9,190 research outputs found

    Analyzing library collections with starfield visualizations

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    This paper presents a qualitative and formative study of the uses of a starfield-based visualization interface for analysis of library collections. The evaluation process has produced feedback that suggests ways to significantly improve starfield interfaces and the interaction process to improve their learnability and usability. The study also gave us clear indication of additional potential uses of starfield visualizations that can be exploited by further functionality and interface development. We report on resulting implications for the design and use of starfield visualizations that will impact their graphical interface features, their use for managing data quality and their potential for various forms of visual data mining. Although the current implementation and analysis focuses on the collection of a physical library, the most important contributions of our work will be in digital libraries, in which volume, complexity and dynamism of collections are increasing dramatically and tools are needed for visualization and analysis

    Experiences with starfield visualizations for analysis of library collections

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    This paper presents a qualitative and formative study of the uses of a starfield-based visualization interface for analysis of library collections. The evaluation process has produced feedback that suggests ways to significantly improve starfield interfaces and the interaction process to improve their learnability and usability. The study also gave us clear indication of additional potential uses of starfield visualizations that can be exploited by further functionality and interface development. We report on resulting implications for the design and use of starfield visualizations that will impact their graphical interface features, their use for managing data quality and their potential for various forms of visual data mining. Although the current implementation and analysis focuses on the collection of a physical library, the most important contributions of our work will be in digital libraries, in which volume, complexity and dynamism of collections are increasing dramatically and tools are needed for visualization and analysis

    Visual animation of LOTOS using SOLVE (extended version)

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    SOLVE (Specification using an Object-based, LOTOS-defined, Visual language) is designed to allow formal requirements capture, particularly for interactive systems. The SOLVE language is object-based, and formally defined using LOTOS (Language Of Temporal Ordering Specification). SOLVE is also a set of software tools that allow direct visual animation of systems specified in this language. Communicating objects control onscreen icons that can be manipulated directly by the user. Animation is supported by translating a SOLVE specification automatically into a LOTOS specification, and then simulating this using standard LOTOS tools. A VCR (Video Cassette Recorder) clock controller is used to illustrate the SOLVE approach. A further application is embodied in the XDILL tool that supports requirements specification and animation of digital logic circuits. The architecture of the SOLVE toolset is described

    Capitalizing on Information Organization and Information Visualization for a New-Generation Catalogue

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    Subject searching is difficult with traditional text-based online public access library catalogues (OPACs), and the next-generation discovery layers are keyword searching and result filtering tools that offer little support for subject browsing. Next-generation OPACs ignore the rich network of relations offered by controlled subject vocabulary, which can facilitate subject browsing. A new generation of OPACs could leverage existing information-organization investments and offer online searchers a novel browsing and searching environment. This is a case study of the design and development of a virtual reality subject browsing and information retrieval tool. The functional prototype shows that the Library of Congress subject headings (LCSH) can be shaped into a useful and usable tree structure serving as a visual metaphor that contains a real world collection from the domain of science and engineering. Formative tests show that users can effectively browse the LCSH tree and carve it up based on their keyword search queries. This study uses a complex information-organization structure as a defining characteristic of an OPAC that goes beyond the standard keyword search model, toward the cutting edge of online search tools.published or submitted for publicatio

    Library Interactive Directory

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    Technologies have driven the human being with more innovation and features that can benefits people in today live. Hence, technology plays a major role in our life. People demand for technology to assist in completing the task. There are many aspects in human lives that can be applied with technology. This project is about implementing the technology in resource center. With the abundance of material in library, users have a hard time to allocate the materials without the proper directory guide provided. Library Interactive Directory project has comes out into solution as this project will help user in locating the materials in library with the shelving map provided. User now can navigate the location of the material that user have search for based on the interactive shelving map displayed within the web application system. This map will show the direction and its will greatly help the user in locating the precise materials location in library. In the development process, programming language will be used such as HTML, PHP and JavaScript. The graphic design and map modeling development will be in Flash with the assistance of appropriate software application

    Outwitting Shakespeare: Unpacking the Mechanics of Immersive Storytelling with Physiological Measurements

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    The core narratives of Shakespeare’s storytelling are built around human passions, such as love stories, ambition narratives, and betrayal and revenge plots. Immersive storytelling has been increasingly employed for educational purposes and awareness promotion. Both national agencies and international organizations are utilizing 360-degree videos to present immersive storytelling to garner social attention toward sustainability issues. Despite the prevalence of virtual immersion, there is a lack of understanding regarding how immersive narratives can facilitate knowledge acquisition. Drawing on the narrative transportation literature, we consider the effects of immersive narratives on sustainability knowledge acquisition and investigate the underlying mechanisms of the relationships. We tested our hypotheses in an experiment involving physiological measurements. Overall, this study contributes to IS literature by unraveling the effects of immersive narrative on green learning

    Video browsing interfaces and applications: a review

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    We present a comprehensive review of the state of the art in video browsing and retrieval systems, with special emphasis on interfaces and applications. There has been a significant increase in activity (e.g., storage, retrieval, and sharing) employing video data in the past decade, both for personal and professional use. The ever-growing amount of video content available for human consumption and the inherent characteristics of video data—which, if presented in its raw format, is rather unwieldy and costly—have become driving forces for the development of more effective solutions to present video contents and allow rich user interaction. As a result, there are many contemporary research efforts toward developing better video browsing solutions, which we summarize. We review more than 40 different video browsing and retrieval interfaces and classify them into three groups: applications that use video-player-like interaction, video retrieval applications, and browsing solutions based on video surrogates. For each category, we present a summary of existing work, highlight the technical aspects of each solution, and compare them against each other
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