671 research outputs found

    Design standards for icons: The independent role of aesthetics, visual complexity and concreteness in icon design and icon understanding

    Get PDF
    Icons play an important role in modern interfaces and therefore recent empirical research has focused on enhancing icon processing — that is, icon perception and icon function understanding. However, in existing sets, icons vary simultaneously across different icon characteristics, confusing the contribution of each to icon processing. We developed icon design principles for aesthetics, complexity, and concreteness, and used them to create 64 icons that varied independently along each characteristic. Participants reported the icon function and rated each icon in terms of aesthetics, complexity and concreteness. The manipulated characteristics had independent effects on icon processing, with two exceptions, for which we propose evidence-based solutions. Based on these findings we propose guidelines for designing icons for research purposes

    GoodReads App Redesign

    Get PDF
    This project will be working on a redesign of the app, GoodReads. This app is used for readers to rate and comment on the books that they are currently reading or have finished. It allows for a community for readers to interact with one another, which essentially acts as a social media. All the users contribute to the rating of each book, which helps others decide if they would like to read it or not. There is also a filter function that allows readers to find new popular books, as well as search for them based on the genres they are interested in

    Design standards for icons: The independent role of aesthetics, visual complexity and concreteness in icon design and icon understanding

    Get PDF
    Icons play an important role in modern interfaces and therefore recent empirical research has focused on enhancing icon processing — that is, icon perception and icon function understanding. However, in existing sets, icons vary simultaneously across different icon characteristics, confusing the contribution of each to icon processing. We developed icon design principles for aesthetics, complexity, and concreteness, and used them to create 64 icons that varied independently along each characteristic. Participants reported the icon function and rated each icon in terms of aesthetics, complexity and concreteness. The manipulated characteristics had independent effects on icon processing, with two exceptions, for which we propose evidence-based solutions. Based on these findings we propose guidelines for designing icons for research purposes

    Visual-Related Factors in Mobile Iconic Communication

    Get PDF
    The purpose of this exploratory, sequential, mixed methods design research was to explore current design trends and patterns in mobile application icons by analyzing existing icon elements and principles of design. The process of data collection and data analyses went through three main phases: (a) identify current characteristics and pattern design of existing icons, (b) compare mobile icons across selected application categories to underline how each category was different from the other regarding elements and principles of design used, and (c) explore users’ perceptions about the elements and principles of design and account for how these elements and principles influenced the mobile application user’s interaction. The results of the three phases concluded that in mobile iconic communication, the most impactful elements of design were color and graphics. It was also concluded that the icon’s visual design had a significant impact on mobile usability, interaction, and communication whereby mobile developers were encouraged to design attractive, appealing and easy to recognize icons. The outcomes of this study emphasized the importance of graphic visual-design as a visual representative of the content and category of the application. Further studies are needed to explore the impact of other senses involved in mobile communication

    The Impact of Visual Design on Web Persuasiveness

    Get PDF
    Many commentators of web persuasion have suggested that content is the key factor responsible for creating credible (and therefore persuasive) websites. Research in a variety of fields has been devoted to identifying accurate methods of determining a website\u27s trustworthiness in order to help organizations promote credibility and teach users to critically analyze it. By focusing on the credibility of content, however, researchers are promoting an unbalanced perspective of web persuasiveness that privileges textual content over visual design. This thesis hypothesizes that visual design significantly impacts web persuasiveness. First, exploration of current theories of web persuasiveness reveals the importance of persuasion in measuring a website\u27s success and the need to expand consideration of persuasive factors beyond the credibility of content. Next, Chapter 2 demonstrates the impact of visual design through explanation of the perceptual process and the theory of halo effect. Then, design principles from theorists such as Tufte, Kress and Van Leeuwen, Mullet and Sano, and Kostelnick and Roberts are suggested as a means for determining whether or not a visual design is \u27attractive.\u27 To study the effects of these design principles (or their absence) on web persuasiveness, I conducted a pilot study where one group of participants used an \u27attractive\u27 website while another group used an \u27unattractive\u27 version of the same website. Results from this study suggest that visual design does have a positive impact on web persuasion

    The affective sustainability of objects; a search for causal connections. Studies of theory, processes and practice related to timelessness as a phenomenon.

