3,714 research outputs found

    Keyframe-based monocular SLAM: design, survey, and future directions

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    Extensive research in the field of monocular SLAM for the past fifteen years has yielded workable systems that found their way into various applications in robotics and augmented reality. Although filter-based monocular SLAM systems were common at some time, the more efficient keyframe-based solutions are becoming the de facto methodology for building a monocular SLAM system. The objective of this paper is threefold: first, the paper serves as a guideline for people seeking to design their own monocular SLAM according to specific environmental constraints. Second, it presents a survey that covers the various keyframe-based monocular SLAM systems in the literature, detailing the components of their implementation, and critically assessing the specific strategies made in each proposed solution. Third, the paper provides insight into the direction of future research in this field, to address the major limitations still facing monocular SLAM; namely, in the issues of illumination changes, initialization, highly dynamic motion, poorly textured scenes, repetitive textures, map maintenance, and failure recovery

    Towards automated visual surveillance using gait for identity recognition and tracking across multiple non-intersecting cameras

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    Despite the fact that personal privacy has become a major concern, surveillance technology is now becoming ubiquitous in modern society. This is mainly due to the increasing number of crimes as well as the essential necessity to provide secure and safer environment. Recent research studies have confirmed now the possibility of recognizing people by the way they walk i.e. gait. The aim of this research study is to investigate the use of gait for people detection as well as identification across different cameras. We present a new approach for people tracking and identification between different non-intersecting un-calibrated stationary cameras based on gait analysis. A vision-based markerless extraction method is being deployed for the derivation of gait kinematics as well as anthropometric measurements in order to produce a gait signature. The novelty of our approach is motivated by the recent research in biometrics and forensic analysis using gait. The experimental results affirmed the robustness of our approach to successfully detect walking people as well as its potency to extract gait features for different camera viewpoints achieving an identity recognition rate of 73.6 % processed for 2270 video sequences. Furthermore, experimental results confirmed the potential of the proposed method for identity tracking in real surveillance systems to recognize walking individuals across different views with an average recognition rate of 92.5 % for cross-camera matching for two different non-overlapping views.<br/

    Advances in Simultaneous Localization and Mapping in Confined Underwater Environments Using Sonar and Optical Imaging.

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    This thesis reports on the incorporation of surface information into a probabilistic simultaneous localization and mapping (SLAM) framework used on an autonomous underwater vehicle (AUV) designed for underwater inspection. AUVs operating in cluttered underwater environments, such as ship hulls or dams, are commonly equipped with Doppler-based sensors, which---in addition to navigation---provide a sparse representation of the environment in the form of a three-dimensional (3D) point cloud. The goal of this thesis is to develop perceptual algorithms that take full advantage of these sparse observations for correcting navigational drift and building a model of the environment. In particular, we focus on three objectives. First, we introduce a novel representation of this 3D point cloud as collections of planar features arranged in a factor graph. This factor graph representation probabalistically infers the spatial arrangement of each planar segment and can effectively model smooth surfaces (such as a ship hull). Second, we show how this technique can produce 3D models that serve as input to our pipeline that produces the first-ever 3D photomosaics using a two-dimensional (2D) imaging sonar. Finally, we propose a model-assisted bundle adjustment (BA) framework that allows for robust registration between surfaces observed from a Doppler sensor and visual features detected from optical images. Throughout this thesis, we show methods that produce 3D photomosaics using a combination of triangular meshes (derived from our SLAM framework or given a-priori), optical images, and sonar images. Overall, the contributions of this thesis greatly increase the accuracy, reliability, and utility of in-water ship hull inspection with AUVs despite the challenges they face in underwater environments. We provide results using the Hovering Autonomous Underwater Vehicle (HAUV) for autonomous ship hull inspection, which serves as the primary testbed for the algorithms presented in this thesis. The sensor payload of the HAUV consists primarily of: a Doppler velocity log (DVL) for underwater navigation and ranging, monocular and stereo cameras, and---for some applications---an imaging sonar.PhDElectrical Engineering: SystemsUniversity of Michigan, Horace H. Rackham School of Graduate Studieshttp://deepblue.lib.umich.edu/bitstream/2027.42/120750/1/paulozog_1.pd

