1,552 research outputs found

    Time-Constrained Indoor Keyword-Aware Routing

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    SMAP: A Novel Heterogeneous Information Framework for Scenario-based Optimal Model Assignment

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    The increasing maturity of big data applications has led to a proliferation of models targeting the same objectives within the same scenarios and datasets. However, selecting the most suitable model that considers model's features while taking specific requirements and constraints into account still poses a significant challenge. Existing methods have focused on worker-task assignments based on crowdsourcing, they neglect the scenario-dataset-model assignment problem. To address this challenge, a new problem named the Scenario-based Optimal Model Assignment (SOMA) problem is introduced and a novel framework entitled Scenario and Model Associative percepts (SMAP) is developed. SMAP is a heterogeneous information framework that can integrate various types of information to intelligently select a suitable dataset and allocate the optimal model for a specific scenario. To comprehensively evaluate models, a new score function that utilizes multi-head attention mechanisms is proposed. Moreover, a novel memory mechanism named the mnemonic center is developed to store the matched heterogeneous information and prevent duplicate matching. Six popular traffic scenarios are selected as study cases and extensive experiments are conducted on a dataset to verify the effectiveness and efficiency of SMAP and the score function

    Hierarchical Graphs as Organisational Principle and Spatial Model Applied to Pedestrian Indoor Navigation

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    In this thesis, hierarchical graphs are investigated from two different angles – as a general modelling principle for (geo)spatial networks and as a practical means to enhance navigation in buildings. The topics addressed are of interest from a multi-disciplinary point of view, ranging from Computer Science in general over Artificial Intelligence and Computational Geometry in particular to other fields such as Geographic Information Science. Some hierarchical graph models have been previously proposed by the research community, e.g. to cope with the massive size of road networks, or as a conceptual model for human wayfinding. However, there has not yet been a comprehensive, systematic approach for modelling spatial networks with hierarchical graphs. One particular problem is the gap between conceptual models and models which can be readily used in practice. Geospatial data is commonly modelled - if at all - only as a flat graph. Therefore, from a practical point of view, it is important to address the automatic construction of a graph hierarchy based on the predominant data models. The work presented deals with this problem: an automated method for construction is introduced and explained. A particular contribution of my thesis is the proposition to use hierarchical graphs as the basis for an extensible, flexible architecture for modelling various (geo)spatial networks. The proposed approach complements classical graph models very well in the sense that their expressiveness is extended: various graphs originating from different sources can be integrated into a comprehensive, multi-level model. This more sophisticated kind of architecture allows for extending navigation services beyond the borders of one single spatial network to a collection of heterogeneous networks, thus establishing a meta-navigation service. Another point of discussion is the impact of the hierarchy and distribution on graph algorithms. They have to be adapted to properly operate on multi-level hierarchies. By investigating indoor navigation problems in particular, the guiding principles are demonstrated for modelling networks at multiple levels of detail. Complex environments like large public buildings are ideally suited to demonstrate the versatile use of hierarchical graphs and thus to highlight the benefits of the hierarchical approach. Starting from a collection of floor plans, I have developed a systematic method for constructing a multi-level graph hierarchy. The nature of indoor environments, especially their inherent diversity, poses an additional challenge: among others, one must deal with complex, irregular, and/or three-dimensional features. The proposed method is also motivated by practical considerations, such as not only finding shortest/fastest paths across rooms and floors, but also by providing descriptions for these paths which are easily understood by people. Beyond this, two novel aspects of using a hierarchy are discussed: one as an informed heuristic exploiting the specific characteristics of indoor environments in order to enhance classical, general-purpose graph search techniques. At the same time, as a convenient by- product of this method, clusters such as sections and wings can be detected. The other reason is to better deal with irregular, complex-shaped regions in a way that instructions can also be provided for these spaces. Previous approaches have not considered this problem. In summary, the main results of this work are: • hierarchical graphs are introduced as a general spatial data infrastructure. In particular, this architecture allows us to integrate different spatial networks originating from different sources. A small but useful set of operations is proposed for integrating these networks. In order to work in a hierarchical model, classical graph algorithms are generalised. This finding also has implications on the possible integration of separate navigation services and systems; • a novel set of core data structures and algorithms have been devised for modelling indoor environments. They cater to the unique characteristics of these environments and can be specifically used to provide enhanced navigation in buildings. Tested on models of several real buildings from our university, some preliminary but promising results were gained from a prototypical implementation and its application on the models

    Path planning with user route preference - A reward surface approximation approach using orthogonal Legendre polynomials

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    As self driving cars become more ubiquitous, users would look for natural ways of informing the car AI about their personal choice of routes. This choice is not always dictated by straightforward logic such as shortest distance or shortest time, and can be influenced by hidden factors, such as comfort and familiarity. This paper presents a path learning algorithm for such applications, where from limited positive demonstrations, an autonomous agent learns the user's path preference and honors that choice in its route planning, but has the capability to adopt alternate routes, if the original choice(s) become impractical. The learning problem is modeled as a Markov decision process. The states (way-points) and actions (to move from one way-point to another) are pre-defined according to the existing network of paths between the origin and destination and the user's demonstration is assumed to be a sample of the preferred path. The underlying reward function which captures the essence of the demonstration is computed using an inverse reinforcement learning algorithm and from that the entire path mirroring the expert's demonstration is extracted. To alleviate the problem of state space explosion when dealing with a large state space, the reward function is approximated using a set of orthogonal polynomial basis functions with a fixed number of coefficients regardless of the size of the state space. A six fold reduction in total learning time is achieved compared to using simple basis functions, that has dimensionality equal to the number of distinct states

    Time-Dependent Tourist Tour Planning with Adjustable Profits

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    Planning a tourist trip in a foreign city can be a complex undertaking: when selecting the attractions and choosing visit order and visit durations, opening hours as well as the public transit timetable need to be considered. Additionally, when planning trips for multiple days, it is desirable to avoid redundancy. Since the attractiveness of activities such as shopping or sightseeing depends on personal preferences, there is no one-size-fits-all solution to this problem. We propose several realistic extensions to the Time-Dependent Team Orienteering Problem with Time Windows (TDTOPTW) which are relevant in practice and present the first MILP representation of it. Furthermore, we propose a problem-specific preprocessing step which enables fast heuristic (iterated local search) and exact (mixed-integer linear programming) personalized trip-planning for tourists. Experimental results for the city of Berlin show that the approach is feasible in practice

    The 10th Jubilee Conference of PhD Students in Computer Science

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    Space Subdivision For Indoor Navigation: A Systematic Literature Review

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    Along with the increasing demand for indoor navigation, many attempts were made to improve indoor navigation performance. Information about the room becomes important, because one of the characteristics of indoor navigation is the dynamic indoor conditions. Space subdivision is an effort made to make indoor navigation even more accurate. The purpose of this study is to create a systematic literature review (SLR) regarding the topic of space subdivision for indoor navigation which is based on a SLR method, previously defined research question. This study examines several previous works specifically in the field of space subdivision for indoor navigation with the SLR. This research is expected to be the basis for further research to improve the quality of indoor navigation based on space subdivision
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