6,268 research outputs found
Visual SLAM for flying vehicles
The ability to learn a map of the environment is important for numerous types of robotic vehicles. In this paper, we address the problem of learning a visual map of the ground using flying vehicles. We assume that the vehicles are equipped with one or two low-cost downlooking cameras in combination with an attitude sensor. Our approach is able to construct a visual map that can later on be used for navigation. Key advantages of our approach are that it is comparably easy to implement, can robustly deal with noisy camera images, and can operate either with a monocular camera or a stereo camera system. Our technique uses visual features and estimates the correspondences between features using a variant of the progressive sample consensus (PROSAC) algorithm. This allows our approach to extract spatial constraints between camera poses that can then be used to address the simultaneous localization and mapping (SLAM) problem by applying graph methods. Furthermore, we address the problem of efficiently identifying loop closures. We performed several experiments with flying vehicles that demonstrate that our method is able to construct maps of large outdoor and indoor environments. © 2008 IEEE
Learning Ground Traversability from Simulations
Mobile ground robots operating on unstructured terrain must predict which
areas of the environment they are able to pass in order to plan feasible paths.
We address traversability estimation as a heightmap classification problem: we
build a convolutional neural network that, given an image representing the
heightmap of a terrain patch, predicts whether the robot will be able to
traverse such patch from left to right. The classifier is trained for a
specific robot model (wheeled, tracked, legged, snake-like) using simulation
data on procedurally generated training terrains; the trained classifier can be
applied to unseen large heightmaps to yield oriented traversability maps, and
then plan traversable paths. We extensively evaluate the approach in simulation
on six real-world elevation datasets, and run a real-robot validation in one
indoor and one outdoor environment.Comment: Webpage: http://romarcg.xyz/traversability_estimation
Collapsible Cubes: Removing Overhangs from 3D Point Clouds to Build Local Navigable Elevation Maps
Elevation maps offer a compact 2 1/2 dimensional
model of terrain surface for navigation in field mobile robotics. However, building these maps from 3D raw point clouds con- taining overhangs, such as tree canopy or tunnels, can produce useless results. This paper proposes a simple processing of a ground-based point cloud that identifies and removes overhang points that do not constitute an obstacle for navigation while keeping vertical structures such as walls or tree trunks. The procedure uses efficient data structures to collapse unsupported 3D cubes down to the ground. This method has been successfully applied to 3D laser scans taken from a mobile robot in outdoor environments in order to build local elevation maps for navigation. Computation times show an improvement with respect to a previous point-based solution to this problem.Universidad de Málaga. Campus de Excelencia Internacional Andalucía Tech
Watch Your Step! Terrain Traversability for Robot Control
Watch your step! Or perhaps, watch your wheels. Whatever the robot is, if it puts its feet, tracks, or wheels in the wrong place, it might get hurt; and as robots are quickly going from structured and completely known environments towards uncertain and unknown terrain, the surface assessment becomes an essential requirement. As a result, future mobile robots cannot neglect the evaluation of terrain’s structure, according to their driving capabilities. With the objective of filling this gap, the focus of this study was laid on terrain analysis methods, which can be used for robot control with particular reference to autonomous vehicles and mobile robots. Giving an overview of theory related to this topic, the investigation not only covers hardware, such as visual sensors or laser scanners, but also space descriptions, such as digital elevation models and point descriptors, introducing new aspects and characterization of terrain assessment. During the discussion, a wide number of examples and methodologies are exposed according to different tools and sensors, including the description of a recent method of terrain assessment using normal vectors analysis. Indeed, normal vectors has demonstrated great potentialities in the field of terrain irregularity assessment in both on‐road and off‐road environments
Positional estimation techniques for an autonomous mobile robot
Techniques for positional estimation of a mobile robot navigation in an indoor environment are described. A comprehensive review of the various positional estimation techniques studied in the literature is first presented. The techniques are divided into four different types and each of them is discussed briefly. Two different kinds of environments are considered for positional estimation; mountainous natural terrain and an urban, man-made environment with polyhedral buildings. In both cases, the robot is assumed to be equipped with single visual camera that can be panned and tilted and also a 3-D description (world model) of the environment is given. Such a description could be obtained from a stereo pair of aerial images or from the architectural plans of the buildings. Techniques for positional estimation using the camera input and the world model are presented
LADAR based mapping and obstacle detection system for service robots
Dissertação apresentada na Faculdade de Ciências e Tecnologia da Universidade Nova de Lisboa para a obtenção do grau de Mestre em Engenharia Electrotécnica e de ComputadoresWhen travelling in unfamiliar environments, a mobile service robot needs to acquire
information about his surroundings in order to detect and avoid obstacles and arrive safely at
his destination.