    Complete Model for Automatic Object Detection and Localisation on Aerial Images using Convolutional Neural Networks

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    In this paper, a novel approach for an automatic object detection and localisation on aerial images is proposed. Proposed model does not use ground control points (GCPs) and consists of three major phases. In the first phase, optimal flight route is planned in order to capture the area of interest and aerial images are acquired using unmanned aerial vehicle (UAV), followed by creating a mosaic of collected images to obtained larger field-of-view panoramic image of the area of interest and using the obtained image mosaic to create georeferenced map. The image mosaic is then also used to detect objects of interest using the approach based on convolutional neural networks

    Robust Object Detection with Real-Time Fusion of Multiview Foreground Silhouettes

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    Detecting, Tracking, And Recognizing Activities In Aerial Video

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    In this dissertation, we address the problem of detecting humans and vehicles, tracking them in crowded scenes, and finally determining their activities in aerial video. Even though this is a well explored problem in the field of computer vision, many challenges still remain when one is presented with realistic data. These challenges include large camera motion, strong scene parallax, fast object motion, large object density, strong shadows, and insufficiently large action datasets. Therefore, we propose a number of novel methods based on exploiting scene constraints from the imagery itself to aid in the detection and tracking of objects. We show, via experiments on several datasets, that superior performance is achieved with the use of proposed constraints. First, we tackle the problem of detecting moving, as well as stationary, objects in scenes that contain parallax and shadows. We do this on both regular aerial video, as well as the new and challenging domain of wide area surveillance. This problem poses several challenges: large camera motion, strong parallax, large number of moving objects, small number of pixels on target, single channel data, and low frame-rate of video. We propose a method for detecting moving and stationary objects that overcomes these challenges, and evaluate it on CLIF and VIVID datasets. In order to find moving objects, we use median background modelling which requires few frames to obtain a workable model, and is very robust when there is a large number of moving objects in the scene while the model is being constructed. We then iii remove false detections from parallax and registration errors using gradient information from the background image. Relying merely on motion to detect objects in aerial video may not be sufficient to provide complete information about the observed scene. First of all, objects that are permanently stationary may be of interest as well, for example to determine how long a particular vehicle has been parked at a certain location. Secondly, moving vehicles that are being tracked through the scene may sometimes stop and remain stationary at traffic lights and railroad crossings. These prolonged periods of non-motion make it very difficult for the tracker to maintain the identities of the vehicles. Therefore, there is a clear need for a method that can detect stationary pedestrians and vehicles in UAV imagery. This is a challenging problem due to small number of pixels on the target, which makes it difficult to distinguish objects from background clutter, and results in a much larger search space. We propose a method for constraining the search based on a number of geometric constraints obtained from the metadata. Specifically, we obtain the orientation of the ground plane normal, the orientation of the shadows cast by out of plane objects in the scene, and the relationship between object heights and the size of their corresponding shadows. We utilize the above information in a geometry-based shadow and ground plane normal blob detector, which provides an initial estimation for the locations of shadow casting out of plane (SCOOP) objects in the scene. These SCOOP candidate locations are then classified as either human or clutter using a combination of wavelet features, and a Support Vector Machine. Additionally, we combine regular SCOOP and inverted SCOOP candidates to obtain vehicle candidates. We show impressive results on sequences from VIVID and CLIF datasets, and provide comparative quantitative and qualitative analysis. We also show that we can extend the SCOOP detection method to automatically estimate the iv orientation of the shadow in the image without relying on metadata. This is useful in cases where metadata is either unavailable or erroneous. Simply detecting objects in every frame does not provide sufficient understanding of the nature of their existence in the scene. It may be necessary to know how the objects have travelled through the scene over time and which areas they have visited. Hence, there is a need to maintain the identities of the objects across different time instances. The task of object tracking can be very challenging in videos that have low frame rate, high density, and a very large number of objects, as is the case in the WAAS data. Therefore, we propose a novel method for tracking a large number of densely moving objects in an aerial video. In order to keep the complexity of the tracking problem manageable when dealing with a large number of objects, we divide the scene into grid cells, solve the tracking problem optimally within each cell using bipartite graph matching and then link the tracks across the cells. Besides tractability, grid cells also allow us to define a set of local scene constraints, such as road orientation and object context. We use these constraints as part of cost function to solve the tracking problem; This allows us to track fast-moving objects in low frame rate videos. In addition to moving through the scene, the humans that are present may be performing individual actions that should be detected and recognized by the system. A number of different approaches exist for action recognition in both aerial and ground level video. One of the requirements for the majority of these approaches is the existence of a sizeable dataset of examples of a particular action from which a model of the action can be constructed. Such a luxury is not always possible in aerial scenarios since it may be difficult to fly a large number of missions to observe a particular event multiple times. Therefore, we propose a method for v recognizing human actions in aerial video from as few examples as possible (a single example in the extreme case). We use the bag of words action representation and a 1vsAll multi-class classification framework. We assume that most of the classes have many examples, and construct Support Vector Machine models for each class. Then, we use Support Vector Machines that were trained for classes with many examples to improve the decision function of the Support Vector Machine that was trained using few examples, via late weighted fusion of decision values

