7 research outputs found

    Work System Modeling Method with Different Levels of Specificity and Rigor for Different Stakeholder Purposes

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    This paper proposes a modeling method (the work system modeling method - WSMM) that addresses key issues related to enterprise and process modeling. Those issues lead to modeling method requirements that call for relaxing common assumptions about the nature of modeling methods and related modeling languages and metamodels. A summary of work system theory (WST)and the work system method (WSM) provides background for understanding WSMM. A design space for modeling positions most applications of WSM in relation to seven purposes of modeling that call for successively more formal approaches. WSMM is presented in relation to the seven purposes, thereby extending WSM in new directions. A final section summarizes how WSMM addresses the issues and requirements from the introduction, explains how coherence is maintained within WSMM, and identifies areas for future research

    Applying Facets of Work as a Source of Knowledge and Insight for Requirements Determination

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    This conceptual contribution explains how the idea of “facets of work” can bring more knowledge and richer, more evocative ideas to the development of system requirements in organizational settings. Focusing on facets of work potentially provides useful guidance without requiring unnecessary details, precision, and notation. A background section summarizes how the current research emerged from partial overlaps between separate research efforts. Table 1 identifies 18 facets of work. Five other tables look at a subset of the facets to illustrate concepts associated with specific facets, common success factors and tradeoffs, sub-facets and other topics. Use of the same subset of the facets to classify quotations from a case study demonstrates the broad relevance of the approach

    Facets of Work: Enriching the Description, Analysis, Design, and Evaluation of Systems in Organizations

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    This conceptual contribution introduces the idea of “facets of work” and explains how it can be applied to challenges in today’s IS discipline. The notion of facets of work emerged from earlier attempts to bring more knowledge and richer, more evocative ideas to systems analysis and design (SA&D). Focusing on facets of work when initially discussing requirements could provide guidance without jumping prematurely to details, precision, and formal notation needed for producing testable software. This paper defines facet of work, identifies underlying assumptions and criteria, and uses three examples to illustrate how 18 facets of work can illuminate different aspects of situations that are amenable to discussion as systems. Potential applications of facets of work include supporting SA&D, supporting empirical research, visualizing multiple aspects of digitalization, and identifying some of the knowledge in a body of knowledge for IS. Six lengthy tables in the Appendix identify concepts associated with each facet, evaluation criteria, design trade-offs, sub-facets, and other details that are potentially useful as the basis of tools, methods, and future research

    A Layered Reference Architecture for Metamodels to Tailor Quality Modeling and Analysis

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    Human Practice. Digital Ecologies. Our Future. : 14. Internationale Tagung Wirtschaftsinformatik (WI 2019) : Tagungsband

