2,409 research outputs found

    Loss-resilient Coding of Texture and Depth for Free-viewpoint Video Conferencing

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    Free-viewpoint video conferencing allows a participant to observe the remote 3D scene from any freely chosen viewpoint. An intermediate virtual viewpoint image is commonly synthesized using two pairs of transmitted texture and depth maps from two neighboring captured viewpoints via depth-image-based rendering (DIBR). To maintain high quality of synthesized images, it is imperative to contain the adverse effects of network packet losses that may arise during texture and depth video transmission. Towards this end, we develop an integrated approach that exploits the representation redundancy inherent in the multiple streamed videos a voxel in the 3D scene visible to two captured views is sampled and coded twice in the two views. In particular, at the receiver we first develop an error concealment strategy that adaptively blends corresponding pixels in the two captured views during DIBR, so that pixels from the more reliable transmitted view are weighted more heavily. We then couple it with a sender-side optimization of reference picture selection (RPS) during real-time video coding, so that blocks containing samples of voxels that are visible in both views are more error-resiliently coded in one view only, given adaptive blending will erase errors in the other view. Further, synthesized view distortion sensitivities to texture versus depth errors are analyzed, so that relative importance of texture and depth code blocks can be computed for system-wide RPS optimization. Experimental results show that the proposed scheme can outperform the use of a traditional feedback channel by up to 0.82 dB on average at 8% packet loss rate, and by as much as 3 dB for particular frames

    Optimal packetisation of MPEG-4 using RTP over mobile networks

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    The introduction of third-generation wireless networks should result in real-time mobile video communications becoming a reality. Delivery of such video is likely to be facilitated by the realtime transport protocol (RTP). Careful packetisation of the video data is necessary to ensure the optimal trade-off between channel utilisation and error robustness. Theoretical analyses for two basic schemes of MPEG-4 data encapsulation within RTP packets are presented. Simulations over a GPRS (general packet radio service) network are used to validate the analysis of the most efficient scheme. Finally, a motion adaptive system for deriving MPEG-4 video packet sizes is presented. Further simulations demonstrate the benefits of the adaptive system

    Multiple description video coding for stereoscopic 3D

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    In this paper, we propose an MDC schemes for stereoscopic 3D video. In the literature, MDC has previously been applied in 2D video but not so much in 3D video. The proposed algorithm enhances the error resilience of the 3D video using the combination of even and odd frame based MDC while retaining good temporal prediction efficiency for video over error-prone networks. Improvements are made to the original even and odd frame MDC scheme by adding a controllable amount of side information to improve frame interpolation at the decoder. The side information is also sent according to the video sequence motion for further improvement. The performance of the proposed algorithms is evaluated in error free and error prone environments especially for wireless channels. Simulation results show improved performance using the proposed MDC at high error rates compared to the single description coding (SDC) and the original even and odd frame MDC

    An efficient error resilience scheme based on wyner-ziv coding for region-of-Interest protection of wavelet based video transmission

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    In this paper, we propose a bandwidth efficient error resilience scheme for wavelet based video transmission over wireless channel by introducing an additional Wyner-Ziv (WZ) stream to protect region of interest (ROI) in a frame. In the proposed architecture, the main video stream is compressed by a generic wavelet domain coding structure and passed through the error prone channel without any protection. Meanwhile, the predefined ROI area related wavelet coefficients obtained after an integer wavelet transform will be specially protected by WZ codec in an additional channel during transmission. At the decoder side, the error-prone ROI related wavelet coefficients will be used as side information to help decoding the WZ stream. Different size of WZ bit streams can be applied in order to meet different bandwidth condition and different requirement of end users. The simulation results clearly revealed that the proposed scheme has distinct advantages in saving bandwidth comparing with fully applied FEC algorithm to whole video stream and in the meantime offer the robust transmission over error prone channel for certain video applications

    Distributed video coding for wireless video sensor networks: a review of the state-of-the-art architectures

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    Distributed video coding (DVC) is a relatively new video coding architecture originated from two fundamental theorems namely, Slepian–Wolf and Wyner–Ziv. Recent research developments have made DVC attractive for applications in the emerging domain of wireless video sensor networks (WVSNs). This paper reviews the state-of-the-art DVC architectures with a focus on understanding their opportunities and gaps in addressing the operational requirements and application needs of WVSNs

    Cross layer techniques for flexible transport protocol using UDP-Lite over a satellite network

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    Traditional real-time multimedia and streaming services have utilised UDP over RTP. Wireless transmission, by its nature, may introduce a variable, sometimes high bit error ratio. Current transport layer protocols drop all corrupted packets, in contrast, protocols such as UDP-Lite allow error-resilient applications to be supported in the networking stack. This paper presents experimental quantitative performance metrics using H.264 and UDP Lite for the next generation transport of IP multimedia, and discusses the architectural implications for enhancing performance of a wireless and/or satellite environment

    Robust multi-view video streaming through adaptive intra refresh video transcoding

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    A multi-view video (MVV) transcoder has been designed. The objective is to deliver maximum quality 3D video data from the source to the 2D video destination, through a wireless communication channel using all of its available bandwidth. This design makes use of the spatial and view downscaling algorithm. The method involves the reuse of motion information obtained from both the reference frames and views. Consequently, highly compressed MVV is converted into low bit rate single view video that is compliant with H.264/AVC format. Adaptive intra refresh (AIR) error resilience tool is configured to mitigate the error propagation resulting from channel conditions. Experimental results indicate that error resilience plus transcoding performed better than the cascaded technique. Simulation results demonstrated an efficient 3D video streaming service applied to low power mobile devices
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