17,542 research outputs found

    Can geocomputation save urban simulation? Throw some agents into the mixture, simmer and wait ...

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    There are indications that the current generation of simulation models in practical, operational uses has reached the limits of its usefulness under existing specifications. The relative stasis in operational urban modeling contrasts with simulation efforts in other disciplines, where techniques, theories, and ideas drawn from computation and complexity studies are revitalizing the ways in which we conceptualize, understand, and model real-world phenomena. Many of these concepts and methodologies are applicable to operational urban systems simulation. Indeed, in many cases, ideas from computation and complexity studies—often clustered under the collective term of geocomputation, as they apply to geography—are ideally suited to the simulation of urban dynamics. However, there exist several obstructions to their successful use in operational urban geographic simulation, particularly as regards the capacity of these methodologies to handle top-down dynamics in urban systems. This paper presents a framework for developing a hybrid model for urban geographic simulation and discusses some of the imposing barriers against innovation in this field. The framework infuses approaches derived from geocomputation and complexity with standard techniques that have been tried and tested in operational land-use and transport simulation. Macro-scale dynamics that operate from the topdown are handled by traditional land-use and transport models, while micro-scale dynamics that work from the bottom-up are delegated to agent-based models and cellular automata. The two methodologies are fused in a modular fashion using a system of feedback mechanisms. As a proof-of-concept exercise, a micro-model of residential location has been developed with a view to hybridization. The model mixes cellular automata and multi-agent approaches and is formulated so as to interface with meso-models at a higher scale

    QDQD-Learning: A Collaborative Distributed Strategy for Multi-Agent Reinforcement Learning Through Consensus + Innovations

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    The paper considers a class of multi-agent Markov decision processes (MDPs), in which the network agents respond differently (as manifested by the instantaneous one-stage random costs) to a global controlled state and the control actions of a remote controller. The paper investigates a distributed reinforcement learning setup with no prior information on the global state transition and local agent cost statistics. Specifically, with the agents' objective consisting of minimizing a network-averaged infinite horizon discounted cost, the paper proposes a distributed version of QQ-learning, QD\mathcal{QD}-learning, in which the network agents collaborate by means of local processing and mutual information exchange over a sparse (possibly stochastic) communication network to achieve the network goal. Under the assumption that each agent is only aware of its local online cost data and the inter-agent communication network is \emph{weakly} connected, the proposed distributed scheme is almost surely (a.s.) shown to yield asymptotically the desired value function and the optimal stationary control policy at each network agent. The analytical techniques developed in the paper to address the mixed time-scale stochastic dynamics of the \emph{consensus + innovations} form, which arise as a result of the proposed interactive distributed scheme, are of independent interest.Comment: Submitted to the IEEE Transactions on Signal Processing, 33 page

    On the genericity properties in networked estimation: Topology design and sensor placement

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    In this paper, we consider networked estimation of linear, discrete-time dynamical systems monitored by a network of agents. In order to minimize the power requirement at the (possibly, battery-operated) agents, we require that the agents can exchange information with their neighbors only \emph{once per dynamical system time-step}; in contrast to consensus-based estimation where the agents exchange information until they reach a consensus. It can be verified that with this restriction on information exchange, measurement fusion alone results in an unbounded estimation error at every such agent that does not have an observable set of measurements in its neighborhood. To over come this challenge, state-estimate fusion has been proposed to recover the system observability. However, we show that adding state-estimate fusion may not recover observability when the system matrix is structured-rank (SS-rank) deficient. In this context, we characterize the state-estimate fusion and measurement fusion under both full SS-rank and SS-rank deficient system matrices.Comment: submitted for IEEE journal publicatio

    Design of Ad Hoc Wireless Mesh Networks Formed by Unmanned Aerial Vehicles with Advanced Mechanical Automation

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    Ad hoc wireless mesh networks formed by unmanned aerial vehicles (UAVs) equipped with wireless transceivers (access points (APs)) are increasingly being touted as being able to provide a flexible "on-the-fly" communications infrastructure that can collect and transmit sensor data from sensors in remote, wilderness, or disaster-hit areas. Recent advances in the mechanical automation of UAVs have resulted in separable APs and replaceable batteries that can be carried by UAVs and placed at arbitrary locations in the field. These advanced mechanized UAV mesh networks pose interesting questions in terms of the design of the network architecture and the optimal UAV scheduling algorithms. This paper studies a range of network architectures that depend on the mechanized automation (AP separation and battery replacement) capabilities of UAVs and proposes heuristic UAV scheduling algorithms for each network architecture, which are benchmarked against optimal designs.Comment: 12 page

    Actively deployable mobile services for adaptive web access

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    2003-2004 > Academic research: refereed > Publication in refereed journalVersion of RecordPublishe

    MLDS: A Flexible Location Directory Service for Tiered Sensor Networks

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    Many emergent distributed sensing applications need to keep track of mobile entities across multiple sensor networks connected via an IP network. To simplify the realization of such applications, we present MLDS, a Multi-resolution Location Directory Service for tiered sensor networks. MLDS provides a rich set of spatial query services ranging from simple queries about entity location, to complex nearest neighbor queries. Furthermore, MLDS supports multiple query granularities which allow an application to achieve the desired tradeoff between query accuracy and communication cost. We implemented MLDS on Agimone, a unified middleware for sensor and IP networks. We then deployed and evaluated the service on a tiered testbed consisting of tmote nodes and base stations. Our experimental results show that, when compared to a centralized approach, MLDS achieves significant savings in communication cost while still providing a high degree of accuracy, both within a single sensor network and across multiple sensor networks
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