This dissertation presents a solution for the problem of mapping and obstacle detection in
indoor/outdoor structured3 environments, with particular application on service robots
equipped with a LADAR. Since this system was designed for structured environments, offroad
terrains are outside the scope of this work. Also, the use of any a priori knowledge about
LADAR’s surroundings is discarded, i.e. the developed mapping and obstacle detection
system works in unknown environments.
In this solution, it is assumed that the robot, which carries the LADAR and the mapping
and obstacle detection system, is based on a planar surface which is considered to be the
ground plane. The LADAR is positioned in a way suitable for a three dimensional world and
an AHRS sensor is used to increase the robustness of the system to variations on robot’s
attitude, which, in turn, can cause false positives on obstacle detection.
The results from the experimental tests conducted in real environments through the
incorporation on a physical robot suggest that the developed solution can be a good option for
service robots driving in indoor/outdoor structured environments
EVORA: Deep Evidential Traversability Learning for Risk-Aware Off-Road Autonomy
Traversing terrain with good traction is crucial for achieving fast off-road
navigation. Instead of manually designing costs based on terrain features,
existing methods learn terrain properties directly from data via
self-supervision, but challenges remain to properly quantify and mitigate risks
due to uncertainties in learned models. This work efficiently quantifies both
aleatoric and epistemic uncertainties by learning discrete traction
distributions and probability densities of the traction predictor's latent
features. Leveraging evidential deep learning, we parameterize Dirichlet
distributions with the network outputs and propose a novel uncertainty-aware
squared Earth Mover's distance loss with a closed-form expression that improves
learning accuracy and navigation performance. The proposed risk-aware planner
simulates state trajectories with the worst-case expected traction to handle
aleatoric uncertainty, and penalizes trajectories moving through terrain with
high epistemic uncertainty. Our approach is extensively validated in simulation
and on wheeled and quadruped robots, showing improved navigation performance
compared to methods that assume no slip, assume the expected traction, or
optimize for the worst-case expected cost.Comment: Under review. Journal extension for arXiv:2210.00153. Project
website: https://xiaoyi-cai.github.io/evora
The development of local solar irradiance for outdoor computer graphics rendering
Atmospheric effects are approximated by solving the light transfer equation, LTE, of a given viewing path. The resulting accumulated spectral energy (its visible band) arriving at the observer’s eyes, defines the colour of the object currently on the line of sight. Due to the convenience of using a single rendering equation to solve the LTE for daylight sky and distant objects (aerial perspective), recent methods had opt for a similar kind of approach. Alas, the burden that the real-time calculation brings to the foil had forced these methods to make simplifications that were not in line with the actual world observation. Consequently, the results of these methods are laden with visual-errors. The two most common simplifications made were: i) assuming the atmosphere as a full-scattering medium only and ii) assuming a single density atmosphere profile. This research explored the possibility of replacing the real-time calculation involved in solving the LTE with an analytical-based approach. Hence, the two simplifications made by the previous real-time methods can be avoided. The model was implemented on top of a flight simulator prototype system since the requirements of such system match the objectives of this study. Results were verified against the actual images of the daylight skies. Comparison was also made with the previous methods’ results to showcase the proposed model strengths and advantages over its peers
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