648,740 research outputs found
Advances in knowledge-based software engineering
The underlying hypothesis of this work is that a rigorous and comprehensive software reuse methodology can bring about a more effective and efficient utilization of constrained resources in the development of large-scale software systems by both government and industry. It is also believed that correct use of this type of software engineering methodology can significantly contribute to the higher levels of reliability that will be required of future operational systems. An overview and discussion of current research in the development and application of two systems that support a rigorous reuse paradigm are presented: the Knowledge-Based Software Engineering Environment (KBSEE) and the Knowledge Acquisition fo the Preservation of Tradeoffs and Underlying Rationales (KAPTUR) systems. Emphasis is on a presentation of operational scenarios which highlight the major functional capabilities of the two systems
Advances in model driven software engineering
Empirical evidence shows that the use of model driven software engineering can result in an up to 10-fold quality improvement and decreased development time. Researchers from Eindhoven University of Technology tested this on a detector control system at CERN. This brings Turing’s vision of software another step closer
Research in nonlinear structural and solid mechanics
Recent and projected advances in applied mechanics, numerical analysis, computer hardware and engineering software, and their impact on modeling and solution techniques in nonlinear structural and solid mechanics are discussed. The fields covered are rapidly changing and are strongly impacted by current and projected advances in computer hardware. To foster effective development of the technology perceptions on computing systems and nonlinear analysis software systems are presented
Advances in Engineering Software for Multicore Systems
The vast amounts of data to be processed by today’s applications demand higher computational power. To meet application requirements and achieve reasonable application performance, it becomes increasingly profitable, or even necessary, to exploit any available hardware parallelism. For both new and legacy applications, successful parallelization is often subject to high cost and price. This chapter proposes a set of methods that employ an optimistic semi-automatic approach, which enables programmers to exploit parallelism on modern hardware architectures. It provides a set of methods, including an LLVM-based tool, to help programmers identify the most promising parallelization targets and understand the key types of parallelism. The approach reduces the manual effort needed for parallelization. A contribution of this work is an efficient profiling method to determine the control and data dependences for performing parallelism discovery or other types of code analysis. Another contribution is a method for detecting code sections where parallel design patterns might be applicable and suggesting relevant code transformations. Our approach efficiently reports detailed runtime data dependences. It accurately identifies opportunities for parallelism and the appropriate type of parallelism to use as task-based or loop-based
Advances in Software Engineering
Inxhinieria Softuerike është aplikimi i një qasje sistematike të disiplinuar, të matshme për zhvillimin, operimin dhe mirëmbajtjen e softuerit. Për rreth çdo aktivitet është një strukturë komplekse të cilat janë të mbështetura dhe të lidhura me aktivitetet dhe shqetësimet ekonomike, organizative, menaxheriale dhe një strukture komplekse të kufizuar. Ne ketë punim jemi munduar qe ti trajtojmë disa tema qe i gjejmë të trajtuara rrallë neper literaturat qe ofrohen sot ne fushën e inxhinierisë softuerike . Duke pas parasysh se Inxhinieria Softuerike përfshin një diapazon të gjere mirëpo nder pozitat me kryesore është ajo e menaxhimit te projekteve ne me ane te këtij punim jemi munduar qe te prezantojmë sa me shumë informacione për problemet, arritjet dhe pritjet e për te ardhmen si dhe aplikimin e disa standardeve të përgjithshme
Strategies for protecting intellectual property when using CUDA applications on graphics processing units
Recent advances in the massively parallel computational abilities of graphical processing units (GPUs) have increased their use for general purpose computation, as companies look to take advantage of big data processing techniques. This has given rise to the potential for malicious software targeting GPUs, which is of interest to forensic investigators examining the operation of software. The ability to carry out reverse-engineering of software is of great importance within the security and forensics elds, particularly when investigating malicious software or carrying out forensic analysis following a successful security breach. Due to the complexity of the Nvidia CUDA (Compute Uni ed Device Architecture) framework, it is not clear how best to approach the reverse engineering of a piece of CUDA software. We carry out a review of the di erent binary output formats which may be encountered from the CUDA compiler, and their implications on reverse engineering. We then demonstrate the process of carrying out disassembly of an example CUDA application, to establish the various techniques available to forensic investigators carrying out black-box disassembly and reverse engineering of CUDA binaries. We show that the Nvidia compiler, using default settings, leaks useful information. Finally, we demonstrate techniques to better protect intellectual property in CUDA algorithm implementations from reverse engineering
Advances in the Design and Implementation of a Multi-Tier Architecture in the GIPSY Environment
We present advances in the software engineering design and implementation of
the multi-tier run-time system for the General Intensional Programming System
(GIPSY) by further unifying the distributed technologies used to implement the
Demand Migration Framework (DMF) in order to streamline distributed execution
of hybrid intensional-imperative programs using Java.Comment: 11 pages, 3 figure
History of visual systems in the Systems Engineering Simulator
The Systems Engineering Simulator (SES) houses a variety of real-time computer generated visual systems. The earliest machine dates from the mid-1960's and is one of the first real-time graphics systems in the world. The latest acquisition is the state-of-the-art Evans and Sutherland CT6. Between the span of time from the mid-1960's to the late 1980's, tremendous strides have been made in the real-time graphics world. These strides include advances in both software and hardware engineering. The purpose is to explore the history of the development of these real-time computer generated image systems from the first machine to the present. Hardware advances as well as software algorithm changes are presented. This history is not only quite interesting but also provides us with a perspective with which we can look backward and forward
CARDS: A blueprint and environment for domain-specific software reuse
CARDS (Central Archive for Reusable Defense Software) exploits advances in domain analysis and domain modeling to identify, specify, develop, archive, retrieve, understand, and reuse domain-specific software components. An important element of CARDS is to provide visibility into the domain model artifacts produced by, and services provided by, commercial computer-aided software engineering (CASE) technology. The use of commercial CASE technology is important to provide rich, robust support for the varied roles involved in a reuse process. We refer to this kind of use of knowledge representation systems as supporting 'knowledge-based integration.
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