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    Erschienen bei: universi - Universitätsverlag Siegen. - ISBN: 978-3-96182-063-4Aus dem Inhalt: Track 1: Produktion & Cyber-Physische Systeme Requirements and a Meta Model for Exchanging Additive Manufacturing Capacities Service Systems, Smart Service Systems and Cyber- Physical Systems—What’s the difference? Towards a Unified Terminology Developing an Industrial IoT Platform – Trade-off between Horizontal and Vertical Approaches Machine Learning und Complex Event Processing: Effiziente Echtzeitauswertung am Beispiel Smart Factory Sensor retrofit for a coffee machine as condition monitoring and predictive maintenance use case Stakeholder-Analyse zum Einsatz IIoT-basierter Frischeinformationen in der Lebensmittelindustrie Towards a Framework for Predictive Maintenance Strategies in Mechanical Engineering - A Method-Oriented Literature Analysis Development of a matching platform for the requirement-oriented selection of cyber physical systems for SMEs Track 2: Logistic Analytics An Empirical Study of Customers’ Behavioral Intention to Use Ridepooling Services – An Extension of the Technology Acceptance Model Modeling Delay Propagation and Transmission in Railway Networks What is the impact of company specific adjustments on the acceptance and diffusion of logistic standards? Robust Route Planning in Intermodal Urban Traffic Track 3: Unternehmensmodellierung & Informationssystemgestaltung (Enterprise Modelling & Information Systems Design) Work System Modeling Method with Different Levels of Specificity and Rigor for Different Stakeholder Purposes Resolving Inconsistencies in Declarative Process Models based on Culpability Measurement Strategic Analysis in the Realm of Enterprise Modeling – On the Example of Blockchain-Based Initiatives for the Electricity Sector Zwischenbetriebliche Integration in der Möbelbranche: Konfigurationen und Einflussfaktoren Novices’ Quality Perceptions and the Acceptance of Process Modeling Grammars Entwicklung einer Definition für Social Business Objects (SBO) zur Modellierung von Unternehmensinformationen Designing a Reference Model for Digital Product Configurators Terminology for Evolving Design Artifacts Business Role-Object Specification: A Language for Behavior-aware Structural Modeling of Business Objects Generating Smart Glasses-based Information Systems with BPMN4SGA: A BPMN Extension for Smart Glasses Applications Using Blockchain in Peer-to-Peer Carsharing to Build Trust in the Sharing Economy Testing in Big Data: An Architecture Pattern for a Development Environment for Innovative, Integrated and Robust Applications Track 4: Lern- und Wissensmanagement (e-Learning and Knowledge Management) eGovernment Competences revisited – A Literature Review on necessary Competences in a Digitalized Public Sector Say Hello to Your New Automated Tutor – A Structured Literature Review on Pedagogical Conversational Agents Teaching the Digital Transformation of Business Processes: Design of a Simulation Game for Information Systems Education Conceptualizing Immersion for Individual Learning in Virtual Reality Designing a Flipped Classroom Course – a Process Model The Influence of Risk-Taking on Knowledge Exchange and Combination Gamified Feedback durch Avatare im Mobile Learning Alexa, Can You Help Me Solve That Problem? - Understanding the Value of Smart Personal Assistants as Tutors for Complex Problem Tasks Track 5: Data Science & Business Analytics Matching with Bundle Preferences: Tradeoff between Fairness and Truthfulness Applied image recognition: guidelines for using deep learning models in practice Yield Prognosis for the Agrarian Management of Vineyards using Deep Learning for Object Counting Reading Between the Lines of Qualitative Data – How to Detect Hidden Structure Based on Codes Online Auctions with Dual-Threshold Algorithms: An Experimental Study and Practical Evaluation Design Features of Non-Financial Reward Programs for Online Reviews: Evaluation based on Google Maps Data Topic Embeddings – A New Approach to Classify Very Short Documents Based on Predefined Topics Leveraging Unstructured Image Data for Product Quality Improvement Decision Support for Real Estate Investors: Improving Real