33 research outputs found

    Transfer Discriminative Logmaps

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    LNCS v. 5879 is conference proceedings of 10th PCM 2009In recent years, transfer learning has attracted much attention in multimedia. In this paper, we propose an efficient transfer dimensionality reduction algorithm called transfer discriminative Logmaps (TDL). TDL finds a common feature so that 1) the quadratic distance between the distribution of the training set and that of the testing set is minimized and 2) specific knowledge of the training samples can be conveniently delivered to or shared with the testing samples. Drawing on this common feature in the representation space, our objective is to develop a linear subspace in which discriminative and geometric information can be exploited. TDL adopts the margin maximization to identify discriminative information between different classes, while Logmaps is used to preserve the local-global geodesic distance as well as the direction information. Experiments carried out on both synthetic and real-word image datasets show the effectiveness of TDL for cross-domain face recognition and web image annotation. © 2009 Springer-Verlag Berlin Heidelberg.link_to_OA_fulltextThe 10th Pacific Rim Conference on Multimedia: Advances in Multimedia Information Processing (PCM 2009), Bangkok, Thailand, 15-18 December 2009. In Lecture Notes In Computer Science, 2009, v. 5879, p. 131-14

    Compressed-domain transcoding of H.264/AVC and SVC video streams

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    Cultural Heritage Storytelling, Engagement and Management in the Era of Big Data and the Semantic Web

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    The current Special Issue launched with the aim of further enlightening important CH areas, inviting researchers to submit original/featured multidisciplinary research works related to heritage crowdsourcing, documentation, management, authoring, storytelling, and dissemination. Audience engagement is considered very important at both sites of the CH production–consumption chain (i.e., push and pull ends). At the same time, sustainability factors are placed at the center of the envisioned analysis. A total of eleven (11) contributions were finally published within this Special Issue, enlightening various aspects of contemporary heritage strategies placed in today’s ubiquitous society. The finally published papers are related but not limited to the following multidisciplinary topics:Digital storytelling for cultural heritage;Audience engagement in cultural heritage;Sustainability impact indicators of cultural heritage;Cultural heritage digitization, organization, and management;Collaborative cultural heritage archiving, dissemination, and management;Cultural heritage communication and education for sustainable development;Semantic services of cultural heritage;Big data of cultural heritage;Smart systems for Historical cities – smart cities;Smart systems for cultural heritage sustainability

    Etude et mise en place d’une plateforme d’adaptation multiservice embarquée pour la gestion de flux multimédia à différents niveaux logiciels et matériels

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    On the one hand, technology advances have led to the expansion of the handheld devices market. Thanks to this expansion, people are more and more connected and more and more data are exchanged over the Internet. On the other hand, this huge amound of data imposes drastic constrains in order to achieve sufficient quality. The Internet is now showing its limits to assure such quality. To answer nowadays limitations, a next generation Internet is envisioned. This new network takes into account the content nature (video, audio, ...) and the context (network state, terminal capabilities ...) to better manage its own resources. To this extend, video manipulation is one of the key concept that is highlighted in this arising context. Video content is more and more consumed and at the same time requires more and more resources. Adapting videos to the network state (reducing its bitrate to match available bandwidth) or to the terminal capabilities (screen size, supported codecs, …) appears mandatory and is foreseen to take place in real time in networking devices such as home gateways. However, video adaptation is a resource intensive task and must be implemented using hardware accelerators to meet the desired low cost and real time constraints.In this thesis, content- and context-awareness is first analyzed to be considered at the network side. Secondly, a generic low cost video adaptation system is proposed and compared to existing solutions as a trade-off between system complexity and quality. Then, hardware conception is tackled as this system is implemented in an FPGA based architecture. Finally, this system is used to evaluate the indirect effects of video adaptation; energy consumption reduction is achieved at the terminal side by reducing video characteristics thus permitting an increased user experience for End-Users.Les avancées technologiques ont permis la commercialisation à grande échelle de terminaux mobiles. De ce fait, l’homme est de plus en plus connecté et partout. Ce nombre grandissant d’usagers du réseau ainsi que la forte croissance du contenu disponible, aussi bien d’un point de vue quantitatif que qualitatif saturent les réseaux et l’augmentation des moyens matériels (passage à la fibre optique) ne suffisent pas. Pour surmonter cela, les réseaux doivent prendre en compte le type de contenu (texte, vidéo, ...) ainsi que le contexte d’utilisation (état du réseau, capacité du terminal, ...) pour assurer une qualité d’expérience optimum. A ce sujet, la vidéo fait partie des contenus les plus critiques. Ce type de contenu est non seulement de plus en plus consommé par les utilisateurs mais est aussi l’un des plus contraignant en terme de ressources nécéssaires à sa distribution (taille serveur, bande passante, …). Adapter un contenu vidéo en fonction de l’état du réseau (ajuster son débit binaire à la bande passante) ou des capacités du terminal (s’assurer que le codec soit nativement supporté) est indispensable. Néanmoins, l’adaptation vidéo est un processus qui nécéssite beaucoup de ressources. Cela est antinomique à son utilisation à grande echelle dans les appareils à bas coûts qui constituent aujourd’hui une grande part dans l’ossature du réseau Internet. Cette thèse se concentre sur la conception d’un système d’adaptation vidéo à bas coût et temps réel qui prendrait place dans ces réseaux du futur. Après une analyse du contexte, un système d’adaptation générique est proposé et évalué en comparaison de l’état de l’art. Ce système est implémenté sur un FPGA afin d’assurer les performances (temps-réels) et la nécessité d’une solution à bas coût. Enfin, une étude sur les effets indirects de l’adaptation vidéo est menée

    Etude et mise en place d'une plateforme d'adaptation multiservice embarquée pour la gestion de flux multimédia à différents niveaux logiciels et matériels

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    Les avancées technologiques ont permis la commercialisation à grande échelle de terminaux mobiles. De ce fait, l homme est de plus en plus connecté et partout. Ce nombre grandissant d usagers du réseau ainsi que la forte croissance du contenu disponible, aussi bien d un point de vue quantitatif que qualitatif saturent les réseaux et l augmentation des moyens matériels (passage à la fibre optique) ne suffisent pas. Pour surmonter cela, les réseaux doivent prendre en compte le type de contenu (texte, vidéo, ...) ainsi que le contexte d utilisation (état du réseau, capacité du terminal, ...) pour assurer une qualité d expérience optimum. A ce sujet, la vidéo fait partie des contenus les plus critiques. Ce type de contenu est non seulement de plus en plus consommé par les utilisateurs mais est aussi l un des plus contraignant en terme de ressources nécéssaires à sa distribution (taille serveur, bande passante, ). Adapter un contenu vidéo en fonction de l état du réseau (ajuster son débit binaire à la bande passante) ou des capacités du terminal (s assurer que le codec soit nativement supporté) est indispensable. Néanmoins, l adaptation vidéo est un processus qui nécéssite beaucoup de ressources. Cela est antinomique à son utilisation à grande echelle dans les appareils à bas coûts qui constituent aujourd hui une grande part dans l ossature du réseau Internet. Cette thèse se concentre sur la conception d un système d adaptation vidéo à bas coût et temps réel qui prendrait place dans ces réseaux du futur. Après une analyse du contexte, un système d adaptation générique est proposé et évalué en comparaison de l état de l art. Ce système est implémenté sur un FPGA afin d assurer les performances (temps-réels) et la nécessité d une solution à bas coût. Enfin, une étude sur les effets indirects de l adaptation vidéo est menée.On the one hand, technology advances have led to the expansion of the handheld devices market. Thanks to this expansion, people are more and more connected and more and more data are exchanged over the Internet. On the other hand, this huge amound of data imposes drastic constrains in order to achieve sufficient quality. The Internet is now showing its limits to assure such quality. To answer nowadays limitations, a next generation Internet is envisioned. This new network takes into account the content nature (video, audio, ...) and the context (network state, terminal capabilities ...) to better manage its own resources. To this extend, video manipulation is one of the key concept that is highlighted in this arising context. Video content is more and more consumed and at the same time requires more and more resources. Adapting videos to the network state (reducing its bitrate to match available bandwidth) or to the terminal capabilities (screen size, supported codecs, ) appears mandatory and is foreseen to take place in real time in networking devices such as home gateways. However, video adaptation is a resource intensive task and must be implemented using hardware accelerators to meet the desired low cost and real time constraints.In this thesis, content- and context-awareness is first analyzed to be considered at the network side. Secondly, a generic low cost video adaptation system is proposed and compared to existing solutions as a trade-off between system complexity and quality. Then, hardware conception is tackled as this system is implemented in an FPGA based architecture. Finally, this system is used to evaluate the indirect effects of video adaptation; energy consumption reduction is achieved at the terminal side by reducing video characteristics thus permitting an increased user experience for End-Users.BORDEAUX1-Bib.electronique (335229901) / SudocSudocFranceF

