71 research outputs found
MediaPlayerâ„¢ versus RealPlayerâ„¢ - A Comparison of Network Turbulence
The development of higher speed Internet connections and improvements in streaming media technology promise to increase the volume of streamed media over the Internet. The performance of currently available streaming media products will play an important role in the network impact of streaming media. However, there are few empirical studies that analyze the network traffic characteristics and Internet impact of current streaming media products. This paper presents analysis from an empirical study of the two dominant streaming multimedia products, RealNetworks RealPlayerâ„¢ and Microsoft MediaPlayerâ„¢. Utilizing two custom media player measurement tools, RealTracker and MediaTracker, we are able to gather application layer and network layer information about RealPlayer and MediaPlayer for the same media under the same network conditions. Our analysis shows that RealPlayer and MediaPlayer have distinctly different behavior characteristics. The packet sizes and rates generated by MediaPlayer are essentially CBR while the packet sizes and rates generated by RealPlayer are more varied. During initial delay buffering, MediaPlayer sends data at the same rate as during playout while RealPlayer can buffer at up to three times the playout rate. For high bandwidth clips, MediaPlayer sends frames that are larger than the network MTU, resulting in multiple IP fragments for each application level frame. From the application perspective, for low bandwidth clips, MediaPlayer has a lower frame rate than RealPlayer. Our work exposes some of the impact of streaming media on the network and provides valuable information for building more realistic streaming media simulations
Congestion Control for Streaming Media
The Internet has assumed the role of the underlying communication network for applications such as file transfer, electronic mail, Web browsing and multimedia streaming. Multimedia streaming, in particular, is growing with the growth in power and connectivity of today\u27s computers. These Internet applications have a variety of network service requirements and traffic characteristics, which presents new challenges to the single best-effort service of today\u27s Internet. TCP, the de facto Internet transport protocol, has been successful in satisfying the needs of traditional Internet applications, but fails to satisfy the increasingly popular delay sensitive multimedia applications. Streaming applications often use UDP without a proper congestion avoidance mechanisms, threatening the well-being of the Internet. This dissertation presents an IP router traffic management mechanism, referred to as Crimson, that can be seamlessly deployed in the current Internet to protect well-behaving traffic from misbehaving traffic and support Quality of Service (QoS) requirements of delay sensitive multimedia applications as well as traditional Internet applications. In addition, as a means to enhance Internet support for multimedia streaming, this dissertation report presents design and evaluation of a TCP-Friendly and streaming-friendly transport protocol called the Multimedia Transport Protocol (MTP). Through a simulation study this report shows the Crimson network efficiently handles network congestion and minimizes queuing delay while providing affordable fairness protection from misbehaving flows over a wide range of traffic conditions. In addition, our results show that MTP offers streaming performance comparable to that provided by UDP, while doing so under a TCP-Friendly rate
Measuring quality of perception in distributed multimedia: Verbalizers vs. imagers
This is the post-print version of the Article. The official published version can be accessed from the link below - Copyright @ 2008 ElsevierThis paper presents the results of a study which investigated the impact of cognitive styles on perceptual multimedia quality. More specifically, we examine the different preferences demonstrated by verbalizers and imagers when viewing multimedia content presented with different quality of service (QoS) levels pertaining to frame rates and color depth. Recognizing multimedia’s infotainment duality, we used the quality of perception (QoP) metric to characterize perceived quality. Results showed that in terms of low and high dynamisms clips, the frame rate at which multimedia content is displayed influences the levels of information assimilated by Imagers. Whilst black and white presentations are shown to be beneficial for both Biomodals and Imagers in order to experience enhanced levels of information assimilation, Imagers were shown to enjoy presentations in full 24-bit colour
Closing the Industry-University Gap through Web-Supported Course Partnerships
This paper discusses a course partnership involving Day & Zimmermann, Inc., a large engineering and professional services company, and Temple University. The course was taught between the months of May and July of 1999 and its main goal was to teach students business process redesign concepts and techniques. These concepts and techniques were used to redesign five real business processes from Day & Zimmermann\u27s information technology organization. Day & Zimmermann\u27s CIO and a senior manager, who played the key role of project manager, championed the course partnership. A Web site with bulletin boards, multimedia components and static content was used to support the partnership. The paper concludes with a set of lessons learned with emphasis on the role of the Web site as an enabler of the course partnership
An objective approach to measuring video playback quality in lossy networks using TCP
In this work, we investigate a new objective measurement for assessing the video playback quality for services delivered in networks that use TCP as a transport layer protocol. We define the new metric as pause intensity to characterize the quality of playback in terms of its continuity since, in the case of TCP, data packets are protected from losses but not from delays. Using packet traces generated from real TCP connections in a lossy environment, we are able to simulate the playback of a video and monitor buffer behaviors in order to calculate pause intensity values. We also run subjective tests to verify the effectiveness of the metric introduced and show that the results of pause intensity and the subjective scores made over the same real video clips are closely correlated
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Perceptual multimedia quality: Implications of an empirical study
Copyright @ 2005 HCI InternationalIf commercial multimedia development continues to ignore the user-perspective in preference of other factors, i.e. user fascination (i.e. the latest gimmick), then companies ultimately risk alienating the customer. Moreover, by ignoring the user-perspective, future distributed multimedia systems risk ignoring accessibility issues, by excluding access for users with abnormal perceptual requirements. This paper presents an extensive examination of distributed multimedia quality. We define a model that considers multimedia quality from three distinct levels: the network, the media- and the content-levels; and two views: the technical- and the user-perspective. By manipulating both technical and user-perspective parameters, we examine the impact on quality perception at the three quality levels identified. Results show that: a significant reduction in frame rate does not proportionally reduce the user's understanding of the presentation, independent of technical parameters; the type of video clip significantly impacts user information assimilation, user level of enjoyment and user perception of quality; the display type impacts user information assimilation and user perception of quality. Finally, to ensure transfer of informational content, network parameter variation should be adapted; to maintain user enjoyment, video content variation should be adapted
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Watch Global, Cache Local: YouTube Network Traffic at a Campus Network - Measurements and Implications
User Generated Content has become very popular since the birth of web services such as YouTube allowing the distribution of such user-produced media content in an easy manner. YouTube-like services are different from existing traditional VoD services because the service provider has only limited control over the creation of new content. We analyze how the content distribution in YouTube is realized and then conduct a measurement study of YouTube traffic in a large university campus network. The analysis of the traffic shows that: (1) No strong correlation is observed between global and local popularity; (2) neither time scale nor user population has an impact on the local popularity distribution; (3) video clips of local interest have a high local popularity. Using our measurement data to drive trace-driven simulations, we also demonstrate the implications of alternative distribution infrastructures on the performance of a YouTube-like VoD service. The results of these simulations show that client-based local caching, P2P-based distribution, and proxy caching can reduce network traffic significantly and allow faster access to video clips
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