321 research outputs found

    When Should I Use Network Emulation?

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    The design and development of a complex system requires an adequate methodology and efficient instrumental support in order to early detect and correct anomalies in the functional and non-functional properties of the tested protocols. Among the various tools used to provide experimental support for such developments, network emulation relies on real-time production of impairments on real traffic according to a communication model, either realistically or not. This paper aims at simply presenting to newcomers in network emulation (students, engineers, ...) basic principles and practices illustrated with a few commonly used tools. The motivation behind is to fill a gap in terms of introductory and pragmatic papers in this domain. The study particularly considers centralized approaches, allowing cheap and easy implementation in the context of research labs or industrial developments. In addition, an architectural model for emulation systems is proposed, defining three complementary levels, namely hardware, impairment and model levels. With the help of this architectural framework, various existing tools are situated and described. Various approaches for modeling the emulation actions are studied, such as impairment-based scenarios and virtual architectures, real-time discrete simulation and trace-based systems. Those modeling approaches are described and compared in terms of services and we study their ability to respond to various designer needs to assess when emulation is needed

    When should I use network emulation ?

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    The design and development of a complex system requires an adequate methodology and efficient instrumental support in order to early detect and correct anomalies in the functional and non-functional properties of the tested protocols. Among the various tools used to provide experimental support for such developments, network emulation relies on real-time production of impairments on real traffic according to a communication model, either realistically or not. This paper aims at simply presenting to newcomers in network emulation (students, engineers, ...) basic principles and practices illustrated with a few commonly used tools. The motivation behind is to fill a gap in terms of introductory and pragmatic papers in this domain. The study particularly considers centralized approaches, allowing cheap and easy implementation in the context of research labs or industrial developments. In addition, an architectural model for emulation systems is proposed, defining three complementary levels, namely hardware, impairment and model levels. With the help of this architectural framework, various existing tools are situated and described. Various approaches for modeling the emulation actions are studied, such as impairment-based scenarios and virtual architectures, real-time discrete simulation and trace-based systems. Those modeling approaches are described and compared in terms of services and we study their ability to respond to various designer needs to assess when emulation is needed

    IREEL: remote experimentation with real protocols and applications over emulated network

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    This paper presents a novel e-learning platform called IREEL. IREEL is a virtual laboratory allowing students to drive experiments with real Internet applications and end-to-end protocols in the context of networking courses. This platform consists in a remote network emulator offering a set of predefined applications and protocol mechanisms. Experimenters configure and control the emulation and the end-systems behavior in order to perform tests, measurements and observations on protocols or applications operating under controlled specific networking conditions. A set of end-to-end mechanisms, mainly focusing on transport and application level protocols, are currently available. IREEL is scalable and easy to use thanks to an ergonomic web interface

    Network emulation focusing on QoS-Oriented satellite communication

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    This chapter proposes network emulation basics and a complete case study of QoS-oriented Satellite Communication

    Doctor of Philosophy

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    dissertationNetwork emulation has become an indispensable tool for the conduct of research in networking and distributed systems. It offers more realism than simulation and more control and repeatability than experimentation on a live network. However, emulation testbeds face a number of challenges, most prominently realism and scale. Because emulation allows the creation of arbitrary networks exhibiting a wide range of conditions, there is no guarantee that emulated topologies reflect real networks; the burden of selecting parameters to create a realistic environment is on the experimenter. While there are a number of techniques for measuring the end-to-end properties of real networks, directly importing such properties into an emulation has been a challenge. Similarly, while there exist numerous models for creating realistic network topologies, the lack of addresses on these generated topologies has been a barrier to using them in emulators. Once an experimenter obtains a suitable topology, that topology must be mapped onto the physical resources of the testbed so that it can be instantiated. A number of restrictions make this an interesting problem: testbeds typically have heterogeneous hardware, scarce resources which must be conserved, and bottlenecks that must not be overused. User requests for particular types of nodes or links must also be met. In light of these constraints, the network testbed mapping problem is NP-hard. Though the complexity of the problem increases rapidly with the size of the experimenter's topology and the size of the physical network, the runtime of the mapper must not; long mapping times can hinder the usability of the testbed. This dissertation makes three contributions towards improving realism and scale in emulation testbeds. First, it meets the need for realistic network conditions by creating Flexlab, a hybrid environment that couples an emulation testbed with a live-network testbed, inheriting strengths from each. Second, it attends to the need for realistic topologies by presenting a set of algorithms for automatically annotating generated topologies with realistic IP addresses. Third, it presents a mapper, assign, that is capable of assigning experimenters' requested topologies to testbeds' physical resources in a manner that scales well enough to handle large environments

