32 research outputs found

    A paradigm of an interaction context-aware pervasive multimodal multimedia computing system

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    Communication is a very important aspect of human life; it is communication that helps human beings to connect with each other as individuals and as independent groups. Communication is the fulcrum that drives all human developments in all fields. In informatics, one of the main purposes of the existence of computer is information dissemination – to be able to send and receive information. Humans are quite successful in conveying ideas to one another, and reacting appropriately. This is due to the fact that we share the richness of the language, have a common understanding of how things work and an implicit understanding of everyday situations. When humans communicate with humans, they comprehend the information that is apparent to the current situation, or context, hence increasing the conversational bandwidth. This ability to convey ideas, however, does not transfer when humans interact with computers. On its own, computers do not understand our language, do not understand how the world works and cannot sense information about the current situation. In a typical computing set-up where we have an impoverished typical mechanism for providing computer with information using mouse, keyboard and screen, the end result is we explicitly provide information to computers, producing an effect that is contrary to the promise of transparency and calm technology in Weiser’s vision of ubiquitous computing (Weiser 1991; Weiser and Brown 1996). To reverse this trend, it is imperative that we researchers find ways that will enable computers to have access to context. It is through context-awareness that we can increase the richness of communication in human-computer interaction, through which we can reap the most likely benefit of more useful computational services. Context is a subjective idea as demonstrated by the state-of-the art in which each researcher has his own understanding of the term, which continues to evolve nonetheless. The acquisition of contextual information is essential but it is the end user, however, that will have the final say as to whether the envisioned context is correctly captured/acquired or not. Current literature informs us that some contextual information is already predefined by some researchers from the very beginning – this is correct if the application domain is fixed but is incorrect if we infer that a typical user does different computing tasks on different occasions. With the aim of coming up with more conclusive and inclusive design, we conjecture that what contextual information should be left to the judgment of the end user who is the one that has the knowledge determine which information is important to him and which is not. This leads us to the concept of incremental acquisition of context where context parameters are added, modified or deleted one context parameter at a time. In conjunction with our idea of inclusive context, we broaden the notion of context that it has become context of interaction. Interaction context is the term that is used to refer to the collective context of the user (i.e. user context), of his working environment (i.e. environmental context) and of his computing system (i.e. system context). Logically and mathematically, each of these interaction context elements – user context, environment context and system context – is composed of various parameters that describe the state of the user, of his workplace and his computing resources as he undertakes an activity in accomplishing his computing task, and each of these parameters may evolve over time. For example, user location is a user context parameter and its value will evolve as the user moves from one place to another. The same can be said about noise level as an environment context parameter; its value evolves over time. The same can be said with available bandwidth that continuously evolves which we consider as a system context parameter. To realize the incremental definition of incremental context, we have developed a tool called the virtual machine for incremental interaction context. This tool can be used to add, modify and delete a context parameter on one hand and determine the sensor-based context (i.e. context that is based on parameters whose values are obtained from raw data supplied by sensors) on the other. In order to obtain the full benefit of the richness of interaction context with regards to communication in human-machine interaction, the modality of interaction should not be limited to the traditional use of mouse-keyboard-screen alone. Multimodality allows for a much wider range of modes and forms of communication, selected and adapted to suit the given user’s context of interaction, by which the end user can transmit data to the computer and computer can respond or yield results to the user’s queries. In multimodal