102 research outputs found

    Architecture for Fault Tolerance in Mobile Cloud Computing using Disease Resistance Approach

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    The mobile cloud computing (MCC) is one of the emerging fields in the distributed computing. MCC is an integration of both mobile computing and cloud computing. The limitations of the mobile devices are storage, battery and processing proficiency.These sensitive characteristics of mobile devices can be effectively handled with the introduction of cloud computing. The increasing functionality of the cloud and complexity of the applications causes resource failures in the cloud computing and it reduces the overall performance of the MCC environment. On the other hand, the existing approaches for resource scheduling in MCC proposed several architectures and they are only concentrated on the allocation of resources. The existing architectures are lack of fault tolerance mechanism to handle the faulty resources. To overcome the issues stated above, this paper proposes architecture for fault tolerance in MCC using Disease Resistance approach (DRFT). The main aim of the DRFT approach is to effectively handle the faultyVMs in the MCC. This DRFT approach utilizes the human disease resistance mechanism which is used as materials and methods in the proposed model. The DRFT is capable of identifying the faulty virtual machines and reschedules the tasks to the identified suitable virtual machines. This procedure ultimately leads to minimization of makespan value and it improves the overall performance of the scheduling process. To validate the effectiveness of the proposed approach, a series of simulations has been carried out using CloudSim simulator. The performance of the proposed DRFT approach is compared with the Dynamic group based fault tolerance approach (DGFT-approach). The makespan value of DRFT is reduced to 7% and the performance of DRFT is increased when compare to the DGFT approach. The experimental results show the effectiveness of the proposed approach

    CLOSURE: A cloud scientific workflow scheduling algorithm based on attack-defense game model

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    The multi-tenant coexistence service mode makes the cloud-based scientific workflow encounter the risks of being intruded. For this problem, we propose a CLoud scientific wOrkflow SchedUling algoRithm based on attack-defensE game model (CLOSURE). In the algorithm, attacks based on different operating system vulnerabilities are regarded as different “attack” strategies; and different operating system distributions in a virtual machine cluster executing the workflows are regarded as different “defense” strategies. The information of the attacker and defender is not balanced. In other words, the defender cannot obtain the information about the attacker’s strategies, while the attacker can acquire information about the defender’s strategies through a network scan. Therefore, we propose to dynamically switch the defense strategies during the workflow execution, which can weaken the network scan effects and transform the workflow security problem into an attack-defense game problem. Then, the probability distribution of the optimal mixed defense strategies can be achieved by calculating the Nash Equilibrium in the attack-defense game model. Based on this probability, diverse VMs are provisioned for workflow execution. Furthermore, a task-VM mapping algorithm based on dynamic Heterogeneous Earliest Finish Time (HEFT) is presented to accelerate the defense strategy switching and improve workflow efficiency. The experiments are conducted on both simulation and actual environment, experimental results demonstrate that compared with other algorithms, the proposed algorithm can reduce the attacker’s benefits by around 15.23%, and decrease the time costs of the algorithm by around 7.86%

    Improved Hybrid Algorithm Approach based Load Balancing Technique in Cloud Computing

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    The routine life of modern citizens is completely dominated by the computer aided services The computer aided services depends on information and communication technologies The success behind this cloud computing are data centers with virtualization technology equipped with fastest internet and the wide acceptance of the users due to its affordable price to the common people Effective services can be provided to the end user only when proper scheduling of tasks are done in peak hours when heterogeneous collection of requests are coming to the data cente

    Bi-level dynamic scheduling architecture based on service unit digital twin agents

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    Pure reactive scheduling is one of the core technologies to solve the complex dynamic disturbance factors in real-time. The emergence of CPS, digital twin, cloud computing, big data and other new technologies based on the industrial Internet enables information acquisition and pure reactive scheduling more practical to some extent. However, how to build a new architecture to solve the problems which traditional dynamic scheduling methods cannot solve becomes a new research challenge. Therefore, this paper designs a new bi-level distributed dynamic workshop scheduling architecture, which is based on the workshop digital twin scheduling agent and multiple service unit digital twin scheduling agents. Within this architecture, scheduling a physical workshop is decomposed to the whole workshop scheduling in the first level and its service unit scheduling in the second level. On the first level, the whole workshop scheduling is executed by its virtual workshop coordination (scheduling) agent embedded with the workshop digital twin consisting of multi-service unit digital twins. On the second level, each service unit scheduling coordinated by the first level scheduling is executed in a distributed way by the corresponding service unit scheduling agent associated with its service unit digital twin. The benefits of the new architecture include (1) if a dynamic scheduling only requires a single service unit scheduling, it will then be performed in the corresponding service unit scheduling without involving other service units, which will make the scheduling locally, simply and robustly. (2) when a dynamic scheduling requires changes in multiple service units in a coordinated way, the first level scheduling will be executed and then coordinate the second level service unit scheduling accordingly. This divide-and-then-conquer strategy will make the scheduling easier and practical. The proposed architecture has been tested to illustrate its feasibility and practicality

