2,471 research outputs found
Maximum Edge-Disjoint Paths in -sums of Graphs
We consider the approximability of the maximum edge-disjoint paths problem
(MEDP) in undirected graphs, and in particular, the integrality gap of the
natural multicommodity flow based relaxation for it. The integrality gap is
known to be even for planar graphs due to a simple
topological obstruction and a major focus, following earlier work, has been
understanding the gap if some constant congestion is allowed.
In this context, it is natural to ask for which classes of graphs does a
constant-factor constant-congestion property hold. It is easy to deduce that
for given constant bounds on the approximation and congestion, the class of
"nice" graphs is nor-closed. Is the converse true? Does every proper
minor-closed family of graphs exhibit a constant factor, constant congestion
bound relative to the LP relaxation? We conjecture that the answer is yes.
One stumbling block has been that such bounds were not known for bounded
treewidth graphs (or even treewidth 3). In this paper we give a polytime
algorithm which takes a fractional routing solution in a graph of bounded
treewidth and is able to integrally route a constant fraction of the LP
solution's value. Note that we do not incur any edge congestion. Previously
this was not known even for series parallel graphs which have treewidth 2. The
algorithm is based on a more general argument that applies to -sums of
graphs in some graph family, as long as the graph family has a constant factor,
constant congestion bound. We then use this to show that such bounds hold for
the class of -sums of bounded genus graphs
On Routing Disjoint Paths in Bounded Treewidth Graphs
We study the problem of routing on disjoint paths in bounded treewidth graphs
with both edge and node capacities. The input consists of a capacitated graph
and a collection of source-destination pairs . The goal is to maximize the number of pairs that
can be routed subject to the capacities in the graph. A routing of a subset
of the pairs is a collection of paths such that,
for each pair , there is a path in
connecting to . In the Maximum Edge Disjoint Paths (MaxEDP) problem,
the graph has capacities on the edges and a routing
is feasible if each edge is in at most of
the paths of . The Maximum Node Disjoint Paths (MaxNDP) problem is
the node-capacitated counterpart of MaxEDP.
In this paper we obtain an approximation for MaxEDP on graphs of
treewidth at most and a matching approximation for MaxNDP on graphs of
pathwidth at most . Our results build on and significantly improve the work
by Chekuri et al. [ICALP 2013] who obtained an approximation
for MaxEDP
Designing Multi-Commodity Flow Trees
The traditional multi-commodity flow problem assumes a given flow network in
which multiple commodities are to be maximally routed in response to given
demands. This paper considers the multi-commodity flow network-design problem:
given a set of multi-commodity flow demands, find a network subject to certain
constraints such that the commodities can be maximally routed.
This paper focuses on the case when the network is required to be a tree. The
main result is an approximation algorithm for the case when the tree is
required to be of constant degree. The algorithm reduces the problem to the
minimum-weight balanced-separator problem; the performance guarantee of the
algorithm is within a factor of 4 of the performance guarantee of the
balanced-separator procedure. If Leighton and Rao's balanced-separator
procedure is used, the performance guarantee is O(log n). This improves the
O(log^2 n) approximation factor that is trivial to obtain by a direct
application of the balanced-separator method.Comment: Conference version in WADS'9
Routing Symmetric Demands in Directed Minor-Free Graphs with Constant Congestion
The problem of routing in graphs using node-disjoint paths has received a lot of attention and a polylogarithmic approximation algorithm with constant congestion is known for undirected graphs [Chuzhoy and Li 2016] and [Chekuri and Ene 2013]. However, the problem is hard to approximate within polynomial factors on directed graphs, for any constant congestion [Chuzhoy, Kim and Li 2016].
Recently, [Chekuri, Ene and Pilipczuk 2016] have obtained a polylogarithmic approximation with constant congestion on directed planar graphs, for the special case of symmetric demands. We extend their result by obtaining a polylogarithmic approximation with constant congestion on arbitrary directed minor-free graphs, for the case of symmetric demands
Pre-Reduction Graph Products: Hardnesses of Properly Learning DFAs and Approximating EDP on DAGs
The study of graph products is a major research topic and typically concerns
the term , e.g., to show that . In this paper, we
study graph products in a non-standard form where is a
"reduction", a transformation of any graph into an instance of an intended
optimization problem. We resolve some open problems as applications.
(1) A tight -approximation hardness for the minimum
consistent deterministic finite automaton (DFA) problem, where is the
sample size. Due to Board and Pitt [Theoretical Computer Science 1992], this
implies the hardness of properly learning DFAs assuming (the
weakest possible assumption).
(2) A tight hardness for the edge-disjoint paths (EDP)
problem on directed acyclic graphs (DAGs), where denotes the number of
vertices.
(3) A tight hardness of packing vertex-disjoint -cycles for large .
(4) An alternative (and perhaps simpler) proof for the hardness of properly
learning DNF, CNF and intersection of halfspaces [Alekhnovich et al., FOCS 2004
and J. Comput.Syst.Sci. 2008]
Distributed Connectivity Decomposition
We present time-efficient distributed algorithms for decomposing graphs with
large edge or vertex connectivity into multiple spanning or dominating trees,
respectively. As their primary applications, these decompositions allow us to
achieve information flow with size close to the connectivity by parallelizing
it along the trees. More specifically, our distributed decomposition algorithms
are as follows:
(I) A decomposition of each undirected graph with vertex-connectivity
into (fractionally) vertex-disjoint weighted dominating trees with total weight
, in rounds.
(II) A decomposition of each undirected graph with edge-connectivity
into (fractionally) edge-disjoint weighted spanning trees with total
weight , in
rounds.
We also show round complexity lower bounds of
and
for the above two decompositions,
using techniques of [Das Sarma et al., STOC'11]. Moreover, our
vertex-connectivity decomposition extends to centralized algorithms and
improves the time complexity of [Censor-Hillel et al., SODA'14] from
to near-optimal .
As corollaries, we also get distributed oblivious routing broadcast with
-competitive edge-congestion and -competitive
vertex-congestion. Furthermore, the vertex connectivity decomposition leads to
near-time-optimal -approximation of vertex connectivity: centralized
and distributed . The former moves
toward the 1974 conjecture of Aho, Hopcroft, and Ullman postulating an
centralized exact algorithm while the latter is the first distributed vertex
connectivity approximation
Routing Games with Progressive Filling
Max-min fairness (MMF) is a widely known approach to a fair allocation of
bandwidth to each of the users in a network. This allocation can be computed by
uniformly raising the bandwidths of all users without violating capacity
constraints. We consider an extension of these allocations by raising the
bandwidth with arbitrary and not necessarily uniform time-depending velocities
(allocation rates). These allocations are used in a game-theoretic context for
routing choices, which we formalize in progressive filling games (PFGs).
We present a variety of results for equilibria in PFGs. We show that these
games possess pure Nash and strong equilibria. While computation in general is
NP-hard, there are polynomial-time algorithms for prominent classes of
Max-Min-Fair Games (MMFG), including the case when all users have the same
source-destination pair. We characterize prices of anarchy and stability for
pure Nash and strong equilibria in PFGs and MMFGs when players have different
or the same source-destination pairs. In addition, we show that when a designer
can adjust allocation rates, it is possible to design games with optimal strong
equilibria. Some initial results on polynomial-time algorithms in this
direction are also derived
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