326 research outputs found

    Secure migration of WebAssembly-based mobile agents between secure enclaves

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    Cryptography and security protocols are today commonly used to protect data at-rest and in-transit. In contrast, protecting data in-use has seen only limited adoption. Secure data transfer methods employed today rarely provide guarantees regarding the trustworthiness of the software and hardware at the communication endpoints. The field of study that addresses these issues is called Trusted or Confidential Computing and relies on the use of hardware-based techniques. These techniques aim to isolate critical data and its processing from the rest of the system. More specifically, it investigates the use of hardware isolated Secure Execution Environments (SEEs) where applications cannot be tampered with during operation. Over the past few decades, several implementations of SEEs have been introduced, each based on a different hardware architecture. However, lately, the trend is to move towards architecture-independent SEEs. As part of this, Huawei research project is developing a secure enclave framework that enables secure execution and migration of applications (mobile agents), regardless of the underlying architecture. This thesis contributes to the development of the framework by participating in the design and implementation of a secure migration scheme for the mobile agents. The goal is a scheme wherein it is possible to transfer the mobile agent without compromising the security guarantees provided by SEEs. Further, the thesis also provides performance measurements of the migration scheme implemented in a proof of concept of the framework

    Maintaining and Publishing Metadata Application Profiles with Extensible Authoring Format

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    Thesis (Master of Science in Library and Information Studies)--University of Tsukuba, no. 41490, 2019.9.2

    A new MDA-SOA based framework for intercloud interoperability

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    Cloud computing has been one of the most important topics in Information Technology which aims to assure scalable and reliable on-demand services over the Internet. The expansion of the application scope of cloud services would require cooperation between clouds from different providers that have heterogeneous functionalities. This collaboration between different cloud vendors can provide better Quality of Services (QoS) at the lower price. However, current cloud systems have been developed without concerns of seamless cloud interconnection, and actually they do not support intercloud interoperability to enable collaboration between cloud service providers. Hence, the PhD work is motivated to address interoperability issue between cloud providers as a challenging research objective. This thesis proposes a new framework which supports inter-cloud interoperability in a heterogeneous computing resource cloud environment with the goal of dispatching the workload to the most effective clouds available at runtime. Analysing different methodologies that have been applied to resolve various problem scenarios related to interoperability lead us to exploit Model Driven Architecture (MDA) and Service Oriented Architecture (SOA) methods as appropriate approaches for our inter-cloud framework. Moreover, since distributing the operations in a cloud-based environment is a nondeterministic polynomial time (NP-complete) problem, a Genetic Algorithm (GA) based job scheduler proposed as a part of interoperability framework, offering workload migration with the best performance at the least cost. A new Agent Based Simulation (ABS) approach is proposed to model the inter-cloud environment with three types of agents: Cloud Subscriber agent, Cloud Provider agent, and Job agent. The ABS model is proposed to evaluate the proposed framework.Fundação para a CiĂȘncia e a Tecnologia (FCT) - (Referencia da bolsa: SFRH SFRH / BD / 33965 / 2009) and EC 7th Framework Programme under grant agreement n° FITMAN 604674 (http://www.fitman-fi.eu

    The migration process of mobile agents: implementation, classification, and optimization

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    Mobile Agenten stellen ein neues faszinierendes Design-Paradigma fĂŒr den Aufbau und die Programmierung von verteilten Systemen dar. Ein mobiler Agent ist eine Software-EntitĂ€t, die von ihrem Besitzer mit einem Auftrag auf einem Knoten eines verteilten Systems gestartet wird und dann zur Laufzeit auf andere Knoten des Netzwerkes migriert. Diese Arbeit konzentriert sich auf den Migrationsprozess fĂŒr mobile Agenten, dem in der Literatur bisher wenig Aufmerksamkeit geschenkt wurde, obwohl er die AusfĂŒhrungsgeschwindigkeit eines Agenten entscheidend beeinflusst. Eine detaillierte Analyse der Netzbelastung von mobilen Agenten im Vergleich zum traditionellen Client-Server Ansatz in mehreren typischen Anwendungsszenarien zeigt das Potential von mobilen Agenten zur Verringerung von Verarbeitungszeiten. Allerdings zeigt die Analyse ebenso die Nachteile der in heutigen Agentensystemen verwendenten sehr einfachen Migrationstechniken. Es wird ein neues Migrationsmodell mit Namen Kalong vorgestellt, das den Nachteil der fehlenden Anpassbarkeit heutiger Agentensysteme beseitigt und dem Programmierer eines mobilen Agenten eine sehr flexible Technik fĂŒr die Migration zur VerfĂŒgung stellt

    A unified approach to the development and usage of mobile agents

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    Mobile agents are an interesting approach to the development of distributed systems. By moving freely accross the network, they allow for the distribution of computation as well as gathering and filtering of information in an autonomous way. Over the last decade, the agent research community has decidedly achieved tremendous results. However, the community was not able to provide easy to use toolkits to make this paradigm available to a broader audience. By embracing simplicity during the creation of a formal model and a reference implementation to create and execute instances of that model, our aim is to enable a wide audience – even non-experts – to create, adapt and use mobile agents. The proposed model allows for the creation of agents by combining atomic, self-contained building blocks and we provide an approachable, easy to use graphical editor for the creation of model instances. In two evaluations, we could reinforce our believes that, with the achieved results, we could reach our aims

    Design of Multi Agent Based Crowd Injury Model

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    A major concern of many government agencies is to predict and control the behavior of crowds in different situations. Many times such gatherings are legal, legitimate, and peaceful. But there are times when they can turn violent, run out of control, result in material damages and even casualties. It then becomes the duty of governments to bring them under control using a variety of techniques, including non-lethal and lethal weapons, if necessary. In order to aid decision makers on the course of action in crowd control, there are modeling and simulation tools that can provide guidelines by giving programmed rules to computer animated characters and to observe behaviors over time in appropriate scenarios. A crowd is a group of people attending a public gathering, with some joint purpose, such as protesting government or celebrating an event. In some countries these kinds of activities are the only way to express public\u27s displeasure with their governments. The governments\u27 reactions to such activities may or may not be tolerant. For these reasons, such situations must be eliminated by recognizing when and how they occur and then providing guidelines to mitigate them. Police or military forces use non-lethal weapons (NLWs), such as plastic bullets or clubs, to accomplish their job. In order to simulate the results of such actions in a computer, there is a need to determine the physical effects of NLWs over the individuals in the crowd. In this dissertation, a fuzzy logic based crowd injury model for determining the physical effects of NLWs is proposed. Fuzzy logic concepts can be applied to a problem by using linguistic rules, which are determined by problem domain experts. In this case, a group of police and military officers were consulted for a set of injury model rules and those rules were then included in the simulation platform. As a proof of concept, a prototype system was implemented using the Repast Simphony agent based simulation toolkit. Simulation results illustrated the effectiveness of the simulation framework
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