1,005 research outputs found

    EFFICIENT CAMERA SELECTION FOR MAXIMIZED TARGET COVERAGE IN UNDERWATER ACOUSTIC SENSOR NETWORKS

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    In Underwater Acoustic Sensor Networks (UWASNs), cameras have recently been deployed for enhanced monitoring. However, their use has faced several obstacles. Since video capturing and processing consume significant amounts of camera battery power, they are kept in sleep mode and activated only when ultrasonic sensors detect a target. The present study proposes a camera relocation structure in UWASNs to maximize the coverage of detected targets with the least possible vertical camera movement. This approach determines the coverage of each acoustic sensor in advance by getting the most applicable cameras in terms of orientation and frustum of camera in 3-D that are covered by such sensors. Whenever a target is exposed, this information is then used and shared with other sensors that detected the same target. Compared to a flooding-based approach, experiment results indicate that this proposed solution can quickly capture the detected targets with the least camera movement

    In Pursuit of Aviation Cybersecurity: Experiences and Lessons From a Competitive Approach

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    The passive and independent localization of aircraft has been the subject of much cyberphysical security research. We designed a multistage open competition focusing on the offline batch localization problem using opportunistic data sources. We discuss setup, results, and lessons learned

    Semantic In-Network Complex Event Processing for an Energy Efficient Wireless Sensor Network

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    Wireless Sensor Networks (WSNs) consist of spatially distributed sensor nodes that perform monitoring tasks in a region and the gateway nodes that provide the acquired sensor data to the end user. With advances in the WSN technology, it has now become possible to have different types of sensor nodes within a region to monitor the environment. This provides the flexibility to monitor the environment in a more extensive manner than before. Sensor nodes are severely constrained devices with very limited battery sources and their resource scarcity remains a challenge. In traditional WSNs, the sensor nodes are used only for capturing data that is analysed later in more powerful gateway nodes. This continuous communication of data between sensor nodes and gateway nodes wastes energy at the sensor nodes, and consequently, the overall network lifetime is greatly reduced. Existing approaches to reduce energy consumption by processing at the sensor node level only work for homogeneous networks. This thesis presents a sensor node architecture for heterogeneous WSNs, called SEPSen, where data is processed locally at the sensor node level to reduce energy consumption. We use ontology fragments at the sensor nodes to enable data exchange between heterogeneous sensor nodes within the WSN. We employ a rule engine based on a pattern matching algorithm for filtering events at the sensor node level. The event routing towards the gateway nodes is performed using a context-aware routing scheme that takes both the energy consumption and the heterogeneity of the sensor nodes into account. As a proof of concept, we present a prototypical implementation of the SEPSen design in a simulation environment. By providing semantic support, in-network data processing capabilities and context-aware routing in SEPSen, the sensor nodes (1) communicate with each other despite their different sensor types, (2) filter events at the their own level to conserve the limited sensor node energy resources and (3) share the nodes' knowledge bases for collaboration between the sensor nodes using node-centric context-awareness in changing conditions. The SEPSen prototype has been evaluated based on a test case for water quality management. The results from the experiments show that the energy saved in SEPSen reaches almost 50% by processing events at the sensor node level and the overall network lifetime is increased by at least a factor of two against the shortest-path-first (Min-Hop) routing approach

