9,869 research outputs found
Transportable educational programs for scientific and technical professionals: More effective utilization of automated scientific and technical data base systems
This grant final report executive summary documents a major, long-term program addressing innovative educational issues associated with the development, administration, evaluation, and widespread distribution of transportable educational programs for scientists and engineers to increase their knowledge of, and facilitate their utilization of automated scientific and technical information storage and retrieval systems. This educational program is of very broad scope, being targeted at Colleges of Engineering and Colleges of Physical sciences at a large number of colleges and universities throughout the United States. The educational program is designed to incorporate extensive hands-on, interactive usage of the NASA RECON system and is supported by a number of microcomputer-based software systems to facilitate the delivery and usage of the educational course materials developed as part of the program
An Innovative, Multidisciplinary Educational Program in Interactive Information Storage and Retrieval
There exists a large number of large-scale bibliographic Information Storage and Retrieval Systems containing large amounts of valuable data of interest in a wide variety of research applications. These systems are not used to capacity because the end users, i.e., the researchers, have not been trained in the techniques of accessing such systems. This thesis describes the development of a transportable, university-level course in methods of querying on-line interactive Information Storage and Retrieval systems as a solution to this problem. This course was designed to instruct upper division science and engineering students to enable these end users to directly access such systems. The course is designed to be taught by instructors who are not specialists in either computer science or research skills. It is independent of any particular IS and R system or computer hardware. The project is sponsored by NASA and conducted by the University of Southwestern Louisiana and Southern University