    LCCC Workshop on Process Control

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    Conception d'un modèle architectural collaboratif pour l'informatique omniprésente à la périphérie des réseaux mobiles

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    Le progrès des technologies de communication pair-à-pair et sans fil a de plus en plus permis l’intégration de dispositifs portables et omniprésents dans des systèmes distribués et des architectures informatiques de calcul dans le paradigme de l’internet des objets. De même, ces dispositifs font l'objet d'un développement technologique continu. Ainsi, ils ont toujours tendance à se miniaturiser, génération après génération durant lesquelles ils sont considérés comme des dispositifs de facto. Le fruit de ces progrès est l'émergence de l'informatique mobile collaborative et omniprésente, notamment intégrée dans les modèles architecturaux de l'Internet des Objets. L’avantage le plus important de cette évolution de l'informatique est la facilité de connecter un grand nombre d'appareils omniprésents et portables lorsqu'ils sont en déplacement avec différents réseaux disponibles. Malgré les progrès continuels, les systèmes intelligents mobiles et omniprésents (réseaux, dispositifs, logiciels et technologies de connexion) souffrent encore de diverses limitations à plusieurs niveaux tels que le maintien de la connectivité, la puissance de calcul, la capacité de stockage de données, le débit de communications, la durée de vie des sources d’énergie, l'efficacité du traitement de grosses tâches en termes de partitionnement, d'ordonnancement et de répartition de charge. Le développement technologique accéléré des équipements et dispositifs de ces modèles mobiles s'accompagne toujours de leur utilisation intensive. Compte tenu de cette réalité, plus d'efforts sont nécessaires à la fois dans la conception structurelle tant au matériel et logiciel que dans la manière dont il est géré. Il s'agit d'améliorer, d'une part, l'architecture de ces modèles et leurs technologies de communication et, d'autre part, les algorithmes d'ordonnancement et d'équilibrage de charges pour effectuer leurs travaux efficacement sur leurs dispositifs. Notre objectif est de rendre ces modèles omniprésents plus autonomes, intelligents et collaboratifs pour renforcer les capacités de leurs dispositifs, leurs technologies de connectivité et les applications qui effectuent leurs tâches. Ainsi, nous avons établi un modèle architectural autonome, omniprésent et collaboratif pour la périphérie des réseaux. Ce modèle s'appuie sur diverses technologies de connexion modernes telles que le sans-fil, la radiocommunication pair-à-pair, et les technologies offertes par LoPy4 de Pycom telles que LoRa, BLE, Wi-Fi, Radio Wi-Fi et Bluetooth. L'intégration de ces technologies permet de maintenir la continuité de la communication dans les divers environnements, même les plus sévères. De plus, ce modèle conçoit et évalue un algorithme d'équilibrage de charge et d'ordonnancement permettant ainsi de renforcer et améliorer son efficacité et sa qualité de service (QoS) dans différents environnements. L’évaluation de ce modèle architectural montre des avantages tels que l’amélioration de la connectivité et l’efficacité d’exécution des tâches. Advances in peer-to-peer and wireless communication technologies have increasingly enabled the integration of mobile and pervasive devices into distributed systems and computing architectures in the Internet of Things paradigm. Likewise, these devices are subject to continuous technological development. Thus, they always tend to be miniaturized, generation after generation during which they are considered as de facto devices. The success of this progress is the emergence of collaborative mobiles and pervasive computing, particularly integrated into the architectural models of the Internet of Things. The most important benefit of this form of computing is the ease of connecting a large number of pervasive and portable devices when they are on the move with different networks available. Despite the continual advancements that support this field, mobile and pervasive intelligent systems (networks, devices, software and connection technologies) still suffer from various limitations at several levels such as maintaining connectivity, computing power, ability to data storage, communication speeds, the lifetime of power sources, the efficiency of processing large tasks in terms of partitioning, scheduling and load balancing. The accelerated technological development of the equipment and devices of these mobile models is always accompanied by their intensive use. Given this reality, it requires more efforts both in their structural design and management. This involves improving on the one hand, the architecture of these models and their communication technologies, and, on the other hand, the scheduling and load balancing algorithms for the work efficiency. The goal is to make these models more autonomous, intelligent, and collaborative by strengthening the different capabilities of their devices, their connectivity technologies and the applications that perform their tasks. Thus, we have established a collaborative autonomous and pervasive architectural model deployed at the periphery of networks. This model is based on various modern connection technologies such as wireless, peer-to-peer radio communication, and technologies offered by Pycom's LoPy4 such as LoRa, BLE, Wi-Fi, Radio Wi-Fi and Bluetooth. The integration of these technologies makes it possible to maintain the continuity of communication in the various environments, even the most severe ones. Within this model, we designed and evaluated a load balancing and scheduling algorithm to strengthen and improve its efficiency and quality of service (QoS) in different environments. The evaluation of this architectural model shows payoffs such as improvement of connectivity and efficiency of task executions