    Mobile Brain and Body Imaging during Walking Motor Tasks

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    Mobile brain and body imaging (MoBI) presents new and promising methods for moving traditional research studies out of a controlled laboratory and into the real world. Most current neuroimaging techniques require subjects to be stationary in laboratory settings because of both hardware and software limitations. Recent developments in mobile brain imaging have utilized Electroencephalography (EEG) in conjunction with advanced signal processing techniques such as Independent Component Analysis (ICA) to overcome these obstacles and study humans doing complex tasks in non-traditional environments. In my first study, I used high density EEG to examine the cortical dynamics of subjects walking on a split-belt treadmill with legs moving independently of each other at different speeds to investigate how humans adapt to novel perturbations. I found significantly increased low and high frequency spectral power across all sensorimotor and parietal neural sources during split-belt adaptation compared to normal walking, which provides insight into the brain areas and patterns used to accommodate locomotor adaptation. In my second study I combined multi-modal sensing and biometric devices including EEG, eye tracking, heart rate, accelerometers, and salivary cortisol into a portable setup that subjects wore indoors on a treadmill using virtual reality as well as outdoors in a public arboretum. Subjects walked for 1 hour each indoors and outdoors while completing a free viewing visual search oddball task in virtual reality and in real life. I reported on the methods for how to set this experiment up, synchronize all data, and standardize the data in order to make it usable as an open access dataset that has been made available to the public online. My third study used this data set to examine the P300 event-related potential response during both indoors in virtual reality and outdoors in the arboretum. I found a significantly increased amplitude response between 250 to 400 ms across the centro-parietal electrodes that distinguished target flags from distractor flags during visual search for both indoor and outdoor environments. And finally, for my fourth study I used the same data set to look at the behavioral and neural correlates associated with gait dynamics when subjects walked indoors on a treadmill vs outdoors in variable terrain while also doing the visual search task. I found significant EEG power differences across multiple neural sources that showed increased spectral fluctuations throughout the gait cycle when subjects walked outdoors compared to indoors on a treadmill. The collective studies in this dissertation present new ways of using mobile brain and body imaging devices to expand our knowledge of the neural dynamics involved in humans moving in complex ways and in variable environments outside of traditional laboratories.PHDBiomedical EngineeringUniversity of Michigan, Horace H. Rackham School of Graduate Studieshttps://deepblue.lib.umich.edu/bitstream/2027.42/147691/1/ghanada_1.pd

    Context-Aware Target Classification with Hybrid Gaussian Process prediction for Cooperative Vehicle Safety systems

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    Vehicle-to-Everything (V2X) communication has been proposed as a potential solution to improve the robustness and safety of autonomous vehicles by improving coordination and removing the barrier of non-line-of-sight sensing. Cooperative Vehicle Safety (CVS) applications are tightly dependent on the reliability of the underneath data system, which can suffer from loss of information due to the inherent issues of their different components, such as sensors failures or the poor performance of V2X technologies under dense communication channel load. Particularly, information loss affects the target classification module and, subsequently, the safety application performance. To enable reliable and robust CVS systems that mitigate the effect of information loss, we proposed a Context-Aware Target Classification (CA-TC) module coupled with a hybrid learning-based predictive modeling technique for CVS systems. The CA-TC consists of two modules: A Context-Aware Map (CAM), and a Hybrid Gaussian Process (HGP) prediction system. Consequently, the vehicle safety applications use the information from the CA-TC, making them more robust and reliable. The CAM leverages vehicles path history, road geometry, tracking, and prediction; and the HGP is utilized to provide accurate vehicles' trajectory predictions to compensate for data loss (due to communication congestion) or sensor measurements' inaccuracies. Based on offline real-world data, we learn a finite bank of driver models that represent the joint dynamics of the vehicle and the drivers' behavior. We combine offline training and online model updates with on-the-fly forecasting to account for new possible driver behaviors. Finally, our framework is validated using simulation and realistic driving scenarios to confirm its potential in enhancing the robustness and reliability of CVS systems

    ์ž๋™์ฐจ ์‚ฌ์–‘ ๋ณ€๊ฒฝ์„ ์‹ค์‹œ๊ฐ„ ๋ฐ˜์˜ํ•˜๋Š” ๋ฐ์ดํ„ฐ ๊ธฐ๋ฐ˜ ๋””์ž์ธ ์ ‘๊ทผ ๋ฐฉ๋ฒ•

