43,763 research outputs found

    Deep Space Network information system architecture study

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    The purpose of this article is to describe an architecture for the Deep Space Network (DSN) information system in the years 2000-2010 and to provide guidelines for its evolution during the 1990s. The study scope is defined to be from the front-end areas at the antennas to the end users (spacecraft teams, principal investigators, archival storage systems, and non-NASA partners). The architectural vision provides guidance for major DSN implementation efforts during the next decade. A strong motivation for the study is an expected dramatic improvement in information-systems technologies, such as the following: computer processing, automation technology (including knowledge-based systems), networking and data transport, software and hardware engineering, and human-interface technology. The proposed Ground Information System has the following major features: unified architecture from the front-end area to the end user; open-systems standards to achieve interoperability; DSN production of level 0 data; delivery of level 0 data from the Deep Space Communications Complex, if desired; dedicated telemetry processors for each receiver; security against unauthorized access and errors; and highly automated monitor and control

    Economic FAQs About the Internet

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    This is a set of Frequently Asked Questions (and answers) about the economic, institutional, and technological structure of the Internet. We describe the history and current state of the Internet, discuss some of the pressing economic and regulatory problems, and speculate about future developments.Internet, telecommunications, congestion pricing, National Information Infrastructure

    Understanding Internet topology: principles, models, and validation

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    Building on a recent effort that combines a first-principles approach to modeling router-level connectivity with a more pragmatic use of statistics and graph theory, we show in this paper that for the Internet, an improved understanding of its physical infrastructure is possible by viewing the physical connectivity as an annotated graph that delivers raw connectivity and bandwidth to the upper layers in the TCP/IP protocol stack, subject to practical constraints (e.g., router technology) and economic considerations (e.g., link costs). More importantly, by relying on data from Abilene, a Tier-1 ISP, and the Rocketfuel project, we provide empirical evidence in support of the proposed approach and its consistency with networking reality. To illustrate its utility, we: 1) show that our approach provides insight into the origin of high variability in measured or inferred router-level maps; 2) demonstrate that it easily accommodates the incorporation of additional objectives of network design (e.g., robustness to router failure); and 3) discuss how it complements ongoing community efforts to reverse-engineer the Internet

    High-speed, in-band performance measurement instrumentation for next generation IP networks

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    Facilitating always-on instrumentation of Internet traffic for the purposes of performance measurement is crucial in order to enable accountability of resource usage and automated network control, management and optimisation. This has proven infeasible to date due to the lack of native measurement mechanisms that can form an integral part of the network‟s main forwarding operation. However, Internet Protocol version 6 (IPv6) specification enables the efficient encoding and processing of optional per-packet information as a native part of the network layer, and this constitutes a strong reason for IPv6 to be adopted as the ubiquitous next generation Internet transport. In this paper we present a very high-speed hardware implementation of in-line measurement, a truly native traffic instrumentation mechanism for the next generation Internet, which facilitates performance measurement of the actual data-carrying traffic at small timescales between two points in the network. This system is designed to operate as part of the routers' fast path and to incur an absolutely minimal impact on the network operation even while instrumenting traffic between the edges of very high capacity links. Our results show that the implementation can be easily accommodated by current FPGA technology, and real Internet traffic traces verify that the overhead incurred by instrumenting every packet over a 10 Gb/s operational backbone link carrying a typical workload is indeed negligible

    The Beginnings and Prospective Ending of “End-to-End”: An Evolutionary Perspective On the Internet’s Architecture

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    The technology of “the Internet” is not static. Although its “end-to- end” architecture has made this “connection-less” communications system readily “extensible,” and highly encouraging to innovation both in hardware and software applications, there are strong pressures for engineering changes. Some of these are wanted to support novel transport services (e.g. voice telephony, real-time video); others would address drawbacks that appeared with opening of the Internet to public and commercial traffic - e.g., the difficulties of blocking delivery of offensive content, suppressing malicious actions (e.g. “denial of service” attacks), pricing bandwidth usage to reduce congestion. The expected gains from making “improvements” in the core of the network should be weighed against the loss of the social and economic benefits that derive from the “end-to-end” architectural design. Even where technological “fixes” can be placed at the networks’ edges, the option remains to search for alternative, institutional mechanisms of governing conduct in cyberspace.

    Low Cost Quality of Service Multicast Routing in High Speed Networks

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    Many of the services envisaged for high speed networks, such as B-ISDN/ATM, will support real-time applications with large numbers of users. Examples of these types of application range from those used by closed groups, such as private video meetings or conferences, where all participants must be known to the sender, to applications used by open groups, such as video lectures, where partcipants need not be known by the sender. These types of application will require high volumes of network resources in addition to the real-time delay constraints on data delivery. For these reasons, several multicast routing heuristics have been proposed to support both interactive and distribution multimedia services, in high speed networks. The objective of such heuristics is to minimise the multicast tree cost while maintaining a real-time bound on delay. Previous evaluation work has compared the relative average performance of some of these heuristics and concludes that they are generally efficient, although some perform better for small multicast groups and others perform better for larger groups. Firstly, we present a detailed analysis and evaluation of some of these heuristics which illustrates that in some situations their average performance is reversed; a heuristic that in general produces efficient solutions for small multicasts may sometimes produce a more efficient solution for a particular large multicast, in a specific network. Also, in a limited number of cases using Dijkstra's algorithm produces the best result. We conclude that the efficiency of a heuristic solution depends on the topology of both the network and the multicast, and that it is difficult to predict. Because of this unpredictability we propose the integration of two heuristics with Dijkstra's shortest path tree algorithm to produce a hybrid that consistently generates efficient multicast solutions for all possible multicast groups in any network. These heuristics are based on Dijkstra's algorithm which maintains acceptable time complexity for the hybrid, and they rarely produce inefficient solutions for the same network/multicast. The resulting performance attained is generally good and in the rare worst cases is that of the shortest path tree. The performance of our hybrid is supported by our evaluation results. Secondly, we examine the stability of multicast trees where multicast group membership is dynamic. We conclude that, in general, the more efficient the solution of a heuristic is, the less stable the multicast tree will be as multicast group membership changes. For this reason, while the hybrid solution we propose might be suitable for use with closed user group multicasts, which are likely to be stable, we need a different approach for open user group multicasting, where group membership may be highly volatile. We propose an extension to an existing heuristic that ensures multicast tree stability where multicast group membership is dynamic. Although this extension decreases the efficiency of the heuristics solutions, its performance is significantly better than that of the worst case, a shortest path tree. Finally, we consider how we might apply the hybrid and the extended heuristic in current and future multicast routing protocols for the Internet and for ATM Networks.

    Ethernet - a survey on its fields of application

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    During the last decades, Ethernet progressively became the most widely used local area networking (LAN) technology. Apart from LAN installations, Ethernet became also attractive for many other fields of application, ranging from industry to avionics, telecommunication, and multimedia. The expanded application of this technology is mainly due to its significant assets like reduced cost, backward-compatibility, flexibility, and expandability. However, this new trend raises some problems concerning the services of the protocol and the requirements for each application. Therefore, specific adaptations prove essential to integrate this communication technology in each field of application. Our primary objective is to show how Ethernet has been enhanced to comply with the specific requirements of several application fields, particularly in transport, embedded and multimedia contexts. The paper first describes the common Ethernet LAN technology and highlights its main features. It reviews the most important specific Ethernet versions with respect to each application field’s requirements. Finally, we compare these different fields of application and we particularly focus on the fundamental concepts and the quality of service capabilities of each proposal
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