    Mapping and Semantic Perception for Service Robotics

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    Para realizar una tarea, los robots deben ser capaces de ubicarse en el entorno. Si un robot no sabe dónde se encuentra, es imposible que sea capaz de desplazarse para alcanzar el objetivo de su tarea. La localización y construcción de mapas simultánea, llamado SLAM, es un problema estudiado en la literatura que ofrece una solución a este problema. El objetivo de esta tesis es desarrollar técnicas que permitan a un robot comprender el entorno mediante la incorporación de información semántica. Esta información también proporcionará una mejora en la localización y navegación de las plataformas robóticas. Además, también demostramos cómo un robot con capacidades limitadas puede construir de forma fiable y eficiente los mapas semánticos necesarios para realizar sus tareas cotidianas.El sistema de construcción de mapas presentado tiene las siguientes características: En el lado de la construcción de mapas proponemos la externalización de cálculos costosos a un servidor en nube. Además, proponemos métodos para registrar información semántica relevante con respecto a los mapas geométricos estimados. En cuanto a la reutilización de los mapas construidos, proponemos un método que combina la construcción de mapas con la navegación de un robot para explorar mejor un entorno y disponer de un mapa semántico con los objetos relevantes para una misión determinada.En primer lugar, desarrollamos un algoritmo semántico de SLAM visual que se fusiona los puntos estimados en el mapa, carentes de sentido, con objetos conocidos. Utilizamos un sistema monocular de SLAM basado en un EKF (Filtro Extendido de Kalman) centrado principalmente en la construcción de mapas geométricos compuestos únicamente por puntos o bordes; pero sin ningún significado o contenido semántico asociado. El mapa no anotado se construye utilizando sólo la información extraída de una secuencia de imágenes monoculares. La parte semántica o anotada del mapa -los objetos- se estiman utilizando la información de la secuencia de imágenes y los modelos de objetos precalculados. Como segundo paso, mejoramos el método de SLAM presentado anteriormente mediante el diseño y la implementación de un método distribuido. La optimización de mapas y el almacenamiento se realiza como un servicio en la nube, mientras que el cliente con poca necesidad de computo, se ejecuta en un equipo local ubicado en el robot y realiza el cálculo de la trayectoria de la cámara. Los ordenadores con los que está equipado el robot se liberan de la mayor parte de los cálculos y el único requisito adicional es una conexión a Internet.El siguiente paso es explotar la información semántica que somos capaces de generar para ver cómo mejorar la navegación de un robot. La contribución en esta tesis se centra en la detección 3D y en el diseño e implementación de un sistema de construcción de mapas semántico.A continuación, diseñamos e implementamos un sistema de SLAM visual capaz de funcionar con robustez en entornos poblados debido a que los robots de servicio trabajan en espacios compartidos con personas. El sistema presentado es capaz de enmascarar las zonas de imagen ocupadas por las personas, lo que aumenta la robustez, la reubicación, la precisión y la reutilización del mapa geométrico. Además, calcula la trayectoria completa de cada persona detectada con respecto al mapa global de la escena, independientemente de la ubicación de la cámara cuando la persona fue detectada.Por último, centramos nuestra investigación en aplicaciones de rescate y seguridad. Desplegamos un equipo de robots en entornos que plantean múltiples retos que implican la planificación de tareas, la planificación del movimiento, la localización y construcción de mapas, la navegación segura, la coordinación y las comunicaciones entre todos los robots. La arquitectura propuesta integra todas las funcionalidades mencionadas, asi como