11,689 research outputs found

    Change blindness: eradication of gestalt strategies

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    Arrays of eight, texture-defined rectangles were used as stimuli in a one-shot change blindness (CB) task where there was a 50% chance that one rectangle would change orientation between two successive presentations separated by an interval. CB was eliminated by cueing the target rectangle in the first stimulus, reduced by cueing in the interval and unaffected by cueing in the second presentation. This supports the idea that a representation was formed that persisted through the interval before being 'overwritten' by the second presentation (Landman et al, 2003 Vision Research 43149–164]. Another possibility is that participants used some kind of grouping or Gestalt strategy. To test this we changed the spatial position of the rectangles in the second presentation by shifting them along imaginary spokes (by ±1 degree) emanating from the central fixation point. There was no significant difference seen in performance between this and the standard task [F(1,4)=2.565, p=0.185]. This may suggest two things: (i) Gestalt grouping is not used as a strategy in these tasks, and (ii) it gives further weight to the argument that objects may be stored and retrieved from a pre-attentional store during this task

    Event detection in field sports video using audio-visual features and a support vector machine

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    In this paper, we propose a novel audio-visual feature-based framework for event detection in broadcast video of multiple different field sports. Features indicating significant events are selected and robust detectors built. These features are rooted in characteristics common to all genres of field sports. The evidence gathered by the feature detectors is combined by means of a support vector machine, which infers the occurrence of an event based on a model generated during a training phase. The system is tested generically across multiple genres of field sports including soccer, rugby, hockey, and Gaelic football and the results suggest that high event retrieval and content rejection statistics are achievable

    Human Skin Detection Using RGB, HSV and YCbCr Color Models

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    Human Skin detection deals with the recognition of skin-colored pixels and regions in a given image. Skin color is often used in human skin detection because it is invariant to orientation and size and is fast to process. A new human skin detection algorithm is proposed in this paper. The three main parameters for recognizing a skin pixel are RGB (Red, Green, Blue), HSV (Hue, Saturation, Value) and YCbCr (Luminance, Chrominance) color models. The objective of proposed algorithm is to improve the recognition of skin pixels in given images. The algorithm not only considers individual ranges of the three color parameters but also takes into ac- count combinational ranges which provide greater accuracy in recognizing the skin area in a given image.Comment: ICCASP/ICMMD-2016. Published by Atlantic Press. Part of series: AISR ISBN: 978-94-6252-305-0 ISSN: 1951-685

    A hybrid technique for face detection in color images

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    In this paper, a hybrid technique for face detection in color images is presented. The proposed technique combines three analysis models, namely skin detection, automatic eye localization, and appearance-based face/nonface classification. Using a robust histogram-based skin detection model, skin-like pixels are first identified in the RGB color space. Based on this, face bounding-boxes are extracted from the image. On detecting a face bounding-box, approximate positions of the candidate mouth feature points are identified using the redness property of image pixels. A region-based eye localization step, based on the detected mouth feature points, is then applied to face bounding-boxes to locate possible eye feature points in the image. Based on the distance between the detected eye feature points, face/non-face classification is performed over a normalized search area using the Bayesian discriminating feature (BDF) analysis method. Some subjective evaluation results are presented on images taken using digital cameras and a Webcam, representing both indoor and outdoor scenes

    Changes in women’s facial skin color over the ovulatory cycle are not detectable by the human visual system

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    Human ovulation is not advertised, as it is in several primate species, by conspicuous sexual swellings. However, there is increasing evidence that the attractiveness of women’s body odor, voice, and facial appearance peak during the fertile phase of their ovulatory cycle. Cycle effects on facial attractiveness may be underpinned by changes in facial skin color, but it is not clear if skin color varies cyclically in humans or if any changes are detectable. To test these questions we photographed women daily for at least one cycle. Changes in facial skin redness and luminance were then quantified by mapping the digital images to human long, medium, and shortwave visual receptors. We find cyclic variation in skin redness, but not luminance. Redness decreases rapidly after menstrual onset, increases in the days before ovulation, and remains high through the luteal phase. However, we also show that this variation is unlikely to be detectable by the human visual system. We conclude that changes in skin color are not responsible for the effects of the ovulatory cycle on women’s attractiveness

    Longer fixation duration while viewing face images

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    The spatio-temporal properties of saccadic eye movements can be influenced by the cognitive demand and the characteristics of the observed scene. Probably due to its crucial role in social communication, it is argued that face perception may involve different cognitive processes compared with non-face object or scene perception. In this study, we investigated whether and how face and natural scene images can influence the patterns of visuomotor activity. We recorded monkeys’ saccadic eye movements as they freely viewed monkey face and natural scene images. The face and natural scene images attracted similar number of fixations, but viewing of faces was accompanied by longer fixations compared with natural scenes. These longer fixations were dependent on the context of facial features. The duration of fixations directed at facial contours decreased when the face images were scrambled, and increased at the later stage of normal face viewing. The results suggest that face and natural scene images can generate different patterns of visuomotor activity. The extra fixation duration on faces may be correlated with the detailed analysis of facial features
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