communication, the weaknesses of one mode of interaction, with regards to its suitability to a given situation, is compensated by replacing it with another mode of communication that is more suitable to the situation. For example, when the environment becomes disturbingly noisy, using voice may not be the ideal mode to input data; instead, the user may opt for transmitting text or visual information. Multimodality also promotes inclusive informatics as those with a permanent or temporary disability are given the opportunity to use and benefit from information technology advancement. For example, the work on presentation of mathematical expressions to visually-impaired users (Awdé 2009) would not have been made possible without multimodality. With mobile computing within our midst coupled with wireless communication that allows access to information and services, pervasive and adaptive multimodality is more than ever apt to enrich communication in human-computer interaction and in providing the most suitable modes for data input and output in relation to the evolving interaction context. A look back at the state of the art informs us that a great amount of effort was expended in finding the definition of context, in the acquisition of context, in the dissemination of context and the exploitation of context within a system that has a fixed domain of application (e.g. healthcare, education, etc.). Also, another close look tells us that much research efforts on ubiquitous computing were devoted to various application domains (e.g. identifying the user whereabouts, identifying services and tools, etc.) but there is rarely, if ever, an effort made to make multimodality pervasive and accessible to various user situations. In this regard, we come up with a research work that will provide for the missing link. Our work – the paradigm of an interaction context-sensitive pervasive multimodal multimedia computing system is an architectural design that exhibits adaptability to a much larger context called interaction context. It is intelligent and pervasive, meaning it is functional even when the end user is stationary or on the go. It is conceived with two purposes in mind. First, given an instance of interaction context, one which evolves over time, our system determines the optimal modalities that suit such interaction context. By optimal, we mean a selection decision on appropriate multimodality based on the given interaction context, available media devices that support the modalities and user preferences. We designed a mechanism (i.e. a paradigm) that will do this task and simulated its functionality with success. This mechanism employs machine learning (Mitchell 1997; Alpaydin 2004; Hina, Tadj et al. 2006) and uses case-based reasoning with supervised learning (Kolodner 1993; Lajmi, Ghedira et al. 2007). An input to this decision-making component is an instance of interaction context and its output is the optimal modality and its associated media devices that are for activation. This mechanism is continuously monitoring the user’s context of interaction and on behalf of the user continuously adapts accordingly. This adaptation is through dynamic reconfiguration of the pervasive multimodal system’s architecture. Second, given an instance of interaction context and the user’s task and preferences, we designed a mechanism that allows the automatic selection of user’s applications, the preferred suppliers to these applications and the preferred quality of service (QoS) dimensions’ configurations of these suppliers. This mechanism does its task in consultation with computing resources, sensing the available suppliers and possible configuration restrictions within the given computing set-up. Apart from the above-mentioned mechanisms, we also formulated scenarios as to how a computing system must provide the user interface given that we have already identified the optimal modalities that suit the user’s context of interaction. We present possible configurations of unimodal and bimodal interfaces based on the given interaction context as well as user preferences. Our work is different from previous work in that while other systems capture, disseminate and consume context to suit the preferred domain of application, ours captures the interaction context and reconfigures its architecture dynamically in generic fashion in order that the user could continue working on his task anytime, anywhere he wishes regardless of the application domain the user wishes to undertake. In effect, the system that we have designed along with all of its mechanisms, being generic in design, can be adapted or integrated with ease or with very little modification into various computing systems of various domains of applications. Simulations and mathematical formulations were provided to support our ideas and concepts related to the design of the paradigm. An actual program in Java was developed to support our concept of a virtual machine for incremental interaction context