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    ํ•™์œ„๋…ผ๋ฌธ (๋ฐ•์‚ฌ) -- ์„œ์šธ๋Œ€ํ•™๊ต ๋Œ€ํ•™์› : ์œตํ•ฉ๊ณผํ•™๊ธฐ์ˆ ๋Œ€ํ•™์› ์œตํ•ฉ๊ณผํ•™๋ถ€(์ง€๋Šฅํ˜•์œตํ•ฉ์‹œ์Šคํ…œ์ „๊ณต), 2020. 8. ๊ณฝ๋…ธ์ค€.The automotive industry is entering a new phase in response to changes in the external environment through the expansion of eco-friendly electric/hydrogen vehicles and the simplification of modules during the manufacturing process. However, in the existing automotive industry, conflicts between structured production guidelines and various stake-holders, who are aligned with periodic production plans, can be problematic. For example, if there is a sudden need to change either production parts or situation-specific designs, it is often difficult for designers to reflect those requirements within the preexisting guidelines. Automotive design includes comprehensive processes that represent the philosophy and ideology of a vehicle, and seeks to derive maximum value from the vehicle specifications. In this study, a system that displays information on parts/module components necessary for real-time design was proposed. Designers will be able to use this system in automotive design processes, based on data from various sources. By applying the system, three channels of information provision were established. These channels will aid in the replacement of specific component parts if an unexpected external problem occurs during the design process, and will help in understanding and using the components in advance. The first approach is to visualize real-time data aggregation in automobile factories using Google Analytics, and to reflect these in self-growing characters to be provided to designers. Through this, it is possible to check production and quality status data in real time without the use of complicated labor resources such as command centers. The second approach is to configure the data flow to be able to recognize and analyze the surrounding situation. This is done by applying the vehicles camera to the CCTV in the inventory and distribution center, as well as the direction inside the vehicle. Therefore, it is possible to identify and record the parts resources and real-time delivery status from the internal camera function without