81 research outputs found
DeepICP: An End-to-End Deep Neural Network for 3D Point Cloud Registration
We present DeepICP - a novel end-to-end learning-based 3D point cloud
registration framework that achieves comparable registration accuracy to prior
state-of-the-art geometric methods. Different from other keypoint based methods
where a RANSAC procedure is usually needed, we implement the use of various
deep neural network structures to establish an end-to-end trainable network.
Our keypoint detector is trained through this end-to-end structure and enables
the system to avoid the inference of dynamic objects, leverages the help of
sufficiently salient features on stationary objects, and as a result, achieves
high robustness. Rather than searching the corresponding points among existing
points, the key contribution is that we innovatively generate them based on
learned matching probabilities among a group of candidates, which can boost the
registration accuracy. Our loss function incorporates both the local similarity
and the global geometric constraints to ensure all above network designs can
converge towards the right direction. We comprehensively validate the
effectiveness of our approach using both the KITTI dataset and the
Apollo-SouthBay dataset. Results demonstrate that our method achieves
comparable or better performance than the state-of-the-art geometry-based
methods. Detailed ablation and visualization analysis are included to further
illustrate the behavior and insights of our network. The low registration error
and high robustness of our method makes it attractive for substantial
applications relying on the point cloud registration task.Comment: 10 pages, 6 figures, 3 tables, typos corrected, experimental results
updated, accepted by ICCV 201
PELATIHAN PENERAPAN SISTEM TERBENAM DI SMP ALAM AR-RIDHO KOTA SEMARANG
Sistem Terbenam (Embedded Sistem) merupakan salah satu dasar dari Internet of Thing(IoT). Sistem Terbenam merupakan sebuah sistem (rangkaian elektronik) digital yangmerupakan bagian dari Sebuah sistem yang lebih besar, yang biasanya bukan berupa sistemelektronik. Secara umum, sistem Terbenam dirancang untuk aplikasi tertentu. SekolahAlam Ar-Ridho merupakan sekolah yang berbasis pada explorasi alam sebagai bahan pendidikan dengan konsep penelitian dasar. Pada sekolah ini, siswa dididik memanfaatkanalam sebagai media penelitian dan penggalian ide. Tujuan dari pengabdian masyarakat iniadalah menegnalkan Sistem Terbenam yang dapat menunjang penelitian dan penggalian ide oleh sekolah Alam Ar-Ridho untuk membantu dalam pengembangan proses belajarmengajar pada sekolah tersebut. Diharapkan dengan adanya pengenalan Sistem Terbenam,siswa dapat bereksplorasi lebih jauh dengan mempelajari dan memantau pertumbuhantanaman yang ada di lingkungan sekolah. Metode yang digunakan terdiri dari 4 tahap, yaitu(1) persiapan awal, (2) Analisis permasalahan mitra & penyusunan materi, (3) pelatihan danpendampingan, dan (4) Evaluasi. Kegiatan ini direncanakan dilaksanakan selama 4 bulanbertempat di Politeknik Negeri Semarang dan SMP Alam Ar Ridho. Kegiatan ini akanmemberikan pengalaman mengenai penggunaan alat dan Sistem Terbenam
Characterizing self-driving tasks in general-purpose architectures
Autonomous Vehicles (AVs) have the potential to radically change the automotive industry. How- ever, computing solutions for AVs have to meet severe performance constraints to guarantee a safe driving experience. Current solutions either exhibit high cost or fail to meet the stringent latency constraints. Therefore, the popularization of AVs requires a low-cost yet effective computing sys- tem. Understanding the sources of latency is key in order to improve autonomous driving systems. Here, we present a detailed characterization of Autoware, a modern self-driving car system. We analyze the performance of the different components and leverage hardware counters to identify the main bottlenecks.This work has been supported by the the CoCoUnit ERC Advanced Grant of the EU’s Horizon 2020 program (grant No 833057), the Spanish State Research Agency under grant PID2020-113172RB-I00 (AEI/FEDER, EU), the ICREA Academia program, and the grant 2020 FPI-UPC_033.Peer ReviewedPostprint (published version
The Reach-Avoid Problem for Constant-Rate Multi-Mode Systems
A constant-rate multi-mode system is a hybrid system that can switch freely
among a finite set of modes, and whose dynamics is specified by a finite number
of real-valued variables with mode-dependent constant rates. Alur, Wojtczak,
and Trivedi have shown that reachability problems for constant-rate multi-mode
systems for open and convex safety sets can be solved in polynomial time. In
this paper, we study the reachability problem for non-convex state spaces and
show that this problem is in general undecidable. We recover decidability by
making certain assumptions about the safety set. We present a new algorithm to
solve this problem and compare its performance with the popular sampling based
algorithm rapidly-exploring random tree (RRT) as implemented in the Open Motion
Planning Library (OMPL).Comment: 26 page
Learning Based High-Level Decision Making for Abortable Overtaking in Autonomous Vehicles
Autonomous vehicles are a growing technology that aims to enhance safety,
accessibility, efficiency, and convenience through autonomous maneuvers ranging
from lane change to overtaking. Overtaking is one of the most challenging
maneuvers for autonomous vehicles, and current techniques for autonomous
overtaking are limited to simple situations. This paper studies how to increase
safety in autonomous overtaking by allowing the maneuver to be aborted. We
propose a decision-making process based on a deep Q-Network to determine if and
when the overtaking maneuver needs to be aborted. The proposed algorithm is
empirically evaluated in simulation with varying traffic situations, indicating
that the proposed method improves safety during overtaking maneuvers.
Furthermore, the approach is demonstrated in real-world experiments using the
autonomous shuttle iseAuto.Comment: 11 pages, 16 figures. This work has been submitted to the IEEE for
possible publication. Copyright may be transferred without notice, after
which this version may no longer be accessibl
AUTONOMOUS VEHICLE SIMULATION WITH MULTI HUMAN DRIVING BEHAVIOR USING DEEP LEARNING
Advances in Autonomous Vehicle (AV) technology have made this topic popular in recent years, both large and small companies have started to develop this AV technology. Apart from large companies, several researchers are also interested in developing this technology. However, due to cost constraints and security issues, the researchers developed AV using a computer simulation approach. The main objective of this paper is to create a simulation (AV). The simulation was created using Udacity self-driving-car from Unity 3D. The first step we took was to take a dataset in the form of images from a number of participants by manually driving a car in a simulation to get Human-driving-behavior. After the dataset is obtained, the AV model formation process will then be carried out using the deep learning method of the Convolutional Neural Network algorithm. In this research, a good AV simulation has been successfully made, the car can run perfectly following the track without experiencing a collision or going off the track. From the results of the testing carried out, the model that was built got pretty good results where the accuracy was 71% and the loss was 0.0165
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