2,983 research outputs found

    Surface Mesh Generation based on Imprinting of S-T Edge Patches

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    AbstractOne of the most robust and widely used algorithms for all-hexahedral meshes is the sweeping algorithm. However, for multi- sweeping, the most difficult problems are the surface matching and interval assignment for edges on the source and target surfaces. In this paper, a new method to generate surface meshes by imprinting edge patches between the source and target surfaces is proposed. The edge patch imprinting is based on a cage-based morphing of edge patches on the different sweeping layers where deformed and undeformed cages are extracted by propagating edge patches on the linking surfaces. The imprinting results in that the source or target surfaces will be partitioned with the imprinted edge patches. After partitioning, every new source surface should be matched to a new specific target surface where surface mesh projection from one-to-one sweeping based on harmonic mapping[19] can be applied. In addition, 3D edge patches are projected onto 2D computational domains where every sweeping level is planar in order to increase the robustness of imprinting. Finally, the algorithm time complexity is discussed and examples are provided to verify the robustness of our proposed algorithm

    Doctor of Philosophy

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    dissertationVolumetric parameterization is an emerging field in computer graphics, where volumetric representations that have a semi-regular tensor-product structure are desired in applications such as three-dimensional (3D) texture mapping and physically-based simulation. At the same time, volumetric parameterization is also needed in the Isogeometric Analysis (IA) paradigm, which uses the same parametric space for representing geometry, simulation attributes and solutions. One of the main advantages of the IA framework is that the user gets feedback directly as attributes of the NURBS model representation, which can represent geometry exactly, avoiding both the need to generate a finite element mesh and the need to reverse engineer the simulation results from the finite element mesh back into the model. Research in this area has largely been concerned with issues of the quality of the analysis and simulation results assuming the existence of a high quality volumetric NURBS model that is appropriate for simulation. However, there are currently no generally applicable approaches to generating such a model or visualizing the higher order smooth isosurfaces of the simulation attributes, either as a part of current Computer Aided Design or Reverse Engineering systems and methodologies. Furthermore, even though the mesh generation pipeline is circumvented in the concept of IA, the quality of the model still significantly influences the analysis result. This work presents a pipeline to create, analyze and visualize NURBS geometries. Based on the concept of analysis-aware modeling, this work focusses in particular on methodologies to decompose a volumetric domain into simpler pieces based on appropriate midstructures by respecting other relevant interior material attributes. The domain is decomposed such that a tensor-product style parameterization can be established on the subvolumes, where the parameterization matches along subvolume boundaries. The volumetric parameterization is optimized using gradient-based nonlinear optimization algorithms and datafitting methods are introduced to fit trivariate B-splines to the parameterized subvolumes with guaranteed order of accuracy. Then, a visualization method is proposed allowing to directly inspect isosurfaces of attributes, such as the results of analysis, embedded in the NURBS geometry. Finally, the various methodologies proposed in this work are demonstrated on complex representations arising in practice and research

    Geometric and photometric affine invariant image registration

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    This thesis aims to present a solution to the correspondence problem for the registration of wide-baseline images taken from uncalibrated cameras. We propose an affine invariant descriptor that combines the geometry and photometry of the scene to find correspondences between both views. The geometric affine invariant component of the descriptor is based on the affine arc-length metric, whereas the photometry is analysed by invariant colour moments. A graph structure represents the spatial distribution of the primitive features; i.e. nodes correspond to detected high-curvature points, whereas arcs represent connectivities by extracted contours. After matching, we refine the search for correspondences by using a maximum likelihood robust algorithm. We have evaluated the system over synthetic and real data. The method is endemic to propagation of errors introduced by approximations in the system.BAE SystemsSelex Sensors and Airborne System