varios aspectos de investigación novedosos para lograr una exploración real, como son: localización basada en características semánticas-topológicas, planificación de despliegue en términos de las características semánticas aprendidas y reconocidas, y construcción de mapas.In order to perform a task, robots need to be able to locate themselves in the environment. If a robot does not know where it is, it is impossible for it to move, reach its goal and complete the task. Simultaneous Localization and Mapping, known as SLAM, is a problem extensively studied in the literature for enabling robots to locate themselves in unknown environments. The goal of this thesis is to develop and describe techniques to allow a service robot to understand the environment by incorporating semantic information. This information will also provide an improvement in the localization and navigation of robotic platforms. In addition, we also demonstrate how a simple robot can reliably and efficiently build the semantic maps needed to perform its quotidian tasks. The mapping system as built has the following features. On the map building side we propose the externalization of expensive computations to a cloud server. Additionally, we propose methods to register relevant semantic information with respect to the estimated geometrical maps. Regarding the reuse of the maps built, we propose a method that combines map building with robot navigation to better explore a room in order to obtain a semantic map with the relevant objects for a given mission. Firstly, we develop a semantic Visual SLAM algorithm that merges traditional with known objects in the estimated map. We use a monocular EKF (Extended Kalman Filter) SLAM system that has mainly been focused on producing geometric maps composed simply of points or edges but without any associated meaning or semantic content. The non-annotated map is built using only the information extracted from an image sequence. The semantic or annotated parts of the map –the objects– are estimated using the information in the image sequence and the precomputed object models. As a second step we improve the EKF SLAM presented previously by designing and implementing a visual SLAM system based on a distributed framework. The expensive map optimization and storage is allocated as a service in the Cloud, while a light camera tracking client runs on a local computer. The robot’s onboard computers are freed from most of the computation, the only extra requirement being an internet connection. The next step is to exploit the semantic information that we are able to generate to see how to improve the navigation of a robot. The contribution of this thesis is focused on 3D sensing which we use to design and implement a semantic mapping system. We then design and implement a visual SLAM system able to perform robustly in populated environments due to service robots work in environments where people are present. The system is able to mask the image regions occupied by people out of the rigid SLAM pipeline, which boosts the robustness, the relocation, the accuracy and the reusability of the geometrical map. In addition, it estimates the full trajectory of each detected person with respect to the scene global map, irrespective of the location of the moving camera at the point when the people were imaged. Finally, we focus our research on rescue and security applications. The deployment of a multirobot team in confined environments poses multiple challenges that involve task planning, motion planning, localization and mapping, safe navigation, coordination and communications among all the robots. The architecture integrates, jointly with all the above-mentioned functionalities, several novel features to achieve real exploration: localization based on semantic-topological features, deployment planning in terms of the semantic features learned and recognized, and map building.<br /
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