30 research outputs found
Fast Consensus under Eventually Stabilizing Message Adversaries
This paper is devoted to deterministic consensus in synchronous dynamic
networks with unidirectional links, which are under the control of an
omniscient message adversary. Motivated by unpredictable node/system
initialization times and long-lasting periods of massive transient faults, we
consider message adversaries that guarantee periods of less erratic message
loss only eventually: We present a tight bound of for the termination
time of consensus under a message adversary that eventually guarantees a single
vertex-stable root component with dynamic network diameter , as well as a
simple algorithm that matches this bound. It effectively halves the termination
time achieved by an existing consensus algorithm, which also works under
our message adversary. We also introduce a generalized, considerably stronger
variant of our message adversary, and show that our new algorithm, unlike the
existing one, still works correctly under it.Comment: 13 pages, 5 figures, updated reference
A Characterization of Consensus Solvability for Closed Message Adversaries
Distributed computations in a synchronous system prone to message loss can be modeled as a game between a (deterministic) distributed algorithm versus an omniscient message adversary. The latter determines, for each round, the directed communication graph that specifies which messages can reach their destination. Message adversary definitions range from oblivious ones, which pick the communication graphs arbitrarily from a given set of candidate graphs, to general message adversaries, which are specified by the set of sequences of communication graphs (called admissible communication patterns) that they may generate. This paper provides a complete characterization of consensus solvability for closed message adversaries, where every inadmissible communication pattern has a finite prefix that makes all (infinite) extensions of this prefix inadmissible. Whereas every oblivious message adversary is closed, there are also closed message adversaries that are not oblivious. We provide a tight non-topological, purely combinatorial characterization theorem, which reduces consensus solvability to a simple condition on prefixes of the communication patterns. Our result not only non-trivially generalizes the known combinatorial characterization of the consensus solvability for oblivious message adversaries by Coulouma, Godard, and Peters (Theor. Comput. Sci., 2015), but also provides the first combinatorial characterization for this important class of message adversaries that is formulated directly on the prefixes of the communication patterns
Shortest, Fastest, and Foremost Broadcast in Dynamic Networks
Highly dynamic networks rarely offer end-to-end connectivity at a given time.
Yet, connectivity in these networks can be established over time and space,
based on temporal analogues of multi-hop paths (also called {\em journeys}).
Attempting to optimize the selection of the journeys in these networks
naturally leads to the study of three cases: shortest (minimum hop), fastest
(minimum duration), and foremost (earliest arrival) journeys. Efficient
centralized algorithms exists to compute all cases, when the full knowledge of
the network evolution is given.
In this paper, we study the {\em distributed} counterparts of these problems,
i.e. shortest, fastest, and foremost broadcast with termination detection
(TDB), with minimal knowledge on the topology.
We show that the feasibility of each of these problems requires distinct
features on the evolution, through identifying three classes of dynamic graphs
wherein the problems become gradually feasible: graphs in which the
re-appearance of edges is {\em recurrent} (class R), {\em bounded-recurrent}
(B), or {\em periodic} (P), together with specific knowledge that are
respectively (the number of nodes), (a bound on the recurrence
time), and (the period). In these classes it is not required that all pairs
of nodes get in contact -- only that the overall {\em footprint} of the graph
is connected over time.
Our results, together with the strict inclusion between , , and ,
implies a feasibility order among the three variants of the problem, i.e.
TDB[foremost] requires weaker assumptions on the topology dynamics than
TDB[shortest], which itself requires less than TDB[fastest]. Reversely, these
differences in feasibility imply that the computational powers of ,
, and also form a strict hierarchy
k-Set Agreement in Communication Networks with Omission Faults
We consider an arbitrary communication network G where at most f messages can be lost at each round, and consider the classical k-set agreement problem in this setting. We characterize exactly for which f the k-set agreement problem can be solved on G.
The case with k = 1, that is the Consensus problem, has first been introduced by Santoro and Widmayer in 1989, the characterization is already known from [Coulouma/Godard/Peters, TCS, 2015]. As a first contribution, we present a detailed and complete characterization for the 2-set problem. The proof of the impossibility result uses topological methods. We introduce a new subdivision approach for these topological methods that is of independent interest.