Music Technology Education and a Plugin-Based Platform as a Tool to Enhance Creativity, Multidisciplinarity, Creative Design, and Collaboration Skills
Music technology is known to have the ability to enhance creativity and creative development among students. A high level of engagement has been shown among students who studied and developed musical projects, and among students who were intellectually involved in the process of meaningful exploration. When students develop a music technology project, they use their software design skills to build and combine different artistic and computational components. Here we present a creative education method for computer science and software engineering students, it uses Muzilator, a plugin-based web platform that enables developers to develop a project as a set of independent web applications (plugins). Students can share their plugins with others or use plugins developed by others. We examined 75 projects of teams of computer science students who participated in a Computer Music course. We studied the characteristics of these projects and Muzilatorβs effectiveness as a creative education and collaboration tool. Some of our results show that Muzilator-based projects received higher creativity and multidisciplinarity ratings than did other projects, and that high-risk projects were more creative and artistic than low-risk ones. We also found a gender-dependency: women tended more than men to develop interactive applications, while men tended to choose more theoretic (algorithmic), non-interactive projects. Keywords: educational method, creativity, music education, software design, multidisciplinarity. DOI: 10.7176/JEP/12-11-01 Publication date: April 30th 202
Government Information Quarterly. Volume 7, no. 2: National Aeronautics and Space Administration Scientific and Technical Information Programs. Special issue