    Doctor of Philosophy

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    dissertationThe medial axis of an object is a shape descriptor that intuitively presents the morphology or structure of the object as well as intrinsic geometric properties of the objectรขโ‚ฌโ„ขs shape. These properties have made the medial axis a vital ingredient for shape analysis applications, and therefore the computation of which is a fundamental problem in computational geometry. This dissertation presents new methods for accurately computing the 2D medial axis of planar objects bounded by B-spline curves, and the 3D medial axis of objects bounded by B-spline surfaces. The proposed methods for the 3D case are the first techniques that automatically compute the complete medial axis along with its topological structure directly from smooth boundary representations. Our approach is based on the eikonal (grassfire) flow where the boundary is offset along the inward normal direction. As the boundary deforms, different regions start intersecting with each other to create the medial axis. In the generic situation, the (self-) intersection set is born at certain creation-type transition points, then grows and undergoes intermediate transitions at special isolated points, and finally ends at annihilation-type transition points. The intersection set evolves smoothly in between transition points. Our approach first computes and classifies all types of transition points. The medial axis is then computed as a time trace of the evolving intersection set of the boundary using theoretically derived evolution vector fields. This dynamic approach enables accurate tracking of elements of the medial axis as they evolve and thus also enables computation of topological structure of the solution. Accurate computation of geometry and topology of 3D medial axes enables a new graph-theoretic method for shape analysis of objects represented with B-spline surfaces. Structural components are computed via the cycle basis of the graph representing the 1-complex of a 3D medial axis. This enables medial axis based surface segmentation, and structure based surface region selection and modification. We also present a new approach for structural analysis of 3D objects based on scalar functions defined on their surfaces. This approach is enabled by accurate computation of geometry and structure of 2D medial axes of level sets of the scalar functions. Edge curves of the 3D medial axis correspond to a subset of ridges on the bounding surfaces. Ridges are extremal curves of principal curvatures on a surface indicating salient intrinsic features of its shape, and hence are of particular interest as tools for shape analysis. This dissertation presents a new algorithm for accurately extracting all ridges directly from B-spline surfaces. The proposed technique is also extended to accurately extract ridges from isosurfaces of volumetric data using smooth implicit B-spline representations. Accurate ridge curves enable new higher-order methods for surface analysis. We present a new definition of salient regions in order to capture geometrically significant surface regions in the neighborhood of ridges as well as to identify salient segments of ridges

    AUTOMATIC IMAGE TO MODEL ALIGNMENT FOR PHOTO-REALISTIC URBAN MODEL RECONSTRUCTION

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    We introduce a hybrid approach in which images of an urban scene are automatically alignedwith a base geometry of the scene to determine model-relative external camera parameters. Thealgorithm takes as input a model of the scene and images with approximate external cameraparameters and aligns the images to the model by extracting the facades from the images andaligning the facades with the model by minimizing over a multivariate objective function. Theresulting image-pose pairs can be used to render photo-realistic views of the model via texturemapping.Several natural extensions to the base hybrid reconstruction technique are also introduced. Theseextensions, which include vanishing point based calibration refinement and video stream basedreconstruction, increase the accuracy of the base algorithm, reduce the amount of data that mustbe provided by the user as input to the algorithm, and provide a mechanism for automaticallycalibrating a large set of images for post processing steps such as automatic model enhancementand fly-through model visualization.Traditionally, photo-realistic urban reconstruction has been approached from purely image-basedor model-based approaches. Recently, research has been conducted on hybrid approaches, whichcombine the use of images and models. Such approaches typically require user assistance forcamera calibration. Our approach is an improvement over these methods because it does notrequire user assistance for camera calibration