    Energy and performance-optimized scheduling of tasks in distributed cloud and edge computing systems

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    Infrastructure resources in distributed cloud data centers (CDCs) are shared by heterogeneous applications in a high-performance and cost-effective way. Edge computing has emerged as a new paradigm to provide access to computing capacities in end devices. Yet it suffers from such problems as load imbalance, long scheduling time, and limited power of its edge nodes. Therefore, intelligent task scheduling in CDCs and edge nodes is critically important to construct energy-efficient cloud and edge computing systems. Current approaches cannot smartly minimize the total cost of CDCs, maximize their profit and improve quality of service (QoS) of tasks because of aperiodic arrival and heterogeneity of tasks. This dissertation proposes a class of energy and performance-optimized scheduling algorithms built on top of several intelligent optimization algorithms. This dissertation includes two parts, including background work, i.e., Chapters 3–6, and new contributions, i.e., Chapters 7–11. 1) Background work of this dissertation. Chapter 3 proposes a spatial task scheduling and resource optimization method to minimize the total cost of CDCs where bandwidth prices of Internet service providers, power grid prices, and renewable energy all vary with locations. Chapter 4 presents a geography-aware task scheduling approach by considering spatial variations in CDCs to maximize the profit of their providers by intelligently scheduling tasks. Chapter 5 presents a spatio-temporal task scheduling algorithm to minimize energy cost by scheduling heterogeneous tasks among CDCs while meeting their delay constraints. Chapter 6 gives a temporal scheduling algorithm considering temporal variations of revenue, electricity prices, green energy and prices of public clouds. 2) Contributions of this dissertation. Chapter 7 proposes a multi-objective optimization method for CDCs to maximize their profit, and minimize the average loss possibility of tasks by determining task allocation among Internet service providers, and task service rates of each CDC. A simulated annealing-based bi-objective differential evolution algorithm is proposed to obtain an approximate Pareto optimal set. A knee solution is selected to schedule tasks in a high-profit and high-quality-of-service way. Chapter 8 formulates a bi-objective constrained optimization problem, and designs a novel optimization method to cope with energy cost reduction and QoS improvement. It jointly minimizes both energy cost of CDCs, and average response time of all tasks by intelligently allocating tasks among CDCs and changing task service rate of each CDC. Chapter 9 formulates a constrained bi-objective optimization problem for joint optimization of revenue and energy cost of CDCs. It is solved with an improved multi-objective evolutionary algorithm based on decomposition. It determines a high-quality trade-off between revenue maximization and energy cost minimization by considering CDCs’ spatial differences in energy cost while meeting tasks’ delay constraints. Chapter 10 proposes a simulated annealing-based bees algorithm to find a close-to-optimal solution. Then, a fine-grained spatial task scheduling algorithm is designed to minimize energy cost of CDCs by allocating tasks among multiple green clouds, and specifies running speeds of their servers. Chapter 11 proposes a profit-maximized collaborative computation offloading and resource allocation algorithm to maximize the profit of systems and guarantee that response time limits of tasks are met in cloud-edge computing systems. A single-objective constrained optimization problem is solved by a proposed simulated annealing-based migrating birds optimization. This dissertation evaluates these algorithms, models and software with real-life data and proves that they improve scheduling precision and cost-effectiveness of distributed cloud and edge computing systems

    Production Scheduling

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    Generally speaking, scheduling is the procedure of mapping a set of tasks or jobs (studied objects) to a set of target resources efficiently. More specifically, as a part of a larger planning and scheduling process, production scheduling is essential for the proper functioning of a manufacturing enterprise. This book presents ten chapters divided into five sections. Section 1 discusses rescheduling strategies, policies, and methods for production scheduling. Section 2 presents two chapters about flow shop scheduling. Section 3 describes heuristic and metaheuristic methods for treating the scheduling problem in an efficient manner. In addition, two test cases are presented in Section 4. The first uses simulation, while the second shows a real implementation of a production scheduling system. Finally, Section 5 presents some modeling strategies for building production scheduling systems. This book will be of interest to those working in the decision-making branches of production, in various operational research areas, as well as computational methods design. People from a diverse background ranging from academia and research to those working in industry, can take advantage of this volume
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