9,190 research outputs found
Analyzing library collections with starfield visualizations
This paper presents a qualitative and formative study of the uses of a starfield-based visualization interface for analysis of library collections. The evaluation process has produced feedback that suggests ways to significantly improve starfield interfaces and the interaction process to improve their learnability and usability. The study also gave us clear indication of additional potential uses of starfield visualizations that can be exploited by further functionality and interface development.
We report on resulting implications for the design and use of starfield visualizations that will impact their graphical interface features, their use for managing data quality and their potential for various forms of visual data mining. Although the current implementation and analysis focuses on the collection of a physical library, the most important contributions of our work will be in digital libraries, in which volume, complexity and dynamism of collections are increasing dramatically and tools are needed for visualization and analysis
Experiences with starfield visualizations for analysis of library collections
This paper presents a qualitative and formative study of the uses of a starfield-based visualization interface for analysis of library collections. The evaluation process has produced feedback that suggests ways to significantly improve starfield interfaces and the interaction process to improve their learnability and usability. The study also gave us clear indication of additional potential uses of starfield visualizations that can be exploited by further functionality and interface development. We report on resulting implications for the design and use of starfield visualizations that will impact their graphical interface features, their use for managing data quality and their potential for various forms of visual data mining. Although the current implementation and analysis focuses on the collection of a physical library, the most important contributions of our work will be in digital libraries, in which volume, complexity and dynamism of collections are increasing dramatically and tools are needed for visualization and analysis
Visual animation of LOTOS using SOLVE (extended version)
SOLVE (Specification using an Object-based, LOTOS-defined, Visual language) is designed to allow formal requirements capture, particularly for interactive systems. The SOLVE language is object-based, and formally defined using LOTOS (Language Of Temporal Ordering Specification). SOLVE is also a set of software tools that allow direct visual animation of systems specified in this language. Communicating objects control onscreen icons that can be manipulated directly by the user. Animation is supported by translating a SOLVE specification automatically into a LOTOS specification, and then simulating this using standard LOTOS tools. A VCR (Video Cassette Recorder) clock controller is used to illustrate the SOLVE approach. A further application is embodied in the XDILL tool that supports requirements specification and animation of digital logic circuits. The architecture of the SOLVE toolset is described
Capitalizing on Information Organization and Information Visualization for a New-Generation Catalogue
Subject searching is difficult with traditional text-based online public
access library catalogues (OPACs), and the next-generation discovery
layers are keyword searching and result filtering tools that offer little
support for subject browsing. Next-generation OPACs ignore the rich
network of relations offered by controlled subject vocabulary, which
can facilitate subject browsing. A new generation of OPACs could
leverage existing information-organization investments and offer
online searchers a novel browsing and searching environment. This is
a case study of the design and development of a virtual reality subject
browsing and information retrieval tool. The functional prototype
shows that the Library of Congress subject headings (LCSH) can
be shaped into a useful and usable tree structure serving as a visual
metaphor that contains a real world collection from the domain of
science and engineering. Formative tests show that users can effectively
browse the LCSH tree and carve it up based on their keyword
search queries. This study uses a complex information-organization
structure as a defining characteristic of an OPAC that goes beyond
the standard keyword search model, toward the cutting edge of online
search tools.published or submitted for publicatio
Library Interactive Directory
Technologies have driven the human being with more innovation and features that can
benefits people in today live. Hence, technology plays a major role in our life. People
demand for technology to assist in completing the task. There are many aspects in
human lives that can be applied with technology. This project is about implementing the
technology in resource center. With the abundance of material in library, users have a
hard time to allocate the materials without the proper directory guide provided. Library
Interactive Directory project has comes out into solution as this project will help user in
locating the materials in library with the shelving map provided. User now can navigate
the location of the material that user have search for based on the interactive shelving
map displayed within the web application system. This map will show the direction and
its will greatly help the user in locating the precise materials location in library. In the
development process, programming language will be used such as HTML, PHP and
JavaScript. The graphic design and map modeling development will be in Flash with the
assistance of appropriate software application
Outwitting Shakespeare: Unpacking the Mechanics of Immersive Storytelling with Physiological Measurements
The core narratives of Shakespeare’s storytelling are built around human passions, such as love stories, ambition narratives, and betrayal and revenge plots. Immersive storytelling has been increasingly employed for educational purposes and awareness promotion. Both national agencies and international organizations are utilizing 360-degree videos to present immersive storytelling to garner social attention toward sustainability issues. Despite the prevalence of virtual immersion, there is a lack of understanding regarding how immersive narratives can facilitate knowledge acquisition. Drawing on the narrative transportation literature, we consider the effects of immersive narratives on sustainability knowledge acquisition and investigate the underlying mechanisms of the relationships. We tested our hypotheses in an experiment involving physiological measurements. Overall, this study contributes to IS literature by unraveling the effects of immersive narrative on green learning
Video browsing interfaces and applications: a review
We present a comprehensive review of the state of the art in video browsing and retrieval systems, with special emphasis on interfaces and applications. There has been a significant increase in activity (e.g., storage, retrieval, and sharing) employing video data in the past decade, both for personal and professional use. The ever-growing amount of video content available for human consumption and the inherent characteristics of video data—which, if presented in its raw format, is rather unwieldy and costly—have become driving forces for the development of more effective solutions to present video contents and allow rich user interaction. As a result, there are many contemporary research efforts toward developing better video browsing solutions, which we summarize. We review more than 40 different video browsing and retrieval interfaces and classify them into three groups: applications that use video-player-like interaction, video retrieval applications, and browsing solutions based on video surrogates. For each category, we present a summary of existing work, highlight the technical aspects of each solution, and compare them against each other
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