6 research outputs found

    Patch-Based Experiments with Object Classification in Video Surveillance

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    We present a patch-based algorithm for the purpose of object classification in video surveillance. Within detected regions-of-interest (ROIs) of moving objects in the scene, a feature vector is calculated based on template matching of a large set of image patches. Instead of matching direct image pixels, we use Gabor-filtered versions of the input image at several scales. This approach has been adopted from recent experiments in generic object-recognition tasks. We present results for a new typical video surveillance dataset containing over 9,000 object images. Furthermore, we compare our system performance with another existing smaller surveillance dataset. We have found that with 50 training samples or higher, our detection rate is on the average above 95%. Because of the inherent scalability of the algorithm, an embedded system implementation is well within reach

    Algorithms for Image Analysis in Traffic Surveillance Systems

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    Import 23/07/2015The presence of various surveillance systems in many areas of the modern society is indisputable and the most perceptible are the video surveillance systems. This thesis mainly describes novel algorithm for vision-based estimation of the parking lot occupancy and the closely related topics of pre-processing of images captured under harsh conditions. The developed algorithms have their practical application in the parking guidance systems which are still more popular. One part of this work also tries to contribute to the specific area of computer graphics denoted as direct volume rendering (DVR).Přítomnost nejrůznějších dohledových systémů v mnoha oblastech soudobé společnosti je nesporná a systémy pro monitorování dopravy jsou těmi nejviditelnějšími. Hlavní část této práce se věnuje popisu nového algoritmu pro detekci obsazenosti parkovacích míst pomocí analýzy obrazu získaného z kamerového systému. Práce se také zabývá tématy úzce souvisejícími s předzpracováním obrazu získaného za ztížených podmínek. Vyvinuté algoritmy mají své praktické uplatnění zejména v oblasti pomocných parkovacích systémů, které se stávají čím dál tím více populárními. Jedna část této práce se snaží přispět do oblasti počítačové grafiky označované jako přímá vizualizace objemových dat.Prezenční460 - Katedra informatikyvyhově

    Low power architectures for streaming applications

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    Approches environnement-centrées pour la simulation de systèmes multi-agents: Pour un déplacement de la complexité des agents vers l'environnement

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    This habilitation thesis synthesizes research works which are mainly related to the field of Multi-Agent Based Simulation (MABS). MABS is a general framework for modeling and experimenting with systems in which the dynamics emerges from local interactions among individuals (autonomous agents). Examples of use range from the study of natural systems (e.g. ant colonies, crowds or traffic jams) to the engineering of artificial ones (e.g., collective robotics, distributed artificial intelligence-based softwares). To this end, MABS modeling represents the behavior of individuals, their environment and interactions, so that global dynamics can be computed and studied from the bottom up. In this context, we have been investigating research on the theory and practice of MABS from two different perspectives : (1) the design of generic abstractions dedicated to the modeling of multi-agent dynamics (e.g., the IRM4S model) and (2) the engineering of MABS (MaDKit and TurtleKit platforms). Besides, we have been experimenting with MABS in different application domains such as image processing, video games, and collective robotics. Contrary to approaches that put the emphasis on the agent behaviors, all these works have been done by considering the environment of the agents as a first order abstraction. In this thesis, we first reflect upon the research we have conducted according to this perspective. Next, we show how we actually use this perspective to propose an original approach for using General-Purpose processing on Graphics Processing Units (GPGPU) within MABS, and then present the research perspectives related to our positioning.Les travaux de recherche synthétisés dans ce mémoire s’inscrivent principalement dans le domaine de la modélisation et de la simulation de systèmes multi-agents (SMA). La simulation multi-agents met en œuvre des modèles où les individus, leur environnement et leurs interactions sont directement représentés. Dans ces modèles, chaque individu –agent autonome– possède son propre comportement et produit ses actions en fonction d’une perception locale de son environnement. Ainsi, la simulation multi-agents est utilisée pour étudier des systèmes naturels comme les colonies de fourmis, les dynamiques de foules ou le trafic urbain, mais aussi pour concevoir des systèmes artificiels, par exemple dans le cadre de la robotique collective ou le développement de logiciels basés sur de l’intelligence artificielle distribuée. Dans ce cadre, nos recherches ont porté sur des problématiques liées à la modélisation de simulations multi-agents, avec la proposition de modèles formels et conceptuels (e.g. le modèle IRM4S) et d’outils logiciels génériques (plates-formes MaDKit et TurtleKit), et sur leur utilisation dans divers domaines tels que le jeu vidéo, le traitement numérique de l’image ou la robotique collective. Contrairement aux approches centrées sur la conception des comportements individuels, dans ces travaux l’environnement des agents est considéré comme une abstraction de premier ordre. Dans ce mémoire, nous dressons tout d’abord un bilan de nos recherches en argumentant l’intérêt d’une telle démarche pour les modèles multi-agents. Nous montrons ensuite comment celle-ci nous a récemment permis de proposer une approche originale dans le cadre de l’utilisation du calcul haute performance sur carte graphique (GPGPU) pour la simulation de SMA, avant de présenter les perspectives de recherche associées à notre positionnement

    Bit rate transcoding of H.264/AVC based on rate shaping and requantization

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    Biological image analysis

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    In biological research images are extensively used to monitor growth, dynamics and changes in biological specimen, such as cells or plants. Many of these images are used solely for observation or are manually annotated by an expert. In this dissertation we discuss several methods to automate the annotating and analysis of bio-images. Two large clusters of methods have been investigated and developed. A first set of methods focuses on the automatic delineation of relevant objects in bio-images, such as individual cells in microscopic images. Since these methods should be useful for many different applications, e.g. to detect and delineate different objects (cells, plants, leafs, ...) in different types of images (different types of microscopes, regular colour photographs, ...), the methods should be easy to adjust. Therefore we developed a methodology relying on probability theory, where all required parameters can easily be estimated by a biologist, without requiring any knowledge on the techniques used in the actual software. A second cluster of investigated techniques focuses on the analysis of shapes. By defining new features that describe shapes, we are able to automatically classify shapes, retrieve similar shapes from a database and even analyse how an object deforms through time
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