    Human-Computer Interaction in Intelligent Environments

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    Nowadays, smart devices populate our environments, providing services and being more and more interactive and user-friendly. However, they usually require a centralised unit that processes all the dialogues to produce an answer. On the other hand, ubiquitous and pervasive solutions are a valid alternative, but it is hard to arrange them in a well-organised environment. In this thesis, I question if a ubiquitous infrastructure can be reactive, flexible and scalable without disadvantaging a uniform environment. Reactivity defines rapid interactions; flexibility concerns both network issues and interactions with users, through customised interfaces; scalability, instead, ensures that the adopted model does not have constrained networks' size. This investigation focuses on Human-Computer Interaction studies, because people without a required technological background will be the final users of the system. I propose a novel distributed model where each node is a device that can independently interact with users through natural interfaces; in addition, nodes collaborate with other similar devices to support people. Nodes' intelligence is limited to their own context. In order to improve the collaboration, devices share partial knowledge and have a common strategy to forward requests they are not able to accept. The resulting network is an Intelligent Environment where the intelligence comes from a composition of connected interactive behaviours. I investigated the best approach to navigate requests, proposing a routing algorithm and considering also security and consistency issues. I contextualised this work in both a smart house and a smart museum. With the devised process, I paid specific attention to professionals involved in the design steps. I identified actors with different roles and needs; in order to meet their requirements, I proposed a designing process, with automated solutions that simplify the implementation of the presented model. The system has been tested in simulated scenarios in order to evaluate all the novel parts. Results showed that the designed model is reactive, flexible and scalable. Furthermore, in order to enhance the final outcome, I characterised design patterns to design the network. Future improvements are oriented to the initialisation of the network, that now requires an expert; In addition, a more complex interaction is under investigation to support users in museum visits

    Modelling, Dimensioning and Optimization of 5G Communication Networks, Resources and Services

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    This reprint aims to collect state-of-the-art research contributions that address challenges in the emerging 5G networks design, dimensioning and optimization. Designing, dimensioning and optimization of communication networks resources and services have been an inseparable part of telecom network development. The latter must convey a large volume of traffic, providing service to traffic streams with highly differentiated requirements in terms of bit-rate and service time, required quality of service and quality of experience parameters. Such a communication infrastructure presents many important challenges, such as the study of necessary multi-layer cooperation, new protocols, performance evaluation of different network parts, low layer network design, network management and security issues, and new technologies in general, which will be discussed in this book

    2016 Findings on the Worst Forms of Child Labor

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    [Excerpt] This month, we release the 16th edition of the annual Findings on the Worst Forms of Child Labor, a report born from the idea that trade should be fairer for all. Mandated by the Trade and Development Act of 2000 (TDA), which expanded eligibility criteria for the Generalized System of Preferences (GSP) program, this report shines a spotlight on specific sectors in which child labor, including forced labor and trafficking, persists, and describes the progress some countries have made in upholding their international commitments to eliminate these practices. The report offers recommendations to address these injustices and protect children through improved laws, policies, and practices. Unfortunately, the report also demonstrates how much work is needed to end child labor. This report provides specific, actionable information to the governments of GSP-beneficiary countries regarding how best to combat labor abuses. Companies also use the report as a critical input into risk assessments, to conduct due diligence on their supply chains, and to develop strategies to address the problem. Our own federal government agencies use the report to safeguard federal procurement by informing procurement officers of risks in sourcing products and services. DOL uses this report to reveal hidden exploitation and partner with countries working to end labor abuses. Through these partnerships, we have rescued and provided educational opportunities to nearly two million children, helped almost 170,000 families meet their basic needs without relying on child labor, and contributed to reducing child labor by more than 94 million worldwide. This month, we are releasing an updated version of our Sweat & Toil app, which puts more than 1,000 pages of this report and other DOL research on child labor and forced labor in the palm of your hand

    Full Proceedings, 2018

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    Full conference proceedings for the 2018 International Building Physics Association Conference hosted at Syracuse University

    ECOS 2012

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    The 8-volume set contains the Proceedings of the 25th ECOS 2012 International Conference, Perugia, Italy, June 26th to June 29th, 2012. ECOS is an acronym for Efficiency, Cost, Optimization and Simulation (of energy conversion systems and processes), summarizing the topics covered in ECOS: Thermodynamics, Heat and Mass Transfer, Exergy and Second Law Analysis, Process Integration and Heat Exchanger Networks, Fluid Dynamics and Power Plant Components, Fuel Cells, Simulation of Energy Conversion Systems, Renewable Energies, Thermo-Economic Analysis and Optimisation, Combustion, Chemical Reactors, Carbon Capture and Sequestration, Building/Urban/Complex Energy Systems, Water Desalination and Use of Water Resources, Energy Systems- Environmental and Sustainability Issues, System Operation/ Control/Diagnosis and Prognosis, Industrial Ecology
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