783 research outputs found

    Towards markerless orthopaedic navigation with intuitive Optical See-through Head-mounted displays

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    The potential of image-guided orthopaedic navigation to improve surgical outcomes has been well-recognised during the last two decades. According to the tracked pose of target bone, the anatomical information and preoperative plans are updated and displayed to surgeons, so that they can follow the guidance to reach the goal with higher accuracy, efficiency and reproducibility. Despite their success, current orthopaedic navigation systems have two main limitations: for target tracking, artificial markers have to be drilled into the bone and calibrated manually to the bone, which introduces the risk of additional harm to patients and increases operating complexity; for guidance visualisation, surgeons have to shift their attention from the patient to an external 2D monitor, which is disruptive and can be mentally stressful. Motivated by these limitations, this thesis explores the development of an intuitive, compact and reliable navigation system for orthopaedic surgery. To this end, conventional marker-based tracking is replaced by a novel markerless tracking algorithm, and the 2D display is replaced by a 3D holographic Optical see-through (OST) Head-mounted display (HMD) precisely calibrated to a user's perspective. Our markerless tracking, facilitated by a commercial RGBD camera, is achieved through deep learning-based bone segmentation followed by real-time pose registration. For robust segmentation, a new network is designed and efficiently augmented by a synthetic dataset. Our segmentation network outperforms the state-of-the-art regarding occlusion-robustness, device-agnostic behaviour, and target generalisability. For reliable pose registration, a novel Bounded Iterative Closest Point (BICP) workflow is proposed. The improved markerless tracking can achieve a clinically acceptable error of 0.95 deg and 2.17 mm according to a phantom test. OST displays allow ubiquitous enrichment of perceived real world with contextually blended virtual aids through semi-transparent glasses. They have been recognised as a suitable visual tool for surgical assistance, since they do not hinder the surgeon's natural eyesight and require no attention shift or perspective conversion. The OST calibration is crucial to ensure locational-coherent surgical guidance. Current calibration methods are either human error-prone or hardly applicable to commercial devices. To this end, we propose an offline camera-based calibration method that is highly accurate yet easy to implement in commercial products, and an online alignment-based refinement that is user-centric and robust against user error. The proposed methods are proven to be superior to other similar State-of- the-art (SOTA)s regarding calibration convenience and display accuracy. Motivated by the ambition to develop the world's first markerless OST navigation system, we integrated the developed markerless tracking and calibration scheme into a complete navigation workflow designed for femur drilling tasks during knee replacement surgery. We verify the usability of our designed OST system with an experienced orthopaedic surgeon by a cadaver study. Our test validates the potential of the proposed markerless navigation system for surgical assistance, although further improvement is required for clinical acceptance.Open Acces

    Collaborative Augmented Reality

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    Over the past number of years augmented reality (AR) has become an increasingly pervasive as a consumer level technology. The principal drivers of its recent development has been the evolution of mobile and handheld devices, in conjunction with algorithms and techniques from fields such as 3D computer vision. Various commercial platforms and SDKs are now available that allow developers to quickly develop mobile AR apps requiring minimal understanding of the underlying technology. Much of the focus to date, both in the research and commercial environment, has been on single user AR applications. Just as collaborative mobile applications have a demonstrated role in the increasing popularity of mobile devices, and we believe collaborative AR systems present a compelling use-case for AR technology. The aim of this thesis is the development a mobile collaborative augmented reality framework. We identify the elements required in the design and implementation stages of collaborative AR applications. Our solution enables developers to easily create multi-user mobile AR applications in which the users can cooperatively interact with the real environment in real time. It increases the sense of collaborative spatial interaction without requiring complex infrastructure. Assuming the given low level communication and AR libraries have modular structures, the proposed approach is also modular and flexible enough to adapt to their requirements without requiring any major changes

    Markerless navigation system for orthopaedic knee surgery: a proof of concept study

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    Current computer-assisted surgical navigation systems mainly rely on optical markers screwed into the bone for anatomy tracking. The insertion of these percutaneous markers increases operating complexity and causes additional harm to the patient. A markerless tracking and registration algorithm has recently been proposed to avoid anatomical markers for knee surgery. The femur points were directly segmented from the recorded RGBD scene by a neural network and then registered to a pre-scanned femur model for the real-time pose. However, in a practical setup such a method can produce unreliable registration results, especially in rotation. Furthermore, its potential application in surgical navigation has not been demonstrated. In this paper, we first improved markerless registration accuracy by adopting a bounded-ICP (BICP) technique, where an estimate of the remote hip centre, acquired also in a markerless way, was employed to constrain distal femur alignment. Then, a proof-of-concept markerless navigation system was proposed to assist in typical knee drilling tasks. Two example setups for global anchoring were proposed and tested on a phantom leg. Our BICP-based markerless tracking and registration method has better angular accuracy and stability than the original method, bringing our straightforward, less invasive markerless navigation approach one step closer to clinical application. According to user tests, our proposed optically anchored navigation system achieves comparable accuracy with the state-of-the-art (3.64± 1.49 mm in position and 2.13±0.81° in orientation). Conversely, our visually anchored, optical tracker-free setup has a lower accuracy (5.86± 1.63 mm in position and 4.18±1.44° in orientation), but is more cost-effective and flexible in the operating room