Estate Valuation with 3D City Models and Points of Interest Knowledge Discovery from CVs: A Topic Modeling Procedure Online Product Descriptions – Boost for your Sales? Entscheidungsunterstützung durch historienbasierte Dienstreihenfolgeplanung mit Pattern A Semi-Automated Approach for Generating Online Review Templates Machine Learning goes Measure Management: Leveraging Anomaly Detection and Parts Search to Improve Product-Cost Optimization Bedeutung von Predictive Analytics für den theoretischen Erkenntnisgewinn in der IS-Forschung Track 6: Digitale Transformation und Dienstleistungen Heuristic Theorizing in Software Development: Deriving Design Principles for Smart Glasses-based Systems Mirroring E-service for Brick and Mortar Retail: An Assessment and Survey Taxonomy of Digital Platforms: A Platform Architecture Perspective Value of Star Players in the Digital Age Local Shopping Platforms – Harnessing Locational Advantages for the Digital Transformation of Local Retail Outlets: A Content Analysis A Socio-Technical Approach to Manage Analytics-as-a-Service – Results of an Action Design Research Project Characterizing Approaches to Digital Transformation: Development of a Taxonomy of Digital Units Expectations vs. Reality – Benefits of Smart Services in the Field of Tension between Industry and Science Innovation Networks and Digital Innovation: How Organizations Use Innovation Networks in a Digitized Environment Characterising Social Reading Platforms— A Taxonomy-Based Approach to Structure the Field Less Complex than Expected – What Really Drives IT Consulting Value Modularity Canvas – A Framework for Visualizing Potentials of Service Modularity Towards a Conceptualization of Capabilities for Innovating Business Models in the Industrial Internet of Things A Taxonomy of Barriers to Digital Transformation Ambidexterity in Service Innovation Research: A Systematic Literature Review Design and success factors of an online solution for cross-pillar pension information Track 7: IT-Management und -Strategie A Frugal Support Structure for New Software Implementations in SMEs How to Structure a Company-wide Adoption of Big Data Analytics The Changing Roles of Innovation Actors and Organizational Antecedents in the Digital Age Bewertung des Kundennutzens von Chatbots für den Einsatz im Servicedesk Understanding the Benefits of Agile Software Development in Regulated Environments Are Employees Following the Rules? On the Effectiveness of IT Consumerization Policies Agile and Attached: The Impact of Agile Practices on Agile Team Members’ Affective Organisational Commitment The Complexity Trap – Limits of IT Flexibility for Supporting Organizational Agility in Decentralized Organizations Platform Openness: A Systematic Literature Review and Avenues for Future Research Competence, Fashion and the Case of Blockchain The Digital Platform Otto.de: A Case Study of Growth, Complexity, and Generativity Track 8: eHealth & alternde Gesellschaft Security and Privacy of Personal Health Records in Cloud Computing Environments – An Experimental Exploration of the Impact of Storage Solutions and Data Breaches Patientenintegration durch Pfadsysteme Digitalisierung in der Stressprävention – eine qualitative Interviewstudie zu Nutzenpotenzialen User Dynamics in Mental Health Forums – A Sentiment Analysis Perspective Intent and the Use of Wearables in the Workplace – A Model Development Understanding Patient Pathways in the Context of Integrated Health Care Services - Implications from a Scoping Review Understanding the Habitual Use of Wearable Activity Trackers On the Fit in Fitness Apps: Studying the Interaction of Motivational Affordances and Users’ Goal Orientations in Affecting the Benefits Gained Gamification in Health Behavior Change Support Systems - A Synthesis of Unintended Side Effects Investigating the Influence of Information Incongruity on Trust-Relations within Trilateral Healthcare Settings Track 9: Krisen- und Kontinuitätsmanagement Potentiale von IKT beim Ausfall kritischer Infrastrukturen: Erwartungen, Informationsgewinnung und Mediennutzung der Zivilbevölkerung in Deutschland Fake News Perception in Germany: A Representative Study of People’s Attitudes and Approaches to Counteract Disinformation