their ability to model the long term contextual information of temporal sequences, making them suitable for analysing body movements.
All the modules were tested by using challenging datasets, well known in the state of the art, showing remarkable results compared to the current literature methods
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