    Techniques d'interaction multimodales pour l'accès aux mathématiques par des personnes non-voyantes

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    Cette thèse s‟inscrit dans le domaine de l‟interaction Homme-Machine et plus précisément dans celui des interfaces multimodales destinées aux non-voyants. Elle a pour thème principal la présentation des expressions mathématiques aux non-voyants. Pour les étudiants non-voyants, apprendre les mathématiques est une tâche ardue et peut constituer une barrière, les séparant des disciplines techniques. Les travaux de recherche présentés ici décrivent les problèmes rencontrés dans la conception d‟un système permettant l‟accès aux mathématiques pour les utilisateurs déficients visuels. En effet, nous présentons une analyse des outils existants puis nous proposons des solutions pour combler leurs insuffisances. Nous exposons les techniques utilisées au sein de notre système pour répondre aux problèmes de la présentation des expressions mathématiques aux non-voyants. Nous exploitons la multimodalité comme technique d‟interaction pour développer des applications destinées à ce type d‟utilisateurs parce qu‟elle offre plusieurs opportunités grâce à sa richesse des interactions. Nous dotons également notre système d‟un comportement intelligent pour assurer une certaine autonomie à l‟utilisateur. En effet, le système est capable de présenter l‟information en fonction du contexte de l‟interaction (c-à-d. l‟utilisateur, son environnement et sa machine) et de la nature de l‟information. Le système est « pervasif » et adaptatif. L‟accès à l‟information est assuré n‟importe où n‟importe quand et il s‟adapte dynamiquement aux changements du contexte tout en fournissant continuellement des services à l‟utilisateur non-voyant, sans intervention humaine. Pour rendre le système adaptatif, nous avons élaboré un modèle qui détermine la complexité de l‟expression mathématique et nous avons intégré une technique d‟apprentissage automatique pour implémenter les mécanismes de décisions. Enfin, l‟architecture proposée est du type multi-agent. Ces techniques ont été validées par des études de cas et en utilisant les réseaux de Pétri et l‟outil de simulations JADE

    Distributed Load Balancing Algorithms for Heterogeneous Players in Asynchronous Networks

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    Conselho Nacional de Desenvolvimento Científico e Tecnológico (CNPq)Fundação de Amparo à Pesquisa do Estado de São Paulo (FAPESP)In highly scalable networks, such as grid and cloud computing environments and the Internet itself, the implementation of centralized policies is not feasible. Thus, nodes in such networks act according to their interests. One problem with these networks is load balancing. This paper considers load balancing in networks with heterogeneous nodes, that is, nodes with different processing power, and asynchronous actions, where there is no centralized clock and thus one or more nodes can perform their actions simultaneously. We show that if the nodes want to balance the load without complying with certain rules, then load balancing is never achieved. Thus, it is necessary to implement some rules that need to be distributed (i.e., so that they run locally on each node) due to the unfeasibility of centralized implementation. Due to the game-theoretic nature of the nodes, the concept of solution is when all nodes are satisfied with the load assigned to them, a Nash equilibrium state. Moreover, we discuss how the rules can be created and present three sets of rules for the nodes to reach a Nash equilibrium. For each set of rules, we prove its correctness and, through simulations, evaluate the number of steps needed to reach the network's Nash equilibrium.182027712797Conselho Nacional de Desenvolvimento Científico e Tecnológico (CNPq)Fundação de Amparo à Pesquisa do Estado de São Paulo (FAPESP)Conselho Nacional de Desenvolvimento Científico e Tecnológico (CNPq)Fundação de Amparo à Pesquisa do Estado de São Paulo (FAPESP)CNPq [306860/2010-4, 473867/2010-9, 477692/2012-5]FAPESP [2009/15008-1

    Publicaciones cientĂ­ficas accesibles para personas ciegas y deficientes visuales

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    La obra, tesis doctoral de la autora, defendida en la Universidad de Barcelona en 2009, analiza la situación actual de la edición accesible, atendiendo a las necesidades específicas de los usuarios con discapacidad visual, y valora las características de los documentos digitales en función de tales necesidades. Al estudiar la estructura de los diversos tipos de documentos digitales, la autora señala la edición de artículos científicos como sector más avanzado, por lo que este tipo de documentos constituyen un modelo particularmente idóneo para validar la edición accesible

    Three Risky Decades: A Time for Econophysics?

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    Our Special Issue we publish at a turning point, which we have not dealt with since World War II. The interconnected long-term global shocks such as the coronavirus pandemic, the war in Ukraine, and catastrophic climate change have imposed significant humanitary, socio-economic, political, and environmental restrictions on the globalization process and all aspects of economic and social life including the existence of individual people. The planet is trapped—the current situation seems to be the prelude to an apocalypse whose long-term effects we will have for decades. Therefore, it urgently requires a concept of the planet's survival to be built—only on this basis can the conditions for its development be created. The Special Issue gives evidence of the state of econophysics before the current situation. Therefore, it can provide excellent econophysics or an inter-and cross-disciplinary starting point of a rational approach to a new era
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