Analyzing the Potential of Graphical Building Information for Fire Emergency Responses: Findings from a Controlled Experiment Track 10: Human-Computer Interaction Towards a Taxonomy of Platforms for Conversational Agent Design Measuring Service Encounter Satisfaction with Customer Service Chatbots using Sentiment Analysis Self-Tracking and Gamification: Analyzing the Interplay of Motivations, Usage and Motivation Fulfillment Erfolgsfaktoren von Augmented-Reality-Applikationen: Analyse von Nutzerrezensionen mit dem Review-Mining-Verfahren Designing Dynamic Decision Support for Electronic Requirements Negotiations Who is Stressed by Using ICTs? A Qualitative Comparison Analysis with the Big Five Personality Traits to Understand Technostress Walking the Middle Path: How Medium Trade-Off Exposure Leads to Higher Consumer Satisfaction in Recommender Agents Theory-Based Affordances of Utilitarian, Hedonic and Dual-Purposed Technologies: A Literature Review Eliciting Customer Preferences for Shopping Companion Apps: A Service Quality Approach The Role of Early User Participation in Discovering Software – A Case Study from the Context of Smart Glasses The Fluidity of the Self-Concept as a Framework to Explain the Motivation to Play Video Games Heart over Heels? An Empirical Analysis of the Relationship between Emotions and Review Helpfulness for Experience and Credence Goods Track 11: Information Security and Information Privacy Unfolding Concerns about Augmented Reality Technologies: A Qualitative Analysis of User Perceptions To (Psychologically) Own Data is to Protect Data: How Psychological Ownership Determines Protective Behavior in a Work and Private Context Understanding Data Protection Regulations from a Data Management Perspective: A Capability-Based Approach to EU-GDPR On the Difficulties of Incentivizing Online Privacy through Transparency: A Qualitative Survey of the German Health Insurance Market What is Your Selfie Worth? A Field Study on Individuals’ Valuation of Personal Data Justification of Mass Surveillance: A Quantitative Study An Exploratory Study of Risk Perception for Data Disclosure to a Network of Firms Track 12: Umweltinformatik und nachhaltiges Wirtschaften Kommunikationsfäden im Nadelöhr – Fachliche Prozessmodellierung der Nachhaltigkeitskommunikation am Kapitalmarkt Potentiale und Herausforderungen der Materialflusskostenrechnung Computing Incentives for User-Based Relocation in Carsharing Sustainability’s Coming Home: Preliminary Design Principles for the Sustainable Smart District Substitution of hazardous chemical substances using Deep Learning and t-SNE A Hierarchy of DSMLs in Support of Product Life-Cycle Assessment A Survey of Smart Energy Services for Private Households Door-to-Door Mobility Integrators as Keystone Organizations of Smart Ecosystems: Resources and Value Co-Creation – A Literature Review Ein Entscheidungsunterstützungssystem zur ökonomischen Bewertung von Mieterstrom auf Basis der Clusteranalyse Discovering Blockchain for Sustainable Product-Service Systems to enhance the Circular Economy Digitale Rückverfolgbarkeit von Lebensmitteln: Eine verbraucherinformatische Studie Umweltbewusstsein durch audiovisuelles Content Marketing? Eine experimentelle Untersuchung zur Konsumentenbewertung nachhaltiger Smartphones Towards Predictive Energy Management in Information Systems: A Research Proposal A Web Browser-Based Application for Processing and Analyzing Material Flow Models using the MFCA Methodology Track 13: Digital Work - Social, mobile, smart On Conversational Agents in Information Systems Research: Analyzing the Past to Guide Future Work The Potential of Augmented Reality for Improving Occupational First Aid Prevent a Vicious Circle! The Role of Organizational IT-Capability in Attracting IT-affine Applicants Good, Bad, or Both? Conceptualization and Measurement of Ambivalent User Attitudes Towards AI A Case Study on Cross-Hierarchical Communication in Digital Work Environments ‘Show Me Your People Skills’ - Employing CEO Branding for Corporate Reputation Management in Social Media A Multiorganisational Study of the Drivers and Barriers of Enterprise Collaboration Systems-Enabled Change The More the Merrier? The Effect of Size of Core