    The state of peer-to-peer network simulators

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    Networking research often relies on simulation in order to test and evaluate new ideas. An important requirement of this process is that results must be reproducible so that other researchers can replicate, validate and extend existing work. We look at the landscape of simulators for research in peer-to-peer (P2P) networks by conducting a survey of a combined total of over 280 papers from before and after 2007 (the year of the last survey in this area), and comment on the large quantity of research using bespoke, closed-source simulators. We propose a set of criteria that P2P simulators should meet, and poll the P2P research community for their agreement. We aim to drive the community towards performing their experiments on simulators that allow for others to validate their results

    Demonstrating a unified ICN development and evaluation framework

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    Demo at ACM ICN conference 2014Information-Centric Networking solutions target world-wide deployment in the Internet. It is hence necessary to dispose of a development and evaluation environment which enables both controllable and realistic experimentation to thoroughly understand how ICN solutions would behave in real life deployment. In this demonstration, we present an ICN development and evaluation framework that combines emulation and live prototyping environments to provide ICN designers and implementers the means to build "beyond- prototype" ICN solutions. We will demonstrate the benefits of such integrated approach by showing how complete experimental studies can be carried out with minimum manual intervention and experiment setup overhead, in both emulation and live environments

    Design and Evaluation of Distributed Algorithms for Placement of Network Services

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    Network services play an important role in the Internet today. They serve as data caches for websites, servers for multiplayer games and relay nodes for Voice over IP: VoIP) conversations. While much research has focused on the design of such services, little attention has been focused on their actual placement. This placement can impact the quality of the service, especially if low latency is a requirement. These services can be located on nodes in the network itself, making these nodes supernodes. Typically supernodes are selected in either a proprietary or ad hoc fashion, where a study of this placement is either unavailable or unnecessary. Previous research dealt with the only pieces of the problem, such as finding the location of caches for a static topology, or selecting better routes for relays in VoIP. However, a comprehensive solution is needed for dynamic applications such as multiplayer games or P2P VoIP services. These applications adapt quickly and need solutions based on the immediate demands of the network. In this thesis we develop distributed algorithms to assign nodes the role of a supernode. This research first builds off of prior work by modifying an existing assignment algorithm and implementing it in a distributed system called Supernode Placement in Overlay Topologies: SPOT). New algorithms are developed to assign nodes the supernode role. These algorithms are then evaluated in SPOT to demonstrate improved SN assignment and scalability. Through a series of simulation, emulation, and experimentation insight is gained into the critical issues associated with allocating resources to perform the role of supernodes. Our contributions include distributed algorithms to assign nodes as supernodes, an open source fully functional distributed supernode allocation system, an evaluation of the system in diverse networking environments, and a simulator called SPOTsim which demonstrates the scalability of the system to thousands of nodes. An example of an application deploying such a system is also presented along with the empirical results

    Validation of H-P2PSIP, a scalable solution for interoperability among different overlay networks

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    This paper reports the results of experiments from an implementation of H-P2PSIP, a hierarchical overlay architecture based on the ongoing work in the IETF P2PSIP Working Group. This architecture allows the exchange of information among different independent overlay networks through the use of a two-layer architecture based on super-peers and hierarchical identifiers. The validation of this proposal is based on a Linux based real implementation where we have used four different scenarios with 1,000 peers in order to perform different experiments. We have obtained results for different parameters such as routing performance (number of hops), delay, routing state (number of overlay routing entries) and bandwidth consumption.This research was supported in part by the European Commission Seventh Framework Programme under grant agreement n 25774 (TREND Network of Excellence), Comunidad de Madrid grant S-2009/TIC-1468 (MEDIANET project) and Spanish MICINN grant TEC2011-29688-C02-02 (eeCONTENT project).Publicad
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