24,990 research outputs found

    Performance comparison between Java and JNI for optimal implementation of computational micro-kernels

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    General purpose CPUs used in high performance computing (HPC) support a vector instruction set and an out-of-order engine dedicated to increase the instruction level parallelism. Hence, related optimizations are currently critical to improve the performance of applications requiring numerical computation. Moreover, the use of a Java run-time environment such as the HotSpot Java Virtual Machine (JVM) in high performance computing is a promising alternative. It benefits from its programming flexibility, productivity and the performance is ensured by the Just-In-Time (JIT) compiler. Though, the JIT compiler suffers from two main drawbacks. First, the JIT is a black box for developers. We have no control over the generated code nor any feedback from its optimization phases like vectorization. Secondly, the time constraint narrows down the degree of optimization compared to static compilers like GCC or LLVM. So, it is compelling to use statically compiled code since it benefits from additional optimization reducing performance bottlenecks. Java enables to call native code from dynamic libraries through the Java Native Interface (JNI). Nevertheless, JNI methods are not inlined and require an additional cost to be invoked compared to Java ones. Therefore, to benefit from better static optimization, this call overhead must be leveraged by the amount of computation performed at each JNI invocation. In this paper we tackle this problem and we propose to do this analysis for a set of micro-kernels. Our goal is to select the most efficient implementation considering the amount of computation defined by the calling context. We also investigate the impact on performance of several different optimization schemes which are vectorization, out-of-order optimization, data alignment, method inlining and the use of native memory for JNI methods.Comment: Part of ADAPT Workshop proceedings, 2015 (arXiv:1412.2347

    Developing numerical libraries in Java

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    The rapid and widespread adoption of Java has created a demand for reliable and reusable mathematical software components to support the growing number of compute-intensive applications now under development, particularly in science and engineering. In this paper we address practical issues of the Java language and environment which have an effect on numerical library design and development. Benchmarks which illustrate the current levels of performance of key numerical kernels on a variety of Java platforms are presented. Finally, a strategy for the development of a fundamental numerical toolkit for Java is proposed and its current status is described.Comment: 11 pages. Revised version of paper presented to the 1998 ACM Conference on Java for High Performance Network Computing. To appear in Concurrency: Practice and Experienc

    SICStus MT - A Multithreaded Execution Environment for SICStus Prolog

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    The development of intelligent software agents and other complex applications which continuously interact with their environments has been one of the reasons why explicit concurrency has become a necessity in a modern Prolog system today. Such applications need to perform several tasks which may be very different with respect to how they are implemented in Prolog. Performing these tasks simultaneously is very tedious without language support. This paper describes the design, implementation and evaluation of a prototype multithreaded execution environment for SICStus Prolog. The threads are dynamically managed using a small and compact set of Prolog primitives implemented in a portable way, requiring almost no support from the underlying operating system

    PlinyCompute: A Platform for High-Performance, Distributed, Data-Intensive Tool Development

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    This paper describes PlinyCompute, a system for development of high-performance, data-intensive, distributed computing tools and libraries. In the large, PlinyCompute presents the programmer with a very high-level, declarative interface, relying on automatic, relational-database style optimization to figure out how to stage distributed computations. However, in the small, PlinyCompute presents the capable systems programmer with a persistent object data model and API (the "PC object model") and associated memory management system that has been designed from the ground-up for high performance, distributed, data-intensive computing. This contrasts with most other Big Data systems, which are constructed on top of the Java Virtual Machine (JVM), and hence must at least partially cede performance-critical concerns such as memory management (including layout and de/allocation) and virtual method/function dispatch to the JVM. This hybrid approach---declarative in the large, trusting the programmer's ability to utilize PC object model efficiently in the small---results in a system that is ideal for the development of reusable, data-intensive tools and libraries. Through extensive benchmarking, we show that implementing complex objects manipulation and non-trivial, library-style computations on top of PlinyCompute can result in a speedup of 2x to more than 50x or more compared to equivalent implementations on Spark.Comment: 48 pages, including references and Appendi

    Revisiting Actor Programming in C++

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    The actor model of computation has gained significant popularity over the last decade. Its high level of abstraction makes it appealing for concurrent applications in parallel and distributed systems. However, designing a real-world actor framework that subsumes full scalability, strong reliability, and high resource efficiency requires many conceptual and algorithmic additives to the original model. In this paper, we report on designing and building CAF, the "C++ Actor Framework". CAF targets at providing a concurrent and distributed native environment for scaling up to very large, high-performance applications, and equally well down to small constrained systems. We present the key specifications and design concepts---in particular a message-transparent architecture, type-safe message interfaces, and pattern matching facilities---that make native actors a viable approach for many robust, elastic, and highly distributed developments. We demonstrate the feasibility of CAF in three scenarios: first for elastic, upscaling environments, second for including heterogeneous hardware like GPGPUs, and third for distributed runtime systems. Extensive performance evaluations indicate ideal runtime behaviour for up to 64 cores at very low memory footprint, or in the presence of GPUs. In these tests, CAF continuously outperforms the competing actor environments Erlang, Charm++, SalsaLite, Scala, ActorFoundry, and even the OpenMPI.Comment: 33 page
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