Team Subgroups on Success of Open Source Projects The Impact of Anthropomorphic and Functional Chatbot Design Features in Enterprise Collaboration Systems on User Acceptance Digital Feedback for Digital Work? Affordances and Constraints of a Feedback App at InsurCorp The Effect of Marker-less Augmented Reality on Task and Learning Performance Antecedents for Cyberloafing – A Literature Review Internal Crowd Work as a Source of Empowerment - An Empirical Analysis of the Perception of Employees in a Crowdtesting Project Track 14: Geschäftsmodelle und digitales Unternehmertum Dividing the ICO Jungle: Extracting and Evaluating Design Archetypes Capturing Value from Data: Exploring Factors Influencing Revenue Model Design for Data-Driven Services Understanding the Role of Data for Innovating Business Models: A System Dynamics Perspective Business Model Innovation and Stakeholder: Exploring Mechanisms and Outcomes of Value Creation and Destruction Business Models for Internet of Things Platforms: Empirical Development of a Taxonomy and Archetypes Revitalizing established Industrial Companies: State of the Art and Success Principles of Digital Corporate Incubators When 1+1 is Greater than 2: Concurrence of Additional Digital and Established Business Models within Companies Special Track 1: Student Track Investigating Personalized Price Discrimination of Textile-, Electronics- and General Stores in German Online Retail From Facets to a Universal Definition – An Analysis of IoT Usage in Retail Is the Technostress Creators Inventory Still an Up-To-Date Measurement Instrument? Results of a Large-Scale Interview Study Application of Media Synchronicity Theory to Creative Tasks in Virtual Teams Using the Example of Design Thinking TrustyTweet: An Indicator-based Browser-Plugin to Assist Users in Dealing with Fake News on Twitter Application of Process Mining Techniques to Support Maintenance-Related Objectives How Voice Can Change Customer Satisfaction: A Comparative Analysis between E-Commerce and Voice Commerce Business Process Compliance and Blockchain: How Does the Ethereum Blockchain Address Challenges of Business Process Compliance? Improving Business Model Configuration through a Question-based Approach The Influence of Situational Factors and Gamification on Intrinsic Motivation and Learning Evaluation von ITSM-Tools für Integration und Management von Cloud-Diensten am Beispiel von ServiceNow How Software Promotes the Integration of Sustainability in Business Process Management Criteria Catalog for Industrial IoT Platforms from the Perspective of the Machine Tool Industry Special Track 3: Demos & Prototyping Privacy-friendly User Location Tracking with Smart Devices: The BeaT Prototype Application-oriented robotics in nursing homes Augmented Reality for Set-up Processe Mixed Reality for supporting Remote-Meetings Gamification zur Motivationssteigerung von Werkern bei der Betriebsdatenerfassung Automatically Extracting and Analyzing Customer Needs from Twitter: A “Needmining” Prototype GaNEsHA: Opportunities for Sustainable Transportation in Smart Cities TUCANA: A platform for using local processing power of edge devices for building data-driven services Demonstrator zur Beschreibung und Visualisierung einer kritischen Infrastruktur Entwicklung einer alltagsnahen persuasiven App zur Bewegungsmotivation für ältere Nutzerinnen und Nutzer A browser-based modeling tool for studying the learning of conceptual modeling based on a multi-modal data collection approach Exergames & Dementia: An interactive System for People with Dementia and their Care-Network Workshops Workshop Ethics and Morality in Business Informatics (Workshop Ethik und Moral in der Wirtschaftsinformatik – EMoWI’19) Model-Based Compliance in Information Systems - Foundations, Case Description and Data Set of the MobIS-Challenge for Students and Doctoral Candidates Report of the Workshop on Concepts and Methods of Identifying Digital Potentials in Information Management Control of Systemic Risks in Global Networks - A Grand Challenge to Information Systems Research Die Mitarbeiter von morgen - Kompetenzen künftiger Mitarbeiter im Bereich Business Analytics Digitaler Konsum: Herausforderungen und Chancen der Verbraucherinformati