hesitation from existing stakeholders. The final approach is to supply real-time databases of vehicle parts at the site of an accident for on-site repair, using a public API and sensor-based IoT. This allows the designer to obtain information on the behavior of parts to be replaced after accidents involving light contact, so that it can be reflected in the design of the vehicle. The advantage of using these three information channels is that designers can accurately understand and reflect the modules and components that are brought in during the automotive design process. In order to easily compose the interface for the purpose of providing information, the information coming from the three channels is displayed in their respective, case-specific color in the CAD software that designers use in the automobile development process. Its eye tracking usability evaluation makes it easy for business designers to use as well. The improved evaluation process including usability test is also included in this study. The impact of the research is both dashboard application and CAD system as well as data systems from case studies are currently reflected to the design ecosystem of the motors group.์ž๋™์ฐจ ์‚ฐ์—…์€ ์นœํ™˜๊ฒฝ ์ „๊ธฐ/์ˆ˜์†Œ ์ž๋™์ฐจ์˜ ํ™•๋Œ€์™€ ์ œ์กฐ ๊ณต์ •์—์„œ์˜ ๋ชจ๋“ˆ ๋‹จ์ˆœํ™”๋ฅผ ํ†ตํ•ด์„œ ์™ธ๋ถ€ ํ™˜๊ฒฝ์˜ ๋ณ€ํ™”์— ๋”ฐ๋ฅธ ์ƒˆ๋กœ์šด ๊ตญ๋ฉด์„ ๋งž์ดํ•˜๊ณ  ์žˆ๋‹ค. ํ•˜์ง€๋งŒ ๊ธฐ์กด์˜ ์ž๋™์ฐจ ์‚ฐ์—…์—์„œ ๊ตฌ์กฐํ™”๋œ ์ƒ์‚ฐ ๊ฐ€์ด๋“œ๋ผ์ธ๊ณผ ๊ธฐ๊ฐ„ ๋‹จ์œ„ ์ƒ์‚ฐ ๊ณ„ํš์— ๋งž์ถฐ์ง„ ์—ฌ๋Ÿฌ ์ดํ•ด๊ด€๊ณ„์ž๋“ค๊ณผ์˜ ๊ฐˆ๋“ฑ์€ ๋ณ€ํ™”์— ๋Œ€์‘ํ•˜๋Š” ๋ฐฉ์•ˆ์ด ๊ด€์„ฑ๊ณผ ๋ถ€๋”ชํžˆ๋Š” ๋ฌธ์ œ๋กœ ๋‚˜ํƒ€๋‚  ์ˆ˜ ์žˆ๋‹ค. ์˜ˆ๋ฅผ ๋“ค์–ด, ๊ฐ‘์ž‘์Šค๋Ÿฝ๊ฒŒ ์ƒ์‚ฐ์— ํ•„์š”ํ•œ ๋ถ€ํ’ˆ์„ ๋ณ€๊ฒฝํ•ด์•ผ ํ•˜๊ฑฐ๋‚˜ ํŠน์ • ์ƒํ™ฉ์— ์ ์šฉ๋˜๋Š” ๋””์ž์ธ์„ ๋ณ€๊ฒฝํ•  ๊ฒฝ์šฐ, ์ฃผ์–ด์ง„ ๊ฐ€์ด๋“œ๋ผ์ธ์— ๋”ฐ๋ผ ๋””์ž์ด๋„ˆ๊ฐ€ ์ง์ ‘ ์˜๊ฒฌ์„ ๋ฐ˜์˜ํ•˜๊ธฐ ์–ด๋ ค์šด ๊ฒฝ์šฐ๊ฐ€ ๋งŽ๋‹ค. ์ž๋™์ฐจ ๋””์ž์ธ์€ ์ฐจ์ข…์˜ ์ฒ ํ•™๊ณผ ์ด๋…์„ ๋‚˜ํƒ€๋‚ด๊ณ  ํ•ด๋‹น ์ฐจ๋Ÿ‰์ œ์›์œผ๋กœ ์ตœ๋Œ€์˜ ๊ฐ€์น˜๋ฅผ ๋Œ์–ด๋‚ด๊ณ ์ž ํ•˜๋Š” ์ข…ํ•ฉ์ ์ธ ๊ณผ์ •์ด๋‹ค. ๋ณธ ์—ฐ๊ตฌ์—์„œ๋Š” ์—ฌ๋Ÿฌ ์›์ฒœ์˜ ๋ฐ์ดํ„ฐ๋ฅผ ๊ธฐ๋ฐ˜์œผ๋กœ ์ž๋™์ฐจ ๋””์ž์ธ ๊ณผ์ •์—์„œ ํ™œ์šฉํ•  ์ˆ˜ ์žˆ๋„๋ก ๋””์ž์ธ์— ํ•„์š”ํ•œ ๋ถ€ํ’ˆ/๋ชจ๋“ˆ ๊ตฌ์„ฑ์š”์†Œ๋“ค์— ๋Œ€ํ•œ ์ •๋ณด๋ฅผ ์‹ค์‹œ๊ฐ„์œผ๋กœ ํ‘œ์‹œํ•ด์ฃผ๋Š” ์‹œ์Šคํ…œ์„ ๊ณ ์•ˆํ•˜์˜€๋‹ค. ์ด๋ฅผ ์ ์šฉํ•˜์—ฌ ์ž๋™์ฐจ ๋””์ž์ธ ๊ณผ์ •์—์„œ ์˜ˆ์ƒ ๋ชปํ•œ ์™ธ๋ถ€ ๋ฌธ์ œ๊ฐ€ ๋ฐœ์ƒํ–ˆ์„ ๋•Œ ์„ ํƒํ•  ๊ตฌ์„ฑ ๋ถ€ํ’ˆ์„ ๋Œ€์ฒดํ•˜๊ฑฐ๋‚˜ ์‚ฌ์ „์— ํ•ด๋‹น ๋ถ€ํ’ˆ์„ ์ดํ•ดํ•˜๊ณ  ๋””์ž์ธ์— ํ™œ์šฉํ•  ์ˆ˜ ์žˆ๋„๋ก ์„ธ ๊ฐ€์ง€ ์ •๋ณด ์ œ๊ณต ์ฑ„๋„์„ ๊ตฌ์„ฑํ•˜์˜€๋‹ค. ์ฒซ ๋ฒˆ์งธ๋Š” ์ž๋™์ฐจ ๊ณต์žฅ ๋‚ด ์‹ค์‹œ๊ฐ„ ๋ฐ์ดํ„ฐ ์ง‘๊ณ„๋ฅผ Google Analytics๋ฅผ ํ™œ์šฉํ•˜์—ฌ ์‹œ๊ฐํ™”ํ•˜๊ณ , ์ด๋ฅผ ๊ณต์žฅ ์ž์ฒด์˜ ์ž๊ฐ€ ์„ฑ์žฅ ์บ๋ฆญํ„ฐ์— ๋ฐ˜์˜ํ•˜์—ฌ ๋””์ž์ด๋„ˆ์—๊ฒŒ ์ œ๊ณตํ•˜๋Š” ๋ฐฉ์‹์ด๋‹ค. ์ด๋ฅผ ํ†ตํ•ด ์ข…ํ•ฉ์ƒํ™ฉ์‹ค ๋“ฑ์˜ ๋ณต์žกํ•œ ์ธ๋ ฅ ์ฒด๊ณ„ ์—†์ด๋„ ์ƒ์‚ฐ ๋ฐ ํ’ˆ์งˆ ํ˜„ํ™ฉ ๋ฐ์ดํ„ฐ๋ฅผ ์‹ค์‹œ๊ฐ„์œผ๋กœ ํ™•์ธ ๊ฐ€๋Šฅํ•˜๋„๋ก ํ•˜์˜€๋‹ค. ๋‘ ๋ฒˆ์งธ๋Š” ์ฐจ๋Ÿ‰์šฉ ์ฃผ์ฐจ๋ณด์กฐ ์„ผ์„œ ์นด๋ฉ”๋ผ๋ฅผ ์ฐจ๋Ÿ‰ ๋ถ€์ฐฉ ๋ฟ๋งŒ ์•„๋‹ˆ๋ผ ์ธ๋ฒคํ† ๋ฆฌ์™€ ๋ฌผ๋ฅ˜์„ผํ„ฐ์˜ CCTV์—๋„ ์ ์šฉํ•˜์—ฌ ์ฃผ๋ณ€์ƒํ™ฉ์„ ์ธ์‹ํ•˜๊ณ  ๋ถ„์„ํ•  ์ˆ˜ ์žˆ๋„๋ก ๊ตฌ์„ฑํ•˜์˜€๋‹ค. ์ฐจ๋Ÿ‰์˜ ์กฐ๋ฆฝ ์ƒ์‚ฐ ๋‹จ๊ณ„์—์„œ ๋ถ€ํ’ˆ ๋‹จ์œ„์˜ ์ด๋™, ์šด์†ก, ์ถœํ•˜๋ฅผ ๊ฑฐ์ณ ์™„์„ฑ์ฐจ์˜ ์ฃผํ–‰ ๋‹จ๊ณ„์— ์ด๋ฅด๊ธฐ๊นŒ์ง€ ๋ฐ์ดํ„ฐ ํ๋ฆ„์„ ํŒŒ์•…ํ•˜๋Š” ๊ฒƒ์ด ๋””์ž์ธ ๋ถ€๋ฌธ์— ํ•„์š”ํ•œ ์ •๋ณด๋ฅผ ์ œ๊ณตํ•  ์ˆ˜ ์žˆ๋Š” ๋ฐฉ๋ฒ•์œผ๋กœ ํ™œ์šฉ๋˜์—ˆ๋‹ค. ์ด๋ฅผ ํ†ตํ•ด ๊ธฐ์กด ์ดํ•ด๊ด€๊ณ„์ž๋“ค์˜ ํฐ ๋ฐ˜๋ฐœ ์—†์ด ๋‚ด๋ถ€์˜ ์นด๋ฉ”๋ผ ๊ธฐ๋Šฅ์œผ๋กœ๋ถ€ํ„ฐ ๋ถ€ํ’ˆ ๋ฆฌ์†Œ์Šค์™€ ์šด์†ก ์ƒํƒœ๋ฅผ ์‹ค์‹œ๊ฐ„ ํŒŒ์•… ๋ฐ ๊ธฐ๋ก ๊ฐ€๋Šฅํ•˜๋„๋ก ํ•˜์˜€๋‹ค. ๋งˆ์ง€๋ง‰์œผ๋กœ ๊ณต๊ณต API์™€ ์„ผ์„œ ๊ธฐ๋ฐ˜์˜ ์‚ฌ๋ฌผ์ธํ„ฐ๋„ท์„ ํ™œ์šฉํ•ด์„œ ๋„๋กœ ์œ„ ์ฐจ๋Ÿ‰ ์‚ฌ๊ณ ๊ฐ€ ๋ฐœ์ƒํ•œ ์œ„์น˜์—์„œ์˜ ํ˜„์žฅ ์ˆ˜๋ฆฌ๋ฅผ ์œ„ํ•œ ์ฐจ๋Ÿ‰ ๋ถ€ํ’ˆ ์ฆ‰์‹œ ์ˆ˜๊ธ‰ ๋ฐ ๋ฐ์ดํ„ฐ๋ฒ ์ด์Šคํ™” ๋ฐฉ๋ฒ•๋„ ๊ฐœ๋ฐœ ๋˜์—ˆ๋‹ค. ์ด๋Š” ๋””์ž์ด๋„ˆ๋กœ ํ•˜์—ฌ๊ธˆ ๊ฐ€๋ฒผ์šด ์ ‘์ด‰ ์‚ฌ๊ณ ์—์„œ์˜ ๋ถ€ํ’ˆ ๊ต์ฒด ํ–‰ํƒœ์— ๋Œ€ํ•œ ์ •๋ณด๋ฅผ ์–ป๊ฒŒ ํ•˜์—ฌ ์ฐจ๋Ÿ‰์˜ ๋””์ž์ธ์— ๋ฐ˜์˜ ๊ฐ€๋Šฅํ•˜๋„๋ก ํ•˜์˜€๋‹ค. ์‹œ๋‚˜๋ฆฌ์˜ค๋ฅผ ๋ฐ”ํƒ•์œผ๋กœ ์ด ์„ธ ๊ฐ€์ง€ ์ •๋ณด ์ œ๊ณต ์ฑ„๋„์„ ํ™œ์šฉํ•  ๊ฒฝ์šฐ, ์ž๋™์ฐจ ๋””์ž์ธ ๊ณผ์ •์—์„œ ๋ถˆ๋Ÿฌ๋“ค์—ฌ์˜ค๋Š” ๋ถ€ํ’ˆ ๋ฐ ๋ชจ๋“ˆ์˜ ๊ตฌ์„ฑ ์š”์†Œ๋“ค์„ ๋””์ž์ด๋„ˆ๊ฐ€ ์ •ํ™•ํžˆ ์•Œ๊ณ  ๋ฐ˜์˜ํ•  ์ˆ˜ ์žˆ๋‹ค๋Š” ์žฅ์ ์ด ๋ถ€๊ฐ๋˜์—ˆ๋‹ค. ์ •๋ณด ์ œ๊ณต์˜ ์ธํ„ฐํŽ˜์ด์Šค๋ฅผ ์‰ฝ๊ฒŒ ๊ตฌ์„ฑํ•˜๊ธฐ ์œ„ํ•ด์„œ, ์‹ค์ œ๋กœ ๋””์ž์ด๋„ˆ๋“ค์ด ์ž๋™์ฐจ ๊ฐœ๋ฐœ ๊ณผ์ •์—์„œ ๋””์ž์ธ ํ”„๋กœ์„ธ์Šค ์ƒ์—์„œ ํ™œ์šฉํ•˜๋Š” CAD software์— ์„ธ ๊ฐ€์ง€ ์ฑ„๋„๋“ค๋กœ๋ถ€ํ„ฐ ๋“ค์–ด์˜ค๋Š” ์ •๋ณด๋ฅผ ์‚ฌ๋ก€๋ณ„ ์ปฌ๋Ÿฌ๋กœ ํ‘œ์‹œํ•˜๊ณ , ์ด๋ฅผ ์‹œ์„ ์ถ”์  ์‚ฌ์šฉ์„ฑ ํ‰๊ฐ€๋ฅผ ํ†ตํ•ด ํ˜„์—… ๋””์ž์ด๋„ˆ๋“ค์ด ์‚ฌ์šฉํ•˜๊ธฐ ์‰ฝ๊ฒŒ ๊ฐœ์„ ํ•œ ๊ณผ์ •๋„ ๋ณธ ์—ฐ๊ตฌ์— ํฌํ•จ์‹œ์ผœ ์„ค๋ช…ํ•˜์˜€๋‹ค.1 Introduction 1 1.1 Research