NASA scientific and technical information (STI) programs are discussed. Topics include management of information in a research and development agency, the new space and Earth science information systems at NASA's archive, scientific and technical information management, and technology transfer of NASA aerospace technology to other industries
Social shaping of digital publishing: exploring the interplay between culture and technology
The processes and forms of electronic publishing have been changing since the advent of the Web. In recent years, the open access movement has been a major driver of scholarly communication, and change is also evident in other fields such as e-government and e-learning. Whilst many changes are driven by technological advances, an altered social reality is also pushing the boundaries of digital publishing. With 23 articles and 10 posters, Elpub 2012 focuses on the social shaping of digital publishing and explores the interplay between culture and technology. This book contains the proceedings of the conference, consisting of 11 accepted full articles and 12 articles accepted as extended abstracts. The articles are presented in groups, and cover the topics: digital scholarship and publishing; special archives; libraries and repositories; digital texts and readings; and future solutions and innovations. Offering an overview of the current situation and exploring the trends of the future, this book will be of interest to all those whose work involves digital publishing
A Game Approach to Teach Environmentally Benign Manufacturing in the Supply Chain
Multidisciplinary models of education are needed to prepare students for their role in a global work environment. Combined with this need is the reality of the new Millennial Generation entering the educational system with a different approach to learning. This paper introduces an interactive, educational engineering game designed to appeal to the Millennial Generationβs learning preferences. Shortfall is a prototype board game with a team approach and a