4,104 research outputs found

    Efficient Probabilistic Group Testing Based on Traitor Tracing

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    Inspired by recent results from collusion-resistant traitor tracing, we provide a framework for constructing efficient probabilistic group testing schemes. In the traditional group testing model, our scheme asymptotically requires T ~ 2 K ln N tests to find (with high probability) the correct set of K defectives out of N items. The framework is also applied to several noisy group testing and threshold group testing models, often leading to improvements over previously known results, but we emphasize that this framework can be applied to other variants of the classical model as well, both in adaptive and in non-adaptive settings.Comment: 8 pages, 3 figures, 1 tabl

    Capacities and Capacity-Achieving Decoders for Various Fingerprinting Games

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    Combining an information-theoretic approach to fingerprinting with a more constructive, statistical approach, we derive new results on the fingerprinting capacities for various informed settings, as well as new log-likelihood decoders with provable code lengths that asymptotically match these capacities. The simple decoder built against the interleaving attack is further shown to achieve the simple capacity for unknown attacks, and is argued to be an improved version of the recently proposed decoder of Oosterwijk et al. With this new universal decoder, cut-offs on the bias distribution function can finally be dismissed. Besides the application of these results to fingerprinting, a direct consequence of our results to group testing is that (i) a simple decoder asymptotically requires a factor 1.44 more tests to find defectives than a joint decoder, and (ii) the simple decoder presented in this paper provably achieves this bound.Comment: 13 pages, 2 figure

    Asymptotics of Fingerprinting and Group Testing: Capacity-Achieving Log-Likelihood Decoders

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    We study the large-coalition asymptotics of fingerprinting and group testing, and derive explicit decoders that provably achieve capacity for many of the considered models. We do this both for simple decoders (fast but suboptimal) and for joint decoders (slow but optimal), and both for informed and uninformed settings. For fingerprinting, we show that if the pirate strategy is known, the Neyman-Pearson-based log-likelihood decoders provably achieve capacity, regardless of the strategy. The decoder built against the interleaving attack is further shown to be a universal decoder, able to deal with arbitrary attacks and achieving the uninformed capacity. This universal decoder is shown to be closely related to the Lagrange-optimized decoder of Oosterwijk et al. and the empirical mutual information decoder of Moulin. Joint decoders are also proposed, and we conjecture that these also achieve the corresponding joint capacities. For group testing, the simple decoder for the classical model is shown to be more efficient than the one of Chan et al. and it provably achieves the simple group testing capacity. For generalizations of this model such as noisy group testing, the resulting simple decoders also achieve the corresponding simple capacities.Comment: 14 pages, 2 figure

    Worst case attacks against binary probabilistic traitor tracing codes

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    An insightful view into the design of traitor tracing codes should necessarily consider the worst case attacks that the colluders can lead. This paper takes an information-theoretic point of view where the worst case attack is defined as the collusion strategy minimizing the achievable rate of the traitor tracing code. Two different decoders are envisaged, the joint decoder and the simple decoder, as recently defined by P. Moulin \cite{Moulin08universal}. Several classes of colluders are defined with increasing power. The worst case attack is derived for each class and each decoder when applied to Tardos' codes and a probabilistic version of the Boneh-Shaw construction. This contextual study gives the real rates achievable by the binary probabilistic traitor tracing codes. Attacks usually considered in literature, such as majority or minority votes, are indeed largely suboptimal. This article also shows the utmost importance of the time-sharing concept in a probabilistic codes.Comment: submitted to IEEE Trans. on Information Forensics and Securit

    Asymptotics of Fingerprinting and Group Testing: Tight Bounds from Channel Capacities

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    In this work we consider the large-coalition asymptotics of various fingerprinting and group testing games, and derive explicit expressions for the capacities for each of these models. We do this both for simple decoders (fast but suboptimal) and for joint decoders (slow but optimal). For fingerprinting, we show that if the pirate strategy is known, the capacity often decreases linearly with the number of colluders, instead of quadratically as in the uninformed fingerprinting game. For many attacks the joint capacity is further shown to be strictly higher than the simple capacity. For group testing, we improve upon known results about the joint capacities, and derive new explicit asymptotics for the simple capacities. These show that existing simple group testing algorithms are suboptimal, and that simple decoders cannot asymptotically be as efficient as joint decoders. For the traditional group testing model, we show that the gap between the simple and joint capacities is a factor 1.44 for large numbers of defectives.Comment: 14 pages, 6 figure

    放送型暗号の組合せ的構造及びマルチメディア指紋符号に関する進展

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    筑波大学 (University of Tsukuba)201

    Contribution to the construction of fingerprinting and watermarking schemes to protect mobile agents and multimedia content