    Definition and use of software requirement patterns in requirements engineering

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    The final quality of software products and services depends on the requirements stated in the Software Requirements Specifications (SRSs). However, some problems like ambiguity, incompleteness and inconsistency have been reported in the writing of SRSs, especially when natural language is used. Requirements reuse has been proposed as a key asset for requirements engineers to efficiently elicit, validate and document software requirements and, as a consequence, obtain SRSs of better quality through more effective engineering processes. Among all the possible techniques to achieve reuse, patterns hold a prominent position. In their most classical form, patterns describe problems that occur over and over again, and then describe the core of the solution to these problems. Software engineering practitioners have adopted the notion of pattern in several contexts, remarkably related to software design (e.g., design patterns and software architectural patterns), but also in other software development phases, both earlier and later. Following this strategy, requirement patterns emerge as a natural way to reuse knowledge during the Requirements Engineering (RE) stage. Although there have been several techniques proposed to reuse requirements, it has been observed that no concrete proposal has achieved a wide acceptance, neither any covered all the necessary elements to encourage organizations to adopt requirements reuse. As a consequence, this thesis proposes the use of Software Requirement Patterns (SRPs) as a means to capture and reuse requirements knowledge in the context of information technology projects. Following the typical context-problem-solution structure of patterns, an SRP mainly consists of: a template (solution) that may generate one or more requirements when applied in a certain project, and some information (context-problem) to identify its applicability in that project. To facilitate their use, SRPs are encapsulated inside the PABRE (PAttern-Based Requirements Elicitation) framework. The framework covers all the elements that could be critical for the adoption of a requirements reuse technique. Specifically, the framework includes: - A metamodel that describes the structure and semantics of SRPs and their organization inside a catalogue. - An SRP catalogue composed by non-functional, non-technical and functional SRPs, the functional ones being specific for the content management system domain. - A method for guiding the use of an SRP catalogue during requirements elicitation and specification, as well as another one for constructing and updating it. - An economic model to perform cost-benefit analysis on the adoption of SRPs based on return-on-investment. - The PABRE system as technological support. In order to analyse the benefits and drawbacks of the SRPs proposed in this thesis, two empirical studies have been carried out to investigate the perception of participants about requirement patterns in general and SRPs in particular. The first one is an exploratory survey addressed to information technology people with industrial experience in RE, which analyses the current state of the practice of requirement patterns approaches. The second one corresponds to a set of semi-structured interviews, focussed on the SRP approach, conducted to requirements engineers of Swedish organizations. Moreover, as it has been discovered that there are few empirical studies showing the state of the practice of requirements reuse in industry, the first study also explores the current situation of requirements reuse practices in organizations.La qualitat final dels productes i serveis de software depèn del requisits definits en l’especificació de Requisits Software (ERS). Tot i així, alguns problemes com la ambigüitat, incompletesa i inconsistència han sigut detectats en la escriptura dels ERS, especialment quan el llenguatge natural és usat per escriure’ls. La reutilització de requisits ha sigut proposada com un recurs clau pels enginyers de requisits per tal d’obtenir, validar i documentar requisits software i, com a conseqüència, obtenir ERS de millor qualitat usant processos d’enginyeria més efectius. Entre totes les tècniques possibles per aconseguir la reutilització, els patrons tenen una posició destacada. En la seva forma més clàssica, els patrons descriuen problemes que ocorren sovint, i després descriuen la part central de la solució a aquests problemes. Els professionals de la enginyeria del software han adoptat la noció de patró en diferents àmbits, especialment en els relacionats amb el disseny del software (per exemple, els patrons de disseny i els patrons d’arquitectura del software), però també en altres etapes del desenvolupament del software, tant abans com després del seu disseny. Seguint aquesta estratègia, els patrons de requisits emergeixen com una manera natural de reutilitzar coneixement durant l’etapa d’enginyeria de requisits. Tot i que hi ha hagut varies tècniques proposades per reutilitzar requisits, s’ha observat que no hi ha cap proposta concreta que hagi aconseguit una àmplia acceptació, ni cap proposta completa que cobreixi tots els elements necessaris per animar a les organitzacions a adoptar la reutilització de requisits. Com a conseqüència, aquesta tesis proposa l’ús de Patrons de Requisits Software (en anglès Software Requirement Patterns o SRPs) com un medi per capturar i reutilitzar coneixement de requisits en l’àmbit de projectes de tecnologia de la informació. Seguint la estructura típica dels patrons de context-problema-solució, un SRP consisteix en: una plantilla (solució) que pot generar un o més requisits quan és aplicat en un projecte específic, i informació relacionada (context-problema) per identificar la seva aplicabilitat en un projecte. Per facilitar el seu ús, els SRP han sigut encapsulats dintre del framework PABRE (de l’anglès PAttern-Based Requirements Elicitation). El framework cobreix tots els elements que podrien ser crítics per adoptar una tècnica de reutilització de requisits. Més detalladament, el framework inclou: - Un meta model que descriu la estructura i semàntica dels SRPs i la seva organització dintre d’un catàleg.Postprint (published version
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