trial and error methodology to introduce students to environmentally benign manufacturing in the supply chain using the automobile industry as a model. After playing the game, quantitative analysis showed that on average, students gained new knowledge and a changed perception of their confidence in their answers. Qualitative analysis of data demonstrated that students felt the game also helped them with the teamwork/communication aspects of supply chain. Future plans involve converting the game to a computer format to streamline its effectiveness for multi-institutional participation
Π Π΅Π°Π»ΠΈΠ·Π°ΡΠΈΡ ΠΈΠ½Π½ΠΎΠ²Π°ΡΠΈΠΎΠ½Π½ΡΡ ΡΠ΅Ρ Π½ΠΎΠ»ΠΎΠ³ΠΈΠΉ Π½Π° ΡΡΠΎΠΊΠ°Ρ ΡΠ·ΡΠΊΠ° Π² ΠΠΎΠ²ΠΎΠΉ ΡΠΊΡΠ°ΠΈΠ½ΡΠΊΠΎΠΉ ΡΠΊΠΎΠ»Π΅
The article deals with the problem of implementation of
innovative pedagogical technologies of language learning at the New Ukrainian School. The attention is dedicated to the phenomenon of integration of pedagogical technologies in achieving a specific educational goal. The degrees of the development of various aspects of the problem, which are studied in methodical, psychological literature and linguistics, have been analyzed. It is noted that in modern linguistics the problem of implementation of pedagogical technologies at the lessons of the Ukrainian language has been deeply developed. However, the social importance of mastering studentsβ key competences, skills and knowledge of self-acquisition and assimilation of
knowledge, world trends in the development of modern science, processes of updating the education system in Ukraine, as well as insufficient coverage of issues in modern linguistics has actualized the problem of finding effective ways to implement innovative technologies of language learning at the New Ukrainian School. The object, subject, aim and research objectives are clearly defined. The methodology of the research (theoretical methods include studying of normative documents and working on topical problems of general secondary education, analysis and synthesis of achievements of linguistic, psychological, pedagogical sciences on the problem of implementation of innovative technologies of language learning at the New Ukrainian School; comparison, classification and generalization of theoretical data;