    ์˜คํ”„์…‹ ๊ณก์„  ๋ฐ ๊ณก๋ฉด์˜ ์ž๊ฐ€ ๊ต์ฐจ ๊ฒ€์ถœ ๋ฐ ์ œ๊ฑฐ

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    ํ•™์œ„๋…ผ๋ฌธ(๋ฐ•์‚ฌ)--์„œ์šธ๋Œ€ํ•™๊ต ๋Œ€ํ•™์› :๊ณต๊ณผ๋Œ€ํ•™ ์ปดํ“จํ„ฐ๊ณตํ•™๋ถ€,2020. 2. ๊น€๋ช…์ˆ˜.Offset curves and surfaces have many applications in computer-aided design and manufacturing, but the self-intersections and redundancies must be trimmed away for their practical use. We present a new method for offset curve and surface trimming that detects the self-intersections and eliminates the redundant parts of an offset curve and surface that are closer than the offset distance to the original curve and surface. We first propose an offset trimming method based on constructing geometric constraint equations. We formulate the constraint equations of the self-intersections of an offset curve and surface in the parameter domain of the original curve and surface. Numerical computations based on the regularity and intrinsic properties of the given input curve and surface is carried out to compute the solution of the constraint equations. The method deals with numerical instability around near-singular regions of an offset surface by using osculating tori that can be constructed in a highly stable way, i.e., by offsetting the osculating torii of the given input regular surface. We reveal the branching structure and the terminal points from the complete self-intersection curves of the offset surface. From the observation that the trimming method based on the multivariate equation solving is computationally expensive, we also propose an acceleration technique to trim an offset curve and surface. The alternative method constructs a bounding volume hierarchy specially designed to enclose the offset curve and surface and detects the self-collision of the bounding volumes instead. In the case of an offset surface, the thickness of the bounding volumes is indirectly determined based on the maximum deviations of the positions and the normals between the given input surface patches and their osculating tori. For further acceleration, the bounding volumes are pruned as much as possible during self-collision detection using various geometric constraints imposed