3,179 research outputs found

    A human computer interactions framework for biometric user identification

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    Computer assisted functionalities and services have saturated our world becoming such an integral part of our daily activities that we hardly notice them. In this study we are focusing on enhancements in Human-Computer Interaction (HCI) that can be achieved by natural user recognition embedded in the employed interaction models. Natural identification among humans is mostly based on biometric characteristics representing what-we-are (face, body outlook, voice, etc.) and how-we-behave (gait, gestures, posture, etc.) Following this observation, we investigate different approaches and methods for adapting existing biometric identification methods and technologies to the needs of evolving natural human computer interfaces

    A Pervasive Middleware for Activity Recognition with Smartphones

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    Title from PDF of title page, viewed on August 28, 2015Thesis advisor: Yugyung LeeVitaIncludes bibliographic references (pages 61-67)Thesis (M.S.)--School of Computing and Engineering. University of Missouri--Kansas City, 2015Activity Recognition (AR) is an important research topic in pervasive computing. With the rapid increase in the use of pervasive devices, huge sensor data is generated from diverse devices on a daily basis. Analysis of the sensor data is a significant area of research for AR. There are several devices and techniques available for AR, but the increasing number of sensor devices and data demands new approaches for adaptive, lightweight and accurate AR. We propose a new middleware called the Pervasive Middleware for Activity Recognition (PEMAR) to address these problems. We implemented PEMAR on a Big Data platform incorporating machine-learning techniques to make it adaptive and accurate for the AR of sensor data. The middleware is composed of the following: (1) Filtering and Segmentation to detect different activities; (2) A human centered adaptive approach to create accurate personal models, leveraging on the existing impersonal models; (3) An activity library to serve different mobile applications; and (4) Activity Recognition services to accurately perform AR. We evaluated recognition accuracy of PEMAR using a generated dataset (15 activities, 50 subjects) and USC-Human Activity Dataset (12 activities, 14 subjects) and observed a better accuracy for personal trained AR compared to impersonal trained AR. We tested the applicability and adaptivity of PEMAR by using several motion based applications.Introduction -- Related work -- Middleware for gesture recognition -- Implementation and applications -- Results and evaluation -- Conclusion and future wor

    From data acquisition to data fusion : a comprehensive review and a roadmap for the identification of activities of daily living using mobile devices

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    This paper focuses on the research on the state of the art for sensor fusion techniques, applied to the sensors embedded in mobile devices, as a means to help identify the mobile device user’s daily activities. Sensor data fusion techniques are used to consolidate the data collected from several sensors, increasing the reliability of the algorithms for the identification of the different activities. However, mobile devices have several constraints, e.g., low memory, low battery life and low processing power, and some data fusion techniques are not suited to this scenario. The main purpose of this paper is to present an overview of the state of the art to identify examples of sensor data fusion techniques that can be applied to the sensors available in mobile devices aiming to identify activities of daily living (ADLs)

    Proceedings of the 2nd IUI Workshop on Interacting with Smart Objects

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    These are the Proceedings of the 2nd IUI Workshop on Interacting with Smart Objects. Objects that we use in our everyday life are expanding their restricted interaction capabilities and provide functionalities that go far beyond their original functionality. They feature computing capabilities and are thus able to capture information, process and store it and interact with their environments, turning them into smart objects
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