192 research outputs found

    Raptorqp2P: Maximize The Performance Of P2P File Distribution With Raptorq Coding

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    BitTorrent is the most popular Peer-to-Peer (P2P) file sharing system widely used for distributing large files over the Internet. It has attracted extensive attentions from both network operators and researchers for investigating its deployment and performance. For example, recent studies have shown that under steady state, its rarest first scheme with the tit-for-tat mechanism can work very effectively and make BitTorrent near optimal for the generic file downloading process. However, in practice, the highly dynamic network environment, especially the notorious user churns prevalently existing in most peer-to-peer systems, can severely degrade the downloading performance. In this thesis, we first study on the limitations of BitTorrent under dynamic network environments, focusing on two scenarios where with our preliminary modeling and analysis, we clearly identify how network dynamics and peer churns can significantly degrade the performance. With these findings, we further propose a novel protocol named RaptorQP2P, which is based on RaptorQ coding, to overcome the limitations of current BitTorrent design and maximize the performance of P2P file distribution. The new protocol features two levels of RaptorQ encoding. At the top layer, the entire file is RaptorQ encoded to yield a collection of source blocks and repair blocks, and then each source and repair block is RaptorQ encoded independently to yield a collection of source symbols and repair symbols for the block. The symbols are independently transferred among the peers and when a sufficient number of distinct symbols for a particular block have been received, whether source or repair, the block can be reconstructed. The file can be reconstructed using a sufficient arbitrary number of distinct blocks. Our results show that RaptorQP2P can well handle the network dynamics as well as peer churns and significantly shorten the downloading completion time by up to 41.4% with excellent scalability on both file size and user population

    Mathematical analysis of scheduling policies in peer-to-peer video streaming networks

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    Las redes de pares son comunidades virtuales autogestionadas, desarrolladas en la capa de aplicación sobre la infraestructura de Internet, donde los usuarios (denominados pares) comparten recursos (ancho de banda, memoria, procesamiento) para alcanzar un fin común. La distribución de video representa la aplicación más desafiante, dadas las limitaciones de ancho de banda. Existen básicamente tres servicios de video. El más simple es la descarga, donde un conjunto de servidores posee el contenido original, y los usuarios deben descargar completamente este contenido previo a su reproducción. Un segundo servicio se denomina video bajo demanda, donde los pares se unen a una red virtual siempre que inicien una solicitud de un contenido de video, e inician una descarga progresiva en línea. El último servicio es video en vivo, donde el contenido de video es generado, distribuido y visualizado simultáneamente. En esta tesis se estudian aspectos de diseño para la distribución de video en vivo y bajo demanda. Se presenta un análisis matemático de estabilidad y capacidad de arquitecturas de distribución bajo demanda híbridas, asistidas por pares. Los pares inician descargas concurrentes de múltiples contenidos, y se desconectan cuando lo desean. Se predice la evolución esperada del sistema asumiendo proceso Poisson de arribos y egresos exponenciales, mediante un modelo determinístico de fluidos. Un sub-modelo de descargas secuenciales (no simultáneas) es globalmente y estructuralmente estable, independientemente de los parámetros de la red. Mediante la Ley de Little se determina el tiempo medio de residencia de usuarios en un sistema bajo demanda secuencial estacionario. Se demuestra teóricamente que la filosofía híbrida de cooperación entre pares siempre desempeña mejor que la tecnología pura basada en cliente-servidor

    Video-on-Demand over Internet: a survey of existing systems and solutions

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    Video-on-Demand is a service where movies are delivered to distributed users with low delay and free interactivity. The traditional client/server architecture experiences scalability issues to provide video streaming services, so there have been many proposals of systems, mostly based on a peer-to-peer or on a hybrid server/peer-to-peer solution, to solve this issue. This work presents a survey of the currently existing or proposed systems and solutions, based upon a subset of representative systems, and defines selection criteria allowing to classify these systems. These criteria are based on common questions such as, for example, is it video-on-demand or live streaming, is the architecture based on content delivery network, peer-to-peer or both, is the delivery overlay tree-based or mesh-based, is the system push-based or pull-based, single-stream or multi-streams, does it use data coding, and how do the clients choose their peers. Representative systems are briefly described to give a summarized overview of the proposed solutions, and four ones are analyzed in details. Finally, it is attempted to evaluate the most promising solutions for future experiments. Résumé La vidéo à la demande est un service où des films sont fournis à distance aux utilisateurs avec u

    Decision Strategies for a P2P Computing System

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    Peer-to-Peer (P2P) computing (also called ‘public-resource computing’) is an effective approach to perform computation of large tasks. Currently used P2P computing systems (e.g., BOINC) are most often centrally managed, i.e., the final result of computations is created at a central node using partial results – what may be not efficient in the case when numerous participants are willing to download the final result. In this paper, we propose a novel approach to P2P computing systems. We assume that results can be delivered to all peers in a distributed way using three types of network flows: unicast, Peer-to-Peer and anycast. We describe our concept of the system architecture with a special focus on the decision strategies developed for system participants. Using our discrete realtime simulator we evaluate the proposed strategies in various scenarios and present a comprehensive analysis of obtained results. According to obtained results, the Peer-to-Peer flow provides lower operational cost of the computing system compared to unicast and anycast flows. Moreover, an appropriate selection of decision strategy can significantly reduce the operational cost

