9,710 research outputs found

    Crossing the death valley to transfer environmental decision support systems to the water market

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    Environmental decision support systems (EDSSs) are attractive tools to cope with the complexity of environmental global challenges. Several thoughtful reviews have analyzed EDSSs to identify the key challenges and best practices for their development. One of the major criticisms is that a wide and generalized use of deployed EDSSs has not been observed. The paper briefly describes and compares four case studies of EDSSs applied to the water domain, where the key aspects involved in the initial conception and the use and transfer evolution that determine the final success or failure of these tools (i.e., market uptake) are identified. Those aspects that contribute to bridging the gap between the EDSS science and the EDSS market are highlighted in the manuscript. Experience suggests that the construction of a successful EDSS should focus significant efforts on crossing the death-valley toward a general use implementation by society (the market) rather than on development.The authors would like to thank the Catalan Water Agency (Agència Catalana de l’Aigua), Besòs River Basin Regional Administration (Consorci per la Defensa de la Conca del Riu Besòs), SISLtech, and Spanish Ministry of Science and Innovation for providing funding (CTM2012-38314-C02-01 and CTM2015-66892-R). LEQUIA, KEMLG, and ICRA were recognized as consolidated research groups by the Catalan Government under the codes 2014-SGR-1168, 2013-SGR-1304 and 2014-SGR-291.Peer ReviewedPostprint (published version

    Fixation, transient landscape and diffusion's dilemma in stochastic evolutionary game dynamics

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    Agent-based stochastic models for finite populations have recently received much attention in the game theory of evolutionary dynamics. Both the ultimate fixation and the pre-fixation transient behavior are important to a full understanding of the dynamics. In this paper, we study the transient dynamics of the well-mixed Moran process through constructing a landscape function. It is shown that the landscape playing a central theoretical "device" that integrates several lines of inquiries: the stable behavior of the replicator dynamics, the long-time fixation, and continuous diffusion approximation associated with asymptotically large population. Several issues relating to the transient dynamics are discussed: (i) multiple time scales phenomenon associated with intra- and inter-attractoral dynamics; (ii) discontinuous transition in stochastically stationary process akin to Maxwell construction in equilibrium statistical physics; and (iii) the dilemma diffusion approximation facing as a continuous approximation of the discrete evolutionary dynamics. It is found that rare events with exponentially small probabilities, corresponding to the uphill movements and barrier crossing in the landscape with multiple wells that are made possible by strong nonlinear dynamics, plays an important role in understanding the origin of the complexity in evolutionary, nonlinear biological systems.Comment: 34 pages, 4 figure

    If the Current Clique Algorithms are Optimal, so is Valiant's Parser

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    The CFG recognition problem is: given a context-free grammar G\mathcal{G} and a string ww of length nn, decide if ww can be obtained from G\mathcal{G}. This is the most basic parsing question and is a core computer science problem. Valiant's parser from 1975 solves the problem in O(nω)O(n^{\omega}) time, where ω<2.373\omega<2.373 is the matrix multiplication exponent. Dozens of parsing algorithms have been proposed over the years, yet Valiant's upper bound remains unbeaten. The best combinatorial algorithms have mildly subcubic O(n3/log3n)O(n^3/\log^3{n}) complexity. Lee (JACM'01) provided evidence that fast matrix multiplication is needed for CFG parsing, and that very efficient and practical algorithms might be hard or even impossible to obtain. Lee showed that any algorithm for a more general parsing problem with running time O(Gn3ε)O(|\mathcal{G}|\cdot n^{3-\varepsilon}) can be converted into a surprising subcubic algorithm for Boolean Matrix Multiplication. Unfortunately, Lee's hardness result required that the grammar size be G=Ω(n6)|\mathcal{G}|=\Omega(n^6). Nothing was known for the more relevant case of constant size grammars. In this work, we prove that any improvement on Valiant's algorithm, even for constant size grammars, either in terms of runtime or by avoiding the inefficiencies of fast matrix multiplication, would imply a breakthrough algorithm for the kk-Clique problem: given a graph on nn nodes, decide if there are kk that form a clique. Besides classifying the complexity of a fundamental problem, our reduction has led us to similar lower bounds for more modern and well-studied cubic time problems for which faster algorithms are highly desirable in practice: RNA Folding, a central problem in computational biology, and Dyck Language Edit Distance, answering an open question of Saha (FOCS'14)

    On the birth of limit cycles for non-smooth dynamical systems

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    The main objective of this work is to develop, via Brower degree theory and regularization theory, a variation of the classical averaging method for detecting limit cycles of certain piecewise continuous dynamical systems. In fact, overall results are presented to ensure the existence of limit cycles of such systems. These results may represent new insights in averaging, in particular its relation with non smooth dynamical systems theory. An application is presented in careful detail

    Rainbow domination and related problems on some classes of perfect graphs

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    Let kNk \in \mathbb{N} and let GG be a graph. A function f:V(G)2[k]f: V(G) \rightarrow 2^{[k]} is a rainbow function if, for every vertex xx with f(x)=f(x)=\emptyset, f(N(x))=[k]f(N(x)) =[k]. The rainbow domination number γkr(G)\gamma_{kr}(G) is the minimum of xV(G)f(x)\sum_{x \in V(G)} |f(x)| over all rainbow functions. We investigate the rainbow domination problem for some classes of perfect graphs

    Algorithmic Puzzles: History, Taxonomies, and Applications in Human Problem Solving

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    The paper concerns an important but underappreciated genre of algorithmic puzzles, explaining what these puzzles are, reviewing milestones in their long history, and giving two different ways to classify them. Also covered are major applications of algorithmic puzzles in cognitive science research, with an emphasis on insight problem solving, and the advantages of algorithmic puzzles over some other classes of problems used in insight research. The author proposes adding algorithmic puzzles as a separate category of insight problems, suggests 12 specific puzzles that could be useful for research in insight problem solving, and outlines several experiments dealing with other cognitive aspects of solving algorithmic puzzles
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