    Get PDF
    The phenomenon of timelessness has important connotations beyond its popular meaning. Although philosophical, timelessness is frequently applied to objects: there are various suggestions concerning the properties of a timeless object in literature and popular publications, but there is no apparent unanimity on how to realise these characteristics. The approach to sustainable development has broadened, but the impact of immaterial properties of objects needs to be further explored. This thesis addresses these issues through cross-disciplinary research, which is located in industrial and product design and embraces the subject areas of history of design and art, philosophy, cultural studies, cognitive science and sustainable development. The research question is: what makes some objects retain their significance over time and in a changing human context? Although the analyses of literature presented in this thesis have made it evident that the discourse on sustainability, including system thinking, has an apparent focus on material characteristics, there is nothing implicating opposition to an expanded view comprising immateriality. On the other hand, there are indications that the ambiguity of timelessness and related notions, including how the judgment is formed causes confusion for designers pursuing longevity in objects. The aim for this thesis is hence to address this ambiguity and introduce directions, which would allow designers to consider the immaterial qualities of objects when designing and thereby promote a more profound holistic approach to sustainability and sustainable design. The thesis embarks on a deconstruction of timelessness, resulting in the phenomenon being conceptualised: affective sustainability, and subsequently explored through three applications. These initiate new lines of inquiry and allow for the thesis to conclude the key findings of the research. The study concludes that affective sustainability is considered to be a lived experience. Re-considering sustainability and rethinking time, tradition, aesthetics and perception facilitate comprehension of affectively sustainable objects: a designer has to use intuitive judgements and to reach beyond the personal these have to be balanced by the verbal visualisation of thoughts and the study of un-reflected human behaviour outside laboratory settings

    Parting A Read Sea Of Images: An Exploration Of Field Dependent-Independent Responses To Minimalist, Pictographic And Infographic Data Displays

    Get PDF
    ABSTRACT Western society reflects an âeikoncentric eraâ when contemporary instruction has become image -centered. Textbooks, journals, popular media as well as computer-based and web- based instructional media are filled by pictures that are intended to accomplish learning. Imagery is widely believed to represent an efficient, understandable method for relaying information and clarifying instruction for nearly all learners. However, those who subscribe to the adage âa picture is worth a thousand wordsâ often fail to acknowledge individual differences in visual comprehension and cognition. The field dependent-independent (FDI) cognitive style describes individual learner differences that can thwart visual learning. Information graphics are among the frequently used types of imagery that portray data. There is little empirical evidence to guide their design, and their creation is often based on intuition or opinion. This study researched the ways FDI learners comprehend and aesthetically assess minimalist information graphics, pictograms and infographics. Those participants who represented the most extreme field-dependent or field-independent learners were invited to participate in a two-part study. An instrument named the Comparative Information Graphic Test (CIG-T) was developed for testing comprehension of and perceived aesthetic efficacy, value and preference for minimalist information graphics, pictograms and infographics by FDI learner

    Senhor Rito - Branding de um evento pop-up multifacetado / Marca de Molhos Picantes

    Get PDF
    A Art Taco começou como uma marca popular devido à necessidade de minimizar as lacunas na Arte e na Alimentação para as massas, não apenas para os elitistas. O projecto procurou formas de educar a cultura de Lisboa na forma como pensávamos que a comida e a arte deviam ser vistas. Uma lacuna enorme que decidimos preencher por interesse próprio. Este artigo pesquisará a marca por meio de fontes primárias, fontes secundárias e estudos de caso apoiados por alguns dos nomes mais prolíficos da indústria, a fim de explorar a maneira mais eficiente de permanecer relevante e ter sucesso neste campo. No final, uma reformulação completa da Art Taco levará em consideração essa pesquisa e mostrará os resultados de se é possível criar uma identidade verdadeiramente mutante ou se a estrutura é necessária para criar um backbone abrangente.Art Taco started as a grassroots brand out of the necessity to make light of the gaps in Art and Food for the masses not only for the elitist. The project looked for ways to educate the culture of Lisbon to the way we thought food and art should be viewed. A huge gap that we decided to fill out of self interest. This paper will research branding through primary sources, secondary sources, and case studies backed by some of the industries most prolific names in order to explore the most efficient way to stay relevant and become successful in this field. In the end a complete rebranding of Art Taco will take into account this research and show the results of if it is possible to create a truly mutant identity or if structure is necessary to create an overarching backbone

    Effects of Visual Distinctiveness on Learning and Retrieval in Icon Toolbars

    Get PDF
    Learnability is important in graphical interfaces because it supports the user’s transition to expertise. One aspect of GUI learnability is the degree to which the icons in toolbars and ribbons are identifiable and memorable–but current "flat" and "subtle" designs that promote strong visual consistency could hinder learning by reducing visual distinctiveness within a set of icons. There is little known, however, about the effects of visual distinctiveness of icons on selection performance and memorability. To address this gap, we carried out two studies using several icon sets with different degrees of visual distinctiveness, and compared how quickly people could learn and retrieve the icons. Our first study found no evidence that increasing colour or shape distinctiveness improved learning, but found that icons with concrete imagery were easier to learn. Our second study found similar results: there was no effect of increasing either colour or shape distinctiveness, but there was again a clear improvement for icons with recognizable imagery. Our results show that visual characteristics appear to affect UI learnability much less than the meaning of the icons' representations

    KEER2022

    Get PDF
    Avanttítol: KEER2022. DiversitiesDescripció del recurs: 25 juliol 202
    • …
    corecore