In the second part, we show how to extend to the general case with k in N. This characterization is the first complete characterization for this kind of synchronous message passing model, a model that is a subclass of the family of oblivious message adversaries
Approximate Consensus in Highly Dynamic Networks: The Role of Averaging Algorithms
In this paper, we investigate the approximate consensus problem in highly
dynamic networks in which topology may change continually and unpredictably. We
prove that in both synchronous and partially synchronous systems, approximate
consensus is solvable if and only if the communication graph in each round has
a rooted spanning tree, i.e., there is a coordinator at each time. The striking
point in this result is that the coordinator is not required to be unique and
can change arbitrarily from round to round. Interestingly, the class of
averaging algorithms, which are memoryless and require no process identifiers,
entirely captures the solvability issue of approximate consensus in that the
problem is solvable if and only if it can be solved using any averaging
algorithm. Concerning the time complexity of averaging algorithms, we show that
approximate consensus can be achieved with precision of in a
coordinated network model in synchronous
rounds, and in rounds when
the maximum round delay for a message to be delivered is . While in
general, an upper bound on the time complexity of averaging algorithms has to
be exponential, we investigate various network models in which this exponential
bound in the number of nodes reduces to a polynomial bound. We apply our
results to networked systems with a fixed topology and classical benign fault
models, and deduce both known and new results for approximate consensus in
these systems. In particular, we show that for solving approximate consensus, a
complete network can tolerate up to 2n-3 arbitrarily located link faults at
every round, in contrast with the impossibility result established by Santoro
and Widmayer (STACS '89) showing that exact consensus is not solvable with n-1
link faults per round originating from the same node
Effects of Topology Knowledge and Relay Depth on Asynchronous Appoximate Consensus
Consider a point-to-point message-passing network. We are interested in the asynchronous crash-tolerant consensus problem in incomplete networks. We study the feasibility and efficiency of approximate consensus under different restrictions on topology knowledge and the relay depth, i.e., the maximum number of hops any message can be relayed. These two constraints are common in large-scale networks, and are used to avoid memory overload and network congestion respectively. Specifically, for positive integer values k and k\u27, we consider that each node knows all its neighbors of at most k-hop distance (k-hop topology knowledge), and the relay depth is k\u27. We consider both directed and undirected graphs. More concretely, we answer the following question in asynchronous systems: "What is a tight condition on the underlying communication graphs for achieving approximate consensus if each node has only a k-hop topology knowledge and relay depth k\u27?" To prove that the necessary conditions presented in the paper are also sufficient, we have developed algorithms that achieve consensus in graphs satisfying those conditions:
- The first class of algorithms requires k-hop topology knowledge and relay depth k. Unlike prior algorithms, these algorithms do not flood the network, and each node does not need the full topology knowledge. We show how the convergence time and the message complexity of those algorithms is affected by k, providing the respective upper bounds.
- The second set of algorithms requires only one-hop neighborhood knowledge, i.e., immediate incoming and outgoing neighbors, but needs to flood the network (i.e., relay depth is n, where n is the number of nodes). One result that may be of independent interest is a topology discovery mechanism to learn and "estimate" the topology in asynchronous directed networks with crash faults
Gathering in Dynamic Rings
The gathering problem requires a set of mobile agents, arbitrarily positioned
at different nodes of a network to group within finite time at the same
location, not fixed in advanced.
The extensive existing literature on this problem shares the same fundamental
assumption: the topological structure does not change during the rendezvous or
the gathering; this is true also for those investigations that consider faulty
nodes. In other words, they only consider static graphs. In this paper we start
the investigation of gathering in dynamic graphs, that is networks where the
topology changes continuously and at unpredictable locations.
We study the feasibility of gathering mobile agents, identical and without
explicit communication capabilities, in a dynamic ring of anonymous nodes; the
class of dynamics we consider is the classic 1-interval-connectivity.
We focus on the impact that factors such as chirality (i.e., a common sense
of orientation) and cross detection (i.e., the ability to detect, when
traversing an edge, whether some agent is traversing it in the other
direction), have on the solvability of the problem. We provide a complete
characterization of the classes of initial configurations from which the
gathering problem is solvable in presence and in absence of cross detection and
of chirality. The feasibility results of the characterization are all
constructive: we provide distributed algorithms that allow the agents to
gather. In particular, the protocols for gathering with cross detection are
time optimal. We also show that cross detection is a powerful computational
element.
We prove that, without chirality, knowledge of the ring size is strictly more
powerful than knowledge of the number of agents; on the other hand, with
chirality, knowledge of n can be substituted by knowledge of k, yielding the
same classes of feasible initial configurations