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    The main characteristic of fingerprinting codes is the need of high error-correction capacity due to the fact that they are designed to avoid collusion attacks which will damage many symbols from the codewords. Moreover, the use of fingerprinting schemes depends on the watermarking system that is used to embed the codeword into the content and how it honors the marking assumption. In this sense, even though fingerprinting codes were mainly used to protect multimedia content, using them on software protection systems seems an option to be considered. This thesis, studies how to use codes which have iterative-decoding algorithms, mainly turbo-codes, to solve the fingerprinting problem. Initially, it studies the effectiveness of current approaches based on concatenating tradicioanal fingerprinting schemes with convolutional codes and turbo-codes. It is shown that these kind of constructions ends up generating a high number of false positives. Even though this thesis contains some proposals to improve these schemes, the direct use of turbo-codes without using any concatenation with a fingerprinting code as inner code has also been considered. It is shown that the performance of turbo-codes using the appropiate constituent codes is a valid alternative for environments with hundreds of users and 2 or 3 traitors. As constituent codes, we have chosen low-rate convolutional codes with maximum free distance. As for how to use fingerprinting codes with watermarking schemes, we have studied the option of using watermarking systems based on informed coding and informed embedding. It has been discovered that, due to different encodings available for the same symbol, its applicability to embed fingerprints is very limited. On this sense, some modifications to these systems have been proposed in order to properly adapt them to fingerprinting applications. Moreover the behavior and impact over a video produced as a collusion of 2 users by the YouTube’s s ervice has been s tudied. We have also studied the optimal parameters for viable tracking of users who have used YouTube and conspired to redistribute copies generated by a collusion attack. Finally, we have studied how to implement fingerprinting schemes and software watermarking to fix the problem of malicious hosts on mobile agents platforms. In this regard, four different alternatives have been proposed to protect the agent depending on whether you want only detect the attack or avoid it in real time. Two of these proposals are focused on the protection of intrusion detection systems based on mobile agents. Moreover, each of these solutions has several implications in terms of infrastructure and complexity.Els codis fingerprinting es caracteritzen per proveir una alta capacitat correctora ja que han de fer front a atacs de confabulació que malmetran una part important dels símbols de la paraula codi. D'atra banda, la utilització de codis de fingerprinting en entorns reals està subjecta a que l'esquema de watermarking que gestiona la incrustació sigui respectuosa amb la marking assumption. De la mateixa manera, tot i que el fingerprinting neix de la protecció de contingut multimèdia, utilitzar-lo en la protecció de software comença a ser una aplicació a avaluar. En aquesta tesi s'ha estudiat com aplicar codis amb des codificació iterativa, concretament turbo-codis, al problema del rastreig de traïdors en el context del fingerprinting digital. Inicialment s'ha qüestionat l'eficàcia dels enfocaments actuals en la utilització de codis convolucionals i turbo-codis que plantegen concatenacions amb esquemes habituals de fingerprinting. S'ha demostrat que aquest tipus de concatenacions portaven, de forma implícita, a una elevada probabilitat d'inculpar un usuari innocent. Tot i que s'han proposat algunes millores sobre aquests esquemes , finalment s'ha plantejat l'ús de turbocodis directament, evitant així la concatenació amb altres esquemes de fingerprinting. S'ha demostrat que, si s'utilitzen els codis constituents apropiats, el rendiment del turbo-descodificador és suficient per a ser una alternativa aplicable en entorns amb varis centenars d'usuaris i 2 o 3 confabuladors . Com a codis constituents s'ha optat pels codis convolucionals de baix ràtio amb distància lliure màxima. Pel que fa a com utilitzar els codis de fingerprinting amb esquemes de watermarking, s'ha estudiat l'opció d'utilitzar sistemes de watermarking basats en la codificació i la incrustació informada. S'ha comprovat que, degut a la múltiple codificació del mateix símbol, la seva aplicabilitat per incrustar fingerprints és molt limitada. En aquest sentit s'ha plantejat algunes modificacions d'aquests sistemes per tal d'adaptar-los correctament a aplicacions de fingerprinting. D'altra banda s'ha avaluat el comportament i l'impacte que el servei de YouTube produeix sobre un vídeo amb un fingerprint incrustat. A més , s'ha estudiat els paràmetres òptims per a fer viable el rastreig d'usuaris que han confabulat i han utilitzat YouTube per a redistribuir la copia fruït de la seva confabulació. Finalment, s'ha estudiat com aplicar els esquemes de fingerprinting i watermarking de software per solucionar el problema de l'amfitrió maliciós en agents mòbils . En aquest sentit s'han proposat quatre alternatives diferents per a protegir l'agent en funció de si és vol només detectar l'atac o evitar-lo en temps real. Dues d'aquestes propostes es centren en la protecció de sistemes de detecció d'intrusions basats en agents mòbils. Cadascuna de les solucions té diverses implicacions a nivell d'infrastructura i de complexitat.Postprint (published version
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