26,223 research outputs found

    DocuDrama

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    This paper presents an approach combining concepts of virtual storytelling with cooperative processes. We will describe why storytelling is relevant in cooperation support applications. We will outline how storytelling concepts provide a new quality for groupware applications. Different prototypes illustrate a combination of a groupware application with various storytelling components in a Theatre of Work

    Checkpointing as a Service in Heterogeneous Cloud Environments

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    A non-invasive, cloud-agnostic approach is demonstrated for extending existing cloud platforms to include checkpoint-restart capability. Most cloud platforms currently rely on each application to provide its own fault tolerance. A uniform mechanism within the cloud itself serves two purposes: (a) direct support for long-running jobs, which would otherwise require a custom fault-tolerant mechanism for each application; and (b) the administrative capability to manage an over-subscribed cloud by temporarily swapping out jobs when higher priority jobs arrive. An advantage of this uniform approach is that it also supports parallel and distributed computations, over both TCP and InfiniBand, thus allowing traditional HPC applications to take advantage of an existing cloud infrastructure. Additionally, an integrated health-monitoring mechanism detects when long-running jobs either fail or incur exceptionally low performance, perhaps due to resource starvation, and proactively suspends the job. The cloud-agnostic feature is demonstrated by applying the implementation to two very different cloud platforms: Snooze and OpenStack. The use of a cloud-agnostic architecture also enables, for the first time, migration of applications from one cloud platform to another.Comment: 20 pages, 11 figures, appears in CCGrid, 201

    An active, ontology-driven network service for Internet collaboration

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    Web portals have emerged as an important means of collaboration on the WWW, and the integration of ontologies promises to make them more accurate in how they serve users’ collaboration and information location requirements. However, web portals are essentially a centralised architecture resulting in difficulties supporting seamless roaming between portals and collaboration between groups supported on different portals. This paper proposes an alternative approach to collaboration over the web using ontologies that is de-centralised and exploits content-based networking. We argue that this approach promises a user-centric, timely, secure and location-independent mechanism, which is potentially more scaleable and universal than existing centralised portals

    Service and device discovery of nodes in a wireless sensor network

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    Emerging wireless communication standards and more capable sensors and actuators have pushed further development of wireless sensor networks. Deploying a large number of sensor\ud nodes requires a high-level framework enabling the devices to present themselves and the resources they hold. The device and the resources can be described as services, and in this paper, we review a number of well-known service discovery protocols. Bonjour stands out with its auto-configuration, distributed architecture, and sharing of resources. We also present a lightweight implementation in order to demonstrate that an emerging standards-based device and service discovery protocol can actually be deployed on small wireless sensor nodes

    Enabling collaboration in virtual reality navigators

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    In this paper we characterize a feature superset for Collaborative Virtual Reality Environments (CVRE), and derive a component framework to transform stand-alone VR navigators into full-fledged multithreaded collaborative environments. The contributions of our approach rely on a cost-effective and extensible technique for loading software components into separate POSIX threads for rendering, user interaction and network communications, and adding a top layer for managing session collaboration. The framework recasts a VR navigator under a distributed peer-to-peer topology for scene and object sharing, using callback hooks for broadcasting remote events and multicamera perspective sharing with avatar interaction. We validate the framework by applying it to our own ALICE VR Navigator. Experimental results show that our approach has good performance in the collaborative inspection of complex models.Postprint (published version

    The Raincore API for clusters of networking elements

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    Clustering technology offers a way to increase overall reliability and performance of Internet information flow by strengthening one link in the chain without adding others. We have implemented this technology in a distributed computing architecture for network elements. The architecture, called Raincore, originated in the Reliable Array of Independent Nodes, or RAIN, research collaboration between the California Institute of Technology and the US National Aeronautics and Space Agency's Jet Propulsion Laboratory. The RAIN project focused on developing high-performance, fault-tolerant, portable clustering technology for spaceborne computing . The technology that emerged from this project became the basis for a spinoff company, Rainfinity, which has the exclusive intellectual property rights to the RAIN technology. The authors describe the Raincore conceptual architecture and distributed services, which are designed to make it easy for developers to port their applications to run on top of a cluster of networking elements. We include two applications: a Web server prototype that was part of the original RAIN research project and a commercial firewall cluster product from Rainfinity

    Mobile support in CSCW applications and groupware development frameworks

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    Computer Supported Cooperative Work (CSCW) is an established subset of the field of Human Computer Interaction that deals with the how people use computing technology to enhance group interaction and collaboration. Mobile CSCW has emerged as a result of the progression from personal desktop computing to the mobile device platforms that are ubiquitous today. CSCW aims to not only connect people and facilitate communication through using computers; it aims to provide conceptual models coupled with technology to manage, mediate, and assist collaborative processes. Mobile CSCW research looks to fulfil these aims through the adoption of mobile technology and consideration for the mobile user. Facilitating collaboration using mobile devices brings new challenges. Some of these challenges are inherent to the nature of the device hardware, while others focus on the understanding of how to engineer software to maximize effectiveness for the end-users. This paper reviews seminal and state-of-the-art cooperative software applications and development frameworks, and their support for mobile devices
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