    From resource allocation to neighbor selection in peer-to-peer networks

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    Incluye bibliografía y anexosEn la tesis se estudia primero, desde un punto de vista teórico, las diferentes posibilidades de asignación de recursos de las redes peer-to-peer (P2P) y los incentivos que las mismas proveen a los peers. Luego, se realiza el diseño de un algoritmo que alcanza la asignación deseada manteniendo los incentivos para motivar a los peers a contribuir. Analizando los incentivos aparece un compromiso entre eficiencia y justicia en la red. Se procede a diseñar un algoritmo descentralizado de “selección de vecinos” (donde se elige con quién compartir contenido de manera de alcanzar un óptimo global). El algoritmo se basa en el uso de Cadenas de Markov de tiempo continuo que aparecen en el estudio de la mecánica estadística, en particular las distribuciones de Gibbs. El algoritmo consiste en un Gibbs Sampler, que alcanza la asignación deseada manteniendo sencillez en la implementación. En la última parte de la tesis se extienden las propuestas al contexto de redes inalámbricas ad-hoc, en las cuales el compromiso de eficiencia y justicia cambia radicalmente debido a que la eficiencia de la red está asociada a qué vecinos podemos elegir para comunicar, ya que en las redes inalámbricas las restricciones de capacidad se vuelven par a par, en lugar de una única restricción de subida por peer. Las interferencias entre enlaces debido la comunicación inalámbrica complican aún más el problema. De todos modos, se propone una extensión al algoritmo que logra los objetivos deseados también en este tipo de redes y que permite modular el compromiso entre eficiencia y justicia satisfactoriamente.ANII - POS_NAC_2012_1_9088

    Estimating Self-Sustainability in Peer-to-Peer Swarming Systems

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    Peer-to-peer swarming is one of the \emph{de facto} solutions for distributed content dissemination in today's Internet. By leveraging resources provided by clients, swarming systems reduce the load on and costs to publishers. However, there is a limit to how much cost savings can be gained from swarming; for example, for unpopular content peers will always depend on the publisher in order to complete their downloads. In this paper, we investigate this dependence. For this purpose, we propose a new metric, namely \emph{swarm self-sustainability}. A swarm is referred to as self-sustaining if all its blocks are collectively held by peers; the self-sustainability of a swarm is the fraction of time in which the swarm is self-sustaining. We pose the following question: how does the self-sustainability of a swarm vary as a function of content popularity, the service capacity of the users, and the size of the file? We present a model to answer the posed question. We then propose efficient solution methods to compute self-sustainability. The accuracy of our estimates is validated against simulation. Finally, we also provide closed-form expressions for the fraction of time that a given number of blocks is collectively held by peers.Comment: 27 pages, 5 figure

    Tit-for-Token: fair rewards for moving data in decentralized storage networks

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    Centralized data silos are not only becoming prohibitively expensive but also raise issues of data ownership and data availability. These developments are affecting the industry, researchers, and ultimately society in general. Decentralized storage solutions present a promising alternative. Furthermore, such systems can become a crucial layer for new paradigms of edge-centric computing and web3 applications. Decentralized storage solutions based on p2p networks can enable scalable and self-sustaining open-source infrastructures. However, like other p2p systems, they require well-designed incentive mechanisms for participating peers. These mechanisms should be not only effective but also fair in regard to individual participants. Even though several such systems have been studied in deployment, there is still a lack of systematic understanding regarding these issues. We investigate the interplay between incentive mechanisms, network characteristics, and fairness of peer rewards. In particular, we identify and evaluate three core and up-to-date reward mechanisms for moving data in p2p networks: distance-based payments, reciprocity, and time-limited free service. Distance-based payments are relevant since libp2p Kademlia, which enables distance-based algorithms for content lookup and retrieval, is part of various modern p2p systems. We base our model on the Swarm network that uses a combination of the three mechanisms and serves as inspiration for our Tit-for-Token model. We present our Tit-for-Token model and develop a tool to explore the behaviors of these payment mechanisms. Our evaluation provides novel insights into the functioning and interplay of these mechanisms and helps. Based on these insights, we propose modifications to these mechanisms that better address fairness concerns and outline improvement proposals for the Swarm network

    On the Optimization of BitTorrent-Like Protocols for Interactive On-Demand Streaming Systems

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    This paper proposes two novel optimized BitTorrent-like protocols for interactive multimedia streaming: the Simple Interactive Streaming Protocol (SISP) and the Exclusive Interactive Streaming Protocol (EISP). The former chiefly seeks a trade-off between playback continuity and data diversity, while the latter is mostly focused on playback continuity. To assure a thorough and up-to-date approach, related work is carefully examined and important open issues, concerning the design of BitTorrent-like algorithms, are analyzed as well. Through simulations, in a variety of near-real file replication scenarios, the novel protocols are evaluated using distinct performance metrics. Among the major findings, the final results show that the two novel proposals are efficient and, besides, focusing on playback continuity ends up being the best design concept to achieve high quality of service. Lastly, avenues for further research are included at the end of this paper as well.Comment: 20 page
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