12 research outputs found
Synchronization of chaotic delayed systems via intermittent control and its adaptive strategy
In this paper the problem of synchronization for delayed chaotic systems is considered based on aperiodic intermittent control. First, delayed chaotic systems are proposed via aperiodic adaptive intermittent control. Next, to cut down the control gain, a new generalized intermittent control and its adaptive strategy is introduced. Then, by constructing a piecewise Lyapunov auxiliary function and making use of piecewise analysis technique, some effective and novel criteria are obtained to ensure the global synchronization of delayed chaotic systems by means of the designed control protocols. At the end, two examples with numerical simulations are provided to verify the effectiveness of the theoretical results proposed scheme
Soft-Boosted Self-Constructing Neural Fuzzy Inference Network
© 2013 IEEE. This correspondence paper proposes an improved version of the self-constructing neural fuzzy inference network (SONFIN), called soft-boosted SONFIN (SB-SONFIN). The design softly boosts the learning process of the SONFIN in order to decrease the error rate and enhance the learning speed. The SB-SONFIN boosts the learning power of the SONFIN by taking into account the numbers of fuzzy rules and initial weights which are two important parameters of the SONFIN, SB-SONFIN advances the learning process by: 1) initializing the weights with the width of the fuzzy sets rather than just with random values and 2) improving the parameter learning rates with the number of learned fuzzy rules. The effectiveness of the proposed soft boosting scheme is validated on several real world and benchmark datasets. The experimental results show that the SB-SONFIN possesses the capability to outperform other known methods on various datasets
Estimator-based adaptive neural network control of leader-follower high-order nonlinear multiagent systems with actuator faults
The problem of distributed cooperative control for networked multiagent systems is investigated in this paper. Each agent is modeled as an uncertain nonlinear high-order system incorporating with model uncertainty, unknown external disturbance, and actuator fault. The communication network between followers can be an undirected or a directed graph, and only some of the follower agents can obtain the commands from the leader. To develop the distributed cooperative control algorithm, a prefilter is designed, which can derive the state-space representation to a newly constructed plant. Then, a set of distributed adaptive neural network controllers are designed by making certain modifications on traditional backstepping techniques with the aid of adaptive control, neural network control, and a second-order sliding mode estimator. Rigorous proving procedures are provided,which show that uniform ultimate boundedness of all the tracking errors can be achieved in a networked multiagent system. Finally, a numerical simulation is carried out to evaluate the theoretical results
Unknown dynamics estimator-based output-feedback control for nonlinear pure-feedback systems
Most existing adaptive control designs for nonlinear pure-feedback systems have been derived based on backstepping or dynamic surface control (DSC) methods, requiring full system states to be measurable. The neural networks (NNs) or fuzzy logic systems (FLSs) used to accommodate uncertainties also impose demanding computational cost and sluggish convergence. To address these issues, this paper proposes a new output-feedback control for uncertain pure-feedback systems without using backstepping and function approximator. A coordinate transform is first used to represent the pure-feedback system in a canonical form to evade using the backstepping or DSC scheme. Then the Levant's differentiator is used to reconstruct the unknown states of the derived canonical system. Finally, a new unknown system dynamics estimator with only one tuning parameter is developed to compensate for the lumped unknown dynamics in the feedback control. This leads to an alternative, simple approximation-free control method for pure-feedback systems, where only the system output needs to be measured. The stability of the closed-loop control system, including the unknown dynamics estimator and the feedback control is proved. Comparative simulations and experiments based on a PMSM test-rig are carried out to test and validate the effectiveness of the proposed method
A Neural-Network based Approach for Nash Equilibrium Seeking in Mixed-order Multi-player Games
Noticing that agents with different dynamics may work together, this paper
considers Nash equilibrium computation for a class of games in which
first-order integrator-type players and second-order integrator-type players
interact in a distributed network. To deal with this situation, we firstly
exploit a centralized method for full information games. In the considered
scenario, the players can employ its own gradient information, though it may
rely on all players' actions. Based on the proposed centralized algorithm, we
further develop a distributed counterpart. Different from the centralized one,
the players are assumed to have limited access into the other players' actions.
In addition, noticing that unmodeled dynamics and disturbances are inevitable
for practical engineering systems, the paper further considers games in which
the players' dynamics are suffering from unmodeled dynamics and time-varying
disturbances. In this situation, an adaptive neural network is utilized to
approximate the unmodeled dynamics and disturbances, based on which a
centralized Nash equilibrium seeking algorithm and a distributed Nash
equilibrium seeking algorithm are established successively. Appropriate
Lyapunov functions are constructed to investigate the effectiveness of the
proposed methods analytically. It is shown that if the considered mixed-order
game is free of unmodeled dynamics and disturbances, the proposed method would
drive the players' actions to the Nash equilibrium exponentially. Moreover, if
unmodeled dynamics and disturbances are considered, the players' actions would
converge to arbitrarily small neighborhood of the Nash equilibrium. Lastly, the
theoretical results are numerically verified by simulation examples