empirical methods comprise observations, conversations with teachers and students, questionnaires, analysis of lessons, writing and oral responses of students study and generalization of teachersβ best practices in the process of implementing innovative technologies at language lessons). It has been found that the initial requirements for the implementation of innovative technologies of language learning at the New Ukrainian School are: necessities on the need to integrate different approaches to language learning in a comprehensive language school course; provisions on the need for an organic combination of different pedagogical technologies in language teaching at school; provisions on interdisciplinary and cross-curricular communication of language and, accordingly, opportunities for the formation of paradoxical and divergent thinking of students as the basis for a diverse, critical thinking personality. It is determined that the implementation of innovative learning technologies at
school is carried out in the following areas: mastering linguistic terminology, key categories, spelling and punctuation rules, linguistic facts and phenomena
regarding the features of the functioning of linguistic units in texts of different styles and genres of speech, etc.; implementation of cross-curricular and intra-subject connections, which contributes to the formation of a paradoxical type of studentsβ thinking and implements the principles of openness and emergence of scientific knowledge. The linguo-didactic features of the
implementation of innovative technologies of language learning at the New Ukrainian School are highlighted. Effective innovative technologies in general secondary education institutions have been characterized. The
prospects of further research on specifying the course of integration processes between innovative learning technologies, development of specific methods and tactics for their implementation at the language lessons at school on the material of different language levels and units are determinedΠ£ ΡΡΠ°ΡΡΡ ΠΎΠΏΠΈΡΠ°Π½ΠΎ ΠΏΡΠΎΠ±Π»Π΅ΠΌΡ ΡΠ΅Π°Π»ΡΠ·Π°ΡΡΡ ΡΠ½Π½ΠΎΠ²Π°ΡΡΠΉΠ½ΠΈΡ
ΠΏΠ΅Π΄Π°Π³ΠΎΠ³ΡΡΠ½ΠΈΡ
ΡΠ΅Ρ
Π½ΠΎΠ»ΠΎΠ³ΡΠΉ Π½Π° ΡΡΠΎΠΊΠ°Ρ
ΠΌΠΎΠ²ΠΈ Ρ ΠΠΎΠ²ΡΠΉ ΡΠΊΡΠ°ΡΠ½ΡΡΠΊΡΠΉ ΡΠΊΠΎΠ»Ρ. ΠΡΠΎΠ±Π»ΠΈΠ²Ρ ΡΠ²Π°Π³Ρ ΠΏΡΠΈΠ΄ΡΠ»Π΅Π½ΠΎ ΡΠ²ΠΈΡΡ ΡΠ½ΡΠ΅Π³ΡΠ°ΡΡΡ ΠΏΠ΅Π΄Π°Π³ΠΎΠ³ΡΡΠ½ΠΈΡ
ΡΠ΅Ρ
Π½ΠΎΠ»ΠΎΠ³ΡΠΉ Π· ΠΌΠ΅ΡΠΎΡ Π΄ΠΎΡΡΠ³Π½Π΅Π½Π½Ρ ΠΊΠΎΠ½ΠΊΡΠ΅ΡΠ½ΠΎΡ ΠΎΡΠ²ΡΡΠ½ΡΠΎΡ ΠΌΠ΅ΡΠΈ. ΠΡΠΎΠ°Π½Π°Π»ΡΠ·ΠΎΠ²Π°Π½ΠΎ ΡΡΡΠΏΡΠ½Ρ ΡΠΎΠ·ΡΠΎΠ±ΠΊΠΈ ΡΡΠ·Π½ΠΈΡ
Π°ΡΠΏΠ΅ΠΊΡΡΠ² ΠΏΡΠΎΠ±Π»Π΅ΠΌΠΈ, ΡΠΎ Π΄ΠΎΡΠ»ΡΠ΄ΠΆΡΡΡΡΡΡ Ρ ΠΌΠ΅ΡΠΎΠ΄ΠΈΡΠ½ΡΠΉ, Π»ΡΠ½Π³Π²ΡΡΡΠΈΡΠ½ΡΠΉ, ΠΏΡΠΈΡ
ΠΎΠ»ΠΎΠ³ΡΡΠ½ΡΠΉ Π»ΡΡΠ΅ΡΠ°ΡΡΡΡ. ΠΠ°ΡΠ²Π°ΠΆΠ΅Π½ΠΎ, ΡΠΎ Ρ ΡΡΡΠ°ΡΠ½ΡΠΉ Π»ΡΠ½Π³Π²ΠΎΠ΄ΠΈΠ΄Π°ΠΊΡΠΈΡΡ ΠΏΡΠΎΠ±Π»Π΅ΠΌΠ° ΡΠ΅Π°Π»ΡΠ·Π°ΡΡΠΉ ΡΠ½Π½ΠΎΠ²Π°ΡΡΠΉΠ½ΠΈΡ
ΡΠ΅Ρ
Π½ΠΎΠ»ΠΎΠ³ΡΠΉ Π½Π° ΡΡΠΎΠΊΠ°Ρ
ΡΠΊΡΠ°ΡΠ½ΡΡΠΊΠΎΡ ΠΌΠΎΠ²ΠΈ Π³Π»ΠΈΠ±ΠΎΠΊΠΎ ΡΠΎΠ·ΡΠΎΠ±Π»Π΅Π½Π°, ΠΎΠ΄Π½Π°ΠΊ ΡΠΎΡΡΠ°Π»ΡΠ½Π° Π·Π½Π°ΡΡΡΡΡΡΡ ΠΎΠ²ΠΎΠ»ΠΎΠ΄ΡΠ½Π½Ρ ΡΡΠ½ΡΠΌΠΈ ΠΊΠ»ΡΡΠΎΠ²ΠΈΠΌΠΈ ΠΊΠΎΠΌΠΏΠ΅ΡΠ΅Π½ΡΠ½ΠΎΡΡΡΠΌΠΈ, Π²ΠΌΡΠ½Π½ΡΠΌΠΈ Ρ Π½Π°Π²ΠΈΡΠΊΠ°ΠΌΠΈ ΡΠ°ΠΌΠΎΡΡΡΠΉΠ½ΠΎΠ³ΠΎ Π·Π΄ΠΎΠ±ΡΡΡΡ Ρ Π·Π°ΡΠ²ΠΎΡΠ½Π½Ρ Π·Π½Π°Π½Ρ, ΡΠ²ΡΡΠΎΠ²Ρ ΡΠ΅Π½Π΄Π΅Π½ΡΡΡ ΡΠΎΠ·Π²ΠΈΡΠΊΡ ΡΡΡΠ°ΡΠ½ΠΎΡ Π½Π°ΡΠΊΠΈ, ΠΏΡΠΎΡΠ΅ΡΠΈ ΠΎΠ½ΠΎΠ²Π»Π΅Π½Π½Ρ ΡΠΈΡΡΠ΅ΠΌΠΈ ΠΎΡΠ²ΡΡΠΈ Π²
Π£ΠΊΡΠ°ΡΠ½Ρ, Π° ΡΠ°ΠΊΠΎΠΆ Π½Π΅Π΄ΠΎΡΡΠ°ΡΠ½Ρ Π²ΠΈΡΠ²ΡΡΠ»Π΅Π½Π½Ρ ΠΏΠΈΡΠ°Π½Π½Ρ Ρ ΡΡΡΠ°ΡΠ½ΡΠΉ Π»ΡΠ½Π³Π²ΠΎΠ΄ΠΈΠ΄Π°ΠΊΡΠΈΡΡ Π°ΠΊΡΡΠ°Π»ΡΠ·ΡΠ²Π°Π»ΠΈ ΠΏΡΠΎΠ±Π»Π΅ΠΌΡ ΠΏΠΎΡΡΠΊΡ Π΅ΡΠ΅ΠΊΡΠΈΠ²Π½ΠΈΡ
Π·Π°ΡΠΎΠ±ΡΠ² Ρ ΡΠΏΠΎΡΠΎΠ±ΡΠ² ΡΠ΅Π°Π»ΡΠ·Π°ΡΡΡ ΡΠ½Π½ΠΎΠ²Π°ΡΡΠΉΠ½ΠΈΡ
ΡΠ΅Ρ
Π½ΠΎΠ»ΠΎΠ³ΡΠΉ Π½Π° ΡΡΠΎΠΊΠ°Ρ
ΠΌΠΎΠ²ΠΈ Ρ ΠΠΎΠ²ΡΠΉ ΡΠΊΡΠ°ΡΠ½ΡΡΠΊΡΠΉ ΡΠΊΠΎΠ»ΡΠ ΡΡΠ°ΡΡΠ΅ ΠΎΠΏΠΈΡΠ°Π½ΠΎ ΠΏΡΠΎΠ±Π»Π΅ΠΌΡ ΡΠ΅Π°Π»ΠΈΠ·Π°ΡΠΈΠΈ ΠΈΠ½Π½ΠΎΠ²Π°ΡΠΈΠΎΠ½Π½ΡΡ
ΠΏΠ΅Π΄Π°Π³ΠΎΠ³ΠΈΡΠ΅ΡΠΊΠΈΡ
ΡΠ΅Ρ
Π½ΠΎΠ»ΠΎΠ³ΠΈΠΉ Π½Π° ΡΡΠΎΠΊΠ°Ρ
ΡΠ·ΡΠΊΠ° Π² ΠΠΎΠ²ΠΎΠΉ ΡΠΊΡΠ°ΠΈΠ½ΡΠΊΠΎΠΉ ΡΠΊΠΎΠ»Π΅. ΠΡΠΎΠ±ΠΎΠ΅ Π²Π½ΠΈΠΌΠ°Π½ΠΈΠ΅ ΡΠ΄Π΅Π»Π΅Π½ΠΎ ΡΠ²Π»Π΅Π½ΠΈΡ ΠΈΠ½ΡΠ΅Π³ΡΠ°ΡΠΈΠΈ ΠΏΠ΅Π΄Π°Π³ΠΎΠ³ΠΈΡΠ΅ΡΠΊΠΈΡ
ΡΠ΅Ρ
Π½ΠΎΠ»ΠΎΠ³ΠΈΠΉ Ρ ΡΠ΅Π»ΡΡ Π΄ΠΎΡΡΠΈΠΆΠ΅Π½ΠΈΡ ΠΊΠΎΠ½ΠΊΡΠ΅ΡΠ½ΠΎΠΉ ΠΎΠ±ΡΠ°Π·ΠΎΠ²Π°ΡΠ΅Π»ΡΠ½ΠΎΠΉ ΡΠ΅Π»ΠΈ. ΠΡΠΎΠ°Π½Π°Π»ΠΈΠ·ΠΈΡΠΎΠ²Π°Π½Π° ΡΡΠ΅ΠΏΠ΅Π½Ρ ΡΠ°Π·ΡΠ°Π±ΠΎΡΠΊΠΈ ΡΠ°Π·Π»ΠΈΡΠ½ΡΡ