Background 1 1.2 Objective and Scope 2 1.3 Environmental Changes 3 1.4 Research Method 3 1.4.1 Causal Inference with Graphical Model 3 1.4.2 Design Thinking Methodology with Co-Evolution 4 1.4.3 Required Resources 4 1.5 Research Flow 4 2 Data-driven Design 7 2.1 Big Data and Data Management 6 2.1.1 Artificial Intelligence and Data Economy 6 2.1.2 API (Application Programming Interface) 7 2.1.3 AI driven Data Management for Designer 7 2.2 Datatype from Automotive Industry 8 2.2.1 Data-driven Management in Automotive Industry 8 2.2.2 Automotive Parts Case Studies 8 2.2.3 Parameter for Generative Design 9 2.3 Examples of Data-driven Design 9 2.3.1 Responsive-reactive 9 2.3.2 Dynamic Document Design 9 2.3.3 Insignts from Data-driven Design 10 3 Benchmark of Data-driven Automotive Design 12 3.1 Method of Global Benchmarking 11 3.2 Automotive Design 11 3.2.1 HMI Design and UI/UX 11 3.2.2 Hardware Design 12 3.2.3 Software Design 12 3.2.4 Convergence Design Process Model 13 3.3 Component Design Management 14 4 Vehicle Specification Design in Mobility Industry 16 4.1 Definition of Vehicle Specification 16 4.2 Field Study 17 4.3 Hypothesis 18 5 Three Preliminary Practical Case Studies for Vehicle Specification to Datadriven 21 5.1 Production Level 31 5.1.1 Background and Input 31 5.1.2 Data Process from Inventory to Designer 41 5.1.3 Output to Designer 51 5.2 Delivery Level 61 5.2.1 Background and Input 61 5.2.2 Data Process from Inventory to Designer 71 5.2.3 Output to Designer 81 5.3 Consumer Level 91 5.3.1 Background and Input 91 5.3.2 Data Process from Inventory to Designer 101 5.3.3 Output to Designer 111 6 Two Applications for Vehicle Designer 86 6.1 Real-time Dashboard DB for Decision Making 123 6.1.1 Searchable Infographic as a Designer's Tool 123 6.1.2 Scope and Method 123 6.1.3 Implementation 123 6.1.4 Result 124 6.1.5 Evaluation 124 6.1.6 Summary 124 6.2 Application to CAD for vehicle designer 124 6.2.1 CAD as a Designer's Tool 124 6.2.2 Scope and Method 125 6.2.3 Implementation and the Display of the CAD Software 125 6.2.4 Result 125 6.2.5 Evaluation: Usability Test with Eyetracking 126 6.2.6 Summary 128 7 Conclusion 96 7.1 Summary of Case Studies and Application Release 129 7.2 Impact of the Research 130 7.3 Further Study 131Docto