on the offset surface. We demonstrate the effectiveness of the new trimming method using several non-trivial test examples of offset trimming. Lastly, we investigate the problem of computing the Voronoi diagram of a freeform surface using the offset trimming technique for surfaces. By trimming the offset surface with a gradually changing offset radius, we compute the boundary of the Voronoi cells that appear in the concave side of the given input surface. In particular, we interpret the singular and branching points of the self-intersection curves of the trimmed offset surfaces in terms of the boundary elements of the Voronoi diagram.์˜คํ”„์…‹ ๊ณก์„  ๋ฐ ๊ณก๋ฉด์€ computer-aided design (CAD)์™€ computer-aided manufacturing (CAM)์—์„œ ๋„๋ฆฌ ์ด์šฉ๋˜๋Š” ์—ฐ์‚ฐ๋“ค ์ค‘ ํ•˜๋‚˜์ด๋‹ค. ํ•˜์ง€๋งŒ ์‹ค์šฉ์ ์ธ ํ™œ์šฉ์„ ์œ„ํ•ด์„œ๋Š” ์˜คํ”„์…‹ ๊ณก์„  ๋ฐ ๊ณก๋ฉด์—์„œ ์ƒ๊ธฐ๋Š” ์ž๊ฐ€ ๊ต์ฐจ๋ฅผ ์ฐพ๊ณ  ์ด๋ฅผ ๊ธฐ์ค€์œผ๋กœ ์˜คํ”„์…‹ ๊ณก์„  ๋ฐ ๊ณก๋ฉด์—์„œ ์›๋ž˜์˜ ๊ณก์„  ๋ฐ ๊ณก๋ฉด์— ๊ฐ€๊นŒ์šด ๋ถˆํ•„์š”ํ•œ ์˜์—ญ์„ ์ œ๊ฑฐํ•˜์—ฌ์•ผํ•œ๋‹ค. ๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ์˜คํ”„์…‹ ๊ณก์„  ๋ฐ ๊ณก๋ฉด์—์„œ ์ƒ๊ธฐ๋Š” ์ž๊ฐ€ ๊ต์ฐจ๋ฅผ ๊ณ„์‚ฐํ•˜๊ณ , ์˜คํ”„์…‹ ๊ณก์„  ๋ฐ ๊ณก๋ฉด์—์„œ ์ƒ๊ธฐ๋Š” ๋ถˆํ•„์š”ํ•œ ์˜์—ญ์„ ์ œ๊ฑฐํ•˜๋Š” ์•Œ๊ณ ๋ฆฌ์ฆ˜์„ ์ œ์•ˆํ•œ๋‹ค. ๋ณธ ๋…ผ๋ฌธ์€ ์šฐ์„  ์˜คํ”„์…‹ ๊ณก์„  ๋ฐ ๊ณก๋ฉด์˜ ์ž๊ฐ€ ๊ต์ฐจ์ ๋“ค๊ณผ ๊ทธ ๊ต์ฐจ์ ๋“ค์ด ๊ธฐ์ธํ•œ ์›๋ž˜ ๊ณก์„  ๋ฐ ๊ณก๋ฉด์˜ ์ ๋“ค์ด ์ด๋ฃจ๋Š” ํ‰๋ฉด ์ด๋“ฑ๋ณ€ ์‚ผ๊ฐํ˜• ๊ด€๊ณ„๋กœ๋ถ€ํ„ฐ ์˜คํ”„์…‹ ๊ณก์„  ๋ฐ ๊ณก๋ฉด์˜ ์ž๊ฐ€ ๊ต์ฐจ์ ์˜ ์ œ์•ฝ ์กฐ๊ฑด์„ ๋งŒ์กฑ์‹œํ‚ค๋Š” ๋ฐฉ์ •์‹๋“ค์„ ์„ธ์šด๋‹ค. ์ด ์ œ์•ฝ์‹๋“ค์€ ์›๋ž˜ ๊ณก์„  ๋ฐ ๊ณก๋ฉด์˜ ๋ณ€์ˆ˜ ๊ณต๊ฐ„์—์„œ ํ‘œํ˜„๋˜๋ฉฐ, ์ด ๋ฐฉ์ •์‹๋“ค์˜ ํ•ด๋Š” ๋‹ค๋ณ€์ˆ˜ ๋ฐฉ์ •์‹์˜ ํ•ด๋ฅผ ๊ตฌํ•˜๋Š” solver๋ฅผ ์ด์šฉํ•˜์—ฌ ๊ตฌํ•œ๋‹ค. ์˜คํ”„์…‹ ๊ณก๋ฉด์˜ ๊ฒฝ์šฐ, ์›๋ž˜ ๊ณก๋ฉด์˜ ์ฃผ๊ณก๋ฅ  ์ค‘ ํ•˜๋‚˜๊ฐ€ ์˜คํ”„์…‹ ๋ฐ˜์ง€๋ฆ„์˜ ์—ญ์ˆ˜์™€ ๊ฐ™์„ ๋•Œ ์˜คํ”„์…‹ ๊ณก๋ฉด์˜ ๋ฒ•์„ ์ด ์ •์˜๊ฐ€ ๋˜์ง€ ์•Š๋Š” ํŠน์ด์ ์ด ์ƒ๊ธฐ๋Š”๋ฐ, ์˜คํ”„์…‹ ๊ณก๋ฉด์˜ ์ž๊ฐ€ ๊ต์ฐจ ๊ณก์„ ์ด ์ด ๋ถ€๊ทผ์„ ์ง€๋‚  ๋•Œ๋Š” ์ž๊ฐ€ ๊ต์ฐจ ๊ณก์„ ์˜ ๊ณ„์‚ฐ์ด ๋ถˆ์•ˆ์ •ํ•ด์ง„๋‹ค. ๋”ฐ๋ผ์„œ ์ž๊ฐ€ ๊ต์ฐจ ๊ณก์„ ์ด ์˜คํ”„์…‹ ๊ณก๋ฉด์˜ ํŠน์ด์  ๋ถ€๊ทผ์„ ์ง€๋‚  ๋•Œ๋Š” ์˜คํ”„์…‹ ๊ณก๋ฉด์„ ์ ‘์ด‰ ํ† ๋Ÿฌ์Šค๋กœ ์น˜ํ™˜ํ•˜์—ฌ ๋” ์•ˆ์ •๋œ ๋ฐฉ๋ฒ•์œผ๋กœ ์ž๊ฐ€ ๊ต์ฐจ ๊ณก์„ ์„ ๊ตฌํ•œ๋‹ค. ๊ณ„์‚ฐ๋œ ์˜คํ”„์…‹ ๊ณก๋ฉด์˜ ์ž๊ฐ€ ๊ต์ฐจ ๊ณก์„ ์œผ๋กœ๋ถ€ํ„ฐ ๊ต์ฐจ ๊ณก์„ ์˜ xyzxyz-๊ณต๊ฐ„์—์„œ์˜ ๋ง๋‹จ ์ , ๊ฐ€์ง€ ๊ตฌ์กฐ ๋“ฑ์„ ๋ฐํžŒ๋‹ค. ๋ณธ ๋…ผ๋ฌธ์€ ๋˜ํ•œ ๋ฐ”์šด๋”ฉ ๋ณผ๋ฅจ ๊ธฐ๋ฐ˜์˜ ์˜คํ”„์…‹ ๊ณก์„  ๋ฐ ๊ณก๋ฉด์˜ ์ž๊ฐ€ ๊ต์ฐจ ๊ณก์„  ๊ฒ€์ถœ์„ ๊ฐ€์†ํ™”ํ•˜๋Š” ๋ฐฉ๋ฒ•์„ ์ œ์‹œํ•œ๋‹ค. ๋ฐ”์šด๋”ฉ ๋ณผ๋ฅจ์€ ๊ธฐ์ € ๊ณก์„  ๋ฐ ๊ณก๋ฉด์„ ๋‹จ์ˆœํ•œ ๊ธฐํ•˜๋กœ ๊ฐ์‹ธ๊ณ  ๊ธฐํ•˜ ์—ฐ์‚ฐ์„ ์ˆ˜ํ–‰ํ•จ์œผ๋กœ์จ ๊ฐ€์†ํ™”์— ๊ธฐ์—ฌํ•œ๋‹ค. ์˜คํ”„์…‹ ๊ณก๋ฉด์˜ ์ž๊ฐ€ ๊ต์ฐจ ๊ณก์„ ์„ ๊ตฌํ•˜๊ธฐ ์œ„ํ•˜์—ฌ, ๋ณธ ๋…ผ๋ฌธ์€ ์˜คํ”„์…‹ ๊ณก๋ฉด์˜ ๋ฐ”์šด๋”ฉ ๋ณผ๋ฅจ ๊ตฌ์กฐ๋ฅผ ๊ธฐ์ € ๊ณก๋ฉด์˜ ๋ฐ”์šด๋”ฉ ๋ณผ๋ฅจ๊ณผ ๊ธฐ์ € ๊ณก๋ฉด์˜ ๋ฒ•์„  ๊ณก๋ฉด์˜ ๋ฐ”์šด๋”ฉ ๋ณผ๋ฅจ์˜ ๊ตฌ์กฐ๋กœ๋ถ€ํ„ฐ ๊ณ„์‚ฐํ•˜๋ฉฐ ์ด๋•Œ ๊ฐ ๋ฐ”์šด๋”ฉ ๋ณผ๋ฅจ์˜ ๋‘๊ป˜๋ฅผ ๊ณ„์‚ฐํ•œ๋‹ค. ๋˜ํ•œ, ๋ฐ”์šด๋”ฉ ๋ณผ๋ฅจ ์ค‘์—์„œ ์‹ค์ œ ์˜คํ”„์…‹ ๊ณก์„  ๋ฐ ๊ณก๋ฉด์˜ ์ž๊ฐ€ ๊ต์ฐจ์— ๊ธฐ์—ฌํ•˜์ง€ ์•Š๋Š” ๋ถ€๋ถ„์„ ๊นŠ์€ ์žฌ๊ท€ ์ „์— ์ฐพ์•„์„œ ์ œ๊ฑฐํ•˜๋Š” ์—ฌ๋Ÿฌ ์กฐ๊ฑด๋“ค์„ ๋‚˜์—ดํ•œ๋‹ค. ํ•œํŽธ, ์ž๊ฐ€ ๊ต์ฐจ๊ฐ€ ์ œ๊ฑฐ๋œ ์˜คํ”„์…‹ ๊ณก์„  ๋ฐ ๊ณก๋ฉด์€ ๊ธฐ์ € ๊ณก์„  ๋ฐ ๊ณก๋ฉด์˜ ๋ณด๋กœ๋…ธ์ด ๊ตฌ์กฐ์™€ ๊นŠ์€ ๊ด€๋ จ์ด ์žˆ๋Š” ๊ฒƒ์ด ์•Œ๋ ค์ ธ ์žˆ๋‹ค. ๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ์ž์œ  ๊ณก๋ฉด์˜ ์—ฐ์†๋œ ์˜คํ”„์…‹ ๊ณก๋ฉด๋“ค๋กœ๋ถ€ํ„ฐ ์ž์œ  ๊ณก๋ฉด์˜ ๋ณด๋กœ๋…ธ์ด ๊ตฌ์กฐ๋ฅผ ์œ ์ถ”ํ•˜๋Š” ๋ฐฉ๋ฒ•์„ ์ œ์‹œํ•œ๋‹ค. ํŠนํžˆ, ์˜คํ”„์…‹ ๊ณก๋ฉด์˜ ์ž๊ฐ€ ๊ต์ฐจ ๊ณก์„  ์ƒ์—์„œ ๋‚˜ํƒ€๋‚˜๋Š” ๊ฐ€์ง€ ์ ์ด๋‚˜ ๋ง๋‹จ ์ ๊ณผ ๊ฐ™์€ ํŠน์ด์ ๋“ค์ด ์ž์œ  ๊ณก๋ฉด์˜ ๋ณด๋กœ๋…ธ์ด ๊ตฌ์กฐ์—์„œ ์–ด๋–ป๊ฒŒ ํ•ด์„๋˜๋Š”์ง€ ์ œ์‹œํ•œ๋‹ค.1. Introduction 1 1.1 Background and Motivation 1 1.2 Research Objectives and Approach 7 1.3 Contributions and Thesis Organization 11 2. Preliminaries 14 2.1 Curve and Surface Representation 14 2.1.1 Bezier Representation 14 2.1.2 B-spline Representation 17 2.2 Differential Geometry of Curves and Surfaces 19 2.2.1 Differential Geometry of Curves 19 2.2.2 Differential Geometry of Surfaces 21 3. Previous Work 23 3.1 Offset Curves 24 3.2 Offset Surfaces 27 3.3 Offset Curves on Surfaces 29 4. Trimming Offset Curve Self-intersections 32 4.1 Experimental Results 35 5. Trimming Offset Surface Self-intersections 38 5.1 Constraint Equations for Offset Self-Intersections 38 5.1.1 Coplanarity Constraint 39 5.1.2 Equi-angle Constraint 40 5.2 Removing Trivial Solutions 40 5.3 Removing Normal Flips 41 5.4 