34 research outputs found
A path following algorithm for the graph matching problem
We propose a convex-concave programming approach for the labeled weighted
graph matching problem. The convex-concave programming formulation is obtained
by rewriting the weighted graph matching problem as a least-square problem on
the set of permutation matrices and relaxing it to two different optimization
problems: a quadratic convex and a quadratic concave optimization problem on
the set of doubly stochastic matrices. The concave relaxation has the same
global minimum as the initial graph matching problem, but the search for its
global minimum is also a hard combinatorial problem. We therefore construct an
approximation of the concave problem solution by following a solution path of a
convex-concave problem obtained by linear interpolation of the convex and
concave formulations, starting from the convex relaxation. This method allows
to easily integrate the information on graph label similarities into the
optimization problem, and therefore to perform labeled weighted graph matching.
The algorithm is compared with some of the best performing graph matching
methods on four datasets: simulated graphs, QAPLib, retina vessel images and
handwritten chinese characters. In all cases, the results are competitive with
the state-of-the-art.Comment: 23 pages, 13 figures,typo correction, new results in sections 4,5,
Towards robust real-world historical handwriting recognition
In this thesis, we make a bridge from the past to the future by using artificial-intelligence methods for text recognition in a historical Dutch collection of the Natuurkundige Commissie that explored Indonesia (1820-1850). In spite of the successes of systems like 'ChatGPT', reading historical handwriting is still quite challenging for AI. Whereas GPT-like methods work on digital texts, historical manuscripts are only available as an extremely diverse collections of (pixel) images. Despite the great results, current DL methods are very data greedy, time consuming, heavily dependent on the human expert from the humanities for labeling and require machine-learning experts for designing the models. Ideally, the use of deep learning methods should require minimal human effort, have an algorithm observe the evolution of the training process, and avoid inefficient use of the already sparse amount of labeled data. We present several approaches towards dealing with these problems, aiming to improve the robustness of current methods and to improve the autonomy in training. We applied our novel word and line text recognition approaches on nine data sets differing in time period, language, and difficulty: three locally collected historical Latin-based data sets from Naturalis, Leiden; four public Latin-based benchmark data sets for comparability with other approaches; and two Arabic data sets. Using ensemble voting of just five neural networks, a level of accuracy was achieved which required hundreds of neural networks in earlier studies. Moreover, we increased the speed of evaluation of each training epoch without the need of labeled data
Drawing, Handwriting Processing Analysis: New Advances and Challenges
International audienceDrawing and handwriting are communicational skills that are fundamental in geopolitical, ideological and technological evolutions of all time. drawingand handwriting are still useful in defining innovative applications in numerous fields. In this regard, researchers have to solve new problems like those related to the manner in which drawing and handwriting become an efficient way to command various connected objects; or to validate graphomotor skills as evident and objective sources of data useful in the study of human beings, their capabilities and their limits from birth to decline
Pattern Recognition
A wealth of advanced pattern recognition algorithms are emerging from the interdiscipline between technologies of effective visual features and the human-brain cognition process. Effective visual features are made possible through the rapid developments in appropriate sensor equipments, novel filter designs, and viable information processing architectures. While the understanding of human-brain cognition process broadens the way in which the computer can perform pattern recognition tasks. The present book is intended to collect representative researches around the globe focusing on low-level vision, filter design, features and image descriptors, data mining and analysis, and biologically inspired algorithms. The 27 chapters coved in this book disclose recent advances and new ideas in promoting the techniques, technology and applications of pattern recognition
Attention Restraint, Working Memory Capacity, and Mind Wandering: Do Emotional Valence or Intentionality Matter?
Attention restraint appears to mediate the relationship between working memory capacity (WMC) and mind wandering (Kane et al., 2016). Prior work has identifed two dimensions of mind wandering—emotional valence and intentionality. However, less is known about how WMC and attention restraint correlate with these dimensions. Te current study examined the relationship between WMC, attention restraint, and mind wandering by emotional valence and intentionality. A confrmatory factor analysis demonstrated that WMC and attention restraint were strongly correlated, but only attention restraint was related to overall mind wandering, consistent with prior fndings. However, when examining the emotional valence of mind wandering, attention restraint and WMC were related to negatively and positively valenced, but not neutral, mind wandering. Attention restraint was also related to intentional but not unintentional mind wandering. Tese results suggest that WMC and attention restraint predict some, but not all, types of mind wandering
Affective Computing
This book provides an overview of state of the art research in Affective Computing. It presents new ideas, original results and practical experiences in this increasingly important research field. The book consists of 23 chapters categorized into four sections. Since one of the most important means of human communication is facial expression, the first section of this book (Chapters 1 to 7) presents a research on synthesis and recognition of facial expressions. Given that we not only use the face but also body movements to express ourselves, in the second section (Chapters 8 to 11) we present a research on perception and generation of emotional expressions by using full-body motions. The third section of the book (Chapters 12 to 16) presents computational models on emotion, as well as findings from neuroscience research. In the last section of the book (Chapters 17 to 22) we present applications related to affective computing