    Theory, Design, and Implementation of Landmark Promotion Cooperative Simultaneous Localization and Mapping

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    Simultaneous Localization and Mapping (SLAM) is a challenging problem in practice, the use of multiple robots and inexpensive sensors poses even more demands on the designer. Cooperative SLAM poses specific challenges in the areas of computational efficiency, software/network performance, and robustness to errors. New methods in image processing, recursive filtering, and SLAM have been developed to implement practical algorithms for cooperative SLAM on a set of inexpensive robots. The Consolidated Unscented Mixed Recursive Filter (CUMRF) is designed to handle non-linear systems with non-Gaussian noise. This is accomplished using the Unscented Transform combined with Gaussian Mixture Models. The Robust Kalman Filter is an extension of the Kalman Filter algorithm that improves the ability to remove erroneous observations using Principal Component Analysis (PCA) and the X84 outlier rejection rule. Forgetful SLAM is a local SLAM technique that runs in nearly constant time relative to the number of visible landmarks and improves poor performing sensors through sensor fusion and outlier rejection. Forgetful SLAM correlates all measured observations, but stops the state from growing over time. Hierarchical Active Ripple SLAM (HAR-SLAM) is a new SLAM architecture that breaks the traditional state space of SLAM into a chain of smaller state spaces, allowing multiple robots, multiple sensors, and multiple updates to occur in linear time with linear storage with respect to the number of robots, landmarks, and robots poses. This dissertation presents explicit methods for closing-the-loop, joining multiple robots, and active updates. Landmark Promotion SLAM is a hierarchy of new SLAM methods, using the Robust Kalman Filter, Forgetful SLAM, and HAR-SLAM. Practical aspects of SLAM are a focus of this dissertation. LK-SURF is a new image processing technique that combines Lucas-Kanade feature tracking with Speeded-Up Robust Features to perform spatial and temporal tracking. Typical stereo correspondence techniques fail at providing descriptors for features, or fail at temporal tracking. Several calibration and modeling techniques are also covered, including calibrating stereo cameras, aligning stereo cameras to an inertial system, and making neural net system models. These methods are important to improve the quality of the data and images acquired for the SLAM process

