420 research outputs found

    Quick Combinatorial Artificial Bee Colony -qCABC- Optimization Algorithm for TSP

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    Combinatorial Artificial Bee Colony Algorithm (CABC) is a new version of Artificial Bee Colony (ABC) to solve combinatorial type optimization problems and quick Artificial Bee Colony (qABC) algorithm is an improved version of ABC in which the onlooker bees behavior is modeled in more detailed way. Studies showed that qABC algorithm improves the convergence performance of standard ABC on numerical optimization. In this paper, to see the performance of this new modeling way of onlookers' behavior on combinatorial optimization, we apply the qABC idea to CABC and name this new algorithm as quick CABC (qCABC). qCABC is tested on Traveling Salesman Problem and simulation results show that qCABC algorithm improves the convergence and final performance of CABC

    Development of some local search methods for solving the vehicle routing problem

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    Master'sMASTER OF ENGINEERIN

    A Guided Neighborhood Search Applied to the Split Delivery Vehicle Routing Problem

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    The classic vehicle routing problem considers the distribution of goods to geographically scattered customers from a central depot using a homogeneous fleet of vehicles with finite capacity. Each customer has a known demand and can be visited by exactly one vehicle. Each vehicle services the assigned customers in such a way that all customers are fully supplied and the total service does not exceed the vehicle capacity. In the split delivery vehicle routing problem, a customer can be visited by more than one vehicle, i.e., a customer demand can be split between various vehicles. Allowing split deliveries has been proven to potentially reduce the operational costs of the fleet. This study efficiently solves the split delivery vehicle routing problem using three new approaches. In the first approach, the problem is solved in two stages. During the first stage, an initial solution is found by means of a greedy approach that can produce high quality solutions comparable to those obtained with existing sophisticated approaches. The greedy approach is based on a novel concept called the route angle control measure that helps to produce spatially thin routes and avoids crossing routes. In the second stage, this constructive approach is extended to an iterative approach using adaptive memory concepts, and then a variable neighborhood descent process is added to improve the solution obtained. A new solution diversification scheme is presented in the second approach based on concentric rings centered at the depot that partitions the original problem. The resulting sub-problems are then solved using the greedy approach with route angle control measures. Different ring settings produce varied partitions and thus different solutions to the original problem are obtained and improved via a variable neighborhood descent. The third approach is a learning procedure based on a set or population of solutions. Those solutions are used to find attractive attributes and construct new solutions within a tabu search framework. As the search progresses, the existing population evolves, better solutions are included in it whereas bad solutions are removed from it. The initial set is constructed using the greedy approach with the route angle control measure whereas new solutions are created using an adaptation of the well known savings algorithm of Clarke and Wright (1964) and improved by means of an enhanced version of the variable neighborhood descent process. The proposed approaches are tested on benchmark instances and results are compared with existing implementations

    Annealing evolutionary parallel algorithm analysis of optimization arrangement on mistuned blades with non-linear friction

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    This paper sets up a lumped parameter model of engine bladed disk system when considering the nonlinear friction damping based on mistuned parameters which is obtained from the blade modal experiment. A bladed arrangement optimization method, namely annealing evolutionary algorithm with tabu list is presented which combines the local search ability of SA (simulated annealing) and the global searching ability of GA (genetic algorithm) introducing tabu list as the search memory list. Parallel TAEA (tabu annealing evolutionary algorithm) is presented based on CUDA (Compute Unified Device Architecture) combining GPU (Graphics Processing Unit) and its performance is analyzed. The results show that optimization based on CUDA framework can improve computing speed. At the same time using optimization results can reduce the amplitude of forced vibration response of bladed disk system and make it in the range of allowable engineering

    Discrete Particle Swarm Optimization for the minimum labelling Steiner tree problem

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    Particle Swarm Optimization is an evolutionary method inspired by the social behaviour of individuals inside swarms in nature. Solutions of the problem are modelled as members of the swarm which fly in the solution space. The evolution is obtained from the continuous movement of the particles that constitute the swarm submitted to the effect of the inertia and the attraction of the members who lead the swarm. This work focuses on a recent Discrete Particle Swarm Optimization for combinatorial optimization, called Jumping Particle Swarm Optimization. Its effectiveness is illustrated on the minimum labelling Steiner tree problem: given an undirected labelled connected graph, the aim is to find a spanning tree covering a given subset of nodes, whose edges have the smallest number of distinct labels
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