    Collaborative Augmented Reality

    Get PDF
    Over the past number of years augmented reality (AR) has become an increasingly pervasive as a consumer level technology. The principal drivers of its recent development has been the evolution of mobile and handheld devices, in conjunction with algorithms and techniques from fields such as 3D computer vision. Various commercial platforms and SDKs are now available that allow developers to quickly develop mobile AR apps requiring minimal understanding of the underlying technology. Much of the focus to date, both in the research and commercial environment, has been on single user AR applications. Just as collaborative mobile applications have a demonstrated role in the increasing popularity of mobile devices, and we believe collaborative AR systems present a compelling use-case for AR technology. The aim of this thesis is the development a mobile collaborative augmented reality framework. We identify the elements required in the design and implementation stages of collaborative AR applications. Our solution enables developers to easily create multi-user mobile AR applications in which the users can cooperatively interact with the real environment in real time. It increases the sense of collaborative spatial interaction without requiring complex infrastructure. Assuming the given low level communication and AR libraries have modular structures, the proposed approach is also modular and flexible enough to adapt to their requirements without requiring any major changes

    Cloudlets: bringing the cloud to the mobile user

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    Registration Combining Wide and Narrow Baseline Feature Tracking Techniques for Markerless AR Systems

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    Augmented reality (AR) is a field of computer research which deals with the combination of real world and computer generated data. Registration is one of the most difficult problems currently limiting the usability of AR systems. In this paper, we propose a novel natural feature tracking based registration method for AR applications. The proposed method has following advantages: (1) it is simple and efficient, as no man-made markers are needed for both indoor and outdoor AR applications; moreover, it can work with arbitrary geometric shapes including planar, near planar and non planar structures which really enhance the usability of AR systems. (2) Thanks to the reduced SIFT based augmented optical flow tracker, the virtual scene can still be augmented on the specified areas even under the circumstances of occlusion and large changes in viewpoint during the entire process. (3) It is easy to use, because the adaptive classification tree based matching strategy can give us fast and accurate initialization, even when the initial camera is different from the reference image to a large degree. Experimental evaluations validate the performance of the proposed method for online pose tracking and augmentation

    Penerapan Augmented Reality Image Tracking pada Koran Interaktif Daerah Bojonegoro Berbasis Android

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    Media informasi pada saat ini mempunyai peran yang sangat penting dalam penymapaian berita . Koran merupakan salah satu media informasi berupa surat kabar cetak yang menyampaikan berbagai macam informasi yang terjadi dalam berbagai bidang. Di zaman modern ini koran cetak yang  sekarang sudah di tinggalkan dan berganti menjadi media teknologi informasi berbasis web dan mobile . Oleh karena itu untuk menarik minat baca koran kembali perlu dikembangkannya media interaktif . Media koran interaktif bertujuan untuk menyampaikan berita tidak hanya dalam media cetak namun juga bisa  berinteraktif secara virtual dengan adanya Augmented Reality  .  Augmented Reality sering digunakan sebagai media  pembelajaran maupun hiburan. Pencarian informasi dan perkiraan media penyampaian berita yang disampaikan akan menarik dengan dibentuknya aplikasi . Dibentuknya aplikasi ini bertujuan untuk mengembangkan media koran berita, dalam bentuk format media informasi interakti yang ada pada koran cetak . Hasil penelitian ini adalah media koran interkatif berbasis Augmented Reality dengan menggunakan Image Tracking agar penyampaian berita lebih menarik minat bac

    Implementation of Augmented Reality for Introduction To Android Based Mammalian Animals Using The Marker Based Tracking Method

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    Augmented Reality is a technology on 2-dimensional and 3-dimensional virtual objects that are combined into the real environment that is around us. With the ability of Augmented Reality that is able to change the atmosphere of children’s learning that can be used as a medium of learning in the introduction of mammals for kindergarten children. This AR can provide interesting facilities such as displaying 3-dimensional objects of these mammals along with animal sounds and animations using Smartphones, so that children can interact and be more creative in recognizing these mammals, because children experience their golden age at the age of 4 to 7 years which is a time when children begin to receive stimuli, so that children will be faster to receive and catch on learning from the introduction of these mammals by using Augmented Reality Technology. The results of testing on the Vuforia plugin and making the AR application on Unity can provide a good information result, where the use of AR can bring up mammalian objects by pointing the Smartphone at the marker, so that all mammals can be recognized properly. This shows that children’s interest around 85% in terms of UI/UX appearance, and 70% of children have no problems in running the Mammal Animal AR applicatio
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