    PREDICTION OF RESPIRATORY MOTION

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    Radiation therapy is a cancer treatment method that employs high-energy radiation beams to destroy cancer cells by damaging the ability of these cells to reproduce. Thoracic and abdominal tumors may change their positions during respiration by as much as three centimeters during radiation treatment. The prediction of respiratory motion has become an important research area because respiratory motion severely affects precise radiation dose delivery. This study describes recent radiotherapy technologies including tools for measuring target position during radiotherapy and tracking-based delivery systems. In the first part of our study we review three prediction approaches of respiratory motion, i.e., model-based methods, model-free heuristic learning algorithms, and hybrid methods. In the second part of our work we propose respiratory motion estimation with hybrid implementation of extended Kalman filter. The proposed method uses the recurrent neural network as the role of the predictor and the extended Kalman filter as the role of the corrector. In the third part of our work we further extend our research work to present customized prediction of respiratory motion with clustering from multiple patient interactions. For the customized prediction we construct the clustering based on breathing patterns of multiple patients using the feature selection metrics that are composed of a variety of breathing features. In the fourth part of our work we retrospectively categorize breathing data into several classes and propose a new approach to detect irregular breathing patterns using neural networks. We have evaluated the proposed new algorithm by comparing the prediction overshoot and the tracking estimation value. The experimental results of 448 patientsโ€™ breathing patterns validated the proposed irregular breathing classifier

    Establishing a Framework for the development of Multimodal Virtual Reality Interfaces with Applicability in Education and Clinical Practice

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    The development of Virtual Reality (VR) and Augmented Reality (AR) content with multiple sources of both input and output has led to countless contributions in a great many number of fields, among which medicine and education. Nevertheless, the actual process of integrating the existing VR/AR media and subsequently setting it to purpose is yet a highly scattered and esoteric undertaking. Moreover, seldom do the architectures that derive from such ventures comprise haptic feedback in their implementation, which in turn deprives users from relying on one of the paramount aspects of human interaction, their sense of touch. Determined to circumvent these issues, the present dissertation proposes a centralized albeit modularized framework that thus enables the conception of multimodal VR/AR applications in a novel and straightforward manner. In order to accomplish this, the aforesaid framework makes use of a stereoscopic VR Head Mounted Display (HMD) from Oculus Riftยฉ, a hand tracking controller from Leap Motionยฉ, a custom-made VR mount that allows for the assemblage of the two preceding peripherals and a wearable device of our own design. The latter is a glove that encompasses two core modules in its innings, one that is able to convey haptic feedback to its wearer and another that deals with the non-intrusive acquisition, processing and registering of his/her Electrocardiogram (ECG), Electromyogram (EMG) and Electrodermal Activity (EDA). The software elements of the aforementioned features were all interfaced through Unity3Dยฉ, a powerful game engine whose popularity in academic and scientific endeavors is evermore increasing. Upon completion of our system, it was time to substantiate our initial claim with thoroughly developed experiences that would attest to its worth. With this premise in mind, we devised a comprehensive repository of interfaces, amid which three merit special consideration: Brain Connectivity Leap (BCL), Ode to Passive Haptic Learning (PHL) and a Surgical Simulator

    Robot Planning in Adversarial Environments Using Tree Search Techniques

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    One of the main advantages of robots is that they can be used in environments that are dangerous for humans. Robots can not only be used for tasks in known and safe areas but also in environments that may have adversaries. When planning the robot's actions in such scenarios, we have to consider the outcomes of a robot's actions based on the actions taken by the adversary, as well as the information available to the robot and the adversary. The goal of this dissertation is to design planning strategies that improve the robot's performance in adversarial environments. Specifically, we study how the availability of information affects the planning process and the outcome. We also study how to improve the computational efficiency by exploiting the structural properties of the underlying setting. We adopt a game-theoretic formulation and study two scenarios: adversarial active target tracking and reconnaissance in environments with adversaries. A conservative approach is to plan the robot's action assuming a worst-case adversary with complete knowledge of the robot's state and objective. We start with such a "symmetric" information game for the adversarial target tracking scenario with noisy sensing. By using the properties of the Kalman filter, we design a pruning strategy to improve the efficiency of a tree search algorithm. We investigate the performance limits of the asymmetric version where the adversary can inject false sensing data. We then study a reconnaissance scenario where the robot and the adversary have symmetric information. We design an algorithm that allows a robot to scan more area while avoiding being detected by the adversary. The symmetric adversarial model may yield too conservative plans when the adversary may not have the same information as the robot. Furthermore, the information available to the adversary may change during execution. We then investigate the dynamic version of this asymmetric information game and show how much the robot can exploit the asymmetry in information using tree search techniques. Specifically, we study scenarios where the information available to the adversary changes during execution. We devise a new algorithm for this asymmetric information game with theoretical performance guarantees and evaluate those approaches through experiments. We use qualitative examples to show how the new algorithm can outperform symmetric minimax and use quantitative experiments to show how much the improvement is
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