Π°ΡΠΏΠ΅ΠΊΡΠΎΠ² ΠΏΡΠΎΠ±Π»Π΅ΠΌΡ, ΠΊΠΎΡΠΎΡΡΠ΅ ΠΈΡΡΠ»Π΅Π΄ΡΡΡΡΡ Π² ΠΌΠ΅ΡΠΎΠ΄ΠΈΡΠ΅ΡΠΊΠΎΠΉ, Π»ΠΈΠ½Π³Π²ΠΈΡΡΠΈΡΠ΅ΡΠΊΠΎΠΉ, ΠΏΡΠΈΡ
ΠΎΠ»ΠΎΠ³ΠΈΡΠ΅ΡΠΊΠΎΠΉ Π»ΠΈΡΠ΅ΡΠ°ΡΡΡΠ΅. ΠΠ°ΠΌΠ΅ΡΠ΅Π½ΠΎ, ΡΡΠΎ Π² ΡΠΎΠ²ΡΠ΅ΠΌΠ΅Π½Π½ΠΎΠΉ Π»ΠΈΠ½Π³Π²ΠΎΠ΄ΠΈΠ΄Π°ΠΊΡΠΈΠΊΠ΅ ΠΏΡΠΎΠ±Π»Π΅ΠΌΠ° ΡΠ΅Π°Π»ΠΈΠ·Π°ΡΠΈΠΈ ΠΈΠ½Π½ΠΎΠ²Π°ΡΠΈΠΎΠ½Π½ΡΡ
ΡΠ΅Ρ
Π½ΠΎΠ»ΠΎΠ³ΠΈΠΉ Π½Π° ΡΡΠΎΠΊΠ°Ρ
ΡΠΊΡΠ°ΠΈΠ½ΡΠΊΠΎΠ³ΠΎ ΡΠ·ΡΠΊΠ° Π³Π»ΡΠ±ΠΎΠΊΠΎ ΡΠ°Π·ΡΠ°Π±ΠΎΡΠ°Π½Π°, ΠΎΠ΄Π½Π°ΠΊΠΎ ΡΠΎΡΠΈΠ°Π»ΡΠ½Π°Ρ Π·Π½Π°ΡΠΈΠΌΠΎΡΡΡ ΠΎΠ²Π»Π°Π΄Π΅Π½ΠΈΡ ΡΡΠ°ΡΠΈΠΌΠΈΡΡ ΠΊΠ»ΡΡΠ΅Π²ΡΠΌΠΈ ΠΊΠΎΠΌΠΏΠ΅ΡΠ΅Π½ΡΠΈΡΠΌΠΈ, ΡΠΌΠ΅Π½ΠΈΡΠΌΠΈ ΠΈ Π½Π°Π²ΡΠΊΠ°ΠΌΠΈ ΡΠ°ΠΌΠΎΡΡΠΎΡΡΠ΅Π»ΡΠ½ΠΎΠ³ΠΎ ΠΏΠΎΠ»ΡΡΠ΅Π½ΠΈΡ ΠΈ ΡΡΠ²ΠΎΠ΅Π½ΠΈΡ Π·Π½Π°Π½ΠΈΠΉ, ΠΌΠΈΡΠΎΠ²ΡΠ΅ ΡΠ΅Π½Π΄Π΅Π½ΡΠΈΠΈ ΡΠ°Π·Π²ΠΈΡΠΈΡ ΡΠΎΠ²ΡΠ΅ΠΌΠ΅Π½Π½ΠΎΠΉ Π½Π°ΡΠΊΠΈ, ΠΏΡΠΎΡΠ΅ΡΡΡ ΠΎΠ±Π½ΠΎΠ²Π»Π΅Π½ΠΈΡ ΡΠΈΡΡΠ΅ΠΌΡ ΠΎΠ±ΡΠ°Π·ΠΎΠ²Π°Π½ΠΈΡ Π² Π£ΠΊΡΠ°ΠΈΠ½Π΅, Π° ΡΠ°ΠΊΠΆΠ΅ Π½Π΅Π΄ΠΎΡΡΠ°ΡΠΎΡΠ½ΠΎΠ΅ ΠΎΡΠ²Π΅ΡΠ΅Π½ΠΈΠ΅ Π²ΠΎΠΏΡΠΎΡΠ° Π² ΡΠΎΠ²ΡΠ΅ΠΌΠ΅Π½Π½ΠΎΠΉ Π»ΠΈΠ½Π³Π²ΠΎΠ΄ΠΈΠ΄Π°ΠΊΡΠΈΠΊΠ΅ Π°ΠΊΡΡΠ°Π»ΠΈΠ·ΠΈΡΠΎΠ²Π°Π»ΠΈ ΠΏΡΠΎΠ±Π»Π΅ΠΌΡ ΠΏΠΎΠΈΡΠΊΠ° ΡΡΡΠ΅ΠΊΡΠΈΠ²Π½ΡΡ
ΡΡΠ΅Π΄ΡΡΠ² ΠΈ ΡΠΏΠΎΡΠΎΠ±ΠΎΠ² ΡΠ΅Π°Π»ΠΈΠ·Π°ΡΠΈΠΈ ΠΈΠ½Π½ΠΎΠ²Π°ΡΠΈΠΎΠ½Π½ΡΡ
ΡΠ΅Ρ
Π½ΠΎΠ»ΠΎΠ³ΠΈΠΉ Π½Π° ΡΡΠΎΠΊΠ°Ρ
ΡΠ·ΡΠΊΠ° Π² ΠΠΎΠ²ΠΎΠΉ ΡΠΊΡΠ°ΠΈΠ½ΡΠΊΠΎΠΉ ΡΠΊΠΎΠ»
ΠΠΈΠ±Π΅ΡΠ±Π΅Π·ΠΎΠΏΠ°ΡΠ½ΠΎΡΡΡ Π² ΠΎΠ±ΡΠ°Π·ΠΎΠ²Π°ΡΠ΅Π»ΡΠ½ΡΡ ΡΠ΅ΡΡΡ
The paper discusses the possible impact of digital space on a human, as well as human-related directions in cyber-security analysis in the education: levels of cyber-security, social engineering role in cyber-security of education, βcognitive vaccinationβ. βA Humanβ is considered in general meaning, mainly as a learner. The analysis is provided on the basis of experience of hybrid war in Ukraine that have demonstrated the change of the target of military operations from military personnel and critical infrastructure to a human in general. Young people are the vulnerable group that can be the main goal of cognitive operations in long-term perspective, and they are the weakest link of the System.