Multivariate Solver for Constraints 43 5.A Derivation of f(u,v) 46 5.B Relationship between f(u,v) and Curvatures 47 5.3 Trimming Offset Surfaces 50 5.4 Experimental Results 53 5.5 Summary 57 6. Acceleration of trimming offset curves and surfaces 62 6.1 Motivation 62 6.2 Basic Approach 67 6.3 Trimming an Offset Curve using the BVH 70 6.4 Trimming an Offset Surface using the BVH 75 6.4.1 Offset Surface BVH 75 6.4.2 Finding Self-intersections in Offset Surface Using BVH 87 6.4.3 Tracing Self-intersection Curves 98 6.5 Experimental Results 100 6.6 Summary 106 7. Application of Trimming Offset Surfaces: 3D Voronoi Diagram 107 7.1 Background 107 7.2 Approach 110 7.3 Experimental Results 112 7.4 Summary 114 8. Conclusion 119 Bibliography iDocto

    Efficient Point-Cloud Processing with Primitive Shapes

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    This thesis presents methods for efficient processing of point-clouds based on primitive shapes. The set of considered simple parametric shapes consists of planes, spheres, cylinders, cones and tori. The algorithms developed in this work are targeted at scenarios in which the occurring surfaces can be well represented by this set of shape primitives which is the case in many man-made environments such as e.g. industrial compounds, cities or building interiors. A primitive subsumes a set of corresponding points in the point-cloud and serves as a proxy for them. Therefore primitives are well suited to directly address the unavoidable oversampling of large point-clouds and lay the foundation for efficient point-cloud processing algorithms. The first contribution of this thesis is a novel shape primitive detection method that is efficient even on very large and noisy point-clouds. Several applications for the detected primitives are subsequently explored, resulting in a set of novel algorithms for primitive-based point-cloud processing in the areas of compression, recognition and completion. Each of these application directly exploits and benefits from one or more of the detected primitives' properties such as approximation, abstraction, segmentation and continuability
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