501 research outputs found

    W-FYD: a Wearable Fabric-based Display for Haptic Multi-Cue Delivery and Tactile Augmented Reality

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    Despite the importance of softness, there is no evidence of wearable haptic systems able to deliver controllable softness cues. Here, we present the Wearable Fabric Yielding Display (W-FYD), a fabric-based display for multi-cue delivery that can be worn on user's finger and enables, for the first time, both active and passive softness exploration. It can also induce a sliding effect under the finger-pad. A given stiffness profile can be obtained by modulating the stretching state of the fabric through two motors. Furthermore, a lifting mechanism allows to put the fabric in contact with the user's finger-pad, to enable passive softness rendering. In this paper, we describe the architecture of W-FYD, and a thorough characterization of its stiffness workspace, frequency response and softness rendering capabilities. We also computed device Just Noticeable Difference in both active and passive exploratory conditions, for linear and non-linear stiffness rendering as well as for sliding direction perception. The effect of device weight was also considered. Furthermore, performance of participants and their subjective quantitative evaluation in detecting sliding direction and softness discrimination tasks are reported. Finally, applications of W-FYD in tactile augmented reality for open palpation are discussed, opening interesting perspectives in many fields of human-machine interaction

    Haptic Rendering & Perception Studies for Laparoscopic Surgery Simulation

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    Los Alamitos, C

    Wearable Vibrotactile Haptic Device for Stiffness Discrimination during Virtual Interactions

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    In this paper, we discuss the development of cost effective, wireless, and wearable vibrotactile haptic device for stiffness perception during an interaction with virtual objects. Our experimental setup consists of haptic device with five vibrotactile actuators, virtual reality environment tailored in Unity 3D integrating the Oculus Rift Head Mounted Display (HMD) and the Leap Motion controller. The virtual environment is able to capture touch inputs from users. Interaction forces are then rendered at 500 Hz and fed back to the wearable setup stimulating fingertips with ERM vibrotactile actuators. Amplitude and frequency of vibrations are modulated proportionally to the interaction force to simulate the stiffness of a virtual object. A quantitative and qualitative study is done to compare the discrimination of stiffness on virtual linear spring in three sensory modalities: visual only feedback, tactile only feedback, and their combination. A common psychophysics method called the Two Alternative Forced Choice (2AFC) approach is used for quantitative analysis using Just Noticeable Difference (JND) and Weber Fractions (WF). According to the psychometric experiment result, average Weber fraction values of 0.39 for visual only feedback was improved to 0.25 by adding the tactile feedback

    Perceptual Issues Improve Haptic Systems Performance

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    Design, Control, and Perception of Bionic Legs and Exoskeletons

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    Bionic systems---wearable robots designed to replace, augment, or interact with the human body---have the potential to meaningfully impact quality of life; in particular, lower-limb prostheses and exoskeletons can help people walk faster, better, and safer. From a technical standpoint, there is a high barrier-to-entry to conduct research with bionic systems, limiting the quantity of research done; additionally, the constraints introduced by bionic systems often prohibit accurate measurement of the robot's output dynamics, limiting the quality of research done. From a scientific standpoint, we have begun to understand how people regulate lower-limb joint impedance (stiffness and damping), but not how they sense and perceive changes in joint impedance. To address these issues, I first present an open-source bionic leg prosthesis; I describe the design and testing process, and demonstrate patients meeting clinical ambulation goals in a rehabilitation hospital. Second, I develop tools to characterize open-loop impedance control systems and show how to achieve accurate impedance control without a torque feedback signal; additionally, I evaluate the efficiency of multiple bionic systems. Finally, I investigate how well people can perceive changes in the damping properties of a robot, similar to an exoskeleton. With this dissertation, I provide technical and scientific advances aimed at accelerating the field of bionics, with the ultimate goal of enabling meaningful impact with bionic systems.PHDMechanical EngineeringUniversity of Michigan, Horace H. Rackham School of Graduate Studieshttp://deepblue.lib.umich.edu/bitstream/2027.42/163108/1/afazocar_1.pd

    Double noding technique for mixed mode crack propagation studies

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    A simple dynamic finite element algorithm for analyzing a propagating mixed mode crack tip is presented. A double noding technique, which can be easily incorporated into existing dynamic finite element codes, is used together with a corrected J integral to extract modes I and II dynamic stress intensity factors of a propagating crack. The utility of the procedure is demonstrated by analyzing test problems involving a mode I central crack propagating in a plate subjected to uniaxial tension, a mixed mode I and II stationary, slanted central crack in a plate subjected to uniaxial impact loading, and a mixed mode I and II extending, slanted single edge crack in a plate subjected to uniaxial tension

    Application of layered finite elements in the numerical analysis of laminated composite and sandwich structures with delaminations

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    Perceptually Driven Interactive Sound Propagation for Virtual Environments

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    Sound simulation and rendering can significantly augment a user‘s sense of presence in virtual environments. Many techniques for sound propagation have been proposed that predict the behavior of sound as it interacts with the environment and is received by the user. At a broad level, the propagation algorithms can be classified into reverberation filters, geometric methods, and wave-based methods. In practice, heuristic methods based on reverberation filters are simple to implement and have a low computational overhead, while wave-based algorithms are limited to static scenes and involve extensive precomputation. However, relatively little work has been done on the psychoacoustic characterization of different propagation algorithms, and evaluating the relationship between scientific accuracy and perceptual benefits.In this dissertation, we present perceptual evaluations of sound propagation methods and their ability to model complex acoustic effects for virtual environments. Our results indicate that scientifically accurate methods for reverberation and diffraction do result in increased perceptual differentiation. Based on these evaluations, we present two novel hybrid sound propagation methods that combine the accuracy of wave-based methods with the speed of geometric methods for interactive sound propagation in dynamic scenes.Our first algorithm couples modal sound synthesis with geometric sound propagation using wave-based sound radiation to perform mode-aware sound propagation. We introduce diffraction kernels of rigid objects,which encapsulate the sound diffraction behaviors of individual objects in the free space and are then used to simulate plausible diffraction effects using an interactive path tracing algorithm. Finally, we present a novel perceptual driven metric that can be used to accelerate the computation of late reverberation to enable plausible simulation of reverberation with a low runtime overhead. We highlight the benefits of our novel propagation algorithms in different scenarios.Doctor of Philosoph
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