Π£ ΡΡΠ°ΡΡΡ ΠΎΠ±Π³ΠΎΠ²ΠΎΡΡΡΡΡΡΡ ΠΌΠΎΠΆΠ»ΠΈΠ²ΠΈΠΉ Π²ΠΏΠ»ΠΈΠ² ΡΠΈΡΡΠΎΠ²ΠΎΠ³ΠΎ ΠΏΡΠΎΡΡΠΎΡΡ Π½Π° Π»ΡΠ΄ΠΈΠ½Ρ, Π° ΡΠ°ΠΊΠΎΠΆ ΠΏΠΎΠ²'ΡΠ·Π°Π½Ρ Π· Π»ΡΠ΄ΠΈΠ½ΠΎΡ Π½Π°ΠΏΡΡΠΌΠΊΠΈ ΠΊΡΠ±Π΅ΡΠ±Π΅Π·ΠΏΠ΅ΠΊΠΈ Π² ΠΎΡΠ²ΡΡΡ: ΡΡΠ²Π½Ρ ΠΊΡΠ±Π΅ΡΠ±Π΅Π·ΠΏΠ΅ΠΊΠΈ, ΡΠΎΠ»Ρ ΡΠΎΡΡΠ°Π»ΡΠ½ΠΎΠ³ΠΎ ΡΠ½ΠΆΠΈΠ½ΡΡΠΈΠ½Π³Ρ Π² ΠΊΡΠ±Π΅ΡΠ±Π΅Π·ΠΏΠ΅ΡΡ ΠΎΡΠ²ΡΡΠΈ, Β«ΠΊΠΎΠ³Π½ΡΡΠΈΠ²Π½Π° Π²Π°ΠΊΡΠΈΠ½Π°ΡΡΡΒ». Β«ΠΡΠ΄ΠΈΠ½Π°Β» ΡΠΎΠ·Π³Π»ΡΠ΄Π°ΡΡΡΡΡ Π² Π·Π°Π³Π°Π»ΡΠ½ΠΎΠΌΡ Π·Π½Π°ΡΠ΅Π½Π½Ρ, Π³ΠΎΠ»ΠΎΠ²Π½ΠΈΠΌ ΡΠΈΠ½ΠΎΠΌ ΡΠΊ ΡΠ°, ΡΠΎ Π½Π°Π²ΡΠ°ΡΡΡΡΡ. ΠΠ½Π°Π»ΡΠ· Π½Π°Π΄Π°ΡΡΡΡΡ Π½Π° ΠΎΡΠ½ΠΎΠ²Ρ Π΄ΠΎΡΠ²ΡΠ΄Ρ Π³ΡΠ±ΡΠΈΠ΄Π½ΠΎΡ Π²ΡΠΉΠ½ΠΈ Π² Π£ΠΊΡΠ°ΡΠ½Ρ, ΡΠΊΠ° ΠΏΡΠΎΠ΄Π΅ΠΌΠΎΠ½ΡΡΡΡΠ²Π°Π»Π° Π·ΠΌΡΠ½Ρ ΡΡΠ»Π΅ΠΉ Π²ΡΠΉΡΡΠΊΠΎΠ²ΠΈΡ
ΠΎΠΏΠ΅ΡΠ°ΡΡΠΉ Π· Π²ΡΠΉΡΡΠΊΠΎΠ²ΠΎΡΠ»ΡΠΆΠ±ΠΎΠ²ΡΡΠ² ΡΠ° ΠΊΡΠΈΡΠΈΡΠ½ΠΎΡ ΡΠ½ΡΡΠ°ΡΡΡΡΠΊΡΡΡΠΈ Π½Π° Π»ΡΠ΄ΠΈΠ½Ρ Π·Π°Π³Π°Π»ΠΎΠΌ. ΠΠΎΠ»ΠΎΠ΄Ρ - ΡΠ΅ Π²ΡΠ°Π·Π»ΠΈΠ²Π° Π³ΡΡΠΏΠ°, ΡΠΊΠ° ΠΌΠΎΠΆΠ΅ Π±ΡΡΠΈ ΠΎΡΠ½ΠΎΠ²Π½ΠΎΡ ΠΌΠ΅ΡΠΎΡ ΡΠ°ΠΊΠΈΡ
ΠΎΠΏΠ΅ΡΠ°ΡΡΠΉ Π² Π΄ΠΎΠ²Π³ΠΎΡΡΡΠΎΠΊΠΎΠ²ΡΠΉ ΠΏΠ΅ΡΡΠΏΠ΅ΠΊΡΠΈΠ²Ρ, Ρ Π²ΠΎΠ½ΠΈ Ρ Π½Π°ΠΉΡΠ»Π°Π±ΡΠΎΡ Π»Π°Π½ΠΊΠΎΡ ΡΠΈΡΡΠ΅ΠΌΠΈ.Π Π΄ΠΎΠΊΡΠΌΠ΅Π½ΡΠ΅ ΠΎΠ±ΡΡΠΆΠ΄Π°Π΅ΡΡΡ Π²ΠΎΠ·ΠΌΠΎΠΆΠ½ΠΎΠ΅ Π²Π»ΠΈΡΠ½ΠΈΠ΅ ΡΠΈΡΡΠΎΠ²ΠΎΠ³ΠΎ ΠΏΡΠΎΡΡΡΠ°Π½ΡΡΠ²Π° Π½Π° ΡΠ΅Π»ΠΎΠ²Π΅ΠΊΠ°, Π° ΡΠ°ΠΊΠΆΠ΅ ΡΠ²ΡΠ·Π°Π½Π½ΡΠ΅ Ρ Π½ΠΈΠΌ Π½Π°ΠΏΡΠ°Π²Π»Π΅Π½ΠΈΡ Π² Π°Π½Π°Π»ΠΈΠ·Π΅ ΠΊΠΈΠ±Π΅ΡΠ±Π΅Π·ΠΎΠΏΠ°ΡΠ½ΠΎΡΡΠΈ Π² ΠΎΠ±ΡΠ°Π·ΠΎΠ²Π°Π½ΠΈΠΈ: ΡΡΠΎΠ²Π½ΠΈ ΠΊΠΈΠ±Π΅ΡΠ±Π΅Π·ΠΎΠΏΠ°ΡΠ½ΠΎΡΡΠΈ, ΡΠΎΠ»Ρ ΡΠΎΡΠΈΠ°Π»ΡΠ½ΠΎΠΉ ΠΈΠ½ΠΆΠ΅Π½Π΅ΡΠΈΠΈ Π² ΠΊΠΈΠ±Π΅ΡΠ±Π΅Π·ΠΎΠΏΠ°ΡΠ½ΠΎΡΡΠΈ ΠΎΠ±ΡΠ°Π·ΠΎΠ²Π°Π½ΠΈΡ, Β«ΠΊΠΎΠ³Π½ΠΈΡΠΈΠ²Π½Π°Ρ Π²Π°ΠΊΡΠΈΠ½Π°ΡΠΈΡΒ». Β«Π§Π΅Π»ΠΎΠ²Π΅ΠΊΒ» ΡΠ°ΡΡΠΌΠ°ΡΡΠΈΠ²Π°Π΅ΡΡΡ Π² ΠΎΠ±ΡΠ΅ΠΌ ΡΠΌΡΡΠ»Π΅, Π² ΠΎΡΠ½ΠΎΠ²Π½ΠΎΠΌ ΠΊΠ°ΠΊ ΡΡΠ΅Π½ΠΈΠΊ. ΠΠ½Π°Π»ΠΈΠ· ΠΏΡΠ΅Π΄ΡΡΠ°Π²Π»Π΅Π½ Π½Π° ΠΎΡΠ½ΠΎΠ²Π΅ ΠΎΠΏΡΡΠ° Π³ΠΈΠ±ΡΠΈΠ΄Π½ΠΎΠΉ Π²ΠΎΠΉΠ½Ρ Π² Π£ΠΊΡΠ°ΠΈΠ½Π΅, ΠΊΠΎΡΠΎΡΠ°Ρ ΠΏΡΠΎΠ΄Π΅ΠΌΠΎΠ½ΡΡΡΠΈΡΠΎΠ²Π°Π»Π° ΠΈΠ·ΠΌΠ΅Π½Π΅Π½ΠΈΠ΅ ΡΠ΅Π»ΠΈ Π²ΠΎΠ΅Π½Π½ΡΡ
Π΄Π΅ΠΉΡΡΠ²ΠΈΠΉ Ρ Π²ΠΎΠ΅Π½Π½ΠΎΠ³ΠΎ ΠΏΠ΅ΡΡΠΎΠ½Π°Π»Π° ΠΈ ΠΊΡΠΈΡΠΈΡΠ΅ΡΠΊΠΎΠΉ ΠΈΠ½ΡΡΠ°ΡΡΡΡΠΊΡΡΡΡ Π½Π° ΡΠ΅Π»ΠΎΠ²Π΅ΠΊΠ° Π² ΡΠ΅Π»ΠΎΠΌ. ΠΠΎΠ»ΠΎΠ΄ΡΠ΅ Π»ΡΠ΄ΠΈ ΡΠ²Π»ΡΡΡΡΡ ΡΡΠ·Π²ΠΈΠΌΠΎΠΉ Π³ΡΡΠΏΠΏΠΎΠΉ, ΠΊΠΎΡΠΎΡΠ°Ρ ΠΌΠΎΠΆΠ΅Ρ Π±ΡΡΡ Π³Π»Π°Π²Π½ΠΎΠΉ ΡΠ΅Π»ΡΡ ΠΊΠΎΠ³Π½ΠΈΡΠΈΠ²Π½ΡΡ
ΠΎΠΏΠ΅ΡΠ°ΡΠΈΠΉ Π² Π΄ΠΎΠ»Π³ΠΎΡΡΠΎΡΠ½ΠΎΠΉ ΠΏΠ΅ΡΡΠΏΠ΅ΠΊΡΠΈΠ²Π΅, ΠΈ ΠΎΠ½ΠΈ ΡΠ²Π»ΡΡΡΡΡ ΡΠ°ΠΌΡΠΌ ΡΠ»Π°Π±ΡΠΌ Π·Π²Π΅Π½ΠΎΠΌ Π‘ΠΈΡΡΠ΅ΠΌ
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