17,993 research outputs found

    Current screens

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    The architecture of screen design, including LCD, LED and DLP projection, is analysed in terms of the political economy and their aesthetics and phenomenological impacts, in association with the use of codecs as constraining as well as enabling tools in the control and management of visual data transmission

    Social and interpersonal approaches to design for behaviour change

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    Copyright @ 2012 Social Science Electronic PublishingThis paper reviews a diverse set of social and interpersonal infl uence approaches and techniques which could be relevant to designers seeking to infl uence behavior change for social and environmental bene fit. These include work on social proof (which already has some practical applications in household energy use reduction studies) and dramaturgical and contextual approaches to modelling interaction. Perspectives on interpersonal infl uence are also covered, such as techniques extracted from Dale Carnegie's 'How to Win Friends and In fluence People', and a brief dive into the world of neuro-linguistic programming. In each case, implications for designers are highlighted and summarized at the end of the paper

    Aerospace medicine and biology: A continuing bibliography with indexes (supplement 327)

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    This bibliography lists 127 reports, articles and other documents introduced into the NASA Scientific and Technical Information System during August, 1989. Subject coverage includes: aerospace medicine and psychology, life support systems and controlled environments, safety equipment, exobiology and extraterrestrial life, and flight crew behavior and performance

    Computer vision application for industrial Li-ion battery module disassembly

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    Fashion\u27s Destruction of Unsold Goods: Responsible Solutions for an Environmentally Conscious Future

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    Over the past two years, headlines of fast-fashion and luxury brands burning their merchandise have flooded media outlets. While this came as a shock to the general public, it has actually been a standard industry practice for decades. As societal norms are leaning more towards environmentally conscious practices, destroying unsold products is no longer viewed as an acceptable option. Brands are facing increased scrutiny related to their environmental impact—such as the amount of textile waste that ends up in a landfill—and how they address the issue. While the media have criticized brands for these practices, they have not suggested long-term solutions to resolve the problem. Brands are left in the dark without a road map showing them how to modernize their systems. Furthermore, when governments introduce new bills focused on textile waste, brands experience added pressure. France is in the process of requiring brands to recycle or reuse their unsold goods by January 2020. However, there is no one-size-fits-all solution for any brand or country: what may work for a fast-fashion brand will not necessarily work for a luxury brand. In the same vein, what may work for France may not work for the United States. This Note explores a number of potential solutions to this problem which range from legal solutions, to reusing, manufacturing, technological, and crisis management solutions. Brands must start to address this issue within their supply chain in a thorough and transparent manner, as this is not a fleeting trend

    Hawk\u27s Eye -- May 4, 1993

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    Physiologically attentive user interface for improved robot teleoperation

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    User interfaces (UI) are shifting from being attention-hungry to being attentive to users’ needs upon interaction. Interfaces developed for robot teleoperation can be particularly complex, often displaying large amounts of information, which can increase the cognitive overload that prejudices the performance of the operator. This paper presents the development of a Physiologically Attentive User Interface (PAUI) prototype preliminary evaluated with six participants. A case study on Urban Search and Rescue (USAR) operations that teleoperate a robot was used although the proposed approach aims to be generic. The robot considered provides an overly complex Graphical User Interface (GUI) which does not allow access to its source code. This represents a recurring and challenging scenario when robots are still in use, but technical updates are no longer offered that usually mean their abandon. A major contribution of the approach is the possibility of recycling old systems while improving the UI made available to end users and considering as input their physiological data. The proposed PAUI analyses physiological data, facial expressions, and eye movements to classify three mental states (rest, workload, and stress). An Attentive User Interface (AUI) is then assembled by recycling a pre-existing GUI, which is dynamically modified according to the predicted mental state to improve the user's focus during mentally demanding situations. In addition to the novelty of the proposed PAUIs that take advantage of pre-existing GUIs, this work also contributes with the design of a user experiment comprising mental state induction tasks that successfully trigger high and low cognitive overload states. Results from the preliminary user evaluation revealed a tendency for improvement in the usefulness and ease of usage of the PAUI, although without statistical significance, due to the reduced number of subjects.info:eu-repo/semantics/acceptedVersio
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